#morimens dev notes
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morimens-news · 24 days ago
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Morimens English Localization Notes #1
Greetings, Keepers!
This is Ace, and I am currently working on Morimens' English localization.
First and foremost—thank you. Seriously. With a tiny but passionate team of devs, our localization journey hasn't been perfectly smooth, but your patience and encouragement have meant everything to us. We're so grateful you've stuck with us while we untangle typos, tweak tone, correct rich text tags, redesign interfaces, and try to make things feel right.
Moving forward, we'll be sharing these Localization Progress updates regularly. No fluff, just honest talk about where we are, what we're improving, and how we're working to continuously make things better.
Over the past 2 months, we've:
– Fixed over 26,000 lines of in-game text:
Our focus was on unifying combat-related terminology in character PVP/PVE skill descriptions and correcting technical issues like incorrect rich text tags, which caused color formatting errors or prevented number values from displaying properly. Normally, a task of this scale would take at least 5 localizers and LQA testers to complete in this timeframe. To speed things up, I taught myself Python (with our amazing QA team's help!) and wrote scripts to identify problematic tags. Thanks to these tools, we caught around 700 tag issues this round.
Some issues are still out there on the run. Some new issues arised from the introduction of new tools. We plan to keep improving the scripts, catch every punctuation/spelling issues, and dedicate more time to playtesting.
Currently, some terms remain inconsistent across areas such as Relic descriptions, Resonance descriptions, WoD descriptions, and Enlighten descriptions. We sincerely apologize for not being able to fix all of them in one go.
Thank you for your patience as we continue working on unifying these terms and resolving the remaining tag issues in upcoming updates. Issues like number values being incorrectly displayed as 'Arg1' will be addressed first.
Combat-Related Text Progress:
This month, we reviewed:
● 1,208 Skill Name terms (for both Awakeners and enemies)
● 62 Orison and State terms
● 156 Relic Name terms (about halfway; around 100 more to go!)
Based on your feedback from the last version, we learned that many of you prefer concise, clear translations. With that in mind, we left terms untouched unless they were mistranslated, overly long, or clearly awkward. We also checked with our amazing narrative designers to ensure that lore-specific terms were translated according to their original intent.
We've also carefully reviewed every player suggestion regarding term translations in the feedback channel. Your valuable input helps us continuously adjust our localization approach to better match your preferences!
Here are some examples for this time's term changes. We will release a full list of terms like last time as google sheet soon, starting with the Attributes. Some term might have been changed in skill descriptions but remain unchanged elsewhere—we will fix them in future updates.
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Fixed over 100 UI issues:
These issues caused text in different languages to be cut off or improperly aligned. Fixing them often meant remaking interface layouts, rewriting text entries, and occasionally building things from scratch. I can't overstate how grateful I am to our diligent, talented UX designers! Despite tight schedules and many tasks already on their plates, they supported me every step of the way.There's still more work to be done. We'll continue tackling UI issues to ensure the multilingual experience is smooth and pleasant. Thank you, Keepers, for your patience and for reporting the problems you find!
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Newly Proofread Content in the 1.5 Anniversary Update:
We've implemented human-proofread English text for:
● Liz's Psyche Deepdive story: Passion to Dust
● Lore Descriptions for the 4 new Basic Skins
● The 1.5 Anni Wheel of Destiny: Annihilated Rebirth
When our next Awakener, Castor (Ultra), is released, all of his Skill, Enlightenment, and Talent descriptions will also be human-translated.
As for the 1.5 Anniversary Event Story, Glimpse Beyond Sanctum—we originally planned to proofread it too. Unfortunately, due to our limited staff, the event script was finalized only one day before the version update, leaving no time for a human to translate it.We're aiming to release a quick-fix patch during one of the upcoming maintenance updates (schedule permitting) to correct several key errors—such as a mistranslated village name (it should be Celephais, in reference to Lovecraftian lore) and a few other inaccuracies.
During the initial release, another issue caused some English banner and event description texts to display incorrectly. This issue has been fixed through a hotfix update.
Previously, when we used GPT translation for all content, any changes to the Chinese text would automatically trigger an update to the translated text. However, now that we have introduced human translation, the translated text can fall out of sync if the Chinese source is updated after the translation is considered final.
We've reviewed this problem and established a new workflow to prevent it from happening again. Thank you so much for your patience and understanding!
