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#need them them to release the HP fig NOW
goatpaste · 1 year
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LOOK WHAT I BOUGHT
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heeytwelve · 4 years
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A mundanity that creeps into your very soul
Insidious Humdrum is he most intriguing and controversial character in Simon Snow books. It also one of the main characters of “Carry On” book, and, (as unpopular opinion) - he is still appears in “Wayward Son” - he mentioned by Simon, Agatha, Penny, Baz multiple times as nightmarish memories. 
I believe Humdrum will make his appearance in third book and I want to dig on why he is so important in “Carry On” set and why Simon might be not quite done with him.
Humdrum is “official” antagonist of the first book, the prophesy which gave Simon “The Chosen One” title also implies that his only mission in life is to banish the Greatest Threat of World of Mages.
It’s important to notice that Simon himself is not really invested in fighting Humdrum, he strangely detached from his life mission:
“When the Humdrum comes after me, I fight him. When he sends dragons, I kill them. When you trick me into meeting a chimera, I go off. I don’t get to choose or plan. I just take it as it comes. And someday, something will catch me unawares or be too big to fight, but I’ll fight anyway. I’ll fight until I can’t anymore—what is there to think about?”
Excerpt From: Rainbow Rowell. “Carry On.”  Think about it - he never create strategies, he never tries to understands what is it he tries to fight with, he never initiate the battle, he accepts battles, when he can’t avoid them.  You’d think that he just escalate this part of job to The Mage, but then, (say to compare with HP) he doesn’t exactly bothers The Mage with questions or he doesn’t try to find out what Humdrum behaves like this and what is he plotting. 
Oh, yes, plotting. See, we could say  - you know, Simon is just like this, he’s quite passive, he hates to think or take action, but it’s untrue. Simon, in fact, has 3 antagonists: first one is Humdrum, which was given to him, second one is Mage (which as Voldemort in HP both created him and destroyed) and third is the only one antagonist he actually chose - Baz, the handsome vampire. Because Simon chose him (and Baz accepted). it is this antagonist he is really fighting and very passionate about: he thinks about his plotting every day, he cracks his secret/superpower, he finds his weakness and “defeats” him. Simon is capable of active fighting, thinking and strategising.  
WHY Simon is so NOT invested in fighting Humdrum?
Let’s take a look at Humdrum and Simon, using Penny’s method, aka - what do we know, here I gathered a small table of data for these two:
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So clearly, you can see that Humdrum is very unusual antagonist. Yes we can see that like in many pairs protagonist-antagonist there are a few opposite qualities of them, and it’s normal, it is trigger to fight dynamics. But at the same they are sort fig leaf to hide from Simon (or reader) who Humdrum really is.  Humdrum - is Simon’s doppelgänger. And that is VERY important, let’s look at this from writer point of view, it is not your usual antagonist-just-a-person-who-have-opposite-beliefs-or-hates-you-for-some-reason. This antagonist is VERY attached to protagonist, he is in fact his continuation. 
WHY would you want to write exactly this type of antagonist, what do you want to say?
I have multiple answers to go through.
1) To show Simon’s complexity. To show _protagonist_ complexity and somehow preserve the certain image of him. In “Carry On” Simon (at least for me as a reader) associated purely with soft and positive features, he is the definition of the good and kind hero. Yes, he’s impatient and short tempered, but he is empathic, he is thoughtful, he cares about most of the people around (he protect and shield his _chosen_ enemy, Baz. He won’t end him without second thought when he finally has opportunity - the scene in catacombs), he doesn’t hold grudges or avenge betrayal, he always tries to think above the things, see the whole picture, kinda look past himself. It is very high EQ and it is my dream character. But realistically for kid who had no one to raise him to love and understand people; with tough childhood - it is impossible to have no dark sides. Again, remember how annoyingly for reader neurotic HP would be in books? Well, guess what, his dark side is still in a book, it’s just detached from him, to not spoil his image for reader. Perhaps, because at this point (introducing the character) his dark sides are not allowed to make impression and they are not important YET. 2) To allow protagonist to do things he want to do, but can’t. This is “Jekyll and Hide” type of protagonist and yes, this is fair for Humdrum too. He destroys things and doesn’t feel bad about it. He “mundane” and again, he doesn’t feel bad about it. He doesn’t have to go to magic school and still - he is known, strong, dangerous. But most importantly - he can express his negative feelings. He is unhappy to be forgotten - he attracts attention (quite brutally); he is unhappy to be the only one who left to deal with trauma - he reminds about it - he summons Simon exactly at the place where bad things were happening (Lancashire) and he takes the form Simon probably tries to push away from his mind; he dislikes Mage - he talks to the Mage harsh and dismissively and laughing at him; the only people which Humdrum snatches/damages away from Simon are Agatha and Baz - it might be some sort of jealousy expression, and surely he express his jealousy about Simon’s skill and development. And IF he really hates the magic - he sure express his hatred good too, by literally destroying and he allows himself to feel pleasure from act of destruction (the face expression Simon never saw on his own face). And often, this reasoning for introducing doppelgänger goes with implying that protagonist has hidden desires to not be as good as he currently is. What doppelgänger does, it is what protagonist secretly desires to do.
