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phonemantra-blog · 1 year ago
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The developers behind the critically acclaimed historical title, "The Troubles," continue to demonstrate their dedication to player experience. While fans eagerly await updates for the main game, a new patch focuses on improving the educational module, "Time of Troubles." This patch, aptly named 1.0.3, addresses numerous bugs, enhances gameplay mechanics, and streamlines the educational experience. Patch 1.0.3 Delivers Beyond the Main Game: Prioritizing Educational Content The release of patch 1.0.3 highlights the developers' commitment to enriching the overall experience of "The Troubles." This focus on the educational module demonstrates their understanding that games can serve not only as entertainment but also as valuable learning tools: Free Educational Resource: "Time of Troubles" is provided as a free companion to the main game, offering players an immersive way to learn about a significant historical period. Ongoing Support: The release of patch 1.0.3 signifies that the developers are dedicated to maintaining and improving this educational tool. This commitment to educational content sets a positive example for future game developers, encouraging the creation of in-game experiences that foster learning alongside entertainment. Patch 1.0.3: A Closer Look at Enhancements Patch 1.0.3 addresses a variety of issues within "Time of Troubles," offering players a smoother and more engaging learning experience: Combat and Control Synchronization: The patch ensures consistent combat mechanics and controls between "Time of Troubles" and the main game, creating a more cohesive experience. Audio and Quest Flow: Patch 1.0.3 fixes a bug related to quest release sounds ensuring proper audio cues at the appropriate moments in the educational narrative. Quest Marker and Feedback: Previously, incorrect quest markers could persist after completing exams. This patch ensures accurate quest markers reflect a player's progress. Dialogue Integration: Dialogs have been transitioned to the quest system, allowing for a more streamlined flow within the educational experience. These fixes address essential gameplay elements, ensuring players receive accurate information and clear objectives throughout their learning journey. Technical Fixes Enhance Stability Patch 1.0.3 goes beyond gameplay enhancements by addressing technical issues that hindered user experience: Visual Glitches: Fixes for incorrect textures on cemetery crosses and black outlines around the lecturer improve the visual quality of the educational module. Object Placement: Previously, some objects could be found misplaced within buildings. This patch ensures accurate placement, enhancing the overall immersion of the educational environment. Auto-Save Functionality: A critical bug that caused corrupted auto-saves and blocked quest chains has been eliminated. This ensures players' progress is preserved and they can continue their learning uninterrupted. Save and Progress: Patch 1.0.3 addresses a bug that could prevent players from saving progress, blocking access to critical elements like exams and training battles. These technical fixes bolster the overall stability of the educational module, allowing players to focus on learning without encountering game-breaking issues. Additional Improvements Refine User Experience Patch 1.0.3 further refines the educational experience: Menu Fixes: Bugs that locked players within the settings menu or caused crashes when accessing the map have been addressed. Menu Consistency: The patch ensures the appropriate logo displays within the pause menu and fixes instances where clicking "Continue" would initiate a new game instead of loading past saves. Map Clarity: Updated map icons and legends offer players clearer navigation and a better understanding of their location within the educational environment. Quest Restart Issues: Missing quest markers after restarting quests have been resolved, ensuring players don't lose track of their learning objectives. Save System Clarification: Previously, saves from the main game "The Troubles" could appear in the list of "Time of Troubles" saves. This patch ensures save systems are distinct. "Reset Progress" Button: This functionality has been clarified, ensuring it's not accidentally accessed by players during their initial playthrough. Lecture Marker Mechanics: The patch introduces mechanics for dynamically changing lecture markers on the map based on their current status. This provides players with a clearer visual indication of completed versus upcoming lectures. These enhancements demonstrate the developers' meticulous attention to detail and their commitment to creating a well-rounded educational experience. Staying Engaged: A Look Forward While details remain scarce, patch 1.0.3 for "The Troubles" educational module reinforces the developers' dedication to both the main game and its accompanying learning experience. This continued support suggests a future focus on potential updates for the main game itself, keeping players engaged and anticipating future content. Frequently Asked Questions: Q: What are "The Troubles" and "Time of Troubles?" A: "The Troubles" is a historical title focusing on a specific period. "Time of Troubles" is a free, educational companion game that allows players to learn more about the historical period depicted in the main game. Q: Is patch 1.0.3 for the main game "The Troubles?" A: No, patch 1.0.3 is specifically for the educational module "Time of Troubles." Q: Does this patch fix the "Smoot" bug in the main game? A: The announcement mentions that fixes for the main game, including the "Smoot" bug, will be addressed in a separate patch, not patch 1.0.3. Q: How do I access the "Time of Troubles" educational module? The method for accessing "Time of Troubles" likely depends on the platform you're playing "The Troubles" on. Consult the game's official documentation or website for specific instructions. Q: Is "Time of Troubles" mandatory to play "The Troubles?" A: No, "Time of Troubles" is a free, optional companion game that enriches the experience but is not required to play the main game.
