#mods used for this: litematica; freecam
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With the server moved to 1.20, time for a bit of a revamp!
Back in August of 2022, I built a barn across the river from where the Verdigris Station now stands. A large barn, it hid most of the remaining land on that side of the river from view.
With the addition of camels in the new update, I decided it was time to fix that land issue!
Step 1: Planning
Using Photopea, I made a quick mockup of the project, using it to check with the rest of the Corroded faction to make sure nobody had any plans for the area. Once I had the go-ahead, it was time to get to work!
Step 2: Moving the barn
With the help of my friend @47-protons, the residents of the barn were moved in around an hour, either to temporary pens or a new forever home at someone's base. Taking down the barn took around 40 minutes, using a full beacon to help where it could.
Using Litematica, I'd made a schematic of the barn before demolition that I then used to decide on the final location. I was able to rebuild the barn in about 80 minutes, with some snack breaks.
With the barn in place, I connected the path using a scattering of gravel, andesite, tuff, and packed mud, filling in the rest with some dirt and course dirt.
Step 3: Camels
With the space all cleared and a fence shape decided, it was time for a simple segmented pen, with some shade for the camels to stay cool in the hot sun!
I'd collected 2 camels from thousands of blocks away already and had them sitting in my base, so I simply bred a couple of calves and brought them to Verdigris for breeding. To my delight, they fit in minecarts.
After a couple hours of waiting, breeding, and saddling, the shop had around 20 camels available, each one saddled up and ready to go. I added a barrel and a sign with payment instructions, and announced to the server that the camel shop was up and running!
#untitled smp#minecraft#long post#mods used for this: litematica; freecam#god i love the camels so much
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You know, it's been a while, and I think it's time for me to play Minecraft again (though I unfortunately don't have a very creative journal name).
-August 26th, Plantperson Journal, Entry 0-
This is journal entry 0, so I'm just giving an overview of what this journal is about, and not actually playing on the world yet.
To summarize (so you can get a vague idea before you click keep reading), I'll be starting a mostly-vanilla 1.20 world in order to test a data pack made for the Origins mod.
The most important mod (actually data pack) I'm using doesn't have an official name yet (though it'll probably be something simple like "Vailimia's Custom Origins"), but it adds a custom "Dendrian" (basically plantperson) origin to the Origins mod, which I will be using.
For those unfamiliar with the Origins mod, it lets you pick 1 of 9 (10 if you count Human) "origins" when you first join the world, which each provide different advantages and disadvantages which you'll have until you stop playing on the world, more information can be found on the Origins mod's CurseForge page.
As for the advantages and disadvantages provided by the custom origin I'll be using, I'll list those below.
Standing in direct sunlight acts as a food source, but standard food sources are no longer usable.
Water, water bottles, and rain also act as food sources.
To prevent staying in caves for too long, natural regeneration is disabled unless I'm on the surface.
Areas that are "too hot" or "too cold" will prevent sleeping, prevent sprinting, and give weakness and slowness until I leave the area.
All fire damage taken is doubled.
By the way, there's no complicated "warmth" system to determine how hot or cold an area is, it's just based on what weather the biome gets (biomes that get snow are too cold, biomes that don't get weather are too hot, biomes that get rain (and the end because it's a special exception) are a comfortable temperature).
My main goal of this world will basically just be to balance-test this origin by starting a standard survival world with it and seeing where I have trouble.
Anyway, the other mods probably don't need that much explaining since they're mostly just client-side helper/cosmetic mods (at lot of which are just mods I'd like to start using in general).
Here's the modlist.
-Main Content Mods (actually just a data pack)-
Dendrian Origin (by Vailimia), adds the "Dendrian" origin that I described above, requires the Origins mod in order to work.
(not publicly available yet)
-Helper Mods-
AppleSkin (by squeek502), makes saturation and exhaustion visible on the hunger bar and shows how filling food items are (not that I'll be eating any).
https://www.curseforge.com/minecraft/mc-mods/appleskin
Controlling (by Jaredlll08), adds a search bar to the keybinds menu and helps with finding conflicting keybinds.
https://www.curseforge.com/minecraft/mc-mods/controlling
Freecam (by hashalites), allows controlling the camera separately from the player (this can be used for cheating, but I'll just be using it for screenshots).
https://www.curseforge.com/minecraft/mc-mods/free-cam
Just Enough Items (by mezz), crafting recipe viewer.
https://www.curseforge.com/minecraft/mc-mods/jei
Litematica (by masady), helps with building things from schematics.
https://www.curseforge.com/minecraft/mc-mods/litematica
MiniHUD (also by masady), allows seeing helpful things like spawn chunks and light levels.