To sum this these 2 points  - they _usually_ lead us to the point that protagonist is not as good he thinks he is. And while it is partly true - I believe, it is NOT Humdrum purpose. 
3) While Humdrum is surely threat to magic, is he Simon’s antagonist, really? Does he hates Simon? Do his actions have purpose to destroy what Simon have/created? It is a big no, to all these questions. 
Humdrum is metaphor for Simon’s trauma, he tries to shove away from himself.
Many people talk about Humdrum in the book, but most informative are - Penny, Mage and Baz, Simon and Humdrum himself.
Penny, I believe, is an author’s reflection in the book, so her words are clues), and she tell us - that Humdrum face is his real face (he is Simon), he’s childish and Simon’s dealing with negative emotions frustration/fear/annoyance/going off brings him joy (genuine childish laugh). She also tell Simon, the reason why he have to fight Humdrum - cause he the only one who can (and have to) do it.  Which is true. Mage - who is the real Simon’s antagonist and evil in the book - is the one who setups the reality “Humdrum is evil, you have to fight it”. Which can be easily translated to “Your feelings/experiences are not valid, you have to get rid of them”. He also setups example of not being important as a person, but being important as a weapon, to sharp your blade constantly if you wish. 
“Look at me, Simon. Have you ever known me to indulge myself with a normal life? Where is my wife? My children? Where’s my house in the country with my cosy chair and a fat cocker spaniel to bring me my slippers? When do I go on holiday? When do I take a break? When do I do anything other than prepare for the battle ahead? 
Excerpt From: Rainbow Rowell. “Carry On.”
Again - it translates to these old methods of dealing with trauma: fight it, ignore it, experience more trauma to make yourself numb. It doesn’t work. Mage doesn’t care about Simon. But in a way, Simon follows his instructions.
Baz - he is the symbol of healing love Simon needs (one of his defining quotes is “I chose you” - returning Simon everything what was taken away by Mage at that point)  he have experienced Humdrum only one time, but it’s enough for him to figure it out precisely. He understands that Humdrum is Simon (or his part) and he does not hesitate to confront Simon with it, because it is important. And he the one who tell Simon the aftermath of ignoring Humdrum. Baz is the one who - finally - triggers Simon to act. He also the first character who sees Simon (and Humdrum) and accepts them as whole. And still loves him.  Simon - he doesn’t talk about nature of Humdrum a lot. He hardly bothers to describe fighting scenes in a past. But he clearly indicates how he avoids Humdrum, thinking about Humdrum, thinking about time he will need to deal with it. He doesn’t want to have any touch points with it, even when he’s confronted about it. He shouts at Humdrum when he sees his own face on him, but he never thinks that Humdrum is him. Because it’s all painful. Humdrum - is pain he released and locked himself out of it. That is why he reluctant to deal with Humdrum, though it his life mission. He only do it if he have HAVE TO. And then - he will take the pain/fear/negatives and lock it in Humdrum again (make magic holes bigger) and leave. So he can stop thinking about him again. And finally, Humdrum. He thinks a lot, he has time for it. And he know exactly who he is. And when Simon is ready, when Simon’s is finally ready to face him by his own will, he tells him who he is:
“It’s the Humdrum,” I say. “It’s you on the day I found you.” His eyes are wide and soft. “My boy—” “I’m not him,” the Humdrum says. “I’m not anybody’s boy.” “You’re my shadow,” I say to the Humdrum. I’m not afraid of him now. “More like an exit wound,” he says. “Or an exhaust trail—I’ve had loads of time to think about it.” “The Insidious Humdrum,” the Mage whispers. “It’s a crap name,” the Humdrum says, bouncing his ball. “Did you come up with it?”
