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#moomers#splatoon oc#splatoon 3#my art#hasamaya#undercurrent#made a little update to were octo design
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Shouji Mezo X Reader part 15 remember
It was exam season. Y/n was tasked to help make the study guides and reviews for the class while Aizawa make the class scared over the test. There were two tests, one on their skills and a written one. The class freaked out on how they were gonna study and train. Y/n got to skip teaching aid days to take her own exams.
“How were your exams? You got to take yours before ours.” Momo asked at lunch.
“Aced them all.” Y/n told them.
All their jaws dropped.
“I’ve never seen you read a book for any of your classes!” Jirou expressed her shock.
“They’re online books. During slow times I read them. Aizawa doesn’t trust me to grade your work. I’d fail Bakugo everytime, and he knows it!”
“You’ve had so much time to study, then.” Tsu said. “I’m kinda jealous.”
“A lot of it is self teaching. If I get stuck somewhere I have to reach out to a teacher or hire a tutor, but I haven’t hit that wall in awhile.” She told them.
Once lunch was done the students and Y/n were back to class. The phone rang and Y/n answered. Apparently her middle school friends Brittany, Stacy, and Regina came to pay her a visit. Y/n gave the phone to Aizawa to update him on the situation. He knew Y/n didn’t plan it, it could have been her mother’s doing or Y/n after meeting Brittany at the store. He was keeping close tabs. They did fill out forms and contact the school beforehand. As long as they didn’t see All Might to spread rumors, it was probably safe after a pat down.
“Yeah she can see them, but they have to stay on school property. She can think of a reason if she wants to.” Aizawa said.
Y/n was surprised about the privilege she was given, but wasn’t gonna pass it up. It was the end of the day after all. Y/n went to her dorm to change and then went to the designated outdoor spot she was given to see her friends.
“Are you sure it’s wise to let Y/n see her friends? She’s been following your rules, but could betray your trust at any moment l, Aizawa.” Tsu said.
“If you all are worried, you can make it a game, spy on her to see if she really is trust worthy.” Aizawa said. “She’s surrounded by cameras, but maybe you’ll catch something.”
Certain ears of the class perked up. They were let out, but instead of going to the dorm they made hiding places to hide and spy on Y/n and her “friends”.
Each student who did had their own worries about Y/n. Momo worried that they weren’t as close as she hoped. That these girls would always tier over Momo even though she had felt a closeness to Y/n. Their brief childhood intertwining, and then being brought together again. Koda joined with Jiro and Momo to see if Y/n was true too her words about his old elementary school bully. Shouji and Tokoyami were a different group who did not let the rest of the class know. Tokoyami only joined to see what Shouji was up to. Deku, Urakaka and Tsu joined a group worried that Y/n was planning on escaping. Sero and Kamanri just wanted to see what the girls would talk about, maybe hear about a crush. More groups were there for their own reasons.
Y/n sat under the tree with the three girls. They were all a rather conventionally attractive group. It would be wrong to judge them and think hey they’re pretty, one is confirmed mean without reason (Brittany), two were unknown, and Y/n who was kinda weird, but if wanted to could probably wield her power to be a mean girl.
“How did you know to come here, I thought you’d call?” Y/n said.
“Well miss social media cleanse I figured I’d just go to the front office. We all had half days due to exams. I thought a nice get together was good.” Brittany said.
“I can’t believe your condition was getting worse. I know you left regular school, but I still remember you beating up Derek Jeater.” Regina said .
“Recovery girl’s quirk is what’s holding my body together.” Y/n half lied.
“Like is this it for you? Are you gonna die?” Brittany asked.
All the students listening had their stomach drop a bit. These girls know Y/n better. You don’t throw around the dying question so lightly unless it was a real real possibility.
“Probably not. I’ll be fine. I’ll survive long enough to help you’re voted in student government so you can pass prom and we’ll all party together.” Y/n told her.
“I wanted to be the one to pass prom.” Stacy said.
“Silence bottom!” Brittany laughed
“So if you’re chilling at U.A. what do you do all day? Are you befriending any students?”
“I’ve actually been hanging out with class 1-A a lot.”
“Shut up.” Stacy said. “Shut UP! Oh my god you’re hanging out with celebrities.”
“They can’t be that great. I went to school with Koda Koji and he was such a-“
“He’s actually kinda been my rock through this all. He lets me chill with his bunny whenever I’m missing my cat and is a great listener.” Y/n interrupted Brittany.
“Well your cats been dead for a couple years, and you haven’t gotten over it?” Brittany teased.
“Sometimes when I close my eyes I can still feel my cat shoving their butt in my face.” Y/n said dramatically causing the girls to laugh.
“Any cute boys or girls we should know about.” Regina asked.
Y/n laughed at the question though her cheeks were red.
“There is!” Stacy declared
Urakaka’s eyes widened. Y/n lied to the girls, they didn’t catch her signs she was lying but these girls did and now they were gonna get the truth!
“There is someone. It’s nothing, just a little bit. It’s too early to make a deal about this.”Y/n went back and forth on her thoughts about that.
“Make a big deal about it miss too good for a cellphone. I’ll have to come here every week just for the whole story.” Regina said.
Y/n sighed.
“What he do? Is he dumb?” Stacy asked.
“Was it one of the guys with you?” Brittany asked.
Y/n pressed her teeth together.
“When something happens I’ll tell you guys. I just thought he was really cool, ya know. It’s not like I’ve said anything, I maybe the world’s worst flirter too.” Y/n said.
“You might be. Remember when you had a crush on the kid who played the saxophone? You couldn’t talk to him without making dolphins noises.” Brittany said.
“Gah!” Y/n screamed into the grass rolling around. “Why do I have to have feelings? Couldn't you three marry me and then I’ll never look for anything more? I can’t deal with having a crush, it makes my heart explode more than it can take!” Y/n said.
“I’d marry you.” Regina rubbed her friend’s head.
