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#meanwhile it's ACTIVELY taking away jobs in translation but no one cared! because now shit is cheap and big companies can get away with it
talizorah · 2 years
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not gonna lie it’s hard to be like “yay artists standing up for themselves” when you see artists fighting against machine learning and artifical intelligence but you’re a translator who has been fighting (and losing) countless battles of artifical intelligence taking over your specific field of work while no one gives a shit
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cursewoodrecap · 5 years
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Session 11: Cirque Macabre
On the road from Mornheim to Bad Herzfeld, we can’t even have a day off in peace.
Good Morning Baaaaaaaltimornheim~
We wake up in Mornheim along with the Fairgolds, having crammed all six of us into one room at the overcrowded inn. We see behind the scenes into Flynn’s hair care routine. What, you think he looks this dashing naturally? He has product for his beard and moustache. 
Flynn is sicker than he was after Valeria gave him the Pat Pat of health yesterday, but better than he was when he came in. He had advantage to his roll today, for Reasons the DM won’t disclose. He’s putting up a brave front, and is definitely putting some extra effort into looking dashing and healthy. Somebody get him his fancy hat!
Meanwhile, having spent the whole night in close quarters with Valeria, Clem, and Fiona, Shoshana wonders: why is every woman she meets improbably jacked? What even is her life.
The plan, just to recap: We’re heading to a place called Bad Herzfeld, because we’ve heard it’s overflowing with the rare herbs and plants we need as spell components for the ritual we found in the manor house, which should purify the water supply of Mornheim. (Somebody’s been sticking their Taint in the water. HURR HURR)
We take a moment to question why, if it was a mage working in the von Mornheim manor, are the ingredients of the spell so druidic, and the spell written in archaic Old Valdian like a druid might speak? Druids live in the woods making friends with badgers; this was a bona fide wizardy laboratory. Shoshana rolls to see if she can figure it out and nat 1′s. What do you mean this isn’t what all wizard shit looks like? 
Valeria also rolls to figure it out and rolls...not much better. Maybe there was a druid squatting in an old wizard lab? Who knows. Magics is magics.
We have a thin, unfulfilling soup for breakfast, and then split up to prepare for travel.
Valeria immediately heads off over by the city gates. She tells the DM that her activity will need ten minutes, and that “you know what I’m doing.” The rest of us  have to wait in suspense.
Shoshana stops in to double-check on the doctor; she’s realized that it’s pretty likely that any corpses will get up just like Sokolov did, and she’s pretty sure the locals have figured that out but needs to double check. Turns out that yes, the Doctor has been burning the bodies. Cremation isn’t common in Valdia; if you live in a forest, funeral pyres tend to set the trees on fire. But you do what you gotta in a zombie apocalypse.
Clem organizes her kit and sharpens her sword, then takes a little while to read through the Sturmhearst journals she picked up from the book merchant. There’s an article about research into “replacing lost limbs with synthetic troll blood made of fungus.” Given what we’ve just found out about fungus people... thaaaaat could be bad.
Gral interrupts her reading to awkwardly ask Clem about when he used his magic lutestrings to wooble her. “How did it feel? I’d like to make sure I don’t kill someone by accident.
Clem thinks about the experience, which did come with a chunk of psychic damage. “It wasn’t painful, or necessarily unpleasant?” she says, thoughtfully. “But it was unpleasant in its unexpected nature. Like when the surface of a pond starts rippling – but you’re made of air instead of water – I dunno if I’m describing it right? But it was like that.”
Gral sits down next to her. “After acquiring the strings, my best test subject was self. You get used to it quickly. Maybe it’s not good to get used to it?”
Clem nods. “Yeah, it’s probably bad to get used to it.” She shows the journals to Gral to get his opinion, since the orcs have had skirmishes with fungal zombies before. The paper details the formula derived from a strange new fungus, but doesn’t really give any details about the fungus itself, so Gral doesn’t have much to go on.
As they flip through the journals, they also find a paper about fungal infection and potential treatments, by a Professor Alma Ulmus. Useful for Flynn, perhaps?
Clem med checks well and grasps the concepts pretty well. The paper details several techniques for dealing with fungal infection. There are some theories about ways to selectively target the infection with necrotic damage and certain medicines/poisons. Unfortunately, the techniques tend to come with hefty risks to the wellness of the patient, since you’re basically injecting a toxin that is mildly more deadly to the fungus than to the patient. It’s chemo, basically.
(We go down a conversational rabbit hole re: magic cancer and magical chemotherapy techniques, and have to get wrangled back on track.)
None of the treatments are outlined in enough detail for us to use. Mostly it’s an update about ongoing research initiatives, in case anyone wants to give the good Professor some grant funding.
(”The results aren’t peer reviewed yet - Who am I kidding, Sturmhearst doesn’t peer review.” “They used to, back in the good old days!” says our ghost scalpel.)
Valeria has, meanwhile, found a decent spot to perform her holy ritual, and lets the other players know that “we” are coming to meet up with the group. The first player to realize what’s going on squeals a little.
Valeria, in fact, has cast Seek Steed. (Yes, the PHB calls it Find Steed, but alliteration is important!) 
Something is walking alongside Valeria, pressing its large reptilian head to her chest affectionately. It’s similar to the creatures we’ve seen pulling Lucinius’ cart but it’s thinner, taller, more fine-boned. It is a faintly glowing lilac color, with silver reaching up to almost its knee on one foreleg and its ankle on the opposite hind leg, with a silvery crescent on forehead. 
“Oh my god, it’s a crocodile,” Shoshana’s player gasps.
“It’s an ALLIGATOR,” Valeria’s player returns indignantly.
Valeria pets the cool dinosaur behind its skull and tells it its name is Aethis. (It’s named for the aether from which it arose, being a celestial mount.) Rack, in his divine kindness, also had Aethis show up with a very fancy saddle. It has a rose embossed on it, and as Valeria names the creature, “Aethis” appears embossed on the saddle in Draco-Aquilian. The reptilian mount is faintly glowing purple. 
Its pronouns are they/them, because it is a celestial being of divine energy that has taken mortal form for Valeria’s convenience; what even is a gender.
The rest of us stare. “...Where did you get that.” 
“Rack gave them to me!” 
“Just, like, now? While I was in the bathroom?” 
“There’s a ritual. It’s a paladin thing.”
Shoshana awkwardly waves at the lizard. Gral obligingly holds out his hand for sniffs. Aethis sniffs him. Heartened, Shoshana cautiously moves forward for awkward pats on the head, which Aethis accepts.Shosha awkwardly pats. Aethis accepts the pats. Gral(‘s player) is like I PLAY WITH THE PUPPY even though it’s an Alligator Horse.
(The locals are like, what the fuck is that thing??? Like it’s obviously a paladin’s celestial steed, but……it’s THAT THING. Former-Kyr Crabber is not around to miss his long-gone mount.)
We don’t see Aubrey around – she was on watch last night, so she’s probably sleeping. Skulbjor the troll is watching the gate. 
“Hi, folks. Oh, lookit dat. You didn’t come in with that,” he says, appreciating Aethis. And hey! More folks came in last night - the one that doesn’t talk and the one that talks too much. So where ya headed? Back into the necropolis for another mission?”