Excerpt From: Rainbow Rowell. “Carry On.” 
He is willing to talk about himself and all this scene he is strongly communicating on Simon’s side, but not on Mage’s. He behaves like he is Simon’s ally and they have the same goal. He’s open about his wishes (to evolve, to be like Simon, to be the one with Simon), he is open about what happens if Simon’s continued to follow the Mage’s instructions ( “He’s right. End everything. All of the magic.”). 
The scene of dealing with Humdrum doesn’t feel like Humdrum eliminating, but more like becoming one with him, finally accepting what was shoved away, belated debts payment. It is very sad but beautiful scene.
“I’m sorry that all the good stuff happened after I left you.”
“The Humdrum puts his hands over mine and gives me a small nod. His jaw is set, and his eyes are flinty. He looks like a little thug, even now. I nod back. I give it all to him. I let it all go.”
At the end - Humdrum and Simon became one, like it was before Simon first went off and got his magic at 11 year. Now he back to the same state and next book he is dealing with trauma (not the way he should, unfortunately). 
Maybe the key of getting powers back is to learn how to live with Humdrum and not ignore him. To accept yourself, to find yourself. Maybe use Humdrum powers too. “Someday dragon. Someday ferocious.”
p.s. The negative power of sucking off magic reminded me about Dementors in HP a bit, in a way, that’s what made me think about Humdrum as trauma or depression. At the same time, sometimes, Humdrum would show us, that he is still a doppelgänger of Simon’s and have the same thoughts  - like his phrase about “it’s it better than fighting” about Baz is quite the same as Simon’s.
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jq37 · 4 years
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The Royal Report– A Crown of Candy Ep 14 Encounter in the Ice Cream Temple
We All Scream
We return to the Ice Cream Temple after the absolute bombshell that the SPF engineered Jet’s death as a way to get the Candians to her lair and gear up for the fight that that revelation obviously triggered. We get a better idea of the battlefield with the amazing Rick Perry set--like even by his standards it’s amazing, fog is involved. The party is on a ledge on one side of the room and there are huge levitating Popsicles and ice cream cones between them and a massive tower of frozen desserts which has the chocolate egg stuck in it in a little alcove.
As the fight begins, the SPF quickly cycles through all her glamours before revealing her true form, a huge, blue/purple, many-faced, many-winged, angelic type being--but angel in the, “We’re saying ‘be not afraid’ not as a formality but because we know we look scary,” sense. And with a Nat 20 initiative she goes to cast something in a cone that would have hit everyone for 8d8 damage but Rina dispels it with a clutch 5th level Counterspell (rolling exactly the DC without even adding her mod), absolutely foiling Brennan. In celebration, she finally puts the crown on Amethar tossed to her a couple of eps back.
Cumulus does some crazy monk movement to jump all the way across to the alcove with the egg. Unfortunately, the SPF immediately uses a legendary action to hit him with with a Ray of Frost for 27 damage and then gets a lair action to skewer him with an icicle, fully dropping him to death saves. The one small mercy is that Cumulus falls towards the egg, not into the mist.
Liam takes some shots at the SPF, and learns that she has both a really high AC and some kind of Mirror Image spell going to take some of her hits. He also eats the Peppermint Heart Seed the SPF returned to them, hoping it will give him flight like it did to Preston (almost jumping off the ledge to test it) but Brennan rolls on the Wild Magic Table and it instead makes the entire party Invisible. 
Ruby (at Brennan’s mischievous suggestion) jumps off the edge so she’ll be in range to use Mage Hand, ties it to the end of the rope to the closest floating Popsicles (the orange one), and hangs on. In the distance, she can hear her aunts cheering for her. The SPF blasts her with some cold damage, insisting she just wants to take her somewhere safe but Ruby is having none of that.
Amethar throws some javelins which just gets rid of some of the illusions. The SPF does some more damage to Ruby.
Theo, student of Lazuli, realizes that the SPF is like a dragon sitting atop all this magical treasure but she’s not the source of the magic per se and they should be able to get the floating Popsicles to move at their command. He tells everyone and then holds his turn to see if Rina does anything crazy. Rina Thundersteps herself and Theo to the Popsicle Ruby is hanging onto and uses Winterscoop like an oar to try and move it (DC 10 Wis check w/ advantage--Brennan’s one small mercy). She gets it and yells to her guys to jump onto the other Popsicle (the red one) but they aren’t able to move it. With the rest of his held turn, Theo cast Protection From Evil and Good on Rina. 