“It just better not be octo-arms he didn’t even make it to the final round of the sports festival and he’s 1-A student, meaning he should have beaten all those b-listers.” Brittany said. “Or that other tall guy, I heard his suit makes him look like a banana”
Tokoyami looked at Shouji when they heard the comment. Shouji didn’t give any reaction, didn’t flinch or move. It was interesting to hear Y/n had a crush on someone in the class. Shouji also expected Brittany to show off her nasty side. Urakaka listening was screaming in her head how much of a liar Y/n is for not telling the girls who Y/n thought the cutest boy in the class was. Momo felt bad that Y/n may have not trusted the girls enough for a secret crush. Maybe it developed overnight , or maybe she was jerking her friends.
Y/n kicked Brittany in the chest. “Don’t be fucking rude!”
The girls laughed and the U.A. students were even more confused.
“Which one was Octo-arms, I don’t remember him.” Stacy asked.
“Does it matter? It was the bird, crazy broccoli, Shoto Todoroki and Bakugo were the ones who mattered.” Brittany said.
Y/n kicked her friend again, twice. The girls were laughing again. The U.A. students felt Brittany deserved worse than just three kicks, but figured Y/n was doing her best not to ruin the mood after not seeing her friends in so long. It was nice seeing Y/n laugh and have her guard down. She wasn’t afraid to be flustered in front of them, or saying she’d marry her friends. They just looked so happy and relaxed. Shouji paid close attention how Regina was outing her fingers in Y/n’s (colored textured hair). The peace didn’t last long, Brittany said another snotty comment and Y/n kicked her, except after she kicked her friend, Y/n started coughing violently. Regina held Y/n upright and the two others got startled and tried helping.
“Oh god, Y/n breathe.” Stacy said.
“Where’s that nurse...recovery girl?” Brittany said, all worried.
Now that an emergency was rising the students didn’t know what to do. These girls didn’t know where the recovery girl was or their way around campus at all. They were all watching her, but do they give up their position to help Y/n? Would she be pissed? Of course she would. This was her time to be herself with people who knew her. But now she was coughing up blood in front of her friends. Shouji got out of his hiding place and Tokoyami followed.
“Oh my god, how are you not dead?” Brittany said.
The three girls were too distracted to even see the two students approaching them.
“I can take Y/n to recovery girl since she’s having a fit.” Shouji told the girls.
His shadow loomed over them. He was so tall, so muscular. Regina and Stacy were both intimidated by the guy. Tokoyami got to his side.
“I know you, you were Y/n’s little body guard.” Brittany said. Little is such a inaccurate word to describe him.
The coughing got a little faint as Y/n was ready go lights out in Regina’s arms. How could Brittany be so calm while her friend bleeds next to her? Regina past Y/n to Shouji as he cradled her in his arms.
“You’re the guy who came in third, right?” Stacy asked.
“Did you get to meet Hawks? He’s so cute.” Regina said.
“You two can stay and talk, I’ll go with Octo-arms.” Brittany said.
“Make sure our little Y/n doesn’t die!” Stacy told the two.
This must have happened often since the girls were all calm. Shouji and Brittany were alone, as Y/n was probably out of it. Then he was sure Y/n was with what Brittany said.
“Nice ear on your hand. You were listening weren’t you.” Brittany said. “Don’t get your hopes up with Y/n. You probably like her since she’s someone who seems like she needs saving and you wanna be a hero, but you’re no doctor.”
“Who said I liked her?” Shouji said.
“Your actions. You spied on us and you just came at the perfect time to save her.” She told him.
His eyes widened and they were there in front of recovery girl’s office. They took the girl out of his arms so quickly and then slammed the door on the two of them. He was still trying to rationalize why he did spy and care.
“I’m gonna wait here for her to get better you know since her and I are best frenemies, what about you?” Brittany asked.
“I’ll stay here too.”
“Course you would. Cause you love Y/n don’t you.” Brittany teased harshly.
“I wouldn’t go that far.”
“I can’t imagine her coping well here.”
“Why would she need to cope?”
“She didn’t come here in her own free will I bet. From what it looks like her health seems so much worse. To have to spend her final days away from friends, family, her cat’s ashes is very depressing. Recovery girl isn’t gonna cure her is she, just lessen some symptoms.”
Shouji took a deep breath. Brittany didn’t know the truth but knew a whole side to Y/n she never showed the class. He knew he couldn’t disprove her.
“So like with your mouth hand is it like a playing with a sock puppet?” It was phrased like a question but really a jab. “That could be your hero name, the sock hero, sock puppet.”
He liked it better when people were afraid of him. This girl wasn’t afraid of him, she’d seen his soft side and already knew there was something hidden between him and Y/n and was gonna use that.
“Are you worried you’re gonna lose your friend?” He asked her.
“To death not to you.” She told him.
Recovery girl came out to say Y/n was better, but was out of it. Brittany sighed, went in to say a quick good bye and left glaring at Shouji. Brittany gathered the other two girls and left the campus. Shouji offered to stay, but recovery girl said she didn’t know when Y/n would wake up. She had called Aizawa to let him know about the incident. Shouji did stay and Tokoyami met up with him in the room. Tokoyami told him he wasn’t use to so many questions, especially about Hawks. They even exchanged numbers for more Hawks related questions.
“How was Brittany? She seemed like a handful.” Tokoyami asked.
“She was…” Shouji didn’t know what was the right thing to say in front of an unconscious Y/n. “...a lot.”
Aizawa came in and sent the boys back to the dorms. He claimed he had to talk to Y/n when she woke up. It was clear Y/n didn’t even have real control over her quirk and now it was going to hurt her further. So Shouji and Tokoyami returned and there their class mates asked questions.