We tell him all about our mission for spell components and fungus problems.
“Alright, well, don’t got time to process all that right now,” he says slowly as his troll-brain tries to catch up. “Let’s say good luck and I’ll tell Lady Aubrey you went to get some medicines. All right, best of luck to ya. Stay away from that grove what’s north of the road, the watchman heard some things movin’ around in there. I like your new chomper.”
Skulborg proceeds to scritch our new chomper with one big troll finger. “Aww, ’s a good chomper.” Aethis accepts the scritches.
We leave the dreary town of Mornheim. And as we leave its twisted trees and grim orchards and rows of graves, we feel the sun on your face, and it feels a little like we’ve been holding our breath in all this time. The sun feels warmer and we all feel a bit more alive, having left that place.
According to our best map, some of the roads go through Dead Towns, which people generally go around. Traveling in the Cursewood is a lot of back roads these days. You take the main road where you can, but some places are just impassable now – disrepair, or spooky monsters, or sometimes a town just vanishes and people wisely decide not to go where it used to be.
The result of this is that all of us have maps, and none of them match. Being a cartographer is a very stressful job right now, okay? Luckily, a good Survival check keeps us on the trail. We’re going for a town called Three Oaks Junction, which is more of a permanent camp than a proper town. We can get a better map there. It’s basically a three-way crossroads of some major roads; a travel stop that has a large enough occupancy of tents and carts that it can function as a safe stopover and makeshift town. We’re about two days out from there.
How long do we have until the troll moot? Fiona starts signing, and Flynn translates. Trolls don’t exactly subscribe to the mail, so they’re very slow to get the word out and get together. It’s less of meeting and more like a short-term living situation for times of crisis. They rarely last very long – trolls are solitary because they eat a lot of food. A large population of trolls in one place needs a LOT of food, and a big gathering is only done in extreme situations where there’s access to large food stockpile. There hasn’t been one in at least 200 years; mostly they’re just talked about in old songs. So we have plenty of time, but we want to shut it down long before any momentum starts up. If we can stop trolls from hearing about the moot in the first place, that might be the best for everyone.
(As we travel, we have our usual silly arguments, this time about Aethis: Celestial war mounts do not need to eat, although war gators are obligate carnivores. So Aethis can eat meat if they want to, right? In that case, what happens to that food?
“HOW IT POOP, DM? WRITE THE LORE!”
“It’s not a real gator, it doesn’t poop!”
“It waits until it’s unsummoned, and then it poops ALL AT ONCE in the celestial plane.”
“Dude? Dude? Curse you.”
“Was that a....lore dump?”
“CUUUUUURSES.”
I am told to please excise this from the record. I absolutely do not follow instructions.)
We’re boppin along and making decent time. As we travel, Valeria rolls good insight and sees through Flynn’s stiff upper lip, and insists on pushing another Lay On Hands of curing disease into him. Again, it clears his symptoms but doesn’t end the disease.
It’s late afternoon when we see a decently sized cottage by the side of road. It looks pleasant! There’s flower boxes in the windows, blooming picturesquely. There’s a cart next to it, loaded up with furniture and stuff, and a sign nailed to a tree nearby that says “MOVING SALE! CURIOS, ODDS AND ENDS. COOKIES PROVIDED WITH PURCHASE.”
Valeria is intrigued by cookies. Clem always likes a curio.
There’s a young girl running about and an old lady in a rocking chair, out in front of the house. The young girl is carrying things from the house to the cart. There’s a little table next to the old woman’s chair with a tray of cookies, as well as a surprisingly sturdy looking box. The old lady waves. “Oh, hello!”
We come say hi. “Yes, I’m moving in with my daughter and my granddaughter here! Say hi, honey.” The little girl waves hello and continues to help pack the cart. “My daughter and her family say it’s not safe out here alone for old woman. I resisted as long as I could. I can handle myself, but just last week as Rosie here was coming to visit, a werewolf almost attacked me! So I figured it was finally time to pack up and go.”
(Yes, we picked up on the Little Red Riding Hood joke.)
Clem immediately insight checks the little old lady, and nat 20′s. She is being perfectly trustworthy. Actually, she’s playing up the helpless little old lady act a little too hard. Clem thinks that she might have killed that werewolf herself. She’s got no intent to harm us, except maybe rip us off a little.
Clem shrugs. We ARE a group of 6 well armed strangers and a war gator. She’s got every right to be a bit on guard and play up the friendliness. She’s legit.
“Most of the things I’m not bringing with me are inside. Go take a look around! I traveled quite a lot in my youth, and I still have a few souvenirs!”
Valeria ties Aethis outside – in sight but not right up on the old lady, who is not spooked by Aethis at all. (Valeria is slightly offended that everyone is a little spooked by them. They’re just a gator! Gators are everywhere, it’s not like they’re a big deal!)
We enter the charming cottage and, well...that’s not what we expected. It’s absolutely stuffed, and it’s stuffed with COOL-ASS STUFF. There’s paintings and trophies lining the walls. That’s definitely a giant’s axe hanging there, carved with ancient runes. There’s a sultry oil painting taking up most of one wall, a picture of a young woman halfway out a window, turning to face the camera, smiling wickedly and clutching a gem as she prepares to rappel out the window. There’s big ol’ treasure-chest-lookin’ chests and boxes everywhere. There’s an old Aquilian war banner, hanging as a decorative tapestry. Gral spots some Orcish artifacts.
Who IS this woman?! Maybe she’s the protagonist of our spinoff prequel.
The first thing Valeria does, of course, is cast Detect Magic to see what glows. A beat, and then she just starts pointin’ everywhere. EVERY-DANG-THING is magic.
Gral ponders sagely. “I’m starting to think she may have overplayed the helpless old lady thing.”
Let’s investigate for stuff we wanna buy! Gral would like a projectile weapon, or perhaps some armor? Or a nice brooch. He finds a pack of 5 crossbow bolts inscribed with some sort of rune.
The old lady sticks her head in to see how we’re doing.  “Ah yes, can I help you find anything? I know it’s a bit of a mess, I’m in the middle of moving.” She spots Gral holding the bolts. “Oh, those are Bolts of Heart Seeking! They’re quite nice, I think. They’ll run you at least a hundred. I was asked to get rid of most of the deadlier souvenirs…” Gral buys them. 5 bolts, each granting advantage on the attack and an expanded crit range.
Shoshana looks for something protective, given her terrible caster AC. 
“I’m sorry, dearie, I sold my old armor set a while back,” the old lady tells her, but she rustles in a drawer and pulls out a little bag. “This was big help back in the old days whenever I got cornered by some-” 
“Grandma-” interjects the granddaughter, warningly.
“Well! Anyway, this will make anything that breathes sneeze and cough! 100 gold, and don’t say where you got it if you use it for anything illegal.” It’s 3 doses of Dust of Sneezing and Choking. Shoshana considers, but passes.
Clem doesn’t have much money after splurging on her new armor. She’s gonna save it.
Valeria looks for - well, she wants books, also anything that matches the Order of the Rose aesthetic, since she just found Kyr Marius’ old dagger. She doesn’t find anything recent - maybe some stuff decorated with floral designs, but nothing that would have been lost in the Crusade at the Summer Palace. She does find a shrine to the trickster god Guile in one corner of the room, and more importantly, a collection of rare books! None are magical, sadly. 
