#mathmech circular
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theignisterrrrrrrr · 3 months ago
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We are so back
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yugiohcardsdaily · 11 months ago
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Posted Cards Master List - 42.0
December 2022, 1st thru 21st
Archfiend's Ghastly Glitch
Ariane the Labrynth Servant
Arianna the Labrynth Servant
Bearblocker
Book of Eclipse
Compulsory Evacuation Device
Cosmic Cyclone
Droll & Lock Bird
Duelist Alliance
Farewelcome Labrynth
Fiend Griefing
Geri the Runick Fangs
Hojo the Vaylantz Warrior
Hugin the Runick Wings
Imperial Iron Wall
Invader of Darkness
Labrynth Archfiend
Labrynth Barrage
Labrynth Chandraglier
Labrynth Cooclock
Labrynth Labyrinth
Labrynth Set-Up
Labrynth Stovie Torbie
Lovely Labrynth of the Silver Castle
Mamaonaka the Vaylantz United
Munin the Runick Wings
Nazuki the Vaylantz Ninja
Pendulum Fusion
Pendulum Switch
Quick Booster
Reckless Greed
Runick Allure
Runick Destruction
Runick Dispelling
Runick Flashing Fire
Runick Fountain
Runick Freezing Curses
Runick Golden Droplet
Runick Slumber
Runick Smiting Storm
Runick Tip
Saion the Vaylantz Archer
Senet Switch
Shinonome the Vaylantz Priestess
Trap Trick
Vaylantz Buster Baron
Vaylantz Dominator Duke
Vaylantz Genesis Grand Duke
Vaylantz Mad Marquess
Vaylantz Voltage Viscount
Vaylantz Wars - The Place of Beginning
Vaylantz World - Konig Wissen
Vaylantz World - Shinro Bansho
Welcome Labrynth
Albaz the Ashen
Amaze Attraction Thrill Train
Ashura King
Askaan, the Bicorned Ghoti
Aussa the Earth Channeler
Branded Expulsion
Branded in Central Dogmatika
Brilliant Rose
Cartorhyn the Hidden Gem of the Seafront
Cross Keeper
Destiny HERO - Destroyer Phoenix Enforcer
Digit Jamming
Double Dust Tornado Twins
Draco-Utopian Aura
Eanoc, Sentry of the Ghoti
Eka the Flame Buddy
Elemental HERO Shining Neos Wingman
Elemental HERO Spirit of Neos
Emperor Tanuki's Critter Count
EN Wave
Exosister Martha
Exosister Returnia
Favorite Contact
Gadget Gamer
Garura, Wings of Resonant Life
Gem-Knight Lady Rose Diamond
Gem-Knight Quartz
Ghoti Chain
Ghoti of the Deep Beyond
Gigantic Spright
Grandtusk Dragon
Gunkan Suship Shari Red
Hydralander Orbit
Icejade Creation Aegirocassis
Instant Contact
Krawler Soma
Kurikara Divincarnate
Life Extreme
Mathmech Circular
Melffy Pinny
Melffy Staring Contest
Melffy Wally
Merry Melffys
Mimesis Elephant
Mokey Mokey Adrift
Moray of Avarice
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pilidod · 2 years ago
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Mathmech Circular banned in TCG but still at three in Master Duel.... This suck
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rainy-graves · 2 years ago
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was it really necessary to ban mathmech circular isnt mathmech basically unplayable without circular?
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betadunsparce · 2 years ago
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THEY BANNED MATHMECH CIRCULAR WHYYYYYYY
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krawlernyannyan · 2 years ago
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YGOMD 8-28-23
Playing in Ranked today, since I'm sitting at Silver I and getting a bit of rank-up gems might be nice while I work on my dailies.
1. [Labrynth] Fought a Utopia deck that got to Normal Summon once before getting demolished. Summoned Chaos Angel for the second time, entirely to make progress in the Synchro Summon mission. [Win]
This is the game that got me to L75 on the season pass, and now I've got the Gamma pet! That's my quota for the season out of the way, anything more is a bonus.