Story Translation Plans:
This month, we received many kind words and thoughtful suggestions about narrative localization. Storytelling is a core part of Morimens' identity, and we want to treat its translation with utmost care.
Due to time constraints, some story content remains machine-translated for now. However, we're actively improving consistency by refining the terminology database these translations draw from. During our human proofreading passes, we're currently prioritizing critical fixes like:
● Correcting major mistranslations (e.g., 'Lemuria' appearing as 'Negen Entropy')
● Resolving grammar issues, typos, and misinterpreted lines
While this means some nuanced polishing may take longer, please know we're committed to systematically revisiting and enhancing all story texts over time.
When the Prologue chapter is dubbed, we'll also revise and enhance its English translation so you can re-experience it in a better form.
As our team grows, we're confident we'll one day be able to release fully human-translated versions of all new story content on day one. We also hope to collaborate with player volunteers to proofread more languages and continue raising the overall quality.
Volunteer Translators:
Now that our tools are more stable, we will be able to start welcoming player volunteers into the translation process.
To those who've already volunteered: thank you so, so much. We'll be reaching out to discuss the next steps. This process may take some time, as we are still finalizing our plans to ensure every contribution is properly implemented and recognized.
For further inquiries about localization, please reach out to Goya or post in the localization feedback channel.
Sincerely,
Ace
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morimens-news · 15 days ago
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We have preliminarily identified unavoidable technical issues affecting the cloud service network environment earlier today. This issue prevents you from logging into the game.
We have implemented interim measures and expect most services to be restored shortly. However, depending on individual network conditions, full recovery may take some time—ranging from hours to, in extreme cases, several days.
If you are still experiencing issues, please try:
Switching networks
Using a VPN
We sincerely apologize for the disruption to your gaming experience. As compensation, we will distribute 【1,000 Silver】to all players shortly.
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morimens-news · 18 days ago
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Thank you all for your feedback on Castor's play experience, we will make some enhancements to Castor as soon as possible to make his Black Feather gameplay more interesting. Here’s what the internal changes we’re currently working on, subject to the official announcement at the end of the day.
The total amount of all erosion applied is doubled, but the amount of erosion provides a halving of the own damage bonus ratio. In this way Castor's own damage is ultimately unchanged, but erosion becomes more meaningful. Generally speaking, in the later stages of the game, it is better to deal a certain amount of damage scattered in each turn than to explode super-high damage in a single turn. Castor's erosion should be able to change this, making normal attacks an effective choice.
"Exceeding the limit burst allows Black Feather to obtain additional shields at the end of the round if he does not hit him during this round, making Black Feather an effective choice if he does not hit him".
The first Black Feather of each turn will provide Castor with 10 rages as a way to encourage him to develop a strategy of playing one per turn.
Ultimately we hope that all three of Castor's Black Feather strategies will become feasible: hitting all of them in a single turn to become a direct damage contributor in a special time slot, hitting one in each turn to become a stable damage gainer, and trying not to become a defensive contributor that makes the most of Black Feather.
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morimens-news · 30 days ago
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It has long been known that the B.I.A.V. Studio is a creative group operating under extremely tight budgets, once teetering on the brink of closure due to operational and promotional difficulties.
To sustain the delivery of new content for Morimens and continue the Keeper's story, we've implemented various emergency strategies through our struggles. While some measures proved effective, others were later revealed as misjudgments. I deeply regret the negative experiences and impacts these decisions may have caused our players.
However, since our first anniversary, we've received increasing support from global players. With assistance from new partners and the persistent efforts of both veteran and new team members, I believe the situation is gradually improving.
On our 1.5th anniversary, I'm pleased to announce a small update: We will add full voice acting to the prologue chapter, along with implementing a method to replay the prologue story in-game.
As this work needs to be prioritized after other development updates, completion may require several additional months. Your patience during this process is greatly appreciated.
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morimens-news · 1 month ago
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Morimens Information and Links
Updated June 20, 2025
There are two discords for English-speaking Morimens players. The official discord has dedicated channels and sections for English players, and is also where official game announcements are posted. There is also an unofficial discord for English players.