Valeria picks up a book about an expedition to an ancient Aquilian flying city. “Ah yes, that one was a comp copy! It all happened maybe 40 years ago?” the elderly lady chirps.
“Oh, did you write this?” Valeria inquires politely.
“Oh, goodness, no, I didn’t write it – I’m in it!” Sure enough, the cover has a lovely picture of a dashing lady-adventurer who looks suspiciously similar to the one in the painting.
We ask her name. “Jolene. Or Josephine. Johanna, sometimes. I think I’m Jolene in the book. Yes, those were good old days…”
She holds out a rod with a grappling hook on both ends. “This old girl’s seen a lot of the world with me. I picked it up from that nice artificer in Galway. It produces ropes! You push this button to launch the grapple, see-” she says, demonstrating, “-and this one to wind it in.”
“It’s a clever bit of machinery,” Valeria admits. 
“Oh, he mostly cheated with magic.” We pass on the Rod of Ropes, but it’s caught Flynn’s eye. After a short bickering session of increasingly rapid hand-signs, he buys it.
Gral asks about all orc stuff. “That was all a gift from orc leader some years back.”
“Oh? Who was it?”
“Ven’shek was the last name. His people mostly called him One-Ear?”
Gral’s jaw drops, like an indie band kid who found out their grandma knew Les Paul personally. “YOU KNEW ONE-EAR?!”
Gral’s history roll gives him some context: One-Ear was a bard, and he was a pretty big deal. He had two ears; he was just deaf in one after rocking out too hard at one point. He’d fought an evil necromancer who was trying to animate mummies of the honored dead, leading a group of bards to put a stop to that nonsense. He unleashed a sonic blast so powerful it buried the necromancer in an avalanche, but also blew out his left eardrum.
The old lady seems unfazed. “Yeah. He had two ears! He kept wanting us to ask why, but I wasn’t gonna fall for that.” Hanging on the wall is a bona-fide autographed copy of One-Ear’s bard mask, similar to the one Gral wears. 
Gral is still Absolutely Gobsmacked. “He was before my time but I’ve always really admired his work!”
“Yes, good times. He wanted my help with retrieving a thing from a-” Her voice drops to a mumble, “-dragon’s hoard.”
We check out a few more items. There’s a perpetually bloodstained sword sitting in the corner, with teeth carved in the hilt, quietly whispering, “feeeeeeeeed” to itself, which we leave well alone. There’s Gloves of Thievery and a Handy Haversack for sale, as well as a small silver raven ornament that Ms. Jolene claims will deliver messages. “Oh, I got that little thing in the flying city! It’s an Aquilian device originally meant to carry messages between their cities. It’ll deliver a spoken message or a letter. If it can’t get there in 24 hours, it’ll come right back to you. I was sort of hoping to use it to correspond with old friends...”
Awww. We won’t take it away from her, then. We WILL pool some cash for that Haversack, though. “We had good times together. I’m a bit sad to see it go,” the old lady admits, patting it fondly. Sure enough, the small black-and-grey bag is there in her painting, on the hip of the sexy thief.
That’s about all the cash we want to spend, but the sun’s starting to go down and this seems about as safe a place to camp as any. Old Woman Jolene doesn’t mind.
Flynn takes the opportunity to play with his new Rod of Ropes. “Fiona, hold my hat! I’m gonna try it out!”
Fiona signs to Shoshana, which with a bit of insight she figures out means, “Can you cast Feather Fall?”
“Nope.”
Fiona signs something to Flynn.
“Thank you, Shoshana! I’ll be sure to shout if I need your help!”
He does some acrobatics off the roof of the house, but he hasn’t had the practice with this thing yet. “Shoshana, now would be a good time to-” He falls flat on his face.
Fiona does her weird cough-laugh at him as he dusts off with an overdramatic scowl.
That’s our adventure at Jolene’s Lifetime-of-Adventuring Surplus. Jolene’s Stolen Goods Boutique: She takes them just because she caaaaaaan.
Given what we know about Ms. Jolene, we all keep an eye on our purses that night. Luckily, it seems like she’s trying to downsize.
In the morning, Flynn is not doin’ great, coughing hard and looking pale. Valeria Lays on Hands again, negating his symptoms. But we’re gonna need a permanent solution eventually.
Shoshana rolls a mediocre medicine check. The illness is from the inhaled spores from the farmer’s son, and it’s mostly respiratory. Maybe Shosha could brew a tea that could help with some of the symptoms, but she doesn’t have a supply of the right herbs, and Valeria’s got the symptoms covered for now. Ah well, it was worth a try.
We get on the road and roll into Three Oaks Junction later that day. There are indeed oaks there, significantly more than thee. Like we expected, it’s more of a big camp than a normal town – there are a few permanent structures, like a sheriff’s depot, but most folks here are living out of tents. There’s a big marketplace where many traveling merchants and local farmers come to trade, sort of a perpetual bazaar.
Valeria & Clem work together to write up a letter to Ambassador Khoshev with the warning about the Red Hand’s assassination plans. They give Clem’s name and rank for veracity and slap Valeria’s noble seal on it to give it priority. Asking around, they’re told there’s actually a courier service with a permanent shop over by the founder’s statue. Bonus, not only can they get a message to the Ambassador, they can also get a message over to Holzog, where Clem knows there are messengers who could get a message back to her “caravan,” which she hasn’t mentioned to the other three before.
Clem and Val head over to Red Raven Couriers to send their letter. Clem also sends parcel of gems to her caravan, the ones that we found in the Mornheim manor, about 100g total. The halfling clerk asks if the packages have any valuables we’d like to insure. Clem insights him, he seems like a trustworthy professional instead of someone who’ll go through her mail for loot. “The package for Holzog is valuable, I’d rather delay it if it will get extra security. The message is the opposite - it’s urgent, and there is no material value.”
The package of gems will go on the next well-guarded stagecoach, and the message will go immediately on a relay of fast horses. Valeria makes sure to tip extra well. Red Raven Couriers: Leave at sunup, there by nightfall.™ (Disclaimer: this is not a guarantee of one night service. We do not travel by night. What, do you think we’re crazy?)
Their job done, they take a look at the statue of Three Oaks Junction’s founder. It’s a drow! There’s two captions, a rather short one in Valdian and a much longer one in the Drow language.
Valeria reads off the Valdian: THREE OAKS // TOWN FOUNDER.
Clem can see the Drow caption has the elf’s full name: “Born to Clan Shenkel on a Rainy Night Under the Shelter of Three Oak Trees.” Ah, that’s where the town name comes from!
Clem’s pretty chuffed! “I’m very pleased to see people who aren’t averse to drow in this area! There’s even a statue, and not a burning heap where the statue used to be!”
The folks at the courier are happy to share the founding story. Three Oaks was a skilled wagon repair-person, and set up a wagon repair station at a good high-traffic spot. It became a local fixture, she eventually settled down and built a real shop, and that was the start of the town!
Clem knows: If drow know anything, it’s how to fix wagons. And care for horses. Good for this Three Oaks for making an opportunity of it!