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2. [Labrynth] Against Mathmech, they opened just about every interruption possible (though I sniped a Triple Tactics out of their hand with Lovely), but they left them with exactly two cards to make plays and after I hit their Circular with a pitched Tackle Crusader they took a minute before they surrendered. [Win]
This game got me up to Gold V! I'm actually gonna stop here because the dailies reset the day after tomorrow so I can just max out by going back for more tomorrow.
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geomathmechfinalsigma · 2 years ago
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gonna try to get to diamond with this deck (currently plat 4). its fun as hell because you have a lot of non-negate interactions, plus sometimes people see me make alembertian to search circular and just surrender, probably because they can’t handle how cool and smart i am for thinking of that combo. the mathmechs aren’t even really bricks because they help you get to bagooska in a pinch, plus if you draw circular you can just heatsoul pass. steelswarm roach is like the 8th best generic rank 4 so he gets to hang out, i guess
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wavering-eyes · 3 years ago
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Deck Tech: Mathmech w/Circular
From my post on the last version of this deck:
“Mathmech’s only archetypal +1s are Diameter and Sigma...”
“Mathmech’s built-in extenders are Addition, Subtraction, and Sigma. None of the other cards in the deck Special Summon themselves...”
“Any other desirable extender for Mathmech would be a Level 4 Cyberse monster that summons itself, or any card that summons one from the deck.”
The time has come and so have I.
For the uninitiated, Mathmech Circular is a Level 4 LIGHT Cyberse with these HOPT effects (source: YGOrg):
(1) You can send 1 “Mathmech” monster from your Deck to the GY, except “Mathmech Circular”; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. (2) If another “Mathmech” monster(s) is Normal or Special Summoned to your field while you control this monster: You can add 1 “Mathmech” Spell/Trap from your Deck to your hand.
So this card by itself can send Sigma to trigger itself and search, which leads to Alembertian, which searches anything else and summons again...
At the time I made that last profile, I sincerely believed Mathmech was a decent deck that could probably be rogue with another playable card. Konami has decided to instead make one card that solves literally all of the deck’s problems. One card combo? Check. Another +1? Check. Setup for Diameter without seeing Mining? Check. Another way to get a body on board? Check. Improve hands that would make Alembertian into nothing? Check. Improve resiliency against hand traps? Check, this thing sends as cost for some reason, and you can chainblock it or Diameter with the other on field.
So a lot of the combos are going to have to change since this sending Sigma does so much by itself. This is the only +2 in the deck, so most combos linearize to search and trigger this card. Thankfully, that’s really easy.
Note for the following: Superfactorial is virtually always for 3. This new card is way too good.
Notable new combos, loosely in order of power:
A dead normal summon + Addition/Subtraction: Laplacian + Superfactorial (without enough names if you’re going first) OR Heatsoul + Superfactorial OR Final Sigma + Superfactorial. This is basically your worst case scenario so this is looking pretty good!
Circular 1-card combo: Heatsoul + Superfactorial + Wicckid search OR Final Sigma + Superfactorial. You can also go for the bad Laplacian route described above but it is definitely not as good as either of these.
Circular + any Mathmech you can Normal Summon except Diameter: Laplacian + Superfactorial OR Heatsoul + Superfactorial + Wicckid search
Circular + Addition/Subtraction: can be Heatsoul + Laplacian made once + Superfactorial (with Diameter) OR Wicckid + Laplacian (with Diameter, if that matters) + Superfactorial (with Diameter). The former route uses Alembertian to search Diameter directly and makes Heatsoul via Splash Mage, while the latter route searches the other of Addition/Subtraction off of Alembertian and then uses it to trigger Wicckid to search Diameter. In either case, Alembertian is protected by Linguriboh and made in under 5 summons. The latter route is most likely better; having Diameter in hand on the 5th summon is a minor advantage, but both extend into Heatsoul after Nibiru (as long as you play a Link Spider!) and play similarly against other hand traps.