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techiebundle · 1 year ago
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inventicons-blog · 6 years ago
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Map & Navigation Icons
Fully editable & customizable icons are well-suited for mapping interfaces and navigational app & website design. From map pins, pointers, markers, roadwork, forest, speed trap, road, and highway signs, you’ll find everything related to maps and navigation in this collection. All icons are 100% vector and fully compatible with Adobe Illustrator and Adobe Photoshop.
Design by: Keris Maker :D 🗺
🌀 See Product Here: 👉http://bit.ly/35etUah
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techniktagebuch · 8 years ago
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1. und 2. September 2017
Journey Without a Paper Map
Navigation in entlegenen Gegenden Schottlands war immer ein Problem. Karten aus Papier kosten viel Geld und lösen sich im Regen trotzdem auf, für Google Maps brauchte man lange Zeit Handyempfang, und obwohl man inzwischen Kartenausschnitte für den Offlinegebrauch herunterladen kann, habe ich das bisher nur ein oder zwei Mal gemacht, ich weiß auch nicht, warum.
Die OpenStreetMap-App für Android habe ich zwar vor ein oder zwei Jahren schon mal installiert, es ist mir aber damals nicht gelungen, ihr irgendeine Funktion zu entlocken, irgendwie war alles undurchschaubar und/oder kostenpflichtig.
Im Laufe der Jahre sind Aleks und ich immer nachlässiger geworden, was das Kaufen und Mitnehmen von Karten angeht. Im Zweifelsfall verirrt man sich halt, wir haben ein Buch übers Verirren geschrieben, was soll schon sein. Bei der letzten Unternehmung hat Aleks eine Google-Maps-Seite ausgedruckt. Sie war noch etwas weniger wasserfest als andere Karten.
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Aleks legt Wert auf die Feststellung, dass seine eigene ausgedruckte Karte in einer Plastikhülle steckte und nach der Rückkehr überhaupt nicht so aussah.
Konsultiert haben wir sie aber sowieso nicht, und darum nehmen wir diesmal gar keine mit. In der Zwischenzeit hat mich @heinz_hjo bei Twitter an die Existenz von OpenStreetMap erinnert, ich habe die App wieder installiert, und seit dem letzten Versuch bin ich entweder klüger geworden oder die App wurde verbessert, denn diesmal komme ich ohne Probleme mit ihr klar. Wenn man wollte, könnte man sich die OSM-Karten auch auf Stoff ausdrucken lassen und um den Hals tragen.
Jetzt habe ich eine hervorragende, detaillierte Karte der entlegenen und handyempfangslosen Moorhügellandschaft auf dem Handy. Höhenlinien sind weiterhin kostenpflichtig. Ich frage Aleks, ob ich für Höhenlinien Geld ausgeben soll, und er sagt “Nein, Höhenlinien braucht kein Mensch.” Sie fehlen dann auch nicht, man kann sich ja denken, dass die eingezeichneten Berggipfel oben sind und die Gewässer meistens unten. Eigentlich wäre es ganz ohne Karte gegangen, aber wenn man eine hat, muss man eben weniger oft einen Weg ausprobieren, um herauszufinden, dass der andere der richtige gewesen wäre. 