Towering over the town, a distance from the main thoroughfares, is a large black and white striped tent. There’s a circus, scheduled for tonight! Valeria gets excited about the possibility of Night Circus.  
Clem has never seen a circus. Gral has never seen a Valdian circus. Valeria has seen many traveling shows. Shoshana’s seen a couple significantly less fancy traveling shows. Flynn and Fiona are excited to go to the circus. Everybody’s like, yeah, let’s have a night off, let’s have fun!
We worry that Gral, as a performer, might be That Guy: “Their technique was horrible, frankly, I’ve seen better-”
We’re hype! Let’s get CIRCUS SNACKS. There’s spiced nuts and funnel cakes. Clem gets a funnel cake. Shoshana is deeply disappointed to learn that cotton candy has not been invented yet.
Valeria goes over to get some spiced nuts. The nuts stand is run by a red dragonborn, obviously named Bophades. (He tells us he has brothers, Joe and Ligma.)
Valeria doesn’t know how much to pay the guy, and we meme about it. How Much Could Nuts Cost, Clementine? One Gold? Ah, nobles.
A few performers are starting to walk around to work the crowd. Everything in the circus is black and white, like a fun theme. All the performers have pristine white facepaint.
We realize we should probably not bring Large Greatswords into a theater, so we stash Clem’s sword, Valeria’s tridents, and the Eyegis with Aethis. Hey, Aethis has the Eyegis, Valeria basically has a large lizard camera drone to look through! Cool. Valeria buys Aethis a live chicken as a snack, even though celestial steeds don’t need to eat. “We’ll come back soon, I love you~!”
Shoshana’s anxiety cloak is freaking out, but, like, it freaked out around the cool old lady too. Does this thing have a snooze button?
We all find our seats, passing around snacks and jostling with the crowd. Outside the sky is darkening, and Dancing Lights come up all around the tent, swirling and casting shadows. A ringmaster in a black-and-white jester’s motley comes out. The lights all focus around him, 
“Hello, everyone,” he calls to the crows, in the practiced cadence of a seasoned performer. “We live in troubled times. This wood is not a very fine place. So tonight, in this tent, open your minds and your hearts and join me as I take you to a kingdom far away - yet as close as you allow it to be! First, walk with me as we approach the land of my king. We must approach the borders, guarded as they are!”
Braziers burst into flame all around the perimeter of the tent with a big oooh from the crowd! Jugglers begin tossing batons between them, forming a high arch, which the ringmaster walks under. “Cross the border with me!” he calls. “These woods are dangerous place, but my lord’s marksmen are expert.” Each baton is shot out of the air at the apex of their arch by an arrow! The jugglers catch them expertly, and demonstrate that each arrow has struck the dead center of a target painted on each baton!
Gral murmurs an aside: “I have the memories of every orc performer who ever lived, I’ve seen better, there was this one guy-”
Shoshana dope slaps him. Shut up and enjoy the show, doofus.
After a pause for the audience to applaud the archers, the jester continues. “And now, our master, my king, is building a bridge! A vast river lies before us!” Performers come out, shaking a long blue cloth between them. “But fear not, we will cross it!” A pair of strongmen start heaving around big ol’ beams of wood, while acrobats start making their way across the tops of the whirling beams in an impressive display of balance and coordination. The beams are moved into place, and one strongman lifts ringmaster with one hand up to them. The ringmaster mounts the ‘bridge’ and walks across. “Ladies and gentlemen, the bridge builders!” 
There’s another round of applause. Clem and Valeria are enthusiastic. Even Gral is starting to get into it.
“But before we can approach the castle and visit my master’s court –” the jester warns us. We her galloping hooves (or possibly coconut shell) noises. “Ah, yes! Do you hear who’s come to greet us! The knights of the Black and White!” Everyone claps, the ringmaster throws something in the braziers, and the arena fills with smoke. As horses carrying stunt riders circle the big top, we must all make wisdom saves. Valeria is informed she may do so with proficiency. We’re  all lucky enough to save, except Flynn.
As the smoke hits Valeria, she realizes – there’s something wrong here. Once tent has filled with smoke from the smoke bombs – it was to set up dramatic entrance, but…the ringmaster’s describing this glorious kingdom where nobody has to fear any death or dismemberment,  where the power of his king is absolute. There’s something weird about the smoke. Something weird about the performers and their flickering shadows. She can’t quite place it...
The show has moved along. There’s a knife thrower, a fire breather, and a sword swallower performing now as the “village blacksmith” as the procession “approaches the court”. It’s a whole routine.
Something Is Wrong.
The ringmaster’s patter about this king has become increasingly creepy. Fiona is giving us the side eye. Meanwhile, Flynn and most of audience are slack jawed and enraptured. I mean, it’s a pretty impressive show, but the imagery is getting macabre.
The crowd is no longer applauding after each performance. Everyone is just sitting there, completely entranced. Clem murmurs, “Does this...usually happen at circuses?”
Valeria glances through the Eyegis. The camp outside is perfectly normal, no fires or thieves or anything this might be a distraction from. She cuts back to the here and now.
Right now there’s two guys with halberds, with acrobats dancing on tips, performing as the “castle guards.” Shoshana pokes Flynn, who doesn’t react at all as he stares unblinking at the black-and-white figures. Fiona scoffs - just a poke? Please - and slugs her brother in the stomach. He snaps out of his trance as he gasps for breath, sputtering “WHAT WHY WOULD Y-mmph!” as she slaps a hand over his mouth and shushes him.
Gral hisses, “If we make a scene, they’ll know. Pretend like you’re watching the performance!”
We all perception check. Gral figures it out: the entire time, those dancing lights and braziers have been casting wild, flickering shadows of the rapidly moving acrobats and the people in costume armor But he gets clear look under the acrobats for just one second, and realizes: they’re casting the shadows of skeletons. 
These are undead. The king the ringmaster wants us to visit is none other than the Pale King himself.
Clem is very glad she kept her warhammer on her.
There’s maybe 80-100 people in audience. If we act, the civilians might be collateral damage.
The bad guys wouldn’t know us by look. Maybe we pretend to be enraptured like the rest of audience and wait for them to reveal their big plan. That, or we could just rush the guy leading circus.
The ringmaster is narrating entering the castle gates. The smoke started the process, but clearly the performance has something to do with keeping it going. Shoshana’s all for casting Shatter into the center of the ring - maybe a loud enough noise will wake up the audience. Valeria’s not sure.
Gral and Valeria want to wait and see; Clem and Shoshana want to disrupt the performance before they finish enthralling the audience. Valeria’s player flips us a coin. Our answer? Disrupt.
We refocus in on the plot of the show. The audience has been invited into the great hall, and a feast has been laid out for us – there’s a huge table, with acrobats and jugglers doing a routine where they’re tossing around plates and chairs. We have to roll deception, and we do good enough that they don’t notice we’re snapped out of it, but the ringmaster is definitely scanning the crowd for anyone who’s not under yet. 
At this point, the macabre stuff has become overt. The “castle servants” are setting plates with skulls and crawling hand bones. It’s Obvious Curse at this point. We agree that this is a really cool, goth circus theme, but we would prefer it to maybe...not end with the whole crowd becoming zombies?