Circular + Diameter: Heatsoul via Splash Mage + Superfactorial (with Diameter) + Laplacian made once OR 2-material Laplacian + Alembertian made with Diameter + Superfactorial (with Diameter). The second route is strictly worse but can negate a very patient Nibiru, which I am 99% sure is not worth it in most cases since you already have Superfactorial in hand. Diameter negate is live as soon as you make Alembertian, so more of this play is protected than the above even though it ends on the same cards.
I’m not going any further than this since any better hand will just keep Alembertian made via Diameter on board the whole time while doing one of the above lines. Also note that most of these lines can also make Final Sigma if needed, and if you draw Superfactorial, Billionblade Nayuta and Equation are solid targets.
Billionblade Nayuta looks like a typical equip spell that does nothing but damage, and to a certain extent, it is. Floating into something from GY makes it good enough to consider, but being able to hit over things for massive amounts of damage is a legitimately meaningful interaction in this deck, especially going second where searching a trap would be less proactive.
I am still split on whether you should actually play the cards that synergize with it, though. Multiplication has literally always been a brick and it doesn’t enable any better lines into Final Sigma. Division was worth considering when this deck was significantly worse at putting names on board, but it was always weak to  interruption, and halving an opponent’s card is much worse than doubling your own. Nabla hardly ever gets searched anymore since Circular does its job better. I figure one Nabla wouldn’t hurt consistency too much, but drawing Multiplication will never be good.
Other deckbuilding considerations:
Link Disciple and Devotee are certainly accessible. These cards are hard to interrupt as demonstrated by Cyberse Eldlich, but I think Heatsoul is infinitely better than making these cards in a deck that’s locked into Cyberse monsters.
Induction’s okay. Not amazing. You could play it.
Micro Coder doesn’t really enable any of this deck’s plays since all the lines can already go into Heatsoul easily without it, but Cynet Conflict is extremely good, leading to lines that are weak to Nibiru but strong against Twin Twisters and Ghost Belle etc. Cynet Backdoor on Circular is theoretically good against Veiler and Impermanence, but using one of these on the summon of Circular rather than the activation plays around it. Backdoor on Alembertian is actually very broken, but you need to get there first, and it’s really unnecessary if you make it with Diameter.
Parallel Exceed is obviously a great extender that goes plus, but it hardly ever raises the cap of your stronger boards. It enables extensions after Nibiru, but as I continue writing this post, I sincerely don’t think this deck actually cares about that card anymore. The deck is at 15 hand traps already so I imagine it’s between Parallel and either more copies of Nabla or maybe a Multiplication to send off of Billionblade.
If you feel like any of these cards suck in particular, just take out the three worst cards, put in Crossouts, and swap around hand trap ratios until you can account for everything you’d expect to see in someone else’s main.
Side considerations:
We won’t be getting any of these cards for a few formats, so this is tailored a bit to what a potential later format might look like. I sincerely think this deck is strong enough to lead to regular mirror matches.
3x backrow removal. I have Cosmic Cyclone in now, but this deck can afford to play Twins too. No reason to believe this deck wouldn’t want this; there is flat-out nothing you can do about TCBOO.
3x Crossout Designator and 1x Called by the Grave. You want to have additional answers to some hand traps. Also ruins the mirror.
6-9 hand traps. Nibiru/Ash will probably always be in the main. I have Drolls, Ogres, and Veilers in there as well right now, but Gamma (only going second), Belle, D.D. Crow, Token Collector, "C” cards, etc. could all fit in there depending on what’s good once Circular comes out. Impermanence is not great to draw off of Heatsoul, but that shouldn’t stop you from playing it if it’s good that format.
Other stuff worth mentioning:
Solemn Judgment if you’re concerned about backrow hate or Evenly Matched.
DRNM is really bad this format, but later on, this should help break boards alongside Magma. Droplet works too, though there’s very few cards you actually want to send off of it.
List below. And here’s a link to it on YGOPRODECK.