Schon beim letzten Mal habe ich Aleks nachts im Zelt ermutigt, ruhig viele Bücher am Handy zu lesen. “Wir können uns trotzdem noch retten lassen, also, falls wir an Orten verunglücken, wo es Handyempfang gibt jedenfalls”, sagte ich. Ich hatte die Powerbank mit 20.000 mAh dabei und es herrschte keine Stromnot. Das war vor wenigen Jahren noch anders, da durften wir die Handys unterwegs nicht mal einschalten.
Diesmal habe ich den großen Akku in Berlin vergessen und der in Schottland gekaufte Ersatz hat nur 10.000 mAh (trägt sich dafür aber auch leichter). Trotzdem betrachte ich die Karte, so oft ich will und bei der Rückkehr zum Auto ist der Handyakku immer noch halb voll, die Powerbank unangetastet.
Wasserfest ist das Handy noch viel weniger als eine Karte aus Papier, aber wegen der schottischen Wetterverhältnisse habe ich mir nach unschönen Vorkommnissen im Sommer 2014 eine Plastikhülle zum Umhängen gekauft, die so wasserdicht ist, dass die Nichte sie schon für Unterwasservideos von Schiffswracks verwendet hat. Eventuell sind damit sämtliche Technikprobleme der schottischen Highlands gelöst.
(Kathrin Passig)
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knowledgewiki · 5 years ago
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HighMaps: Change state name on tooltip with various sets of data
I have built a map based on a standard map provided by Highcharts. However, it has been customized to show two sets of data on the tooltip instead of one and also so that when one clicks on a state they are linked to another page with information for that state. The problem I am facing is I need to change the name of one of the states. I have the code to do that, but since I’ve already customized the map, I’m having a hard time getting everything to work together. Basically when I add the code for the name change, it removes one of sets of data in the tooltip for all the states. Anyone able to help me out with this (the great @ppotaczek perhaps 🙂 ? Specifically, I need to change Distrito Federal to CDMX in the tooltip while not removing the the two data sets from the tooltip.
Here’s a jsfiddle: https://jsfiddle.net/sstoker/3cdaqkyx/6/#save
Here’s the relevant javascript code:
// Prepare demo data // Data is joined to map using value of 'hc-key' property by default. // See API docs for 'joinBy' for more info on linking data and map. const data = [ ['mx-3622', 0.00], ['mx-bc', 5.59], ['mx-bs', 4.05], ['mx-so', 4.77], ['mx-cl', 6.91], ['mx-na', 8.88], ['mx-cm', 8.01], ['mx-qr', 4.87], ['mx-mx', 5.01], ['mx-mo', 0.089], ['mx-df', 8.12], ['mx-qt', 7.32], ['mx-tb', 3.17], ['mx-cs', 1.15], ['mx-nl', 6.88], ['mx-si', 6.64], ['mx-ch', 2.19], ['mx-ve', 0.66], ['mx-za', 8.03], ['mx-ag', 10], ['mx-ja', 3.35], ['mx-mi', 3.91], ['mx-oa', 0.8], ['mx-pu', 1.53], ['mx-gr', 0.0], ['mx-tl', 2.95], ['mx-tm', 5.47], ['mx-co', 9.46], ['mx-yu', 8.62], ['mx-dg', 4.47], ['mx-gj', 8.33], ['mx-sl', 4.35], ['mx-hg', 4.75] ]; const data1 = [ ['mx-3622', 0.0], ['mx-bc', 13], ['mx-bs', 21], ['mx-so', 17], ['mx-cl', 10], ['mx-na', 3], ['mx-cm', 8], ['mx-qr', 16], ['mx-mx', 15], ['mx-mo', 31], ['mx-df', 6], ['mx-qt', 9], ['mx-tb', 24], ['mx-cs', 28], ['mx-nl', 11], ['mx-si', 12], ['mx-ch', 26], ['mx-ve', 30], ['mx-za', 7], ['mx-ag', 1], ['mx-ja', 23], ['mx-mi', 22], ['mx-oa', 29], ['mx-pu', 27], ['mx-gr', 32], ['mx-tl', 25], ['mx-tm', 14], ['mx-co', 2], ['mx-yu', 4], ['mx-dg', 19], ['mx-gj', 5], ['mx-sl', 20], ['mx-hg', 18] ]; data.forEach(function(el, i) { el.push(data1[i][1]) }); // Create the chart var chart = Highcharts.mapChart('container', { chart: { backgroundColor: '#f3f7fa', map: 'countries/mx/mx-all', }, title: { text: '' }, subtitle: { text: '' }, legend: { title: {                    text:'<span style="font-size:9.5px"> < Bajo | Desarrollo democrático | Alto > </span>', } }, plotOptions: { //For point links map: { point: { events: { click: function() { $('#map1').trigger(this['hc-key']); } } } } }, exporting: { buttons: { contextButton: { align: 'center', x: 0 } }, chartOptions: { chart: { events: { load: function() { this.renderer.image('http://165.22.82.145/wp-content/uploads/2019/09/IDDMEX-Logo.svg', 480, // x 335, // y 75, // width 40, // height ).add(); } } } } }, mapNavigation: { enabled: false, buttonOptions: { verticalAlign: 'bottom' } }, colorAxis: { min: 0, maxColor: 'blue', stops: [ [.0,'#6497b1'], [.249,'#6497b1'], [.25,'#005b96'], [.499,'#005b96'], [.5,' #03396c'], [.749,'#03396c'], [.75,'#011f4b'] ] }, series: [{ keys: ['hc-key', 'value', 'rank'], data: data, name: 'Índice 2018', states: { hover: { color: '#f3bbd3' }, }, dataLabels: { enabled: false, format: '{point.name}', } }], tooltip: { pointFormat: ' {point.name} {point.value} <br>Ranking: {point.rank}' }, }); });