#shoji mezo#shouji mezou#xreader#bnha fanfiction#bnha#shouji mezo#series#bnha shoji#bnha x reader#mezo x reader#shoji x reader
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I just gotta say, I don't know much about Splatoon (since I don't have any way to play it), but I love the characters you've made. They're all very lovable in different ways. If you haven't answered this question before, what was your inspiration for their personalities and designs?
aww thank you so much!! this is gonna be long because i like explaining processes when i can especially with PICTURES!! so…
my squids are pretty straightforward. i designed dottie just with gear available in the game because i liked it and i used her as a little stand-in to illustrate shenanigans i came across while playing the game. her salty personality grew out of the fact that i used to get pretty bitter while playing splatoon, and also back in the day people used to??? hate on the fact that i mained the inkbrush??? for some reason?? guess it was too quirky… early splatoon days were wild pfft
stripes came about on a whim, since all the gear that dottie wears had a matching counterpart ingame, i decided to make a character that was everything she is but opposited. so, a squid with her ink/eye color inverted that is just always in good spirits. i dont get so mad at splatoon anymore really, so i guess he’s become a good stand-in too! i had a friend say they illustrate what it’s like to play splatoon so well because of that duality, which is a pretty nice unintended side effect :’^)
my octos were a more longterm process… so of course for a long while all we knew about octolings were that they were kind of just all soldiers you gotta fight that look like this:
and though we didnt really know much about octos as a species in the game i, like many people, made octo characters. dude octolings didn’t exist yet, so i just kind of winged it on the lad’s hair and just gave the gal tied-up tentacles. and also since i apparently have a matchy-matchy theme just made the gal’s getup white. (this is the first time i drew them… god that 2015 art)
i figured they were soldiers too since that’s all we knew them to be, so as you can see they basically wear the splat1 armor. i differentiated them a bit by giving them leather jackets which are also something you can wear in the game, just because it seemed to fit their aesthetic hah:
(though theirs are a lot more shredded up and torn because of use and also they have that #rebel vibe pfft)
ANYWAY i didnt do much with them because we didnt have a lot of octo lore plus i wasn’t really pushed to make up any for them partially out of fear of having it all like, retconned if we DID get conflicting lore so i kind of pushed them aside and did nothing with em. till we got the new octo expansion recently!! where u play as a lad who looks like one of these
so obviously with all this new octo info i was inspired to go back to my poor neglected octos to touch them up a fair bit:
darius didnt change much, i just gave him the updated splat2 armor (tbh from the start i just always knew i wanted to make him look like a thot, just cuz fkdjlgf. also considering the game always noticeably but unsurprisingly covers up dudes more smh) sherry, who i finally gave a name, i changed up more. i changed her hair a bit just so it was aCTUALLY FUN TO DRAW and also as you can see i just gave her the octo expansion player character gear except white since that color was her #brand.
personalitywise, i’ll be honest with you, when i originally made them i literally just wanted to make them the anti-dottie-and-stripes so i ripped off my own squids personalites for them. darius scowls like dottie, sherry is loopy as stripes (speaking of which YUP it’s no coincidence their names also start with D and S…)
while revamping darius and sherry tho i didnt want them to be too carbon copy of my squids otherwise i feel like they’d get boring. the thing that rescued me there was some of the octo backstory we were given… which made me reconsider more deeply why each of them may have the dispositions they do. so i aged them up and thought them through. darius’s saltiness is less temper in the way it is with dottie, but more fueled by his resentment of the squidrace that’s kind of left his kind in the dirt. on the other hand, sherry’s loopiness and sleepiness became a result of the fact that she’s one of the many octolings that have been brainwashed and whatnot. also on top of that i gave her alcoholism as a result of how bad the octos have it LMAO sorry sherry
BUT YEAH those are my cephalopod secrets!! hope that was insightful or entertaining to at least someone! nintendo has honestly done such a great job with their world that it’s so fun and rewarding to make up stuff based within it 👏
#i dont feel like my characters are all that original but i have fun with them anyway#sorry this is long i just love rambling sometimes#katchat#spacey-noodles#long post#dottie and stripes#sherry#darius#splatoon
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Beetles...beetles everywhere...*shiver*
Bit of a smaller progress update this time around. I have to be up early today, but I still wanted to play some Smash just for the purpose of getting in SOME progress before Springfest.
First off, I couldn’t download the 3.0 update right away due to a server error. I tried multiple times, too. Luckily, I looked it up on Twitter and I’m far from the only one to have this issue. Many many people were hyped for Joker, so the servers overloaded...I heard a similar thing happened when Octo Expansion came out in Spla2n. Nintendo REALLY underestimates how many people get excited for these competitive games, huh? XD
Since this doesn’t effect me playing single player stuff, I didn’t let it stop me from getting stuff done. It bummed me out a LITTLE, but hey, it’s not like I was gonna immediately try him, and Stage Builder can wait. I got other stuff to do!
First off, I cleared Classic with my boy Olimar. I love the theme of exploring different planets and featuring characters from outer space, and it gave me more time to reacquaint myself with him. Afterwards, I got challenged by Pokemon Trainer and lost. I considered playing Classic with K. Rool, but decided to do that later. Like...maybe after I’m done with WoL, I’ll have this stretch where I try out newcomers one after the other.
In WoL, like I said, I didn’t get as much done as I usually do. I didn’t uncover any new areas, and instead just spent some time clearing out the southwest jungle area. My main goals were to activate the green switch and to save at least one character, and I accomplished both, though not without some annoyances on the way. Nothing as irritating as the Kapp’n fight or as rage-inducingly hard as the Star Rod fight, but still notable. There were a couple fights featuring multiple of one item, and they chose the most annoying flipping items to base fights off of! There was one fight against a girl named Roll Caskett puppeting an Isabelle, and every single item was a Hocotate Bomb. OK, I’m not sure what the correlation is, but it was really annoying having to keep track of and dodge every single one of those things! While they keep slaughtering my Pikmin as they lag behind me...XD So that one took a couple tries! But it wasn’t the worst. There was also some guy named Andy, and in his fight, against a Dr. Mario and three Snakes, had a gimmick where they would heal if left alive too long, and EVERY. ITEM. WAS EXPLOSIVE. Every single type of bomb, even the fake Smash Balls, were there, and the Snakes contributed their own explosions. PLUS, it was at the Halberd, so I also had cannonballs and lasers to worry about. The only thing not working against me is that the opponents could hurt each other. So, that fight was a major pain too, but at least it was an interesting challenge.
