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#nearly 1.5k words and i'm tired of looking at this thing. change da world. my final message. goodb ye
twstunes · 11 months
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Take My Hand again actually we're gonna go on a walk through Night Raven College campus real quick while I lose my mind
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First off look at the front gate. People have definitely brought up the birds and the keys and those ARE both very important symbols, BUT. What about the thorns sprawled across the top of the gate? And the repeat use of 4-pointed stars in the lettering gives an especially prickly quality, overall.
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Also of note are the decorations on the main pillars and the very specific aesthetic choice for the shape of the wrought-iron fence—by which I mean both reflect designs found in Draconimom's appearance.
The carvings on the gate pillars feature an ankh-like shape that matches up eerily well with the central decor of Draconimom's belt, as well as two curves that mimic the main body of the belt. The three-leaf/bud-like shape above that is reflected in the lace pattern and dangling decoration of the Mirror Chamber's chandelier. The two swooping S-shapes mimic the Draconia family's iconic horns, and the little decorations on either side of the carving match with the shape of Draconimom's pauldrons.
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As for the fence…it's That Shape again. Each post also bears resemblance to the upper portion of Draconimom's staff.
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Considering the focus on thorned vines in relation to Diasomnia/the Draconias, the way that vines are slowly creeping up both the fenceposts and gate pillars feels relevant.
(Please recall: The coffins by which students are summoned into NRC are also referred to as "Gates.")
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Next stop is the botanical garden. As I mentioned in a previous post, the building's overall shape is notably similar to the chandelier found in the Mirror Chamber. The large beams surrounding the building, with their spear-like support pillars, give the impression of the building being held in place by thorned vines.
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The inside of the garden doesn't yield much in the way of analysis, unfortunately. The most stand-out feature is the crumbling structure in the subtropical zone, but that arguably could've been intentionally allowed to decay as a way of cultivating the various mosses and lichens we see growing on it.
(Please recall: at the beginning of the game, before you choose a student, Crowley has a monologue in which he appears to refer to the Dark Mirror as "a lovely and noble flower of evil.")
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And now the Hall of Mirrors. This one has subtler details than the others, but still just enough for the pattern recognition part of my brain to start making noises.
Again, the outside of the hall bears a passing resemblance to the chandelier in the Mirror Chamber, though much less so than the botanical garden. More important to this analysis is the inside of the building.
Listen. Not all lace is related to overblots. But the majority of lace in Twisted Wonderland HAS appeared in relation to overblots. The presence of an unmistakably lace-y pattern on the beams under each ceiling arch feels worth pointing out. After all, as of Book 7, at least one student per dorm linked to the Hall of Mirrors has overblotted.
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There are also small floral decorations on each arch: two buds in the lower corners, and a bloom at the top. Again, Crowley's "flower of evil" comment comes into play; each dorm, again, features a major antagonist who is visually and textually placed parallel to their respective member of the Great Seven (OG Disney villains).
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There's also. Y'know. The horn-like design on the pillars.
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(Please recall: each dorm linked to the Hall of Mirrors is, apparently, contained within a pocket dimension with somewhat strict borders.)
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Okay now we're at the coliseum and I need you to bear with me for this first point. Look at the entrance. It's too ostentatious to not be important somehow, right? It's too overdone. It's the Dark Mirror's mask, kinda? Don't ask how long I've been staring at this thing
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Aside from that, the coliseum has thorns lining the rim of the structure twofold. One set of thorns exists as spears jutting out along the rim, while the other set exists as the long, simple, repeating pattern on the wall just under those spikes. On the outside of the building, this pattern repeats for every floor, effectively giving a sense that the structure is "wrapped" in thorns.
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There are also thorns visible in the support beams of the stage; they're especially noticeable after Malleus fixes the stage, as they're lit up a bright pink (as opposed to the gold they were prior).
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Upon the stage sits an odd, crumbling structure. It's clearly made of a different type of stone than the rest of the coliseum, being a dark gray instead of subdued purple, but that's not all—the architecture doesn't match up, either. The two main columns don't resemble any others found in the coliseum, notably. The arch-and-a-half visible both distinctly feature three-pointed arches, unlike the round arches consistently found throughout the rest of the building.
The fact this structure has been allowed to remain in such a deteriorated state is also worth questioning, especially since it's obviously been modified at some point fairly recently; the LCD screen it's been fitted with seems to work like a normal electronic device w/ no magical component to it. Even if you were to argue that the structure is supposed to have a distinct aesthetic from the rest of the coliseum to better draw attention to the stage it rests on, its condition renders the argument null. I love its decrepit vibe as much as Malleus might, but very few people would see this as an acceptable "centerpiece" for such an important location. With how Crowley squawks about maintaining the school's reputation, why does this pass by without comment from him…?
At least the chains frame the stage nicely. Though, they could serve a symbolic purpose as well…
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(Please recall: according to Rook, the school staff claims that the coliseum is "imbued with a special field that makes it harder for damage to spill out." We can assume that this is the truth, as no one outside of the coliseum seemed to notice Vil's overblot—just the traces of excessive magical energy leftover afterwards.)
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And finally, we come to the Mirror Chamber. Keeping in mind that the Dark Mirror can teleport people (both for enrollment and in general), the most notable visual qualities of this room are as follows:
Gates (coffins, the Dark Mirror)
Plants (chandelier, rose arches, standing lamps, windowpanes)
Mirrors (the Dark Mirror)
Containment (chains, coffins, the Dark Mirror)
It is very, very interesting that the four primary structures on NRC campus with a direct relationship to the items on this list also feature aesthetic similarities to the Mirror Chamber. Also of note is that although each structure chiefly embodies one item on the list, they all incorporate aspects of the other items:
Front Gate–
Plants: As previously noted, there are vines steadily attempting to overtake the fence and pillars + thorns sprawling across the top of the sign.
Mirrors: Structural design is mirrored across the vertical axis, carvings are mirrored across both horizontal and vertical axes.
Containment: Although open in this view, the front gate as a whole embodies the concept of NRC campus as an area that is closed off to the rest of the world.
Botanical Garden–
Gates: The entire building signifies a departure from the surrounding campus into a space especially designed for the housing and growing of plants.
Mirrors: Look at that thing. You can't have a building made mostly out of tempered glass and not have it be reflective as fuck.
Containment: Aside from the appearance of being held down by thorned vines, the building does, again, exist for the purpose of containing plants.
Hall of Mirrors–
Gates: Each mirror acts as gate leading to each of the seven dorms.
Plants: Previously-detailed floral decorations.
Containment: Again, each mirror contains a dorm. This, in turn, means that this building technically contains…nearly the entire student body.
Coliseum–
Gates: It's got one right out front lmao. But yeah, like the botanical garden, the building signifies a departure from the surrounding environment.
Plants: As mentioned earlier, the entire building has the appearance of being wreathed in thorned vines + further incorporation of thorns in the stage.
Mirrors: Previously-shown Dark Mirror comparison. Also, like the front gate, the structural design is mirrored across the vertical axis.
What does this all mean? NO fuckin clue. But if we consider how the very first battle of the game seems to take place in the Mirror Chamber, at least two of these locations have been (or will be) the setting for a major overblot battle.
(I will say…it's very funny that, despite Pomefiore being the first established dorm from a lore perspective, a lot of the campus has much more Diasomnia-esque aesthetics.)
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