The SPF tries to blast Rina’s group with another cone attack but Rina stops it cold (ha) with another Counterspell, viably breaking Brennan.
Cumulus fails a death save. Theo takes some cold damage which he lessens with Absorb Elements. Then the SPF casts a spell on Ruby, entering her mind and saying, “You came to me in the glade. Wherever you go, I go.” And she hears a scream from Jet as the SPF begins stitching her own shadow to Ruby. (Spooky, hate that!)
Liam jumps on the red Popsicle and attacks the SPF again, getting rid of the last of her protective illusion.
Ruby swings up to where Cumulus and the egg is. She the rope to Cumulus and pushes him off the edge (Zac’s Face: *Immediate Concern*) so they can pull him up and help him. She also does an Insight check on the egg and feels that the outside is cold but there’s a deep rumbling from within.    
Amethar jumps onto the red Popsicle and is finally able to move it. He gets closer to the SPF to throw some javelins and gets a hit this time but, unfortunately, as the SPF is hit, an identical wound dealing half damage appears on Ruby. Ruby yells this info to everyone else.
Theo again delays his action to wait for Rina to act. Rina Healing Word’s Cumulus both because he’s down and to boost her movement by ten (she gets that free 10 feet of Fly when she casts a spell) and she uses that movement to get within range of the egg and cast Bonfire (a cantrip) on the egg (Ruby insisting she could have done it without help). Brennan, womped thrice, needs a 12 or higher on 2d8 to damage the egg. Rina gets a 13 on the dice without having to even do any Sorcery shenanigans. 
The egg cracks, releasing hot steam, the smell of cinnamon and the most ADORABLE baby dragon that imprints on Rina immediately. Rina coos that she finally has a family.”
“That is mine,” the SPF says.
“Not anymore,” Rina replies. 
Ruby’s Big Day
Jon Bon nails the SPF with a throwing ax, doing half damage to Ruby again.
The SPF does a ton of damage to the red Popsicle peeps and Swifty and Gooey look ROUGH.
Cumulus (after determining that the SPF connection with Ruby will fade soon) jumps and grapples the SPF, doing a successful Stunning Strike, but the SPF uses a legendary resistance to come out of stun and then attacks him, paralyzing him and leaving him to fall.
Ruby tries to figure out if she can do something and Rina says if she trusts her and holds her action, she can do something to help. But it’s not necessary because, on his turn, Liam hits the SPF with a crossbow bolt (Ruby takes no damage as the connection has faded) and then moves the Popsicle under where Cumulus is going to land. The SPF hits Liam for 25 points of damage, taking him down to 9. 
Even though she doesn’t need it to save Cumulus anymore, Ruby still delays her turn to get movement help from Rina (reluctantly). Amethar catches Cumulus out of the air before he hits the Popsicle and then does almost 50 points of damage to the SPF with Payment Day now that he’s in melee range. 
Theo moves the orange Popsicle closer to where the action is happening, Misty Steps to the floating ice cream cone between his Popsicle and the other one, then tries to boomerang his sword to hit the SPF, but it doesn’t hit. 
Rina (slipping into a very Fig manner of speech for a second) asks Ruby, “You wanna go for a ride?” Ruby accepts and Rina (after telling Cinnamon--the newly christened dragon--to fly over to her when he has a chance) Thundersteps herself and Ruby over to the very crowded orange Popsicle with the SPF. She also casts Create Bonfire on the SPF which does double damage--24.
And Ruby decides to take her held turn.
She casts Green Flame Blade on Flickerish--Jet’s sword--and says, “For Jet, bitch.” 
Yak flies over to give her advantage (and make this as cinematic as possible).
Nat 20 bay-bee!
So she’s getting extra dice from Green Flame Blade, Rogue Sneak Attack, Flickerish’s Superiority Dice, and the Nat 20. Siobhan is rolling a DM number of dice here and you truly love to see it. 
Brennan, sensing that, writes a number on a folded piece of paper and hands it to her. The amount of HP the SPF has left. Then he has her roll in the Box of Doom. She lets those colorful dice fly and counts them up--while Brennan looks on with increasing consternation in the background.   
