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#oh also fun fact: joke rowling's favourite book growing up was the little white horse. hence why i've linked them here.
solacefruit · 5 years
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Hello! This is the person who wrote the one shots on Quotev — the one that anon went through so much trouble to get sent your way. If you’d be willing, I would appreciate genuine critique of my work — I’m genuinely looking for how I might improve my writing, and I haven’t been getting very much feedback. Apologies if you’re too busy or if this bothers you!
Hello there! I’m willing to give you my thoughts on your work, since you’ve asked so politely and gone to such effort, but before I do that, I’d like to preface everything by saying that I’m going to approach this answer more or less the same way I would give feedback to students in a class. I think that’s most helpful. I also hope none of this feedback comes off as harsh or hurtful, because that’s not at all my intention. 
You clearly know how to write well: your work is well-edited, with only a few errors here and there (be careful using semicolons, they can be very tricky). It’s clear you know the rules of writing, so I don’t think you’ve got a lot of room for improvement there. 
The stories themselves, though, didn’t click for me as a reader. I didn’t get pulled into the world you’ve created and I didn’t connect with your characters. That doesn’t mean that what you’ve done is bad, though! But I am going to suggest some ideas for restructuring your work that might help make your stories more dynamic and effective in capturing and retaining your reader, or showing off your skills and ideas to better effect. 
Your first story begins with the description of the character in a lot of depth, but I cannot recommend this as an opening paragraph. If you’re ever writing a manuscript, you need to remember that your first page is your first–and often only–chance to hook your reader and convince them to keep going. (Especially true if you’re sending your work to a publisher!) Because of that, a lot of good stories begin with first page or two that does everything it can to tell you who, what, where, and the tone of the book. 
Very few good stories start with the “I have black hair and blue eyes and today I am wearing a big hat” type character description, unless that is actually important–i.e., The Little White Horse begins with Maria detailing to herself what she’s wearing, because she’s vain and it brings her comfort to know she looks beautiful, which matters because… [and then the plot begins]; the first Harry Potter book describes the Dursleys in very Dahl-esque fashion, which matters because… [contrast them to the peculiar happenings of the plot emerging]. What your character does is almost always more interesting than what they look like, so it’s often a sensible idea to prioritise your narration accordingly. Both of the above examples tell you who, the tone of the story, and then what is happening, while filling in other details so you know where and when by the end of the first chapter.  
Something else I noticed in your work is that you’re a keen world-builder with a lot of ideas, but I found your stories to be a little overwhelmed by that, rather than enriched by it. This is something I’ve seen a lot in young creative writers, so it’s definitely not you and it’s not actually a fault, exactly–but it can detract from your work and make your work actually less inviting to read, rather than more, and that’s something that’s important for speculative fiction writers to be aware of. I’m currently working on a series of tips and tricks requested by popular demand, so I’ll probably elaborate more on this later, but basically, your world-building should be an iceberg: you know how immense it is, but your reader will only see a small delicious fragment of it. 
Oversupplying world-building details often makes works impenetrable or–most commonly–overshadows the characters and plot and sinks interest in the ship story. (For me, the most egregious example that jumps to mind is Foundling by D.M. Cornish but that’s a rant for another day). Your work isn’t too overcrowded, I feel, but for me, I got the sense that you used your stories as vessels for your world-building, instead of using your world-building to decorate and deepen your stories. The reason this causes problems is because people–myself included–are most often motivated to read because they relate, connect to, or are curious about characters, rather than a world. (Worlds are very fun, don’t get me wrong! It’s just that world-building tends to be most fun for the people doing it, not the people reading it). 
Finally, something I wanted to bring to your attention is style, and particularly streamlining it and leaning into your own voice. At the moment, your work is a little heavy with what I think of as “fanfiction-itis” for lack of a better concept. It’s basically an overall tendency to 1. be uncertain about what person the story is told in, or jump between views. This can be a choice! But it’s one you should be making consciously. There’s first-, second-, and third-person, but in third-person, there’s also an omniscient narration and limited narration. Each can be used to huge effect–but you need to pick the right one for the story you’re telling and stick to it. 2. over-rely on epithets and character description. Often this is a result of the above when it’s third-person omniscient. As a rule of thumb, you don’t really need to use epithets much at all. “The taller boy,” “the blonde girl,” and so on doesn’t add anything, but it does often distract and make the writing look a bit… juvenile to experienced writers. Unless the description is saying something about the character that’s worth knowing, it’s usually best not to bother with it. “The black-furred warrior walked by” says a lot less than “Blackfur stalked past, scowling.” 
3. use unnecessary or tautological dialogue tags. I’ve seen a lot of “said is dead” passed around on this site, and that’s great advice to follow if you want your work to be unenjoyable and annoying to read. Said is the most useful dialogue tag, because it is invisible to us, and many other “common” tags are likewise useful–things like asked, or replied. You only need to use a different and noticeable dialogue tag when it changes the dialogue in a meaningful way. For example:  i. “what did you do?” he queried. ii. “what did you do?” he asked. iii. “what did you do? he asked cautiously. iv. “what did you do?” v. “what did you do?” he said, but he was looking away, distracted. The first one’s dialogue tag is useless and clunky: we know he asked a question, there’s a question mark there, but unlike “asked,” queried really stands out and can break the flow of reading. The second one is unobtrusive, but doesn’t tell us anything about the tone of his question: he could be angry, purely curious, scared, who knows! The third one tells us his tone, but be careful not to overuse adverbs–that’s J.K. Rowling’s curse. The fourth tells us that, whatever he’s asking about, he’s worked up about it and it’s probably not great! The fifth is an example of how you can actually turn dialogue tags into full sentences sometimes. By being precise with your dialogue tags, you can make your dialogue really pop, and also not distract your reader. 
4. tell, rather than show. We’ve all heard “show, don’t tell” as writing advice, but there are actually a lot of times when “telling” is perfectly fine. However, broadly speaking, characters tend to feel more alive if you make them act out their personalities, rather than recount them to your reader. If someone has a big personality, you don’t need to say it: it’ll become abundantly clear from their actions soon enough!
By being aware of these things and making conscious choices–even if your conscious choices are to keep doing these things!–your strength and skill in storytelling will improve. It looks to me that you’ve gotten to the point where now you have to hone the talent you already have, which means that being precise and self-reflective about your writing style and choices is probably going to be the best course for you to improve going forward.
I hope this is helpful to you! I want to stress that all of this advice is offered in a “take what is useful to you, leave the rest” spirit. For every piece of writing advice, there’s excellent writing that contradicts it, so honestly a lot of good writing is just knowing when to follow advice and when not to, when to follow a rule and when to break it. Good luck with all your future work!
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