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I lost my original file for this deck, so this is partially recreated. Extra could change by just a smidge. Transcode is helpful but could definitely be another Heatsoul. The third Alembertian could be anything else if you find it doesn’t come up. A third Laplacian is also a possibility. Late-game Diameter plays don’t lock you into Cyberses, so maybe a Daigusto Emeral could come up for more extreme grind games.
With that said--90% of games will be closed out in three turns.
That’s all for today. Thank you for reading. I’m excited to see this deck shine!
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stardustsynchro · 3 years ago
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Mathmech Circular
LIGHT Level 4
[ Cyberse / Effect Monster ]
[ ATK 1500 / DEF 1500 ]
You can only use the effects listed (1)(2) of cards with this name once per turn each.
(1) You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to the GY; Special Summon this card from your hand, but for the rest of this turn, you can declare attacks with 1 monster only.
(2) If you Normal or Special Summon another "Mathmech" monster, while you already control this face-up card: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand.
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theignisterrrrrrrr · 3 months ago
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state of my ignister deckbuilding rn
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yugiohcardsdaily · 3 years ago
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Mathmech Circular
“You can send 1 ‘Mathmech’ monster, except ‘Mathmech Circular’, from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a ‘Mathmech’ monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 ‘Mathmech’ Spell/Trap from your Deck to your hand. You can only use each effect of ‘Mathmech Circular’ once per turn.”
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pilidod · 2 years ago
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Ohhh my god Mathmech Circular is so good I think I'm fucking maining Mathmechs this season???
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darkshadowduelist · 3 years ago
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POTE-JP028 斬機サーキュラー Zanki Circular (Mathmech Circular)
Level 4 LIGHT Cyberse Effect Monster
ATK 1500
DEF 1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 “Mathmech” monster from your Deck to the GY, except “Mathmech Circular”; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn.
(2) If another “Mathmech” monster(s) is Normal or Special Summoned to your field while you control this monster: You can add 1 “Mathmech” Spell/Trap from your Deck to your hand.
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Gunkan Suship Aka-Shari
FIRE/Aqua
Level 4
0/2000
You can only use the 2nd effect of this card’s name once per turn.
(1) This card’s name becomes “Gunkan Suship Shari” while in the hand, Deck, field, or GY.
(2) You can reveal 1 other “Gunkan Suship Shari” in your hand; Special Summon this card from your hand, then you can Special Summon 1 “Gunkan” monster from your Deck, except “Gunkan Suship Shari” (but its effects are negated), and if you do, Special Summon 1 Xyz Monster that mentions that monster from your Extra Deck, using it and this card as material. (This is treated as an Xyz Summon.)
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POWER OF THE ELEMENTS
POTE-JP001 Elemental HERO Spirit of Neos
LIGHT Warrior / Effect
LV7 2500/2000
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle.
(2) If this card is Special Summoned: You can add 1 Spell/Trap that mentions a “HERO” monster’s name or 1 “Polymerization” from your Deck to your hand.
(3) During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 “Elemental HERO” Normal Monster from your Deck.
POTE-JP041 E・HERO シャイニング・ネオス・ウィングマン Elemental HERO Shining Neos Wingman
Level 8 LIGHT Warrior Fusion Effect Monster
ATK 3100
DEF 2500
“Elemental HERO Neos” + 1 “Wingman” Fusion Monster
Must be Fusion Summoned. You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes on the field.
(2) Gains 300 ATK for each monster in your GY. Cannot be destroyed by effects.
(3) If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster’s original ATK.
POTE-JP002 Cross Keeper
DARK Warrior / Effect
LV2 400/400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send this card from your hand or field to the GY; Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster from your hand or GY, but if you Special Summoned it from the GY, its effects are negated.
(2) If you Special Summon an “Elemental HERO” Fusion Monster(s) while this card is in your GY: You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck.
POTE-JP051 EN (Engage Neo Space)
Normal Spell
You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.
(1) Send 1 “Neo-Spacian” monster and 1 “Elemental HERO” monster to the GY (1 from your hand and 1 from your Deck); Special Summon 1 “Neo-Spacian” monster or 1 Level 5 or higher “Elemental HERO” monster from your Deck (if it is “Elemental HERO Neos”, it gains 1000 ATK), and if you do, add 1 “Polymerization” from your Deck or GY to your hand.