But the absolute WORST fight was the Beedle fight. Yes, Beedle, the “THANK YOOOOOOUUU” guy. Never before have I hated a pun so much because every single item in this Item Tidal Wave fight was a BEETLE! FLIPPING BEETLES! EVERYWHERE! My least-favorite item! I’ve never liked those things, I think they’re so stupid and cheap. I go out of my way to disable them in multiplayer whenever I have the chance to, and I normally don’t mind items. I draw the line at that one. And of course WoL has a fight that’s all about the things, featuring the flipping item magnetism thing on the enemies, so they’re getting them more than I do. WELP, gotta stay on the bottom layer of the stage, since if I go any higher up, I can’t flipping escape beetles! They’re OHKOs in the stupidest way possible! So yeah, I hated that fight! All it was was trying to keep track of every single beetle on the stage so I can dodge them, and making sure my enemies weren’t holding one before getting up close to them. It wasn’t fun. It was ridiculously stupid.....which I guess fits for the Spirit. XD
But yeah, there was still some silver lining. I made it to the green switch, I rescued another character (even though it was DK), located another character that’s currently blocked off, and found some cool Spirits. In particular, I don’t regret fighting Beedle, since his shop contained a handy support Spirit, Stork, which costs two slots to grant you immunity to strong winds. Not resistance. Immunity. Outright IMMUNITY to strong winds! Gee, I wish I had that before! But at least if that terrible gimmick ever comes back, I’m prepared...
So...yeah, that’s about it. I still had a lot to talk about even though it was a shorter session. I was able to get my revenge on Pokemon Trainer before ending and trying again for the update, this time being successful. It’s taking a while, but it’s moving!
Gotta say, after spending over an hour playing as him and only him, I officially like Olimar again. Geez, I forgot how fun he can be to use! Even though his specials aren’t as good as they were in Brawl, his smash attacks are so good! The elemental damage from the Pikmin is really something, and Purples are just downright powerful when you land one. Throwing Pikmin and having them latch is something I don’t remember utilizing a lot, but I’ve been doing it more often today.
No map update this time, since like I said, I didn’t uncover any new areas. The only difference from my last screenshot is that the switch icon in the jungle is gone, and one of the character icons in the jungle is gone.
.....Oh, sweet! My update finished as I was typing this! How I missed you, Stage Builder...Hopefully I come up with designs later!
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Quick Game Reviews: What I played 2018
I’m gonna go ahead and do this for the whole year, which includes games that WEREN’T released this year, but I played this year. I also made this throughout the year, so most the opinions were right after I played it and if it’s been updated further might not include that in my blurb.
I needed to type and felt like I needed to make something. This might motivate me I suppose. Let’s get started
DOOM 2016 [PC]
I grew up on Pokemon, Mario, and Doom II. I couldn’t play it until I got my new computer this year so yeah way too late. This is a pretty solid game, though thanks to all of the bonuses and honestly nearly intrusive leveling up system kinda stepped in the way of the raw combat. It’s obviously my choice, but I felt encouraged to spend a lot of time exploring areas I’d already cleared rather than run and gun.
That being said, I still loved it. The secrets were, for the most part, really clever and fun anyway and the combat is delicious. I would strongly recommend this
A Hat in Time + Seal the Deal DLC [PC]
I love this game. A lot. It’s really cute and looks really good, it’s got a ton of charm, and it’s honestly a very good time overall. I 100% the base game last year when it first came out, and I would highly recommend to fans of 3D platformers, and still worth a try if you’re on the fence on them. The mod support is also great that it’s in there and I want to try that a lot. however the DLC...
So the new level is pretty short and while it’s fun, it’s not as good as the other levels. The characters (I think) are really cute and the charm is all there and that great, but it has all of 3 levels, and 2 of them are exploring the exact same places (the boat) and the 3rd is a nice twist on that, but other than that it’s pretty barren. The time rifts were fun as well, but alone... eh. The Death Wish portion, that is the super hard challenge mode...
... is not good. Obviously my opinion, and I might be missing the point, but after having been frustrated over and over and over again, the game itself is just not tight or clean enough to warrant it. My backing for this is that a large portion of the challenges rely on originally unintended level geometry or quirky mechanics in order to complete, and having challenges that require you to be in the know about these honestly inconsistent “quirks” is just not good. Specific examples: the ice hat giving you a small boost to avoid jumping in challenges is alright but fluctuates in how much height it gives you a lot, the challenges around the train chase still have the wonky hitboxes that do not line up with what’s still on screen, and the parade challenge has an invisible hitbox on the main platform that can kill runs. In short If you have found you love the main game and are a bit of a masochist, go for the DLC.
Pokémon Ultra Sun [3DS]
This is more or less just a revisit of the same generation with some very minor changes. The story changes take the focus away from Lillie and Lusamine (and as a result how interesting the former and evil the latter are) and places it on Necrozma and Ultra Beasts. I really like what they did with Necrozma, but overall it feels like a lot less. And while the Rainbow Rocket post game was nice and fun nostalgia, it’s still missing a solid post game like B2W2 or Gen II had.
Ultra Wormholes are cool though, and all the good mechanics from SM are still there, so honestly I would recommend this if you haven’t played gen 7 and like Pokémon.
Hey! Pikmin [3DS]
It’s awful. I can’t think of a reason to pick this up.
I can rant about this for years, but it basically got the Zip Lash/ Sticker Star treatment: it took a franchise known for something and made it something else that was bad. It’s an incredibly slow puzzle “platformer” where you have to collect a bunch of treasure using pikmin you find in the level, it’s laggy even on a n3DS, and even though the point of the game is to collect enough treasure to leave, if you do that they’re all like “by the way, you still have to beat the final boss” so the entire auto-collecting side game you put your pikmin into is entirely pointless. This is honestly the worst 3DS game I played this year.
