Tumgik
#may have to watch back through the memories again i think they might've answered it in there
svtskneecaps · 2 years
Text
grrrrrrrr i have more inane zelda lore questions
5 notes · View notes
blueeyedrat · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Games I played in 2023.
Last year was stable. This year has been... less so. I've bounced between getting out more and shutting myself in more, and between trying to take better care of myself and letting small issues and stressors start to pile up. My steady job got a lot less steady, and I'm now out of work and finding ways to pass the time. Like video games, for instance. Shall we?
(2022 ⇐ 2023)
Moncage
This was another decent year for getting caught up on games I've tried out and expressed an interest in before. Moncage, INSIGHT, Railbound, URBO, and a few other games you'll see further down the list. I also followed up on some games I've played in the past like Train Valley 2, and even dipped back into some old mainstays like Eternal. One of these days I'll find time for Minecraft or Dwarf Fortress again.
I more or less broke even on my backlog this year, chipping away at smaller games from assorted bundles I've picked up over the years, but also picking up some new bundles to add to the pile. So many games, so little time.
Before We Leave
While we're talking about the backlog, here's a game I've been interested in for a while. A settlement builder in a solar system of small planets, with a quaint aesthetic of wooden ships and massive space whales. I was pleasantly surprised how much I enjoyed this one. The automation and logistics aspect is an interesting spin on the genre, even it gets a bit complex at times. Never too challenging, though, and there's enough depth and nuance to hold my interest all the way to the final stages and on towards the stars. I'm looking forward to the upcoming sequel.
The Legend of Zelda (series)
It's hard to go wrong with Zelda. I have fond memories of Skyward Sword, Wind Waker HD, and Breath of the Wild, and with a new one on the way, it seemed like as good a time as any to catch up on my library. In order: Link's Awakening DX, Ocarina of Time, Majora's Mask, The Minish Cap, and the DLC quests from Breath of the Wild I never got around to. Our Wii U saw more activity than it's gotten in years.
Opinions on each: Awakening was a fun, solid 2D adventure that never overstayed its welcome, though the game shows its age at a few points. Likewise, Ocarina was an interesting look at the series' jump to 3D, but was also somewhat janky at times and it took a while for me to really get into a groove with it. (I think the turning point might've been the Water Temple. I actually liked the Water Temple. Ye gods.) Majora was a sizeable improvement gameplay-wise and played with the format in neat ways, though I'll admit that I butted heads with the time loop mechanic more than once.
I have a particular nostalgia for Minish Cap; some of my earliest memories of Nintendo games are watching my friend's GBA over his shoulder on the bus ride to elementary school. After so long, this was the one I was most curious to see if it held up. Answer: yes. Minish Cap is officially my favorite 2D Zelda, and the highlight of this little retro binge. There's a lot of charm to it, and it just feels good to play.
It may be a bit too recent for nostalgia, but I almost forgot how much I loved Breath of the Wild. My old file was exactly how I left it, and playing through the extra content was a good way to re-acquaint myself with the "new" Zelda style before…
The Legend of Zelda: Tears of the Kingdom
This was a daunting one. If I had to sum up Tears in one sentence, it would be this: There is so much game in this game. Even compared to its predecessor, there's so much to do and so many more layers of exploration and interaction, with a wide array of smaller improvements that make it a smoother experience overall.
I wish I could say I put as much time into this game as I did into Breath of the Wild, and I did put a lot of time into it, but… some other things got in the way. Summer is when my work got a lot busier and a good amount more stressful, and this was a game I slowly chipped away at whenever I found time for it. I got pretty much everything I wanted out of it, and after the credits rolled, I put it away and haven't touched it since. I should change that. I'm sure there are more good times to be had.
Mutazione
The word that comes to mind to describe Mutazione is fascinating. It's a point-and-click narrative, light on gameplay, heavy on story and character. Of the other games I've played recently, the vibes remind me the most of Sable – quiet and contemplative, where all you want to do is observe and take in the world and characters that are being presented to you. It dovetails nicely with the story itself, which largely consists of a curious little soap opera playing out around characters who are along for the ride. The writing is some of the best I've seen this year, and gets real fuckin' raw in ways I wasn't expecting. This one will stick with me for a while.
Pikmin 3 / The Wild at Heart
I've never had the focus or dexterity for a really complex RTS, but Pikmin's always been a little more approachable. Played the second game in the series a while back, picked up a used copy of Pikmin 3 at a local convention this year, and with another one coming out, it seemed as good an excuse as any to make it a double feature.
