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Pokemon Card of the Day #3159: Lycanroc-GX (Team Up)
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This was the second Lycanroc-GX to be released, and unlike the first one, this didn't force switches. It did, however, discard an Energy from the opponent's Active Pokemon when coming into play and provided a big GX attack for later portions of the game in some match-ups. Since the other Lycanroc-GX was still rather good while available in the SUM-On format, this Lycanroc had a natural landing spot for a while since there was a useful trait or two to be had here.
200 HP was on the lower end of Stage 1 Pokemon-GX, but the numbers on these sorts of Pokemon were all in a similar range where they'd basically fall to 2 hits from most notable opponents. The Grass Weakness was rarely an issue as Golisopod-GX or the occasional Tag Team were both rather rare. The Retreat Cost here was 2, making Switch nice due to its single turn role.
Twilight Eyes was a disruptive Ability that worked when playing Lycanroc-GX from your hand to evolve 1 of your Pokemon on your turn. It let you discard an Energy attached to the opponent's Active Pokemon, and if you were playing this card down at all you were likely aiming to do so. This could slow the opponent down for a turn and also power up a rather useful GX attack.
Accelerock was a solid 120 damage for a Fighting and 2 Colorless Energy. Solid, but not spectacular, as attacks were starting to reach toward 150 at times. It was slightly stronger than the other Lycanroc-GX, at least.
Splintered Shards GX had its big moments at times. It just required a Fighting Energy to use (on top of the GX attack for the game, of course) and did 30 damage for each Energy card in the opponent's discard pile. Decks tended to run moderate amounts of Energy at the time, so getting a quick big hit in wasn't rare in the later portions of a game. This was best against the likes of Fire decks that tended to run more Energy than most (though Blacephalon-GX tended to do other things with those than discarding them) and Lightning decks that had solid Energy counts and a Weakness to consider.
Lycanroc-GX got a copy into quite a few Zoroark/Lycanroc decks in the SUM-On format for that one big hit late in a game. It wasn't always going to have the opportunity, but with the split evolution letting you just evolve your Rockruff into the other one instead it wasn't exactly taking up a lot of space to give those moments. After the rotation and the loss of the first Lycanroc-GX, this one generally disappeared as it wasn't really good enough to build around. The role it had beforehand was pretty good, though, and you'd need a really good reason if you wanted to skip it in a Lycanroc deck.
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agender-witchery · 9 months
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A core issue with the Pokemon TCG, which I personally don't find to be too ruinous to my enjoyment but is a flaw nonetheless, is that ever since introducing Pokemon-ex cards (which are distinct from the later Pokemon-EX and Pokemon ex cards), the game has been in a never ending power escalation that simply can't be stopped without losing half a generation's worth of revenue. Maybe it could have been stopped somewhere in gen 4 or early gen 5, but once we got Pokemon-EX, the trajectory of the game was set in stone.
Big chonky basic Pokemon whose massive health pools offset the penalty for having one knocked out, massive attacks that make it so that your main way of dealing with Pokemon-EX was to have your own Pokemon-EX, and many, many effects centered specifically around Pokemon-EX cards. Stage 2 Pokemon were mostly missing from the meta because why play Alakazam when you can play bigger better Alakazam-EX that doesn't need to evolve?
Things would slow down mildly with Pokemon-GX by way of sometimes giving you a GX worth using that wasn't a basic Pokemon, and so we saw stuff like Lycanroc-GX get play and, hey, you had to evolve that! There was the occasional stage 2 card in the mix here like Metagross-GX and Gardevoir-GX, but the majority of usable GX cards were either basic or stage 1.
And then we got GX Tag Teams. I don't think we've ever really recovered from that. Bigger, chunkier basics than Pokemon-EX ever offered, with the same access to the obscenely powerful GX attacks, but offered 3 prize cards instead of 2. I think that really came to a head with Arceus & Dialga & Palkia-GX which would often only need 2 knockouts to close a game.
I dipped out of the game for a bit from here because it was pretty difficult to remain engaged with the TCG with an ongoing pandemic, but the Pokemon V cards from that time frame where I was disengaged with the game seem largely similar to the Pokemon-EX cards from earlier.
Now that I'm back in, the new type of card is Pokemon ex, which is Pokemon-ex but better and stronger. In a universe where TPCI eased up on power levels, these would be comparable to Pokemon-GX, although without the GX attacks and might have actually been a slowing down point. In this universe, where TPCI didn't ease up on power levels, they are more comparable to GX Tag Teams, but with only 2 prize cards given instead of 3. Sure, you gotta evolve em, but the fact that you can pull out a 310 HP Gardevoir ex that does 190 damage when its Gardevoir-ex counterpart had half the health and a quarter of the damage with the same drawbacks and limitations, this game is forced, by capital, to constantly inflate power levels just to keep people buying.
I enjoy the game. I just wish there was a way to play it that didn't involve drawing your entire deck in 3 turns and then eagerly waiting to see if a bigger and better card would come out next set.