Hollow Knight [PC]
So I’m normally not that great with the games-that-are-pretty-dang-hard, and this was no exception. That said however, I did get pretty far (probably) before I got to a boss fight I just couldn’t beat (It was an onslaught of rolling knights in the raining city or something, it’s been a while). And after that I tried finding more power-ups and stuff to help, but I had to set it down after getting bottlenecked there. That being said, I can very easily see why people like this hardcore metroid-vania platformer, and would still recommend it if you’re into the Dark Souls style of high difficulty and mechanical mastery in other genres.
Axiom Verge [PC]
This is another Metroid-style game. I really liked this one as well, especially how its power-ups weren’t the traditional “You jump higher now” traversal power-ups. It really has a nice atmosphere and theme that still feels alien and metroidy while also feeling like the glitchy world by giving you weapons and movement abilities that let you glitch and change the environment around you. I really liked it! My only real complaint is the bosses get really challenging through a result of eventually figuring out what weapon and strategy is was designed for, and there are some areas that I was completely lost trying to find where I was going next, but all in all it’s pretty solid.
Octodad: Dadliest Catch [PC]
I normally really hate games where the focus is “lol, you can barely control your character! hahaha.” I actually really liked this one; it isn’t hard to get the hang of it and it’s really funny and still enjoyable at the same time. I rarely actually felt annoyed at the controls. I had a ton of fun with it, even if it was a little short.
Kirby Star Allies [Switch]
My complaints are very much the same as everyone else’s here; it’s a pretty okay Kirby game, but it lacks real challenge and is pretty quick. the real “star” of the show is playing the game with different characters, but since you can’t do that until after you play through as Kirby, by that point it’s either grown on you or hasn’t. The best part is the unique levels they made for the DLC characters, Gooey, Marx, Dreamland buddies, etc. Those are a ton of fun. If you like Kirby games, this one’s no Super Star but you’ll likely love all the attention to the free DLC characters and it’s not bad by any stretch.
HOB [PC]
It’s a 3D, top-down Zelda style game with an emphasis on some platforming elements. The world is wonderful, definitely the Aesthetic with clockwork worlds that Spiral Knights wishes it could’ve had. I actually had a ton of fun with it. The secrets and exploration were great, combat is ehhhhhh but that’s not really the focus. It’s a good time, If you like Zelda but with some puzzle platforming and great atmosphere, check this one out!
Poi [PC]
This is a Unity 3D platformer that attempted to brush off the Unity, and does an alright job with being mechanically tighter than most, but still has the Unity feel. Controls are a bit loose, could’ve used a lot of polish, but honestly this scratched the 3D platformer collect-a-thon itch for a bit and I actually 100% it. You have to love 3D platformers like Sunshine or Banjo Tooie to be able to like this, but if you do it’s a pretty fun romp.
Princess Remedy In a Heap of Trouble [PC]
This is a fun, short bullet-hellish game with an old-school Atari aesthetic. It’s pretty fun, but honestly I like the mechanics in the free game better (though this has more content). It’s fun, it’s funny, it’s quirky (and kinda short), try out the free game and if you like that one give this a try! The main difference is the “date” mechanic, where people you heal can join you to give you a different special power from healing, to various kinda of bombs, time freezing, homing bullets, etc. Once you find one though, it’s hard to convince yourself to try something else.
Splatoon 2: Octo Expansion [Switch]
This is Splatoon 2′s expanded hard/challenge mode. I’m a big fan; a few of the challenges are eh, but overall the aesthetic and branching map structure are super fun. The expanding on the lore and bonuses are also great; even though earlier I don’t normally go for the extremely hard, I found myself 100%’ing this. There’s a really tough challenge at the very end of all that, and I would say If you liked Splatoon 2, pick this up. It’s the expansion of Single Player that it deserves, though prepare for a few frustrating challenges.
... But now you have to pay for a terrible service to play it online so keep that in mind...
Celeste [Switch]
This is a fucking great game and you should buy it. It’s a challenging (very hard) platformer in the line of super meat boy and maybe even I Wanna Be The Guy, but this does it extremely right. restarting is very quick, the controls are incredibly tight, and the levels are genuinely clever and fun.
The story is also really solid, and I can’t recommend the whole package as a solid game.
Grow Up [PC]
This is the sequel to Grow Home, a game I’ve quick-reviewed a long time back. I liked the whole explore a whole planet and find some neat stuff, however the challenges are reliant on some weird procedural animations which don’t necessarily cooperate. It kinda overstays it’s welcome as a result, though the open nature of it is really fun. I have a hard time recommending this one, but it’s still a pretty solid romp even if it fights you a bit.
Sonic Mania Plus [Switch]
Having 100% the base game which I highly recommend, I was expecting a lot more things to do with this. Encore mode is fun; I really like how you can change up your characters and have to adjust on the fly. The new special stages are tough but fun, but the pinball minigame is.. not good. Gets old pretty quick. additionally it doesn’t add much after encore mode. Might and Ray have abilities that meaningfully add some neat gameplay stuff, but after how great the base game was, I was expecting a little bit more. That being said, the DLC is a nice bonus for the base game and you can’t really go wrong with it.
Lovely Planet [PC]
So I made a point to only play this game when I was drunk. The first few times I happened to be when I played it, so I stuck with it. This is a quick-restarting FPS with a focus on perfect shots and maneuvering to destroy all the target and get to the end as soon as possible.It’s hard as balls but really silly, so if you’re into perfectionist gameplay it’s worth a go. Probably not drunk tho.
Ever Oasis [3DS]
IIRC, this came out at a time where there was a lull in Nintendo games, or at least 3DS games so this one was very much skimmed over. It’s a mix between a town management sim and Zelda-style dungeon crawling and resource gathering. On paper, and even somewhat in game, this is a cool idea; you get townsfolk who can go with you on missions, each with their own abilities, and what you get outside of the town is used to help expand you town, which will buff you/your townspeople's abilities to go further in dungeons.