Gral decides to Dispel Magic the smoke. To hell with subtlety, we’re going for disruption. He stands up and strikes an echoing POWER CHORD!!! Rolling well, he dispels the effect of the smoke, shouting, “The show is over!” 
As he strikes his lute, a tangible soundwave goes out through the audience. A ripple goes through the smoke, and it starts to fade. The Dancing Lights flicker and come back up. With the spell gone, we can see clearly: the performers are still dressed up, but the acrobats, strongmen, etc. are all visibly rotting or skeletal.
The crowd, suddenly jerked out of the mass charm effect, predictably panics.
The ringmaster turns and looks directly at Gral. In his ringing showman’s voice, he bellows, “GET THEM. THE KING COMMANDS IT.”
Shoshana centers a Shatter on the table full of dancing acrobats, trying to get as many low level undead as she can. Bone shards fly everywhere as all but one of the skeletons explode into bits, with a deafening BOOM that drowns out the circus music. A shame, since this is a dope-ass circus.
(The DM comments: If we’d let it get to end, it would have definitely gotten a bit King in Yellow. We drew a red card at the end of last session, so we get to meet an Avatar of the Curse. This here is the Ringmaster, also known as The Fool.)
Clem, Valeria, and the Fairgolds dash toward the Ringmaster. Valeria has her adamantine wrench. Clem has her warhammer. Fiona has hers, too. Just three super buff ladies with hammers…and Flynn. 
“I’ve got an aesthetic, it’s called Swashbuckler? We don’t use hammers!”
“If he used a hammer, he’d be a Squashbuckler.”
“Or a Smashbuckler?”
“That’s alright,” he quips, summoning his pistol, “I’ve got another kind of hammer I can use…”
(”Is it his penis?” asks everyone who has ever seen Dr. Horrible.
“It’s the HAMMER OF THE GUN, it’s not his penis!” sighs the DM.)
Shoshana aims another Shatter on the remaining zombie strongmen and their table, but they have better CON than a bunch of bones, so it doesn’t have quite the dramatic effect. Flynn shoots the Ringmaster with his pistol. As the shot hits home, he drops the pistol and snaps his fingers, a second pistol materializing in his hand. This time the shot goes wild.
The Fool howls, “GET THEM!” and the two strongmen rush at our tanks, picking up chunks of table to wallop our melee fighters with, mumbling “In the name of the king!” in their garbled zombie voices. The Fool begins to rise into the air, which is never a good sign. He points at Shoshana and in an echoing voice demands she KNEEL. She flips him off. She ain’t kneeling for no floaty-ass pale-faced clown!
Gral Banes the strongmen and the acrobat. The zombies are zom-baned. Clem sees them waiting to clobber her with chunks of table and is like “I can take ‘em,” and rushes in, carving a chunk out of the nearest one. The zombies don’t seem to be trying to defend themselves - they’re just balls of rotting meat in between us and the real threat.  I mean, they’re swinging broken table legs at us, but they’re whiffing hard. Valeria casts Shield of Faith on herself and Cone of Colds them. One save, one fail. Thanks, Bane! (”I love Bane!” “I love you too, citizens of Gotham!”) The one who failed its save and got Clemmed is bloodied. Fiona, raging, does 35 damage in a single turn and bloodies the other strongman. Her mouth is open like a battle-frenzy scream, but it’s just coming out as a hiss.
Shoshana takes a thrown knife from the last skeleton acrobat, and brushes it off. Then she realizes that unlike the others who charged in, she and Gral are still in the middle of the crowd. A crowd that is freaking the fuck out.
Shoshana promptly takes more damage from getting Crowd Trampled than she has from the actual enemies. (Gral gets buffeted around, too, but at least he stayed standing.)
Hey, did you know that The Fool gets lair actions? Arrows, like the ones that shot down the jugglers’ batons, fly in, targeting Gral, Clem, and Fiona. They even seem to change direction in midair to target him. These are ghost arrows! (Which does make the whole baton trick less impressive in hindsight. Cheaters.) 
Shoshana staggers to her feet and throws a Chromatic Orb of acid at the Fool. Flynn’s sword burns with green flames as he brings it down on a strongman zombie. The flame spreads between them and burns at their rotted flesh. One of ‘em nearly smacks Clem, but Gral’s Bane comes to the rescue, and Valeria gets to Sentinel him! She brings the adamantium wrench down on him with two hands. CRONCH. 
Strong Boi #2 punches Flynn in the face – or tries. “Ha! My sister punches better than that!”
The zombie is like, “We’re fighting your sister! That’s a compliment!” Or it would, if this was The Road to El Dorado. Mostly it just grunts.
The Fool gestures grandly, and we all must make Charisma saves. Shoshana and Fiona fail and are Baned. (Hey, no fair using our own tactics on us!) Also, he’s calling reinforcements. We hear the hoofbeats of the stunt horsemen as they charge back into the arena. Without the obscuring magic of the smoke, we can clearly see these are skeletal steeds, ridden by terrible, ethereal spectres waving big ol’ cavalry sabers. They are not headless horsemen; they have heads. We vow to change that.
(These are Sword Wraiths, for anyone who’s keeping track. Also, shout out to Skeleton Horse from our last campaign, forever in our hearts.)
Gral Phantasmal Forces one of the strongmen. The zombie hears a terrible crunchin’ noise. In his mind, the nearly destroyed table has come to life! The shards of wood invert inward, and now there’s a big mouth chompin’ at him! He turns around and starts fighting a table. The Ringmaster facepalms.
Clem channels the scalpel ghost and makes an excellent medicine check. Professor Wendell hmms, and points out a weak spot on the one Gral has just targeted. Clem pops the darn thing’s skull like a weird melon. He died, knowing he was getting eaten by a table. RIP.
Valeria tries to charge past the other strongman, but takes a solid hit of opportunity and gets knocked to the ground. She gets back up and returns the favor. The acrobat skeleton - oh, we forgot about that guy - throws more knives! Have a Knife Day, Valeria. (It doinks off her armor harmlessly.) Fiona smacks at the last big fella.
The spectral riders form a second barrier between the tanks and the Fool as the strongmen fall. They throw some spears at Clem and Flynn. 
The crowd knocks Shoshana over again. This is how she ends: stepped on by frightened civilians in a puddle of popcorn. You’re all gosh darn lucky she hasn’t gone evil yet.
The DM makes a Secret Roll. It’s a success! Valeria’s the first to hear the result, a thudding of claws on hard-packed dirt, and then we see the crowd parting as Aethis the war gator charges toward us, bringing our weapons. They wanted to help! They did a good job!!! We’d give them scritches but we’re, like, in a fight.
We get hit by more ghost arrows, and then Shoshana drags herself to her feet and twins another Chromatic Orb, shooting lightning at both of the spectral riders, who up close look like elven nobles. She then hides behind a chair, in the vague hope that no one else will stomp on her. Flynn stabs one of the riders with his green-flamed rapier, and the flame flickers between both of them.
The remaining strongboi hits Valeria for a big slam, but no one’s looking at them anymore. The Ringmaster, hovering above, begins to distort his body horribly. He distends his limbs, extending his body to spidery and unnatural proportions, and leers at us all with a manic, wild grin. The melee fighters all make WIS saves. Valeria and Flynn are now Frightened of him. As his lips stretch into an even wider rictus, his head rotates on its neck in a deeply unnatural way and his fingerbones stretch out into slender, vicious claws.