Both games have their charms. Pikmin has a distinct style and sense of scale that's hard to replicate, and a good variety of environments and encounters and puzzles. The Wild at Heart is smaller in scope as a Pikmin-like, and hits some familiar beats while remixing some of the core ideas in interesting ways. The latter also put more of an emphasis on character and narrative, something I'd like to see fleshed out more, but what we got was still satisfying. Both games were fun, and I'm looking forward to getting my hands on Pikmin 4 soon.
Chants of Sennaar / Heaven's Vault
Another double feature – one game that caught my eye immediately, and another I've been curious about for a while. For a long time I've had a fondness for constructed languages, with scripts and writing systems of particular interest. The idea of decoding such a language lends itself well to a puzzle game, and these two approach it in different ways: Chants of Sennaar features multiple cultures in a Tower of Babel-esque setting, each with their own quirks and traits to learn and translate between, and their own puzzles to solve. Heaven's Vault opts for depth, with a single language and a vast history that you slowly unravel through exploration.
My verdict for both games is the same. The language puzzles are really cool and interesting! I want more of them! …Everything else in between gets sort of meandering at times. Not enough to drag down the overall experience, but perhaps enough to overstay its welcome. Sennaar filled the space with a mish-mash of puzzles and stealth, which felt oddly paced at times. Heaven's Vault's pacing was hit even harder with slow exploration and visual novel-esque story segments – fine enough for one playthrough, but the amount of wandering and backtracking involved makes me hesitant to go back and play NG+ to see the rest of the content. I don't have the patience to play a visual novel multiple times to see what all of the dialogue options do. The story's fine as is, and I got what I wanted out of it.
Even with their faults, these are still probably the games that influenced me the most in 2023. If anyone asks me, as a game dev, what I would make given unlimited time, resources, and creative freedom, from now on I'm going to point to Chants of Sennaar and say "something like that". I want more games like this to exist. I will make them myself, if I have to.
F-Zero 99
This wasn't the only racing game I played this year – a bunch of new content was added to Mario Kart 8, and I also pulled Horizon Chase Turbo from my backlog and spent a bit of time on that – but this is definitely the one that made the biggest splash. I've never played an F-Zero game, and it controls differently enough from other racers I've played that I had to unlearn a lot of muscle memory, but I got the hang of it after a while. The 99-player model is frantic in an enjoyable way, and races are quick enough that it's easy to pick up and play in short bursts… which is good, because short bursts are all my nerves can take with this one. Seriously this game is stressful. Fun, but stressful. Maybe one of these days I'll actually win a 99-player race.
Cobalt Core
Tumblr media
I've been playing... a lot of Cobalt Core these past couple months. I don't jump on every roguelite or deckbuilder that comes out, but when one does get its hooks in me, they get in deep. This is another one of those games where everything just works. Great music and pixel art, fun characters (all traits shared with its predecessor, Sunshine Heavy Industries, which I also liked this year), a simple but engaging narrative, and an addicting gameplay loop that I can easily sink an hour into whenever the mood strikes me. It doesn't reinvent the wheel, but it doesn't need to – it takes a lot of ideas from games that have come before it, and builds on them to create something really enjoyable. One of my favorite games of the year, without question.
Terra Nil
As we build up, so too must we tear down. This is another one I wanted to get to sooner or later, and managed to slip it in during the last couple weeks of the year. It's also a type of game I want to play more often; a lot of the time when I play sim and builder games all I really want in the end is to build nice-looking homes and environments, and Terra Nil spins that into a puzzle game where those things are the only goal. It was a nice time, but left me wanting more – either more content in Terra Nil, or more games like it.
Eastward
This game is… a curiosity. A solid action-adventure game with a memorable cast of characters and impeccably detailed pixel art. Gameplay flips back and forth between slow-paced story segments and fun setpiece levels with a decent variety of tools for combat and puzzle-solving. The biggest sticking point is the narrative: the pacing and worldbuilding felt odd and disjointed in places, particularly in the back half, sometimes feeling like it's saying too much and often like it's said too little. Yet throughout all that, it never failed to be compelling, and I was hooked all the way 'til the end. What's more, the idea of the upcoming Octopia DLC flipping the entire game and setting on its head has my interest thoroughly piqued – something to look forward to in the coming year.
-
Here's to 2024, and here's hoping things turn around sooner or later.
19 notes · View notes
instasiswetrust · 3 years
Text
Cherry Lane Challenge Day 3 - Crow
A flutter of black, out of the corner of his left eye is what first catches his attention. His hand raises, signaling his party to stop in their tracks. There's some shuffling and a few annoyed huffs which he ignores in favor of taking careful steps towards what caught his eye in the first place.