59.
She opens the piece of paper.  
52!
Ruby lands graceful, balancing with her circus training, shadow of Jet being cast tall on the wall of the cavern.
“Can’t you come home with me?” asks the SPF.
“Why don’t you come home with me?”
Ruby thrusts the sword forward and the SPF (who Brennan says was literally just about to use her 9th level spell slot to cast Wish and restore all her HP) is no more. 
Cold Shoulder
Fight over, the mist begins to clear. They see the floor of the cavern is just magical items on magical items and Swifty is stoked as hell. The magic of this place goes from painfully freezing cold and sickly sweet to the good kind of crisp cold and welcoming availability.  
Ruby in her ear hears 4 voices:
“Proud of you, kid.”
“You make it look effortless. I am so proud.”
“Sweetheart, I don’t know where we’re going next. It was nice to be here, but we’re gonna go somewhere we don’t know, but we’re gonna go there together.”
“I was fourth in line and I didn’t know that we were all gonna say something. They didn’t tell me.”
“Look after her please,” Ruby says.
“I wouldn’t dream of doing anything else.”  
Then she feels the embrace of her shadow and it returns to its place.
(“I love you so much. I’m sorry I couldn’t save you.”) 
Rina says to Ruby that she could have finished off the SPF herself but she wanted to let her have the killing blow because it clearly meant a lot to her. She doesn’t know if that will mean anything to her now and she feels that maybe she’s wasting her time continually trying to reach out to her but maybe, someday, it will get through to her. 
Rina’s guys escort her away and she can tell that Gooey has something on her mind. Rina gives her permission to speak freely and Gooey (with Swifty and Jon Bon chiming in) basically says, “Fuck the Candians. They treat you like shit. We’re your real family. You’re gonna be a dope ass queen.”
“You know, it’s funny. That’s the first time someone has called me queen and it hasn’t felt uncomfortable. It actually felt really good.”
Ruby takes another moment of silence for Jet. Theo says that it was always Jet’s dream to be fighting with and for the common people which is Rina’s whole thing. They should be rallying behind her. Ruby and Amethar never even wanted to rule--now he gets to be a warrior again like he wanted. Amethar shoots back with his perspective on the last 4 weeks: his daughter died, he died twice, he decided he was gonna finally man up and bam, it turns out he’s not even king anymore. So excuse him for not being the most gung ho person in the world.  
Theo says that he trusts that Amethar is on board but Rina doesn’t know him. From her POV, this is just unprovoked shunning.
“You have two living daughters.”
Ruby goes to talk to Rina and, on a Nat 20 Insight, sees that all her guys are fully ready to remorselessly kill her if given the order. Still, she presses on, laying out her cards: Her entire worldview has imploded in a matter of weeks. Her twin sister just died. She’s going through so much and now this too? She can’t accept Rina as both her sister and her queen. She has to pick one.
“I understand that you lost everything,” Rina says, “but I was born with nothing.” She says that she was actually very excited to meet Ruby and have a sister and finally not be alone anymore, tears cracking through her cold facade for a moment. But then she gathers herself. 
“If I must choose, then I choose to be your queen.” 
“Very well.”
Rina and her crew exit the Temple and start down the mountain. Everyone except for Liam follows them. Liam goes to check on the hoard and rolls a 24 Investigation check. At the base of the tower he sees an old lair with ancient chocolate eggshells. He knows this is the dark space from his dreams and he knows this was once a dragon lair. At the center of the nest (which is still somehow warm), there’s a little ember that glows brighter as he approaches. It grows red and bright, filling his vision, a hand reaches out, grabs his throat and pulls and we end the ep!   
Medal of Honor
Killing a god should be enough to get anyone this spot.
But killing a god with only a 7 point margin on a Nat 20 in order to avenger your sister’s death with her own sword a turn before said god was about to down a Full Restore?
Ooh, man. All hail Princess Ruby Rocks baby!
