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#nostalgia64
phazedarts · 3 years
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10 OBJKTs/NFTs available: Nostalgia64 (reworked from my 2018 drawing)
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beverbalbevisual · 7 years
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Come kick it w/ some of our favorite creators in the state. ✨ On Labor Day ✨ we are providing a space for the creators, doers, dreamers, and artists in Baton Rouge. Sounds by @djftk and @LegatronPrime. Tickets in @djftk bio. No CASH at the door. Door fee will be donated to victims of Hurricane Harvey 🌪Secret location will be revealed Sunday night 🌍 #nostalgia64 #djftk #djlegatronprime #vibes (at Baton Rouge, Louisiana)
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h0odz · 6 years
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I know all you guys are barely on here anymore, but hope you guys are doing good
@eyetachi , @t0fukami , @alientrd , @november12th, @nostalgia64, @vlmighty , @rampages , @mellohop , @narcoticas , @midnightokiya , @12atmidnight , @hoekvge , @interfectvm , @v0tum , @karatechops , @shinkvmi , @swtnss , @skrts & @bishounigga
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artpoptosis · 8 years
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no offence but im reblogging a bunch of old gifs i made
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colachampagnedad · 9 years
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*hannibal buress voice* drake fans is the same
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charlesgoatley-blog · 10 years
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Nostalgia 64 Part 3 - Hand holding
My first handheld console wasn't a Gameboy. In fact, I didn't own a game boy until I was in my mid twenties, and by then the fad was long gone. No, it was actually a Game Gear. And more to the point, it was also the first video game console I owned.
And the reason for getting one is clear from the previous part in this series. I was in love with the SEGA games at the time and this was basically a portable Master System. More to the point, compared to the black and white ( or dark olive green and light olive green ) Gameboy , there was no contest. I did have a choice, though. Either get a Game Gear or a Mega Drive. The Mega Drive, or Genesis for those not in England, was tempting but I couldn't resist the allure of having something I could take with me to school. A Game Gear it was.
The Game Gear was a nice little handheld. It had the controls of the new Mega Drive, and also was a lot more rounded and well presented than the Master System was.
I can't remember which games I actually owned other than Mickey Mouse's Castle of Illusion. It wasn't as pretty looking as the Mega Drive version, but it still did a good job. It was colourful and fun, and when I look at it now it just makes me think how even up to the 90s Mickey Mouse was still a popular figure - and he would last for a few more platform games too. I think there's something endearing about a character who is as expressive as Mickey. I also never realized it but my two favourite platform characters' names both had the initials MM - Mickey Mouse and Mario Mario. I'm a little tempted to play the remake of Castle Of Illusion now.
Another game I remember playing was Shinobi. Now this gets a bit confusing, because I remember playing Shinobi games later on other SEGA machines and none of them were at all like the one I played on the Game Gear. I seem to recall discovering that the Game Gear version was unique, and for some people it was the better version. I remember there being an epic battle against a helicopter, and being able to play as different coloured ninjas.
Sonic was a perfect game to play on the handheld. It played smoothly and seemed more fun in its own self contained device. There's something more connective about playing that way, with the buttons either side of the screen. It feels more like you are the character you're controlling. I'm curious to see if there are any games on the Wii U that will make me feel the same way, assuming any utilise the tablet in a similar way.
There was on huge problem with the Game Gear, though. The battery. It didn't last long at all. I think it might have survived about a couple of hours if I was lucky. Plus, unlike modern devices, you couldn't know exactly when it was going to die - only that it was close. So there I'd be, about to get to the end of a level and then pfffz - game over! I ended up having to buy a power adapter, because carrying around spare batteries was useless in most cases since I don't recall ever being able to save in any of the games I played. Basically, somebody in SEGA sucked at basic arithmetic. If most games take 2 hours to complete in normal play throughs - i.e. with an average amount of deaths, continues and restarts - and the batteries last less than that, then you're never going to be able to finish a game on batteries. The adapter let me finish them, but now I had to carry something else with me and could only play where I was guaranteed a spot near a wall socket.