Gral inspires Clem, and Dissonant Whispers the strongman. It instantly drops dead. (”You scared a zombie to death. Metal AF.”) The spectral riders close ranks with their shields, forming a barrier between the melee fighters and the Fool, but Clem and Dr. Wendel are READY TO OPERATE! Clem misses one, but maneuvers on attack 2 to try to trip a skeleton horse. Action Surge! She crits the ghost to death, exploding it into mist, its horse falling apart into an inert pile of bones. Her final attack goes to the other horseman with a Distracting Strike. I mean, she did just pulverize his buddy, that’s pretty distracting.
Valeria is afeared of the Creepy Jester (which is taxonomically distinct from a creepy clown, we are told to note.) She takes the opportunity to Lay On Hands herself. The DM is kinda surprised that paladins don’t have resistance to fear in 5e. OH HI AETHIS!!!! They’ve run up to Valeria with her sword and shield. What a good gator!!!! Valeria grabs the Eyegis, and her AC goes back up.
The lone skeleton acrobat is like why r u guise ignoring me??? and throws a knife at Clem. We continue to ignore it. Fiona charges the ringmaster, Clem continues to duel the remaining rider, and the unforgiving crowd continues to trample Gral and Shoshana.
Clem, Fiona, and Flynn all take hits from the ghost arrows. Fiona shrugs it off, but Flynn’s not looking too hot. Shoshana chugs a healing potion (because of freakin’ CROWD DAMAGE!) and dives behind a tent pillar.
The Fool cackles eerily, and everybody under 10 health must make CON save. He was trying to give us all taint, but everybody affected manages to save. He swipes at Fiona with his Horrible Claws, but she blocks with her hammer.
Gral Dissonant Whispers the remaining rider, who nat-1s. It’s scared bad, and Clem does the honors, catching it with her hammer as it passes by. “AH-AH, YOU ARE NOT DISCHARGED!” cries Dr. Wendell. As it flees, the ghost dissipates, and horse tumbles into a mess of bones, carried forward by its own momentum.
Now it’s Clem’s proper turn, and she’s gonna hit the Fool!!!! But first, Second Wind. Miss one, hit one, MANEUVER! Trip Attack! She knocks him prone!
Valeria rides Aethis to the Fool, then dismounts, and Aethis dashes to get to the acrobat. Valeria brings her wrench down on the Fool. She Smites him good. (He is undead, so smite does a Lot.) He makes a goofy OOF! Sound and begins to wriggle up from the ground, and then she just SLAMS him back down. Flattened. After a hit like that, I almost PITY the Fool.
Look, SOMEONE was gonna make that joke.
The acrobat throws knives at Valeria! It crits, but like, it’s a knife. Valeria doesn’t care. Fiona drops one warhammer and just pins the Fool on the ground, grappling him. Raging, she gets advantage. Pinning him down with one arm, she swings her hammer down with the other. He contorts oddly, moving out of the way of one blow, but gets hit by her second slam.
The ghost arrows are back! They all target Fiona. As the arrows slam into her back, she just grits her teeth and takes it. Barbarians, man. Shoshana’s shot goes wide on the Fool as she snipes from afar. Flynn saves against his Frightened condition and starts escorting the last few crowd members out of the tent.
The Fool tries to contort out of Fiona’s grapple, but she keeps an iron grip on his wriggling limbs. Gral decides to join the melee party and stab with his Psychic Blades, finishing off the avatar of the Pale King. The circle of phantom orc warriors again rushes in as one. As he slices into the Fool with his sickle, the jester’s costume tears like a cloth bag, and a bunch of choking black mist bubbles out and away. Inside, there are only the barest, faintest hints of a skeletal form. His weird painted skull rolls away, a head in a jester’s cap locked in a rictus grin jingling absurdly across the big top.
Aethis swats the skeleton acrobat with its tail. It’s dead now.
The circus is silent. The last vestiges of the strange mist are blowing away. The tent is eerie, dark and cold.
Valeria makes a knowledge!Religion check. With the context that this was a weird Pale King thing, she realizes what was bothering her at the start of performance: she’s never been to a circus or play that didn’t open with an invocation to Guile, the god of trickery, illusion, and the arts.
Shoshana lies on the ground grumpily. Aethis comes over and offers a friendly shoulder to help her up. Shosha is like O__O because she’s looking into a massive faceful of teeth, but gingerly accepts the help up after being nudged and sniffed a bit.
Those ghost arrows were flying in from backstage. Let’s check out backstage! We find some quivers sitting there, but the arrows seem to be inert now that the Fool is dead. There are a few musical instruments in the hands of some deactivated skellies and zoms, collapsed awkwardly to the floor. There’s lots of props, costumes, makeup - all the regular circus stuff, including a tour map of places they’ve been. One more for Valeria’s collection!
We find some high-quality stage makeup, which seems a little magic. It might channel illusion magic particularly well? Gral takes a crack at understanding it. It’s not itself a magic item, but it’s designed as a good conduit for illusion spells. Gral takes it. It has 5 charges of enhancing illusion spells. Valeria takes one of the charges. We find some finely ground crystal, which seems to be what was thrown into the braziers. Valeria takes it.
We also have the creepy elongated skull of the Fool. Clem only wants it because her player used to be our party warlock. Fiona wants to smash it. We COULD bring it to the Cursebreakers, like responsible adults, but we’re all like SMASH IT SMASH IT WOOOOOO
We also find a throne on a litter, under a sheet. Is there something on the throne?
Valeria Detects Magic. There’s a lingering magic clinging to it, but fading rapidly. (The makeup and throne have a lot of Illusion and Enchantment; there’s a lot of necromancy generally everywhere.) Shoshana lifts the sheet with her stick. There’s a skeleton sitting in the throne. Not even an animated one. It’s wearing a very nice costume robe and has a crown on its head. Clearly, it’s meant to represent the Pale King, and the culmination of the circus act’s plot, but whatever power it once held was probably coming from the Fool. It’s inert now. We smack it with sticks. It engages in normal skeleton behavior. We want it to be on the floor in pieces, which it finds perfectly doable.
We snag some posters labeled “Feste’s Circus Presents: Journey to the Great Court” and start to head out.
We roll against Taint, but we’re fine. The initial Wis save against the smoke was the big taint risk - getting drawn into story could have been a disaster.
Gral theorizes on what exactly the Fool’s gambit was. There was spell worked into the performance. Its effects weren’t physical, like the disease in Mornheim. This was more like an elaborate, highly modified Mass Suggestion, bringing the people into a susceptible state and then implanting the idea of the glory and power of the Pale King. This wasn’t an attempt to make more undead; this was an attempt to indoctrinate more cultists.
As we exit the tent we remember - oh, right, there’s a big crowd panicking.
Luckily, we have a charismatic and noticeable person with us. A Large Shiny Paladin Riding a Fancy Magic-gator shouting “There is no more threat here, everything has been taken care of, let us talk to the sheriff,” definitely helps - people don’t necessarily believe her, but they’ll obey and let themselves get corralled. Flynn, very experienced in the public relations aspect of monster-fightin’, helps wrangle and pacify the crowd.