Things I’m Concerned About
OK, I mentioned last week I was worried about Rina doing a Cat's in the Cradle but I said I’d elaborate later and what I feared seems to be materializing so I’m going to talk about it now. Rina clearly had a certain vision of what she wanted this family reunion to look like and, for valid reasons, it’s not happening that way. They’re not really bonding. So what this ends up being is them relying on her in battle but brushing her off socially--at least that’s what it looks like from her POV. And like, she’s been around for like 2 days so it’s kind of unreasonable for her to expect them to be fully on board already but I see where she’s coming from. If I grew up as basically a Dickensian orphan and a princess told me a sob story (however valid) I wouldn’t be impressed. It would be a complicated situation even without a war happening in the background. On top of that, Rina is surrounded by Yes-Men which concerned me from the start when Gooey pulled her aside that first time. The last time we had the potential for serious party conflict in D20 (not counting Bloodkeep because I maintain that, despite the setup and Brennan’s best efforts, that was never going to happen) was the Kingston/Pete situation and that ended up fizzling out but idk man. That conversation Rina had about how it felt kinda nice to be called queen? That def set off some alarm bells in my head. I don’t know enough about GoT to know if this is a totally valid statement but when she got the dragon and then that convo happened I was like...hmm...how does Dany’s story end again?
Lol also, whatever the heck is going on with Liam and the dragon. Really this should be first but, I’m gonna be real, the Rina thing was so much that I fully forgot this was a thing that also happened. 
I’m concerned about whatever happens next ep that was so bad they’ve been talking about it for ages. Feeling pretty trepid about that my guys. 
We haven’t heard from Annabelle and Primsy in a while and that doesn’t necessarily mean anything bad but...hmm...
Five A Few More Things
Ah yes, the return of the, “Why can’t a butterscotch bird help me perform first aid?” argument. “Are you telling me a bird can’t save someone’s life?”
“Give me the child.” Brennan, I know I say this a lot but if anything happens to Cinnamon...a single thing...a solitary hitpoint...Brennan…
 There's a bit where Cumulus rolls like a 9 and Ally goes, “Can he get advantage from the egg?” And Siobhan makes a face like, “Fully what?” but then a second later is like, “That’s a great question,” totally straight-faced and it’s so funny.
I wonder if Rina’s peeps feel the way they do about the whole party? Because Theo is honestly (in Murph’s words) also one of her goons practically and Cumulus pledged the orders’ services to her. You’d think they’d get consideration. 
When Cinnamon gives Rina a Help action she goes, “I’ve never gotten  Help action before,” and I understand what she meant but also, lol, she gets Help actions like every turn from her guys.
“Don’t come after my distant cousin!”
Very happy that if combat is happening in our story eps we’re getting some story in our combat eps. Getting a significant chunk of immediate aftermath is very cool and something I often wished for in the other main seasons.
FYI: Celestial is Liam’s Greater Favored Enemy. 
Brennan really does love to undercut the tenseness of the situations of his dark world by reminding us all that it’s also deeply stupid and made of candy and I think that’s great. 
One More Thing
Two big fandom art things are happening right now that I want to shout out:
(1) Until the 24th, D20 is accepting CoC fanart for their finale montage. The email is [email protected] and the details are on their Twitter. 
(2) A fan run event is also happening--as big bang (which is a fanfic-visual art team-up thing that I’m learning about for the first time but seems really cool). Info for that is here. 
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dnd-vigilante · 6 years
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Party By Storm Magic Items
Adventurer’s Sash Sword - The sash swirls around you as if it is blessed with a mind of its own. When used it crackles with divine energy, you have advantage on grapple checks. You feel the sash grow tight around your arms and fists seeming to direct your attacks, Your fists are magical and have a +1 bonus to attack
Your sash now has metal rings attached to the end. As you touch the metal the sash whips out, turning into a broadsword. The hilt forms from a spiral of dark crystals and forms into a duck spreading its wings. This is a +2 Longsword of speed. Since it is not really a long sword you are able to use it.
Cape of Fallen Favor - Your cape twirls around you, you feel the warmth of Cygnus rest upon your shoulders. Yet an unease creeps into you, knowing deep down that while Godlove has moved onto another he still has claim to you. As the cape rests upon your shoulder you feel a sense of jealousy. The touch of this other celestial has troubled your patron. You may cast Misty Step as a reaction.
Cygnus has tightened his bond with you allowing you to pull upon his divine energy, you have a +1 to physical attacks.
You have made a further bond with Cygnus by pouring your own life into his. Your vision is no longer just yours. Cygnus can see through you now. You may cast true sight as a reaction twice a day.