The Gameboy didn't suffer from this problem and that was the key to its success. I did actually play a lot of Gameboy games, just not on my own one. I remember the craze over Tetris, playing various Mario games, and playing a lot of other games I couldn't begin to remember. It didn't matter. Somehow with the worst colour palette in gaming, it had conquered the world. People quickly realized how useless the Game Gear was as an actual portable gaming machine, whereas Game Boys lasted much longer and also fitted in people's pockets.
The Gameboy  would go on to last about a decade, with a few different iterations. The Game Gear would be forgotten.
The Game was over.
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beverbalbevisual · 7 years
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Come kick it w/ some of our favorite creators in the state. ✨ On Labor Day ✨ we are providing a space for the creators, doers, dreamers, and artists in Baton Rouge. Sounds by @djftk and @LegatronPrime. Tickets in @djftk bio. No CASH at the door. Door fee will be donated to victims of Hurricane Harvey 🌪Secret location will be revealed Sunday night 🌍 #nostalgia64 #djftk #djlegatronprime #vibes (at Baton Rouge, Louisiana)
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flexaction · 10 years
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nostalgia64 said: 
what u talkin about
stussy x vans vault 8balls
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charlesgoatley-blog · 10 years
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Nostalgia 64 - Part 2 : Mastering the System
The 8 bit home computers weren't the only 8 bit machines available at the time, though, and while I never owned one of the big two involved in that other Great Format War of the 1980s, I often look back at the SEGA Master System and the Nintendo Entertainment System with fond memories.
Time has been much kinder to the NES than the Master System, but I actually think I spent more time on SEGA's machine than Nintendo's, at the time at least.
I could go on for hours boring you about these old games, so I will. But I'll try to keep it quiet.
The first difference between the two machines was the box art. SEGA's box art was horrendous.
I mean, just look at it. Putting everything on a graph paper background makes me think of a mathematics lesson, which is not what a child needs to reminded of. But at least they underlined the words "Master System", because otherwise we wouldn't have known for sure. 
And that was one of the better looking examples of box art. Here's another, just for comparison, that was drawn by a 5 year old.
Urrrnghh!
And yet, this ugly box art did achieve one thing. It did make it easy to spot the boxes out from the growing crowd of video games. When most people who ran electronics stores didn't know the difference between the SEGAs, Nintendos and Commodores it helped to stand out. However, it didn't help the games stand out from each other when lined up side by side.
NES box art in contrast was, well, just normal. In fairness, later Master System games did move away from the graph paper art.
Then there was the controller. Everyone knows the iconic NES controller, and for good reason. The Master System's gamepad had no sense of style at all (they'd correct that with the Mega Drive/Genesis)
At the time, since I didn't own any of these machines and as far as I recall neither did any of my friends, I only got to play the games in the electronics store. Games were still a specialty thing, and most shops were more interested in selling big TVs, which at the time were as deep as they were wide, so took up a lot of store space. Still, some stores realized you could sell two things at once if you put the game on the TV.
The store I remember going to most was at a retail park just out of town. There was the big supermarket and then in another building was the electronics store. My mum would go shopping in the supermarket and I'd go to the store and just play games for an hour. I have this memory of the manager not minding that I was playing the games for ages and telling my mum that it helped show off the games.
Since I had no control over what games to try out, I just played whatever was on the machine at the time.
I played a lot of Sonic the Hedgehog on Master System, which at the time was a huge technical accomplishment. The fact that it could update the screen so quickly isn't to be taken lightly, when you consider that most other games were still on flip screen.
Of course, Sonic was the exception to the norm. Most games were much slower.
I also recall playing a silly game called Alex Kidd In Miracle World. There was some elf-boy, or maybe he was just a normal human with big ugly ears, which explained why he would escape into these fantasy worlds. Come to think of it, I had big ears as a child... Anyway, Alex Kidd had none of the visual flair of Sonic, but it was challenging enough.
