Tumgik
#orocoran
thecreaturecodex · 2 years
Text
Orocoran
Tumblr media
Image © Paizo Publishing
[I’ve placed some of my previous D&D conversions on Aucturn, the Pathfinder/Starfinder planet that serves the Planet X/Nibiru/Yuggoth role of evil mystery planet in both games. So I might as well also cover some of their canonical life forms.]
Orocoran CR 6 CE Aberration This scuttling creature has four long limbs that seem capable of functioning as either arms or legs. Its head has a crown of beady green eyes circling it in all directions, and its jaws open laterally to reveal a sharp proboscis.
Orocorans are one of the most populous intelligent species on the mysterious world of Aucturn. They are parasites on the living planet, crawling along its mass in search of veins of black ichor, which they pierce and drink from until swollen. This fluid acts as a narcotic as well as nutrition, and allows the orocorans to enter a state of euphoric hallucination they refer to as the “womb mind”. An orocoran’s mental powers are believed to be bestowed by this fluid as well. When not vegetating in a trance, orocorans are irritable and unpredictable creatures, searching for their next fix.
An orocoran will often lash out at other living creatures nearby, but rarely seek out violence with any particular goal in mind. Their proboscises inflict bleeding wounds, and their stomach acid churns with traces of the hallucinogenic fluids of their home planet. Although not addictive, this does cause temporary hallucinations and confusion.
Orocorans are nearly six feet tall when standing on their back legs, but only do so if forced to wield weapons by a superior entity. They are sexless and genderless, reproducing when two orocorans pierce each other’s torsos with their proboscises and exchanging genetic material.  Eggs are abandoned in a pit gouged out of the planet’s surface, and the young are precocial.
Orocoran Ichor Lords On rare occasions, an orocoran may have its intellect enhanced by the ichor it drinks, granting it both occult power and greater ambition. These ichor lords use their abilities to force other orocorans to do their bidding, and may be regional powers, vassals of foulspawn, or envoys to the Elder Mythos. An orocoran ichor lord is an advanced orocoran with at least two levels in psychic, and usually more. Ichor lord psychics usually take the abomination, pain or psychedelia disciplines, and frequently take the mutation mind archetype as well.
Orocoran             CR 6 XP 2,400 CE Medium aberration Init +9; Senses all-around vision, darkvision 60 ft., Perception +8, see invisibility Defense AC 20, touch 15, flat-footed 15 (+5 Dex, +5 natural) hp 67 (9d8+27) Fort +8, Ref +8, Will +7 (+2 vs. mind-influencing effects) Offense Speed 30 ft. Melee sting +11 (1d8+1 plus bleed) Ranged vomit +11 (2d10 acid plus confusion) Special Abilities bleed (1d8) Spell-like Abilities CL 6th, concentration +8 Constant—see invisibility 1/day—augury Statistics Str 13, Dex 21, Con 17, Int 8, Wis 12, Cha 14 Base Atk +6; CMB +7; CMD 22 (26 vs. trip) Feats Great Fortitude, Improved Initiative, Point Blank Shot, Stealthy, Weapon Finesse Skills Acrobatics +11, Climb +8, Escape Artist +14, Knowledge (arcana) +6, Perception +8, Stealth +14, Survival +8 Languages Aklo (cannot speak), limited telepathy 60 ft. Ecology Environment any land Organization solitary, brood (2-9) or congregation (10-20 plus 1 ichor lord) Treasure incidental Special Abilities Limited Telepathy (Su) An orocoran can only telepathically communicate with a creature if the two creatures share a language. Vomit (Ex) As a standard action, an orocoran can vomit acid. Treat this as a ranged touch attack with a range of 30 feet and no range increment. A creature struck must succeed a DC 16 Will save or be confused (as the spell) for 1d4 rounds. The save DC is Charisma based.
31 notes · View notes