In practice however... they don’t really mesh. The limitation of 1 item per party member and items being locked to specific people you need to find, going to dungeons is a chore as you need to find out which characters you need to actually play (often not your best). Meanwhile, time passes so quickly and your town’s shopkeepers run out of resources so quickly, it’s a full time job to keep up the town and then you run out. They mitigate this near the end game by have the ability to make parties out of townspeople who can’t own shops, which are very rare. The ending is good up until the last moment where they do a thing that doesn’t make sense to get some points for emotion but... It just doesn’t work to me.
All in all, it has a demo to show how a dungeon works, and if you like management AND what that dungeon has to offer, go for it. Otherwise, the setting and character design are great but not enough to really hold interest
Q.U.B.E. 2 [PC]
The First game was Portal-esque in that you navigated the first-person Cube puzzle maze without any dialogue while manipulating the chambers with a variety of cube-spawning and extending abilities. You had to piece out and interpret the story yourself. This is the opposite; there’s a lot of dialogue, story set-pieces, and it’s bizarrely paced. You’ll get through most the game in like an hour, but then the last 2-3 chapters are the bulk of the game. Those are pretty fun, but the game is still incredibly short and I liked the tone of the first better. It’s short, it’s not bad, but it doesn’t really stand out.
NES Classic
So I dunno if I love or hate this thing. It’s great because it’s an official NES with controller and emulator and gives me the opportunity to play a buncha games I hadn’t before, but the controller cable is too small, the damn thing has trouble getting enough power (EDIT: This was actually my aparement’s faulty wiring, though if you aren’t supplying it with enough power the sound won’t work either), and this things existence is probably part of the reason we’ve not seen a proper virtual console support on Switch. You can hack it to be able to upload other ROMs to it, which is neat (I haven’t done that), but ultimately it’s worth looking at the games and asking yourself: Do I really want to play most of these? Do I really want to buy this when I’ve already bought most of them?
SNES Classic
This is the same as above but more expensive with less games... But to me is a better value. It has a better selection of games (in my opinion), though they could’ve included some better ones. It still has the power issues (which are overcomable easily) but comes with 2 controllers with longer cables. Also StarFox 2 is a very nice game. I’d recommend this more than the NES Classic, but again, weigh what’s in it vs what you actually want to play if you can’t already
WarioWare Gold [3DS]
This is a compilation game done right. It has the WarioWare charm and the voice acting adds even more to it. The microgame selection and adaptations are wonderful, and honestly I don’t have any complaints. It has changed everything to fit in one of 3 (+2 smaller ones) categories: Mash, Twist, and Touch (+ blow and short). These are normally separate by category, but near the end they mix and match and even do some fun mix-up with it in the very last rounds and bonus game modes. Whether your first WarioWare or a veteran, this is in my opinion the best in the series, and I would suggest you give it a go.
Monster Hunter World [PC]
So this one is hard. I really wanted to like it, and after playing Dauntless I thought I would. I even promised friends I would play it with them frequently and keep up but... between friends being able to play when I couldn’t and the game’s wonky controls and online issues, I was falling behind and getting frustrated. That’s kinda side stuff; if I really liked it I could’ve caught up. The truth is, I liked Dauntless better because while it was also very buggy, the combat was just a lot more straightforward and responsive. Monster Hunter seemed like Dauntless with a bunch of annoyances added onto it. There are tons of collectibles and recipes, weapon sharpness is entirely pointless when the monsters run anyway to give you breaks, the weapons I played seemed sluggish to attack with, and monster attacks were unclear a lot of the time. Everything just felt like a pain in the ass or waste of time to deal with and put a lot of focus on inventory management or grinding, and to me the core game you would do that for just wasn’t there.
Like I enjoyed the free roaming and exploration, but the fighting is just not for me and that’s the whole point of the free roaming and all that. I feel bad about not liking this after enjoying Dauntless, but I just am not into Monster Hunter and will be skipping the series from now on.
Katamari Forever [PS3]
I got this one thinking it was a compilation game of all the Katamari games!
It was not. It’s actually the hardest Katamari game... Which kinda surprised me about how much of a dick they are when you start out since their controls are incredibly weird and unintuitive (you get used to them) and anything short of perfection will get the Kings to any where from passive aggressively imply you did poorly or just straight out call you awful and not to bother.
Here’s the part where randomly in the giant text post I just completely break whatever I was talking about because I’m 95% no one actually reads this so for shits and giggles the first person to reply to my tweet where I posted a link to the blogpost stating that they found this paragraph will get a free me replying back to that tweet saying “nice” back. An enticing gift amirite? Anyway continuing on.
That being said, it’s pretty fun after all that; there are one or two levels designed to be super annoying but the ones where you play the core game of quickly building your Katamari are for the most part very solid. This is for existing fans of the series, but i had a pretty good time with it after I got past the barrier to entry.
Shantae: Half-Genie Hero: Ultimate Edition [PC]
I’ve talked about liking Shantae before on this blog; I mentioned that I liked Pirate’s Curse but the fact that side missions and collectibles were actually required for game completion. This Shantae looks great and all, but they completely tossed out the open-like nature and makes it a series of linear levels that you have to revisit at least 2-3 times to find the stuff that should’ve been off somewhere in a different series of areas and optional that’s really just slightly out of reach due to a power up you arbitrarily find after the level you needed to use it in ends. Dungeons are completely gone; the game literally is just “go right” and remember all the little things you couldn’t get to for when you have to backtrack over and over again.
That’s just the base game, and even with all that said it’s not a bad game, it just doesn’t really feel like a Shantae game anything other than aesthetically. I spent a few hours trying to 100% the base game, but after getting 99% and discovering I had to backtrack yet again to a snake merchant to trade for dances just to use them once and trade back, I just had 0 interest in getting the final percent. There are also a variety of different takes on the same campaign where you play as Shantae in different costumes with different abilities, Risky, or even Bolo + Skye + Rotty, and again those look fun but... I don’t really want to play the same game another 10 times.