Scales of the Piranha - You find the beanie to be in pristine condition, the fabric appears to be made from tiny interwoven scales. A coin falls from the Beanie as you pick it up. Flipping it you feel like you could accomplish anything! Once a day you may flip the coin, heads you roll a natural 20, tails it does nothing. This can be used on ability checks or an attack roll. The gifts Cygnus has received please him, your beanie now also grants +1 armor class.
Rubyfist Pendant - You rise the next day to find your families pendant glowing faintly. Holding it you know that if you were to fall in battle your clan would avenge you. Once a day, if you fall to zero HP, instead you will remain at one. The trials and errors of the RubyFist are part of you, When rolling a 1 or 2 on damage dice you may choose to reroll them.
Twirling hat of Buoyant Charm - As an attack action you may throw your hat. A line of light connects your hand to the hat as it is thrown. Throwing this hat and landing it on a target will immobilize it, replicating the effects of hold person. Cygnus sees you are more than a mere smuggler and wonders why you hide it. Cygnus is not able to understand but is willing to help, A cloak covered in spectral swords drapes over your shoulders: You have advantage on stealth checks.
Staff of the Fig Tree - The combination of divine energy and natural primal energy has changed your walking stick. It now glows faintly with pale green light, once a day you can use a bonus action to use the ability ensnaring strike. Once the ability is used the light fades until you have taken a long rest.
An Interpretation of Titan Primordial Energy and The Effects of Dragonic Familial Ties Resulting in the Destruction of One Great Individual, Or How Albert Inherited an Ancient Holy Island. Further Studies into the Unorthodox Connectivity of Primordial Cookware and the Benefits of Ritualistic Steel Rituals Within a Tempermental Society: The raw primal power within your book has been awoken by the touch of Cygnus. The mixture of Divine energy and raw Titan power enables you to cast the Spell  Earth Tremor and Mantle of the Lost Race once a day.  (see Crusader's Mantle, it does fire damage instead of radiant)
Spear of Divine Balance: Your spear head has changed to an interwoven crystal of glowing light and pulsating shadow. Cygnus has glanced into your heart and found a new understanding of balance between the forces of Astral and Umbral and encourages you to follow the path you have chosen. Once per long rest you may either cast Darkness as a 30 ft sphere around you (you are always the target and it moves with you) or you may cast Daylight as a 120 ft sphere around you (you are always the target and it moves with you).
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Found Magic Items
Purple Scalemale -
Great Axe of Power (Cursed) - Each creature of the wielder’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the wielder’s next turn. The wielder can then make one attack as a bonus action. Curse: If the battle cry is used, the wielder goes into a crazed rage attacking anyone that is nearby. Upon the rage ending the wielder must succeed a constitution save (18) or immediately fall to zero hp, failing their first death save.
Cleaver of Improved Critical -
Rapier of Minor Petrification - Creature hit must succeed on a constitution saving throw or have the area hit become petrified. DC 14. A creature who has saved this way does not need to do so again in the same combat.
Rapier of the Rebellion - If you raise this sword to the sky and yell For the Lightning Tree all bonds in front of you will break.
Whip of the “    “ : This whip is made of something unknown to you. It does 3d4 Slashing damage and 1d4 Necrotic.
When you hear it’s name your mind fuzzes as if something has been taken away from you. You cannot recall the name, it is lost to you.
As an action, you may sacrifice ⅓ of your current HP to release a wave of unholy energy surrounding you within a radius of 30 ft. dealing damage equal to the amount of HP you have sacrificed to all creatures within range. All creatures must succeed a CON save against your spell casting DC to take half damage. You can use this effect once a day and must finish a long rest to regain the use.
Whisper and Shadow: These cruel, paired +3 cold iron short swords were once wielded by the Doom Bringers at the end of the First World and were thought to be lost. Recently, pairs of these blades have emerged once more, finding their way into the hands of men and elves. Most sages consider their reappearance a dark omen, though only the most erudite even know these weapons’ true origins.
When you use Whisper and Shadow in tandem you gain the Two-Weapon Fighting feat (even if you do not qualify for it).
Additionally, three times per day, Whisper may be used to cast silence (CL 10th, DC 20).
Three times per day, Shadow may be used to cast invisibility, or the blade itself can be turned invisible for one round, making it incredibly difficult to parry and dodge. If your opponent cannot see invisible objects and does not succeed on a DC 25 Perception check to follow your arm motions, you have advantage with all attacks with Shadow that round.
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