and here is some javascript code that changes the name, but that is removing the second data series when I add it.
tooltip: { pointFormatter: function() { if (this['hc-key'] === 'mx-df') { return 'CDMX: ' + this.value; } return this.name + ' ' + this.value; } }
1 Answer
Here’s a solution to this problem. Add this code to the tooltip object.
pointFormatter: function() { var firstRow = (this['hc-key'] === 'mx-df') ? "CDMX" : this.name; firstRow = firstRow + " " + this.value; var secondRow = "Ranking: " + this.rank; return (firstRow + "<br />" + secondRow); }
Archive from: https://stackoverflow.com/questions/59042418/highmaps-change-state-name-on-tooltip-with-various-sets-of-data
from https://knowledgewiki.org/highmaps-change-state-name-on-tooltip-with-various-sets-of-data/
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bestandroidpkdownloadsite · 6 years ago
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#googlemapsapp
#maps-navigation&transitapk
#googlemapapk
#mapsnavigateandexploreapk
#googlemapsgpsnavigation
#offlinemapsandnavigationapk
#mapnavigation
#gpsmap
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phonemantra-blog · 1 year ago
Link
The developers behind the critically acclaimed historical title, "The Troubles," continue to demonstrate their dedication to player experience. While fans eagerly await updates for the main game, a new patch focuses on improving the educational module, "Time of Troubles." This patch, aptly named 1.0.3, addresses numerous bugs, enhances gameplay mechanics, and streamlines the educational experience. Patch 1.0.3 Delivers Beyond the Main Game: Prioritizing Educational Content The release of patch 1.0.3 highlights the developers' commitment to enriching the overall experience of "The Troubles." This focus on the educational module demonstrates their understanding that games can serve not only as entertainment but also as valuable learning tools: Free Educational Resource: "Time of Troubles" is provided as a free companion to the main game, offering players an immersive way to learn about a significant historical period. Ongoing Support: The release of patch 1.0.3 signifies that the developers are dedicated to maintaining and improving this educational tool. This commitment to educational content sets a positive example for future game developers, encouraging the creation of in-game experiences that foster learning alongside entertainment. Patch 1.0.3: A Closer Look at Enhancements Patch 1.0.3 addresses a variety of issues within "Time of Troubles," offering players a smoother and more engaging learning experience: Combat and Control Synchronization: The patch ensures consistent combat mechanics and controls between "Time of Troubles" and the main game, creating a more cohesive experience. Audio and Quest Flow: Patch 1.0.3 fixes a bug related to quest release sounds ensuring proper audio cues at the appropriate moments in the educational narrative. Quest Marker and Feedback: Previously, incorrect quest markers could persist after completing exams. This patch ensures accurate quest markers reflect a player's progress. Dialogue Integration: Dialogs have been transitioned to the quest system, allowing for a more streamlined flow within the educational experience. These fixes address essential gameplay elements, ensuring players receive accurate information and clear objectives throughout their learning journey. Technical Fixes Enhance Stability Patch 1.0.3 goes beyond gameplay enhancements by addressing technical issues that hindered user experience: Visual Glitches: Fixes for incorrect textures on cemetery crosses and black outlines around the lecturer improve the visual quality of the educational module. Object Placement: Previously, some objects could be found misplaced within buildings. This patch ensures accurate placement, enhancing the overall immersion of the educational environment. Auto-Save Functionality: A critical bug that caused corrupted auto-saves and blocked quest chains has been eliminated. This ensures players' progress is preserved and they can continue their learning uninterrupted. Save and Progress: Patch 1.0.3 addresses a bug that could prevent players from saving progress, blocking access to critical elements like exams and training battles. These technical fixes bolster the overall stability of the educational module, allowing players to focus on learning without encountering game-breaking issues. Additional Improvements Refine User Experience Patch 1.0.3 further refines the educational experience: Menu Fixes: Bugs that