For NES games, I recall them having Punch Out and Super Mario Bros, who I always pronounced Bros instead of Brothers, thinking they were part of the all male pop group. They might have had Duck Hunt with the light gun too, because it showed off how cool and futuristic the games could be.
Mario was, and still is, a lot of fun. But I was still enthralled by the sense of speed and possibility that Sonic provided. He was super fast, a slow hedgehog who defied the conventions of his own kind, and he was the epitome of cool. At that point I declared the console wars over, won. Sonic would rule all and the SEGA machines would succeed for many generations to come.
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beverbalbevisual · 7 years
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Come kick it w/ some of our favorite creators in the state. ✨ On Labor Day ✨ we are providing a space for the creators, doers, dreamers, and artists in Baton Rouge. Sounds by @djftk and @LegatronPrime. Tickets in @djftk bio. No CASH at the door. Door fee will be donated to victims of Hurricane Harvey 🌪Secret location will be revealed Sunday night 🌍 #nostalgia64 #djftk #djlegatronprime #vibes (at Baton Rouge, Louisiana)
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nasty-like-nas · 11 years
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hbd legend
thanks bill gates!
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kidnapkids · 11 years
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nostalgia64 replied to your post:ra9er? 2k12 never forget haha
i used to look up to you
wow fuck u 2
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fastlifeslow · 10 years
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"THREATZ" by Gabe Chewy
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charlesgoatley-blog · 10 years
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Nostalgia 64 - Part 1 b : Code was like Lego to me.
I was going to go straight into Part 2, but I thought there were a few things left unsaid about the Sinclair Spectrum, and also the C64. Namely, the fact that they came with a built in programming language. So I thought I'd digress and write a small piece about that.
Now, most people have never programmed in their life. You look at all this software and websites and games and it just looks so daunting. Plus, why would anyone want to program anyway?
When I got my first computer, programming wasn't the first thing on my mind. Like modern children, I just wanted to play the games. However, almost every child who had one of those home computers experimented with a little code. Children love to explore the limits of interactions. Usually, that's with toys, and my childhood was the same, but with programming it was no different. I would arrange my lines of if and print and input in so many ways and never make that much, but then I never exactly made the Statue of Liberty in Lego either.
After those 8 bit years, home computers stopped being bundled with programming languages. Or at least, they weren't so in your face as they were back then. I think the last time I saw a programming language in a computer was on the Playstation 2. There was a C64 emulator, but it was sort of hidden away so you had to find it. Still, the thought was nice.
These days you have things like the Raspberry Pi, and lots of tools online aimed at kids that sort of do visual programming, but there's something missing. Again, they're great at what they do, but you have to hunt them down. It's not the same as turning on your computer screen and being presented with a little prompt and deciding to write a small program instead of just typing Run.
I actually think Minecraft has done more for introducing children to programming than anything else in the last two decades. It opened up their possibilities and scripting is only a small step away. Just seeing my nephews try and create things with that is fascinating.
I just think that if programming was as in your face on every console the way it was on those old home computers we might all open our minds creatively a bit more.
Anyway, to end my rant, if I were to wish for one impossible thing, it would be that all the big console manufacturers would include a programming language tool, even if it's silly old BASIC, built in, easily accessible and visible, right from the start. When you're done playing the latest games, and you are looking for something new, maybe you would click that big button on your start screen and maybe you would discover how much fun programming can be. And maybe you just might make something wonderful from it.
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Just look at it... It's begging you to type something. Anything... How about printing your name all over the screen in multi-coloured letters? That would be a nice start!
And now for the disclaimer: in truth, out of all the kids I knew who had 8 bit programmable home computers I'm quite possibly the only one who kept up with it and made it my career. So, take my rant with a pinch of salt, but if experimenting with code was like experimenting with Lego... well, not all kids become architects or builders but at least they had fun imagining the possibilities, and it's the creativity that drives them as they grow older.
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