All is still for a second and then- There. The dry sound of feathers brushing together.
Silently, he steps closer to the source of the sound. When he sees what it is, he relaxes minutely allowing himself another breath. It is but a crow, its left wing dragging over the dewy grass of the clearing. He sees no blood so he assumes it must be broken.
Another careful step takes him even closer to the scared bird, his fingers nearly brushing its feathers, so close-
"Steve, what's the hol- Is that a bird?"
Tommy and the rest of the hunting party burst into the clearing with too loud steps and raised voices, startling the bird into a frantic state once again. It squawks in its fear, broken wing fluttering pitifully as it tries to escape what it assumes to be a predator.
"I almost had it, Tommy!" He turns to his companion, features set into an angry scowl. He may only be seventeen but he was the Crown Prince and they should've listened to his orders! "Why did you break position?"
Instead of answering his question, Tommy walks past him as crouches right by the bird, poking it with a stick and laughing at its resulting squawk. "Can't believe you stopped a hunting party just to save a bird, Stevie. What are you? Snow White?"
Heat rises to the prince's cheeks and he smacks the stick out of Tommy's hands. "Leave it. It's already hurt enough without you making it worse."
Tommy quirks an eyebrow, teeth bared into a nasty smirk. He gives a mock bow that makes Steve's eyes narrow.
"As you wish, milord."
And then, making sure he's got Steve full attention, he gives the injured bird a sharp kick sending it smacking against a tree with a feeble squawk.
The bird struggles to upright itself, collapses, and tries again, before eventually just laying there. Unmoving if not for the minuscule shifts of its diaphragm. All Steve can do is watch, knowing full well that if he so much dares make a move to help it again, Tommy might outright try to crush it under the sole of his boot.
Under the raucous laughter of the soldiers, he follows the hunting party back to the deer trail they were following, the back of his neck red with poorly contained rage. All thoughts of injured crows and helpless birds are stored at the back of his brain where he no longer has to think about them again.
---
So that night, when he walks into his chambers half-drunk on too much ale and a hearty roast, the last thing he expects is to find a girl sitting on his desk chair. Her vermillion hair is cropped short and would help her pass for a man were it not for her curvaceous figure, so distinctly female even under the black robes she wears. On her head, a crooked hat sits adorned with what he thinks are feathers.
As he steps inside, she stands up and he notices her eyes appear yellow behind her spectacles.
"Who are you?" He tries to sound authoritative, like the prince he's supposed to be, but he's too drunk to manage anything more than slurred inquisitiveness.
"Don't you recognize me?" Her lips barely move as she speaks and yet her voice comes out as a shrill squawk, not too different from the frantic sounds of the crow in the forest. It makes him flinch, taking a step back. "Maybe this will help jog your memory."
Under his watchful gaze, he sees her shift into the same crow he saw that morning. His eyes follow the bird as it flies around the room once, before landing on the chair. A blink later, and the girl from before is sitting in the same spot.
No. Not a girl.
A witch.
Because of fucking course the crow had to be a witch. That was just his life.
"Look, I'm sorry for what Tommy did to you earlier today and I truly wished to help you but if I did-"
"But if you did, your companions might've killed me while you watched." She hums, inspecting her sharp nails with clear disinterest. "Those are but excuses and we both know it."
"They are not-!"
The witch clicks her tongue disapprovingly and he finds the words he meant to say dying on his tongue. Fear rises in him, and only then does he consider that the reason she's here and not with Tommy is that he's the one she's planning to hurt.
"It is an excuse, darling." She fixes him with a sharp glare. "You're Steve Harrington, Crown Prince of the kingdom of Hawkmond. They should respect you and yet your own foot soldiers treat you like you're below the sole of their feet."
A feeble protest rises in his throat but she only has but to look, before silence descends upon him again. The worst part? She is absolutely right.
"You're weak-willed. Spineless. A disaster in the making." She huffs, taking the few steps that separate them until they are standing almost nose to nose. "I shall not allow a person like that to ruin what this kingdom could become."
In her yellow eyes, he sees rage flash however briefly, and he wonders what sort of circumstances led a witch to care this much for the outcome of a whole kingdom. It is but a split-second judgment, yet it's all he manages.
For the next thing he knows, pain radiates from every single nerve ending in his body. He falls upon his knees, writhing in agony, and through his anguished screams, he swears he can hear the witch croon in a sticky-sweet voice.