Dragalia Lost [Android]
This is Nintendo’s first jump into mobile with a new IP, and while it’s definitely banking hard on more traditional gacha mechanics (you can get 5 star items instead of Hero characters only), it’s definitely not bad. It’s pretty generous with stamina and resources, at least when you start, and my only major complaint is how you seem to hit a wall in terms of how long it takes to really progress about a week or so of playing every day in. And it’s quite a wall; there’s quite a lot of grinding needed once you get to chapter 6 (the current final chapter that really feels like just the end of a prologue (Edit, they recently added chapter 7)), so you really need to like it. The levels are kinda simple as well, though there’s a maze-like area in the story that’s a bit more clever so it’s a start at least. All and all, it’s worth a try, but if you don’t like the top-down brawler after the first world, it’s not worth forcing through gacha mechanics for; especially since after you complete normal story mode, all you’re going to be doing is grinding to get through hard and the summoning currency gets scarce fast. For reference, getting enough to be able to challenge the High Dragon quests and not immediately die in them takes 2 months of grinding specifically for that purpose if you use your stamina optimally, which you won’t because events are more fun anyway
Overcooked 2 [Switch Download]
So this is actually really fun with a friend or 3; and that’s where it really shines. Sure, you can do it single player but it just doesn’t feel as fun. This is a sort of quick time-management game where you have to frantically run around cooking various recipes before they run out of time, to get a star rating at the end. There’s some bad levels, but the majority are really fun and it feels very fair even in single layer; I always think at the end regardless of the rank that I could’ve managed my dudes to do even better. The only real complaint is the loading times seem... unnecessarily long. Especially for restarting a level. It’s nothing too bad though.
Luckily this has online multiplayer, so I highly recommend picking this up on a platform that your friends have it on, ie Steam. I got it on Switch and in hindsight since I strongly dislike Nintendo’s online service I really wish I had gotten like a 2-pack on Steam. That’s not a complaint with the game though; I really liked it!
Super Mario Party [Switch]
Probably the best Mario Party in a very, VERY long time. This is going to be a longer review. I played this first with Keewy and his roommates and we had a great time in every single game mode (except online).
The Mario Party mode is really good; they’ve shrunk the map and reduced how much stars cost to 10 coins, but 10-15 turn games can still take an hour to an hour and a half. This makes it a much simpler, easier to get mode, but the real star here is them bringing back the Ally & character dice mechanic from Mario Party Star Rush (had it’s good moments, but was on 3DS so that’s it for that). Each character can roll a normal 1-6 dice, but they also each have a unique die that has different numbers on it. These are for the most part balanced; character with higher numbers on their dice also have downsides instead of a 1. 0′s, losing coins, and in some cases gaining coins (because you still don’t move), and it adds a level of strategy to it where otherwise it would be just “roll and hop for the best. That’s what it is still, but sometimes you can choose. You can also pick up other characters who will help you in minigames, give you the option to roll their die, and add 1-2 spaces to your roll. It’s super fun.
The River Rafting mode is 4-player co-op, and it’s pretty fun as well your first run through. Not single player though; this very much shines with 4 people. However, because there are only like 8? 4-player co-op minigames, you see every game on your first run so it doesn’t really hold up after your first couple runs.
The dance mode is great; it’s like Rhythm heaven but Mario Party themed. Again, these minigames are really fun, but once you play through all 3 difficulties, which takes about 10 minutes, there aren’t any you haven’t played.
2v2 is ripped straight out of Star Rush, which is a great thing. Again, don’t play this with a cpu on your team at least. As far as I can tell, even in Mario Party mode, CPU’s make the same brain-dead decisions on the boards regardless of their difficulty level. Anyway, this has the same 4 boards but opened up vastly; You now roll, combine it with your partner, then add any allies you may have picked up along the way’s 1-2 rolls and other bonuses. The point is to land on the starspace and buy it, and it’s just a good time to see the strategy involved with either going for the stars, allies, or secondary goals. By far the best alternative Mario Party gameplay style in a while (way better than Island Tour’s linear maps and 9-10′s Car mode), but again there’s only the 4 maps.
So I guess my only true complaint is that while there are a lot of minigames, they’re split so much over the different modes they don’t feel like a lot and you see repeats frequently. Additionally it would be nice to turn on/off the bonus stars at the end and other options involving maybe skipping some of the cutscenes (star moving, places changed, etc.). All in all, the best and most interesting Mario Party in a long, long time. I highly recommend it if you have a friend to pick it up with.
Just Shapes & Beats
Got this game for a bit of random multiplayer. It’s a pretty fun, music based bullet hell game all about staying alive through the song while crazy stuff happens on screen. The story mode doesn’t overstay its welcome, but there’s also plenty of content and challenges for those who are so inclined, and only one of the levels felt utterly, bullshitingly unfair (which is really good with bullet hells) so It’s a fun time if you’re into top down bullet hells, and better with a friend in challenge mode
Pokémon Let’s Go Eevee [Switch]
I could write a dissertation on this game and how it’s neither good or bad; it’s just kinda... there. Some aspects are incredibly disappointing; the capture mechanics are absolute garbage, forced motion controls are atrocious, player/npc animations and interactions are completely stilted and lazy, the world is very bland vs Sun and Moon, the performance in handheld mode drops frames sometimes which is unacceptable, there’s almost zero post game, and even more. It’s by all means an HD reskin of a Gameboy game running on their crappy 3DS engine.
But there’s a lot of good here as well; seeing pokemon in the overworld is amazing and should be the case in the series moving forward, partner pokemon (eevee) are fun and fucking adorable, riding pokemon is great, having fast captures makes chaining a really fun mechanic, Having some of the E4 and Gym leaders interact with you during your quest makes the world interesting, connectivity with go is very limited but still good, having only one pokemon be obtainable only once in the game is a welcome and frankly overdue change in the game, removing breeding/abilities/held items really streamlines the mechanics and makes the game more enjoyable in a lot of cases, and I could go on.