POTE-JP052 Instant Contact
Normal Spell
You can only activate 1 card with this card’s name per turn. (1) Pay 1000 LP; Special Summon 1 Level 7 or lower “Elemental HERO” or “Neo-Spacian” monster from your Extra Deck, ignoring its Summoning conditions, but if you do not have “Elemental HERO Neos” on your field or in your GY, the Summoned monster cannot attack, its effects are negated, also return it to the Extra Deck during the End Phase.
POTE-JP053 EN(イーエヌ)ウェーブ EN Wave
Continuous Spell
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your “Elemental HERO” monster(s) is used as material for a Fusion Summon, and sent to the GY or banished: You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your Deck.
(2) If a “Neo-Spacian” monster(s) and/or “Elemental HERO Neos” is shuffled from your field and/or GY into your Deck and/or Extra Deck: You can Special Summon 1 “Elemental HERO” monster from your GY.
POTE-JP054 Yuugou Chouka / Fusion Exceed Quick-Play Spell
You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster on the field; reveal 1 “Elemental HERO” monster, 1 “Neo-Spacian” monster, or 1 Level 10 monster from your hand, Deck, or Extra Deck, and if you use the targeted monster as Fusion Material this turn, you can treat its name as the revealed monster’s, also, if you have “Elemental HERO Neos” on your field and/or in your GY, send the revealed monster to the GY. Otherwise, if it was revealed from the hand, shuffle it into the Deck.
POTE-JP069 Favorite Contact
Normal Trap
You can only activate 1 card with this card’s name once per turn. (1) Special Summon 1 Fusion Monster from your Extra Deck that lists a “HERO” monster as material, by placing the materials listed on it on the bottom of the Deck in any order, from among your cards in your hand, on your field, in your GY, and/or your face-up banished cards, ignoring its Summoning conditions, and if you placed “Elemental HERO Neos”, the Summoned monster cannot be returned to the Extra Deck.
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betadunsparce · 2 years ago
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haven’t commented on this yet because i’ve been inconsolable but pour one out for my child Mathmech Circular. seeing them get limited on the same banlist as kashtira unicorn getting semi-limited is heartbreaking.
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krawlernyannyan · 2 years ago
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YGOMD 8-20-23
Been away from Master Duel for a while to avoid the Kashtira buy-in but I gotta get my lumps in sometime. At least the DARK/LIGHT festival is going on so I can get my dailies done somewhere else for the rest of the month.
Playing a janky Labrynth build since Lady and Big Welcome are at 1 here and Cooclock is banned outright.
1. Went up against a Blackwing player, popped their Black Whirlwind pretty early into the game and it seems like they didn't have a lot else going on because they quit only a couple moves after that. I had four set backrow at that point so, fair enough (they knew about a battle trick and a Big Welcome but I had a Solemn and a Compulse too so it's not like they were getting through the rest of that turn unscathed). [Win]
2. A Going-Second Utopia deck. They hit me with a Red Reboot which would've scuppered me but apparently just banishing a Mathmech Circular with D.D. Crow was enough to completely blow up their strategy and they quit immediately after that. [Win]
3. Some kind of janky Branded-Tear build. I used the furniture to set Big Welcome the second I saw Mask Change II come out to avoid getting Stovie and Chandra banished by Dark Law. Their endboard was Dark Law and Dragostapelia, which actually might've been enough to save them had they saved the Predator Counter for Lovely instead of hitting the maid with it, for some reason. Once Lovely blew up the DL they quit immediately. [Win]
4. Up against Vendreads, crazy resource loop from them that I couldn't keep up with. [Surrender]
5. Inzektors, which I didn't think about them being DARK until today. I blew up their Normal Summoned Ladybug and they quit instantly. [Win]
Gonna leave it there but I'm already 2000/5500 for medals in this event and making pretty solid time too, 4-1 is a record I'll take with no complaints.
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