Scion of swords and kings
A curse of feather and blood
Placed upon thee
For thine will is brittle as bone
This shape thou shall keep
Til’ the day thy soul’s to pass
Unless thy lesson is learned
And thee flies with thine own wings
By the next morning, every single person in the Capitol knows Crown Prince Steve Harrington has gone missing. None a single clue left behind to find him.
---
He finds out pretty quickly that the best way to find food in the forest is to follow the wolves.
It's been two months since the night he was cursed, and Steve's come to the conclusion that while sometimes annoying, being a bird wasn't as awful as he first assumed it would be. Flying was nice once he managed to get the hang of it, and messing with the occasional villager while he indulged in the instinctual desire to steal shiny things was something he hadn't expected to enjoy so much.
But he really could do without the feeding.
The first few days he had outright refused to take part of any rotten bit of meal he found, no matter how appetizing it might've seemed to his new instincts.
By day four he had to give in and eat, or he risked worse injuries.
It had been a distasteful ordeal up until he had found the wolf pack during his first full moon as a crow. Night had fallen, and as he made his way through the thick trunks on unsteady talons, he had heard the first howl. For a second, he had almost considered leaving. Retaining this half-human form was still something he struggled with and he wished to enjoy the little time he had before he once again had to return to his feathery prison.
But the call of the wolves ensnared him, and he had to find them.
Except none of them were normal wolves, as he found out once morning came.
From what he has observed in the last month, most members of the pack preferred to stick to their wolf forms as much as they could. Occasionally, one or two of them would venture into the closest town for certain necessities but that was about it.
It was weird.
It was also fascinating.
They didn't seem to mind his prolonged stay, in fact, it almost looked like they welcomed him among their midst without so much as a second thought. He didn't question it, just enjoyed it for the time being although he always made sure he only shifted into his halfling form where the wolves wouldn't find him.
At least, that had been the plan.
But now, staring into the ice-blue eyes of the blonde wolf he had started thinking as his wolf, he realizes that he overlooked one tiny but very important detail.
Wolves tended to have a keen sense of smell.
Well, shit.
Silence pervades the small nook between the trees he had taken as his hiding spot away from the pack, as he simply stares back at the wolf. Waiting for something, maybe a shift, a lunge. Anything.
Except a whole minute passes with nothing happening, and Steve is starting to feel foolish.
"So is this the part where you try and eat me? Or warn me to stay away from the pack?" He chances, hoping for a reaction.
The wolf cocks its head to the side, blue eyes looking almost mocking before there's a ripple and a human is crouching in its place. A very blond, very handsome, human with ice blue eyes. Who's also kind of naked.
Huh.
"The fact that you think nobody knew what you were as soon as you hopped into the clearing that night is telling." At Steve's confused look, the wolf (the man?) chuckles. Guess he was right about the mocking part. "You reek of magic, little bird. Magic and human flesh."
"Well, how was I supposed to know?" He snaps, the small feathers that cover his neck fluffing up.
"Common sense?" There's a smirk this time, along with a flash of fangs. "Did your mother not teach you about magical signatures once you came out of the egg?"
"I- ah" He falters, unsure if he should explain that he wasn't born like this but rather turned into this. He runs a talon through the feathers that have replaced his hair before sighing. "I'm a human, actually. Just got cursed to look like this."
The man-wolf hums, giving him an appraising look. "That explains a few things."
Steve scoffs, ready to stand up and leave this guy alone to go bother somebody else when suddenly he feels a heavyweight drop onto his lap. When he looks down, he's met with a pair of ice-blue eyes looking back at him.
He wonders, not for the first time, why he picked this particular wolf to stick close to out of all the others.
"Does the little birdy have a name?" That smirk is back again and it almost makes him blush. Makes him glad that his whole skin is now covered in black fluffy feathers.
"If I tell you, will you stop calling me that?"
"Nope. But I might give you my name too."
It sounds like a fair deal at least. And that way he could stop calling him man-wolf in his head.
"Steve."
"Steve. Hm. Not quite what I expected." It's been so long since the last time someone said his name, it feels weird hearing it now from someone that is not himself. "Mine's Billy, by the way."
"And what did you expect, Billy?" The name feels foreign on his tongue but he figures time will make it easier. After all, it's not like he ever can return to Hawksmond unless whatever conditions the witch placed upon the curse are met.
Billy shrugs, stretching languidly across Steve's lap in all his naked glory. Something that Steve's doing his best to steadfastly ignore. "Some fancy bullshit like Stefano or Guillermino."
He snorts at that, covering his mouth with a clawed talon. "Why would you even think that?"
"You look the part, little birdy."
28 notes · View notes