But also I find it extremely funny that there's a limit of 4 of each card of a specific name you can have but due to the weirdness of naming conventions surrounding all these different types of cards, the only limit to how many Darkrai you can run in expanded dark box is whether or not an extra Darkrai will prevent you from drawing half your deck on turn 1.
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disordersgirl · 2 years
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i just remembered i have an gx shiny lycanroc card somewhere
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tcgcards24 · 2 years
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Pokemon TCG: Sun Moon Team Up Booster Display Box (36 Packs)
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Pokemon TCG: Sun Moon Team Up Booster Display Box (36 Packs)
Pokémon Team Up for Battle! TAG TEAM Pokémon-GX are here, brand-new cards that feature paired-up and powered-up Pokémon! The Pokémon TCG: Sun & Moon—Team Up expansion offers amazing battle teams like Pikachu & Zekrom-GX, Eevee & Snorlax-GX, and Gengar & Mimikyu-GX, plus even more Pokémon-GX: Lycanroc-GX, Hoopa-GX, Cobalion-GX, and others! When the teams put their moves into motion, it’s a total free-for-all. Check out the awesome action and dynamic duos in the Sun & Moon—Team Up expansion! - Includes 36 Sun & Moon—Team Up booster packs, each containing 10 cards and 1 basic Energy Cards vary by pack. Packs may vary by-products. Brand New and Sealed Display! form the Pokemon Company International Brand: Pokemon Company International More Details: Item Dimensions: 5.25 x 2.5 x 4.75 IN Country Of Origin: Printed in the USA Materials: Paper Recommended Age: 6 Item Weight: 1.56 LB Manufacturer: The Pokémon Company International, Inc. Read the full article
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ladyowltonspokemon · 3 years
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ptcgdecklist · 6 years
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Zoroark GX / Lycanroc GX - Nathalia Fernandes (BR) - Winner - League Cup at LAIC (200+ Masters) - April 2018 - Standard
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letssurvivorstuff · 5 years
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https://ift.tt/33WSrAd
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pokemon-gift-hub · 5 years
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https://www.pinterest.com/r/pin/835136324633674415/4766733815989148850/43b8c3ad3d1a73c2fe7ed6ae0e9e49eade8bb6822275b3d3232ebaa565a65e49
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randwicknetball · 5 years
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https://ift.tt/33WSrAd
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dramaticalcorgi · 7 years
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for fucks sake i got better pokemon cards on the ONLINE pokemon tcg game than the packs that i got in real life
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pokemon-cards-hourly · 2 months
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Pokemon Card of the Day #3163: Alolan Muk (Team Up)
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Alolan Muk continued the Muk tradition of being really annoying to deal with. This version wasn't quite as scary as some others as it was a one-time coming into play Pokemon Power doing it, but it could still have a decent impact if it hit the right cards with its effect. With stall tending to find uses for some really unlikely cards at times, Alolan Muk did seem to have some hope.
120 HP was actually solid for the standards of a Stage 1, though it was still low enough that you'd be relying on the deck's disruption more than the bulk to stick around. Alolan Muk was not a major target due to it just taking up Bench space once its Ability went off, so it didn't mean a whole lot. The Fighting Weakness wasn't too big of a deal unless you were using this in the SUM-On format, where Lycanroc-GX could get a KO due to that. The Psychic Resistance was at least a cushion against a reasonably good type even if said type tended to have no problem finding ways to break through. The Retreat Cost was 3, so Alolan Muk could be used as a way to force something to get stuck as the Active Pokemon to deny use of attacks on other Pokemon. It was also hard to fit a lot of switch into the types of decks that would use this card, so it was best in that stretch where there was no Guzma or Boss's Order available.
The Ability to use here was Adventurous Appetite. It worked when playing Alolan Muk from your hand to evolve 1 of your Pokemon. You could look at the top 6 cards of your opponent's deck then discard as many Item cards as you wanted to from those. The rest of the cards were shuffled back into the deck. This wasn't always going to be as useful as, say, the modern Miss Fortune Sisters hitting a Rare candy is today, but decks tended to run a ton of Items back then too. You'd usually discard a couple of cards, which could get you toward that win condition and something knock out something useful like a Custom Catcher are a way to accelerate Energy.
Poison Jab was pretty weak, and 80 damage plus Poison wasn't enough for 3 Energy.
Alolan Muk got a little use in UPR-On stall decks, most notably in a few lists with Cinccino. It was likely to at least hit some Item card, so it was rarely totally useless. The effect generally wasn't a main priority and there was only so much room for various forms of disruption, so a lot of people skipped the one-time shot at discarding some Items. It was still useful enough for some, so if this effect seemed interesting, you could make a good argument for making room for this card instead of something else.
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jetix · 4 years
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Lycanroc GX: GRI 74 + TEU 82
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neroliker · 7 years
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   Pokémon TCG: Sun & Moon—Guardians Rising Expansion
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orangesparrowcn · 7 years
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Aw snap!
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