https://www.curseforge.com/minecraft/mc-mods/minihud
Mouse Tweaks (by YaLTeR), helps with moving items around in inventories.
https://www.curseforge.com/minecraft/mc-mods/mouse-tweaks
No Chat Reports (by Aizistral), strips cryptographic signatures from chat messages, basically preventing people from reporting me to Mojang (not necessary in singleplayer, but I have it anyway).
https://www.curseforge.com/minecraft/mc-mods/no-chat-reports
Tweakeroo (by masady), adds a bunch of toggleable client-side tweaks, I mostly have it because DocM77 does.
https://www.curseforge.com/minecraft/mc-mods/tweakeroo
-Cosmetic Mods-
Chat Heads (by dzwdz), adds player heads next to chat messages.
https://www.curseforge.com/minecraft/mc-mods/chat-heads
Customizable Player Models (by tom54541), allows creation and use of fully customizable player models that work on vanilla servers (though they can only be seen by other people who have the mod), I'm not using this for much.
https://www.curseforge.com/minecraft/mc-mods/custom-player-models-fabric
LambDynamicLights (by LambdAurora), adds dynamic lighting when holding light sources.
https://www.curseforge.com/minecraft/mc-mods/lambdynamiclights
Sound Physics Remastered (by henkelmax), adds sound stuff, I don't know how to describe it without just copying the description from CurseForge.
https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
-Dependencies-
Cloth Config API (by shedaniel and LinkielsBetterThanK9)
https://www.curseforge.com/minecraft/mc-mods/cloth-config
Fabric API (by modmuss50)
https://www.curseforge.com/minecraft/mc-mods/fabric-api
MaLiLib (by masady)
https://www.curseforge.com/minecraft/mc-mods/malilib
Origins (by Apace), this adds content on its own, but I'm not using any of it.
https://www.curseforge.com/minecraft/mc-mods/origins
Searchables (by Jaredlll08)
https://www.curseforge.com/minecraft/mc-mods/searchables
That's all.
-End Journal Entry 0-
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mods, data, resource, and shader stuff
Data and resource pack Vanilla tweaks https://vanillatweaks.net/
shader (when used) https://sildurs-shaders.github.io/
All modds listed are 1.18.2 fabric versions of the mods, and i'm not the creator for these mods, so i can't help if people have issues with them, all mods are also chosen because they either make the game run that much better, are required for other mods in the list, make the character look better, or otherwise fit well into the game ___________________________________________________ Skin Layers 3D (Fabric/Forge) https://www.curseforge.com/minecraft/mc-mods/skin-layers-3d
Actually Useful Smithing Table [Fabric] https://www.curseforge.com/minecraft/mc-mods/actually-useful-smithing-table-fabric
BackSlot https://www.curseforge.com/minecraft/mc-mods/backslot
BackSlotAddon https://www.curseforge.com/minecraft/mc-mods/backslotaddon
Cloth API (Fabric) https://www.curseforge.com/minecraft/mc-mods/cloth-api/
Croptopia https://www.curseforge.com/minecraft/mc-mods/croptopia
Decorative Blocks https://www.curseforge.com/minecraft/mc-mods/decorative-blocks
Entity Culling Fabric/Forge https://www.curseforge.com/minecraft/mc-mods/entityculling
Fabric API https://www.curseforge.com/minecraft/mc-mods/fabric-api
Freecam (Fabric/Forge) https://www.curseforge.com/minecraft/mc-mods/free-cam
Litematica https://www.curseforge.com/minecraft/mc-mods/litematica
MaLiLib https://www.curseforge.com/minecraft/mc-mods/malilib
MiniHUD https://www.curseforge.com/minecraft/mc-mods/minihud
Mod Menu https://www.curseforge.com/minecraft/mc-mods/modmenu
Mouse Tweaks https://www.curseforge.com/minecraft/mc-mods/mouse-tweaks
OptiFabric https://www.curseforge.com/minecraft/mc-mods/optifabric
optifine https://www.optifine.net/home
Patchouli (Fabric/Quilt) https://www.curseforge.com/minecraft/mc-mods/patchouli-fabric
Quick Shulker https://www.curseforge.com/minecraft/mc-mods/quick-shulker
Replay Mod https://www.replaymod.com/download/
Simple Backpack [FABRIC] https://www.curseforge.com/minecraft/mc-mods/simple-backpack-fabric
Exline's Sushi Mod https://www.curseforge.com/minecraft/mc-mods/exlines-sushi-mod
Starlight (Fabric) https://www.curseforge.com/minecraft/mc-mods/starlight
TreeAxe [FABRIC] https://www.curseforge.com/minecraft/mc-mods/treeaxe-fabric
World Edit (used only in creative test worlds) https://www.curseforge.com/minecraft/mc-mods/worldedit
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