The sheriff of Three Oaks Junction has been summoned, and pushes through the nervous crowd to Valeria. “Kyr, thank you, I hear you’ve save us all – what do we do about this???”
Valeria puts on her best commanding voice. “The villainous troop itself has been dealt with; we have no idea if there is any other magical danger in the tent. Is it safe to burn it down?”
The Sheriff nods. “Oh, ya, local fire ordinances meant we had enough clearance around it; nothing else’ll catch.” 
We get the townsfolk well clear of the area, and then Shoshana, whose player is appeased that she won’t start a godawful circus tent fire like in that documentary she saw once, Fireballs it. The tent burns merrily.
Flynn nods to his sister; it’s time for him to do what he does best. He rolls a decent performance check and steps into his role as Radiant Knight, dramatically recounting the battle for the shaken crowd. He focuses on making all of us look good, which is really nice! He lights up his sword with Green-Flame Blade as he gestures around with it, which is an excellent visual effect. He’s framed in front of the burning fire of the tent, and Gral performs an exciting score of back-up musical accompaniment. 
“And then Kyr Argent strode forward, her sword flashing...”
(whispers) “I wasn’t using my sword”
“Ssshhh, it fits better, he’s embellishing.”
As camera pans up, following the smoke into the starry skies over the Cursewood, we end session.
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kevintheradioguy · 6 years
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The thing that happened on one of the afterparties
This story, as I write it, kind of has the r/thathappened feel, but it's absolutely legit. I have a fun life, it seems. I am changing all the names for the sake of anonymity, because, although the main character of the story was weird and maybe a bit in the wrong here, she did not do it out of spite, and just didn't realise certain things about how the world works. So I cannot blame her, and only can hope she'll grow up a little bit.
Thing number one I want to get out of the way. About six years ago I have moved to Russia, to live with my fiancé. We were in a long-distance relationship for a very long time, travelling to see each other, before I found a job there and moved; but what I am trying to say is that she has only the basic level of English, therefore, most of the story that follows is me translating her words, since I didn't know the entire thing, as she spoke the most with this white knight girl. This is also in a need of noting, since everything going on was in Russian, so when I say that someone doesn't know English to say something, keep in mind that the original line that I translated was not in English to begin with.
Thing number two is also the start of the story. Don't kinkshame. Yes, we are in open relationships, and no, I don't want to hear anything about it. We're not children that 'experiment', we've been together for a long time, and practically married at this point, and we feel very comfortable not putting the equal sign between love and sex. If anyone doesn't get it - rest assured, I as well cannot get why would you be so jealous about a person you care for having fun, so let's leave it at that: we both don't get each other, so let's just enjoy the story. Another thing to point is that she's bisexual, which is obvious from the story, but I have to point out as well.
So, we all have the image of rock concert afterparties going all kinky. Stars picking up some girls and boys and it all turning in huge orgies. And that is... half-true. Me and my girl, - we'll be calling her Jay here, - have the same tastes in music, art, architecture, and many more, therefore so we always go to the same concerts, museums, and seminars. We have met and befriended a German Rock band few years back, and have been in tight contact ever since, so we are automatically invited to all the afterparties they have, specifically with one of the members we have the most contact is, who girls usually find the cutest of all, so he gets some huge female attention. Let's call this guy A, because that is what his name starts with and I have no active imagination! Now, we both knew what the afterparty would be about, and since I wasn't in the mood for any of that, and Jay doesn't want to go alone, we tried to lie my way out by saying we have our salaries delayed, and thus - no money for the tickets, but then the band sends us invitations - something that is absolutely not nice to ignore, so we're in a need to go.
So, the concert went pretty cheerful. As usual, some people waited for the band in the corridor, some took photos, me, Jay and A chatted a bit, and then us and two other girls decided to heat to the hotel, because what the F else would we do, if the rest of the band wasn't in for the afterparty? One of the girls was absolutely gorgeous, and Jay and her (I wasn't in the mood, so kind of just followed around, occasionally serving as an interpreter when they could not convey a certain message to A) managed to kind of befriend each other from the very first minute. We'll call her Hel. The other girl was a bit weird, but at that time it was just a theory A GAME THEO-- ahem! - she is always very quiet, but while I am a friendly quiet more of a tired type, she was all mysteriously quiet, and A, if we had to walk somewhere, had to drag her along by her hand, because she wouldn't go without him holding her like that. I asked if she was okay, thinking that maybe she's scared, and didn't really want to be in this mess we're about to go for, and I have to lead her away and call a taxi, and she just nodded - she was okay. Well, all-right, I thought, everybody's got their quirks.
The organisers, as usual, didn't realise that A's "I'll be with friends tonight" meant not one person, but four, so there weren't enough taxis called, and so we had to stand outside, in the cold, in front of a closed club, for twenty minutes, while the wind howled mercilessly. When you come to a rock concert at seven, and go out of the doors at half past midnight, you don't expect such a huge leap down in temperatures. We were very lucky that at this point the weird girl didn't show all her weirdness, and we managed to successfully put her in the car with other musicians, and take the next taxi for ourselves (Jay, Hel, me, and A), so at least the trip there was fun.
So, we get into a hotel, and went for registration. Had to stand there for a very-very long time, because they had this odd system where you could only bring no more than two friends into one number, so A had to rent another one so we're all allowed in. As the registration is going, we just stand there and chat, making jokes and giggling at the office. I mostly speak to A< as we have no language barrier between us, but the juiciest part is going on with the girls. As Jay later told me, Hel was telling stories about how last time Halestorm came over, and she managed to seduce a lead singer, and is still absolutely in awe with her. And after that this weird girl comes closer to Jay, and asks what do people usually do in hotel numbers in these situations? Well, Jay, being kind of a naïve girl herself, genuinely thinks the girl is joking, because how can you not know what happens in a hotel number, when a famous musician invites a guy and three girls in? You could've dismissed the most unbelievable options way before you drove here. So she replies: "Sex, and alcohol, and rock-n-roll, of course!" And that girl replies something like "Wow-wow-wow, I am already scared, I didn't expect this, tee-hee-hee!" while her eyes are as huge as a doe's, as if she never heard any of these words before, and she's all giggles. And you know, Jay still thinks that's a joke. That she has this sense of humor. A weird one, but we don't judge.
The girl called herself Ren, which kind of made everyone cringe. A weird fleeting thought ran through my mind about being fifteen, being dark and gloomy, slicing your wrists on the cemeteries right after drinking Red Bull secretly mixed with beer while sitting in the shadow of your own house so mum won't see. And it confirmed, seeing how she was talking about herself under the "I'm not like the others" sauce, peppered with "I am special" curry. Which was especially funny after we realised that her real name was not Ren, but Nancy. And this Nancy stands in front of us, and tells to the girls how evil and badass she is when she drinks, to the point of crawling up the lantern poles, not remembering where she lives, wanting to kill everyone, and eating concrete. The smell of teenage idiocy became stronger...
Meanwhile, I notice how A starts to eye her passport given to reception lady for registration. Although he doesn't understand a single shit she's saying, he kind of feels this teenish aroma in the air, and gently asks where in the name of Rod Stewart can he see a birth date in her passport? After finding it, he relaxes a little, finding out she's not under age, and after about forty minutes of trying to hurry up the sleepy receptionist lady, we go upstairs.
