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#literally no one on tumblr cares abt smm2
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I know no one followed me for this, but
The ideal smm2 troll level has a 3 act structure
Act 1) starting out. You get the vibe of what kind of level maker this is, and what their sense of humor is like. This is where most of the level takes place, all the way to cp2.
Act 2) things start picking up. You're on checkpoint 2, and every pipe/door is a possible cp1. You may see the flag pole/equivalent, but won't be able to ~quite~ reach it. This is when you get cp1'd.
Act 3) it is not a real cp1. Due to entity limit/on-off switches, you are safe, but you don't realize it until a troll you expected doesn't actually happen. This is when any twice-twices occur. When you get back to the flag, you get shunted into where the cp1 was, but after a twist, end up actually grabbing the goal.
Thx for coming to my tedtalk❤️
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