I’m not going to recommend it, but I mean if you liked any pokemon game you’re definitely not going to not have fun with this one, even if the randomness in the capture mechanics frustrates you to no end
Super Smash Bros Ultimate [Switch]
So I mean it’s smash bros. Not much really to say about that, it’s pretty good. I kinda like Smash Bros not just for the multiplayer but the single-player as well, which is why Brawl is still my Favorite so take that as my approach here. The normal gameplay is fine, though the input buffer feels wonky at times and some characters are much harder to play against than others, which in combination with the sheer amount of characters makes it very difficult to get the hang of and counter accordingly, which isn’t necessarily a bad thing. It’s just the barrier between playing casually and playing a bit more seriously feels sudden when randomly coming across characters that have inherent advantages from being wonky. Cloud for example seems to have a move for evertyhing, can spit out attacks very quickly, and if you try anything silly they’ll just charge a better move, and then randomly fighting a Ganondorf is like “I hope they don’t know how to read you because you can die at like 35 from a single fuck up”
The Single Player content though was... Disappointing. Not nearly as bad as Sm4sh, but it seems like they spent so much time putting as many characters and stages in the game as possible that they realized they wouldn’t have time to do old game modes the same way, so they made a system which allowed them to make custom smash battles with weird attributes and built the entirety of the bonus content on that. There’s really only adventure mode which is just a progression of Event Matches which gets somewhat stale and repetitive quickly, Mob Smash is just not really that fun past your first run or two, All-Star Smash is actually near impossible and not even rewarding, Classic does one or two cool ideas with routes but they clearly got lazy with a lot of characters there too, and the only platforming challenge in the game is the bonus level which takes 30 seconds and never changes.
Their Online mode is unacceptably bad and lacks options for random fights as well, and given that they’re charging for it this is just flat-out unacceptable. Buy it if you like playing Smash for the Multiplayer (which is almost everyone), but this is a hard pass if you were expecting a large amount of interesting content like Brawl’s Adventure mode had. Or are incapable of learning past a certain point, like me.
Katamari Damacy Reroll [Switch]
So after having played Forever earlier in the year and hearing how much praise this got, I had very High expectations! Unfortunately the controls are still ehhhhh and the game is surprisingly short; I beat it over the course of a 4ish hour flight. It’s definitely a lot nicer to you than Forever is, but in terms of amount of content it’s not aged well. If you’ve not played it before, pick it up on sale, but as far as I can tell this outing doesn’t add anything new to the original and it’s just a straight up re-release
Mario Tennis Aces [Switch]
So does anyone actually look forward to Mario Tennis Games? The past two have been husks of content and this one’s not really much better. The charging mechanic is interesting, but doesn’t feel that consistent or fair in some scenarios, but like was anyone waiting for this to get announced? Or is this just a “safe” series that sells okay and pads out the library for quick cash?”
It’s weird that they knew the Adventure mode was something fans really, REALLY wanted and touted it as some huge deal, even advertising it with a cool pre-rendered cutscene, and the whole mode with all challenges turns out to be at most a couple hours long, repetitive, and only actually has the two cutscenes (the 2nd being like 10 seconds). They made some silly RPG level up mechanic which didn’t feel like it made any difference, you can’t change your character so you’re really only learning how Mario plays, and it does a really poor job of explaining the different kinds of shots to you so it’s not even good for learning the game. I wasn’t expecting an experience worth telling for generations with the plot either, but even that gives up on itself; Luigi is possessed but he doesn’t do anything the whole game until you fight him, not even with the 3/5 power stones you have, and these power stones you spent the game collecting don’t do anything or matter because Bowser comes out of no where and “takes” the racket and power stones and challenges you to an admittedly fun boss fight. Not in a cutscene mind you, you’re just told this happens. It’s just lazy.
The game has some visual issues too; it’s missing any sort of stylistic flair and honestly just looks like an up-res’d Wii game, though with smoother models. Shadows flicker and cut through textures, and something weird’s going on with anti-aliasing that makes everything look blurry as hell too. I will say props for going to the effort of making tennis costumes for every character though; so that’s more effort than what went into Ultra Smash.
If you’re a huge, HUGE fan of Mario Tennis, go nuts. But uh, yeah this isn’t really worth your time for the price otherwise
Starlink: Battle for Atlas (Starter Pack) [Switch]
Yeah so it’s rich coming from me, but honestly this game is only hindered by the physical toys. As far as I can tell you can only play as generic Mr. No Personality or Fox, and then you only have the two options for weapons. The game could get interesting combat-wsie with the combinations of ships and like I think 14ish different weapons? But with just the starter pack you run through what the game has to offer pretty quick.
It is interesting though how I very rarely play Ubisoft games and hadn’t played one since their open-world formula milking, but right away I could tell that it was a Ubisoft open world game. There’s a lot to do, a lot of planets to explore, movement is fun and surprisingly easy, combat is pretty straightforward and has potential, but the key thing is that there’s like 30-50 facilities on each planets with like 4 different types of objectives (3 of which are “kill the same bad guys immediately here”), and you can spend hours on one planets doing some minor variance on that same thing over and over and over.
It’s a pretty good start in terms of base mechanics for what would be a cool system for an open StarFox game (and I know it wasn’t trying for that) but the repetitiveness of exploring, frankly pathetic writing in terms of characters, and locking a lot of the interesting content behind toys detracts from the experience. It’s definitely not un-fun, but after clearing 4 planets and seeing that’s just what the game is doing I don’t have any interest in continuing.
At least other than to see StarFox, because Ubisoft did them better justice than Nintendo has in years.
Best Game I Played in 2018: Celeste
Easy choice here, Celeste has a wonderful story, looks gorgeous, plays like a dream and managed to be an incredibly challenging platformer that didn’t make me lose my patience ever, which is AMAZING considering how little patience I have whenever I fail at a game.
I was going to pick the best game that actually came out in 2018 but honestly it’d be between like 4 games that I had gripes with in some way or another, so i’m going to say Overcooked 2 is pretty fucking solid and leave this whole run on sentence in the heading font because why not it’s my dead blog I can do whatever the fuck I wan-
Anyway that’s it. Hope everyone had a good year
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