It is half past one in the night, and we suddenly realise we're out of any alcohol. Even beer. Not a single drop besides things we took from the club, and the laws stands that you cannot buy alcohol in shops after 11pm and before 8am. But we have to keep the action going, relax, start having fun, after all. So, we decide we'll play spin the bottle for a wish. Small, cute things, like parodying strip-tease or barking like a dog. During this, Hel says she not only likes boys, but girls too, and I see Jay's eyes sparkle to that, and her forgetting about Nancy.
So, we play. It's funny, it's jolly, and fun. We make up cute stupid things to do. A has to lick the entire bottle, because he wasn't lucky with the wish. We tell stories about the previous afterparties which always went funnier than expected. And Nancy, as she listens, makes huge, surprised eyes, when she realises her gorgeous bass player A unexpectedly had sex with women! And not even one at a time! And not even once before! For some reason, this was news to her after a group of two men and three women basically barged into the number. "What a twist!", quoting Robot Chicken. Twist indeed, seeing how fast she tried to get to making out with him.
So she starts at Jay, and asks "But what if he's contagious!", which makes me facepalm so hard, I actually hurt my own eye with a slap. And Jay replies that that' of course, is possible, but highly unlikely, since he always, always uses condoms - a thing that would put people to an ease after hearing, but it absolutely terrifies Nancy! So, still thinking Nancy just has this sense of humour, Jay jokes, asking "Why, what did you suspect musicians do with beautiful women in their hotel rooms?" to which she replies "But he's a whore! Tell him! Tell him he's a whore!" She cannot say this on her own, because she doesn't even know English, - let alone German, - prepositions. And that's not even a joke, she knows absolutely nothing in English, even though she's almost 20, she cannot even say "hello". But she really, really wants to call A a whore. We, of course, did not call him that, although he himself managed to learn how to pronounce the word very quickly due to her insistence.
After about fifth such request, we all start suspect this is not her sense of humour. Nancy seems to be getting upset, but we cannot in the life of ours determine what is she upset about. But does she leave? Of course she doesn't.
After about another half an hour of the spin-the-bottle game, A's bottle lands on one of the girls (I forget which one), and he wishes for her to kiss him. So, Nancy/Ren stands up, all huffing and puffing, and declares she refuses to play such games, and instead she is going to sit there, on the bed, and look miserable, turning her back to us demonstratively. We kind of poked her a little about it, and shrugged it off, because everyone else had fun, and we wanted to keep it going. And after a while, everyone kind of forgot she was even there.
Time passes, and Jay suddenly starts to poke Hel, A, and me, making big, expressive eyes, and gently nodding to the bed. We remember there were five of us in the room. We realise there is sniffling coming from the bed. We realise that if we won't act now, Nancy will start wailing. So everyone stops, and approaches her, as starts asking what was wrong and why Nancy is crying. Perhaps she wants to join the game, and if not, maybe she wants to go home? We ask softly, and gently, not to damage this delicate young soul she has. Hel asks if she should call a taxi. A through me explains that it's not a problem to check out, and, in fact, there are no problems at all to begin with! Everything for you, my child! I, meanwhile, think that she might have gotten the impression that she is forced to get in on with two males and two females (even though I made it abundantly clear I am not in for anything and would probably sit in the corner and make witty remarks), so try to explain that no one forces her to do anything - this isn't how this works! Guys! This is not how it works! No one forces anyone to do anything during an orgy! It's all clear consent!
And then she turns, looking like a dying swan, hit right in the heart by an arrow, and starts to show off. She wants to leave.  But she does not. She doesn't want a cab, but she isn't going to stay here. She is not having fun, but she doesn't want to. Instead, she decides she wants to talk to A instead. Alone. Without knowing English. Or German. And she looks like a loyal puppy, insulted to her core.
So for the next forty minutes Nancy, using their phone and google translate, was messaging A! Without telling anyone anything. We managed to take turns in taking a shower, and change clothes, and chat... now, it sounds fair, but can you imagine yourself in such a situation, stopping the action midway to message with a person right next to you, while everyone else are left to sit there and wait? For forty to sixty minutes.
So, after these forty to sixty minutes passed, she finally made a decision, giving all of us a proud "Hmf!", turning around, and leaving, as she slammed the door behind her... but not before Hel called and paid for her taxi.
Of course, we were around A in seconds, asking what the bloody hell that was. He didn't want to talk, but tiredness, insistence, and as I now think someone getting the hand of his phone, the picture was painted. Apparently, Nancy and A got acquainted through some social media, as A is running band's fan group somewhere, and she was a member. They had a weird google-translated chat, and, after a while, he invited her to the concert. He's a generous fella, it seems, giving out invitations to lots of people he enjoys talking to. And Nancy was also a very pretty lady. A very pretty lady who also was expecting... let's call it, a private session. Made herself some fantasies, probably even imagined how she's moving to Germany with A, settles down, and has half-a-dozen kids. And then suddenly, Jay and Hel come over, dragging another dude with them. And her precious A is not a prince from her young daydreams, but an adult popular guy who loves women and women love him back. And she suddenly realises she's not this unique snowflake who was invited to her prince's temporarily hotel chambers, but one of many. Giant disappointment. Crumbling hopes. Imaginary divorce. Whoring A. Sluts Jay and Hel. Faggot me. Her dreams got broken over the cruel reality.
So while all of us tried to help her to get down to a taxi, were trying to cheer her up, inquire what happened, pushing A to at least see her to the cab (at that point A was quite fed up himself, and was hoping she'll just decide to leave or stay), she used google translate to make A force us all out, and never see us again, and be only with her. And, of course, he said no. In all languages he knew even. Because, one, that's not fair. Two, it's not cool. Three, he knows me and Jay for a few years. Four, because for at least an hour two absolutely beautiful women in bathrobes  with nothing underneath are waiting for him, ready to start having all kinds of kinky fun without any kind of mindfuck.
She took a lot of our time, which might have been spent at least on sleep if nothing else.
What really made me review certain things, however, was A's behaviour. Now, it's hard to explain, as we're friends, but I don't really like A that much. I know the romantic people out there would puff their chests and tell about me allowing him to spend time with my woman while I should be a jealous asshole instead, but the truth is, I am getting drowned in his energy. He's overactive, and he's jolly, and too immature for me, and that irritates me quite a bit. I know A's a great person, and I can see why people love him as much as they do, but I cannot stand a lot of him. I am getting crushed by the energy of his. So, I generally say I don't really like him. What made me change my mind and gain so much respect towards him (and I admit, I became less confrontational with/about him ever since), was the fact that he was so obviously irritated, but he never showed it to Nancy. He never screamed, or growled, not a single sarcastic remark, not a single swear or rude word - always gentle, and always smiling, always soft, and tactful. You just have to respect a man after this, while you yourself have quite a patience, but would absolutely tell that girl to just fuck off.
TL;DR: a girl comes to a rock musician's hotel room with a group of other people for an orgy, tries to force him to get everyone out, because she has dreams about him being her prince charming, and living with him together happily ever after.
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