Tumgik
#oracle of seasons Why are Your rupees Like this
dracofaun · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Art dump!
9 notes · View notes
cloudninetonine · 2 years
Text
Something funny I thought about in relation to the Player Au is some of the crazy shenanigans the games let you pull and what that would be like for the characters actually experiencing them. Especially when you stop to consider that the games don’t really show Link’s and/or assorted NPCs reactions to various things. Let’s count them off by game, yes?
  * The Original (which I have actually played! Retro-gaming ftw!); you can bomb walls and floors to find secret places that hold everything from shops to fairies to a random moblin who gives you rupees for no apparent reason (I, the player, was confused by that last one. I can only imagine what Hyrule’s reaction must’ve been). You can also accidentally bomb your way into the wrong cave and be charged for “door repairs” by the old man inside it
  * ALTTP; you can buy a bee of all things from a red shield shop in the dark world. Not even the shopkeeper knows why that’s there. And then of course there’s one quest in the game where you have to drag a damned chest across the country only to be given an empty bottle as payment.
  * The Oracle games; bump into Maple enough time in either game and she eventually switches out her broom for a vacuum and in a linked game that gets traded in for a flying saucer! (What the hell Maple?! Where’d you even get those from?!).
In Seasons if you set the weather to winter and go into a normally inaccessible house, there’s a green-haired girl named Holly who says, and I quote, “Hey, you're not Santa!”.
There’s a chest with a single rupee! (Link and Player both would prob be deadpanning and going “are you kidding me...”).
There’s this funny little end-game credits skit in a non-Linked run of Ages where Link tries to teach Ralph how to perform a Spin Attack, and Ralph ends up accidentally doing the Hurricane Spin instead before collapsing from dizziness.
  * Four Swords; you can pick up the pots and throw them, and not just at monsters or to break them but also at the other Links! Which then causes the pot to get stuck on their head for a while as everything goes completely black save the character sprite. Which made this hilarious image pop into my head of one of the colors picking up a pot to throw it at some monster only to completely miss and hit one of the other colors instead. (I’m still not sure which combo is funnier, Blue hitting either Green or Vio, or Vio misjudging his aim and hitting Blue!)
  * Pretty much everything you can do in BoTW. Full stop.
  * Wind Waker; attacking a moblin from behind or using the grappling hook on them nets you some pretty funny animations. The grappling hook is especially so because you actually steal the moblin’s necklace and it’ll actually stare at you for a moment at the audacity.
You can steal a Stalfos’s mace while it’s in pieces and when it reforms it’ll realize what’s missing and try to use one of its own arms as nunchucks.
Drop a bomb into an area with a bunch of moblins and the idiots will attack it, with predictable results.
Drop another and they'll run away panicking!
  * In both BoTW and Wind Waker you can make certain monsters to engage in friendly fire against each other and eventually they’ll start attacking their allies instead of Link in revenge.
  * OoT and Majora’s Mask let you have a bit of fun with the masks. Using the Captain's Hat and the Bremen mask during King of Ikana boss fight is a hoot. (On a slightly unrelated note, the verses books strategy guide for Majora’s Mask is just a riot!)
The fact that in both games you can find cows where they have no business being with no explanation.
  * In nearly every game you can beat nearly every boss (including the big bad!) with either the fishing pole or the bug net!
  * Minish Cap; you can use the Cane of Pacci on nearly everything, including Vaati! Just imagine for a moment what that must look like from an in-game perspective. Throughout the entire final fight, Vaati keeps getting flipped upside-down by this kid who’s probably trying not to break down laughing in the middle of fighting. Player is laughing themselves to tears and is likely the reason Link is having a hard time keeping it together.
Every time you activate a warp marker it explodes for absolutely no reason!
Using the gust jar on a Stalfos will yank its skull off, leaving it to wander around blindly. Even funnier is if there are any pots nearby it’ll try to use that as a replacement, which naturally goes about as well as you’d expect.
  * Hitting the Sheikah Stones in Skyward Sword, Majora’s Mask, and Ocarina of Time all have some comical effects, most commonly being rocketing up and then crashing back down like a badly piloted toy helicopter!
  * Tri Force Heroes; the utter chaos that frequently occurs during co-op. I need not say more.
----------
I won't lie to you, pixie, this post was one hell of a rollacoaster to read but being the daredevil I am I enjoyed every second of it.
I can only begin to imagine half the stuff Guide! Player had probably coaxed the boys into. Some instances leading in happiness, some in confusion and others with said hero with a few or more scraps or possibly being chased. They're a menace, they know it, and they have to use that opportunity to bully those boys (and try and bring smiles to their faces during their darkest hour.)
49 notes · View notes