Official Discord
Unofficial Discord
Discord Wiki
Fandom Wiki (WIP)
Miraheze Wiki (WIP)
Kaiden.gg Wiki (WIP)
Morimens Lore Archive
Morimens Subreddit
Blog tags:
morimens codes
morimens patch notes
morimens events
morimens new awakers
morimens dev notes
morimens guides and fan content
morimens contest
morimens merchandise
morimens anniversary
Redeem Codes, Guides and Banner Schedule Under the Cut
Codes:
HVGX-HLDX-QKKN
QKBQ-SSDG-JZYU
DC5000
SILVERKEY
CATSGIFT
Released June 20, expires July 4:
GIFTFORYOU
Guides
The following are links to guides accessible outside of Discord.
Note: The Morimens discord community has very strong and conflicting views about which characters are meta. For example, Flares, a prolific English guidemaker, is incapable of talking for 15 minutes without calling Ultra and especially Clem "trash". However, many veteran players consider both Ultra as a realm and Clem to be very strong, albeit with a learning curve, and there are tier lists that place Clem near the top. Many "bad" characters also become decent to very good when they have many duplicates, which is very doable for standard characters even if you are free to play. The very fact that people disagree about which characters are good or bad highlights the fact that Morimens gameplay is quite flexible and relies on player skill in teambuilding and cardplay more than an individual character's strength. This is combined with relatively frequent buffs of underperforming characters, particularly right now (spring 2025). Take all tier lists with a grain of salt and be wary of absolute statements.
Gameplay in Morimens, however, can be hard. Even normal difficulty story chapters will have progression walls- however, these are not simple stat check 'did you pull the latest shiny dps' walls. Overcoming walls will involve a combination of investing in your team, and having a good understanding of both your own characters' abilities and the enemy mechanics. There are a number of off-meta teams that are perfectly capable of clearing even hard mode content, provided they are well built- these teams will just take longer, and require more investment, more understanding of the game and more effort on the part of the player. Whether this extra effort and time is worth it is something only you, the reader, can answer for yourself.
Text Guides:
Flares' Comprehensive Beginner Guide (Flares)
Introduction to the Game (Seg.Fault)
Earning XP Guide (V)
Beginner Game Navigation Guide (Kaly)
Wheels and Arc 1 vs Arc 2 (Kaly)
D-Tide for New Players (Kaly)
Suggested Character Builds (Zyo)
Translations of build and team guides for characters (WIP) (Zyo)
Morimens Character Guide (not updated)
F2P Guide for the best Enlightens (not updated)
Matching Signature Wheels with Standard Characters
Youtube:
Morimens Basic Mechanics and Account Progression Guide (Ministry of Karen Propaganda)
Ultra Realm Guide (Kaly)
Flares' Realm Guides (Flares)
Genesis Doll Review (Flares)
Castor Review (Flares)
Genesis Helot Review (Flares)
Corposant Review (Flares)
How to Play Daffodil (Kaly)
How to Play Jenkins (Kaly)
Flares also has videos on different game mechanics on his channel, but these are based on information that is also in his spreadsheet, linked above.
Version 2.X Patch Timeline
Original Source
Starting in Patch 2.1, there will be a new story chapter and at least two new characters in each patch. Starting from patch 2.2, there will be three characters every patch. One of these characters will be from the 2.0 preview video, while the others will be a mystery until about a week before their release. There will be 19 new characters total, including a male Ultra character.
New characters will have teasers released on the official youtube channel.
2.0 Preview Video
youtube
Predicted Schedule and Previewed Characters
(Translations taken from this comment)
V2.1 February 10 - Genesis Doll
Nihility isn't her natural disposition, but having touched on the knowledge of madness drove her to choose destruction.
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V2.2 April 7 - Clementine
She is a guide to matters of the heart, with an ever-waving pendulum, she ensures those bearing pain and suffering pour out their dark impulses.
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V2.3 - July - Doresain
The beauty of life has met its end. Trapped in an inescapable fate, the man danced for death.
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V2.4 September - Genesis Murphy
The child of god, while simultaneously its mother. Offering her flesh and blood in the name of divine birth, surely will bring honors untold.
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V2.5 December - Caraboo
Within endless of glaciers and snow-capped fields, she is the purest untouched spot of white... Hmph, you'd believe such lies?
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V2.6 March 2026 - Arachne
Sing, lament, weave a web with your sweet tongue. Those ensnared in her web are all puppets to fate.
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V2.7 June 2026 - Genesis Tulu
Chasing purpose on this earth, I call you back to the primordial world. The long sleep ends now. With the power invested in me, Lemuria will be as an eternal kingdom. Look upon me. The moment of celestial alignment is now.
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