locked players within the settings menu or caused crashes when accessing the map have been addressed. Menu Consistency: The patch ensures the appropriate logo displays within the pause menu and fixes instances where clicking "Continue" would initiate a new game instead of loading past saves. Map Clarity: Updated map icons and legends offer players clearer navigation and a better understanding of their location within the educational environment. Quest Restart Issues: Missing quest markers after restarting quests have been resolved, ensuring players don't lose track of their learning objectives. Save System Clarification: Previously, saves from the main game "The Troubles" could appear in the list of "Time of Troubles" saves. This patch ensures save systems are distinct. "Reset Progress" Button: This functionality has been clarified, ensuring it's not accidentally accessed by players during their initial playthrough. Lecture Marker Mechanics: The patch introduces mechanics for dynamically changing lecture markers on the map based on their current status. This provides players with a clearer visual indication of completed versus upcoming lectures. These enhancements demonstrate the developers' meticulous attention to detail and their commitment to creating a well-rounded educational experience. Staying Engaged: A Look Forward While details remain scarce, patch 1.0.3 for "The Troubles" educational module reinforces the developers' dedication to both the main game and its accompanying learning experience. This continued support suggests a future focus on potential updates for the main game itself, keeping players engaged and anticipating future content. Frequently Asked Questions: Q: What are "The Troubles" and "Time of Troubles?" A: "The Troubles" is a historical title focusing on a specific period. "Time of Troubles" is a free, educational companion game that allows players to learn more about the historical period depicted in the main game. Q: Is patch 1.0.3 for the main game "The Troubles?" A: No, patch 1.0.3 is specifically for the educational module "Time of Troubles." Q: Does this patch fix the "Smoot" bug in the main game? A: The announcement mentions that fixes for the main game, including the "Smoot" bug, will be addressed in a separate patch, not patch 1.0.3. Q: How do I access the "Time of Troubles" educational module? The method for accessing "Time of Troubles" likely depends on the platform you're playing "The Troubles" on. Consult the game's official documentation or website for specific instructions. Q: Is "Time of Troubles" mandatory to play "The Troubles?" A: No, "Time of Troubles" is a free, optional companion game that enriches the experience but is not required to play the main game.
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theiconfair · 5 years ago
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Free Map & Navigation vector glyph icons pack 5
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15 Map & Navigation glyph icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector circle glyph icons pack 4
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15 Map & Navigation circle glyph icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector circle glyph icons pack 1
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15 Map & Navigation circle glyph icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector circle glyph icons pack 4
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15 Map & Navigation circle glyph icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector circle glyph icons pack 5
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15 Map & Navigation circle glyph icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector line icons pack 1
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15 Map & Navigation line icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector line icons pack 4
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15 Map & Navigation line icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector line icons pack 4
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15 Map & Navigation line icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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theiconfair · 5 years ago
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Map & Navigation vector line icons pack 5
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15 Map & Navigation line icons pack icons pack free vector icons in SVG, PSD, EPS and AI format file available for commercial use. Read the full article
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