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holedaemon · 8 months ago
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Ass Respect 2
Saturday, myself and Ari (@freakpatrol) finished up Mass Effect 2, after less than a week of playing. We played for idk, a little bit.
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My friend Dylan put it well: Mass Effect 1 is one of those games you'd see in a "learn to make video games at DeVry University" commercial. It's clunky, inaccessible, and a slog.
Mass Effect 2 is smooth, accessible, and fun. Genuinely one of my favorite games ever.
THE GOOD PART 1: GAME MECHANICS
So far, Mass Effect is iterative. Each game takes the last and builds upon it. I don't know the history of development, but it's clear that Bioware saw the issues in the first game and went "hey, let's make this better." For instance,
The game is more accessible. Menus are easier to navigate and much more comprehensive. Shit makes sense. Things are actually explained to you, you aren't just left to guess how things work, or where you're supposed to go.
Following the theme of iteration, stuff that was lacking in 1, has been improved upon:
In the first game, there was only one minigame that was used for everything. It was basically just frogger; get your little arrow to the center of a circle, avoiding the obstacles that send you back to the start. It got to be annoying after the 1,400th time you did it. In 2, there are two distinct minigames mostly used for hacking/accessing technology and areas. The first is a match-the-symbols game, pretty self explanatory, the second is a code-matching game, where you match blocks of text with what's shown in the legend. They're not perfect but they're SOOOOO much better than what we had before.
Next: the star map. The galaxy is a big, expansive place. Before, you kinda just clicked on a system, went there, scanned a couple of planets for collection quests/resource gathering, then went to whatever planet your mission was at. Now, you actually have to travel to different systems manually. You pilot your ship between systems, using up fuel to do so. I wasn't super keen about it at first, but it grew on me. The overview of the galaxy also shows you your active quests, which is super nice.
In the same vein, the resource gathering is much more in depth. Before you could click on planets and sometimes would have the option to scan them for stuff. It was very shallow. In the sequel, you can scan pretty much every planet; it's a minigame in itself. Right-click and drag along the globe to find pockets of resources, then click to send a probe down to collect them. You can find element zero, palladium, iridium, and platinum. Each can be used for different kinds of research, which is used to upgrade you, your gear, your squadmates, their gear, and the Normandy. It's much more fleshed out and actually pretty fun. To Ari's dismay, I would sit and suck those planets dry looking for shit.
Also extremely important to mention: the side missions. They're SO much better now. Rather than going to some prefab & shooting enemies, each one is actually fleshed out and substantial. THEY ALSO GOT RID OF THE MAKO!!!! NO MORE OF THAT STUPID ASS CAR!!!! NO MORE TRYING TO SHIMMY YOUR WAY UP A MOUNTAIN FOR 20 MINUTES!!! IT'S GREAT!!!!
One minor thing I appreciate is that you don't loot inventories for items anymore. You mostly just pick up credits, resources, and ammo, which is much preferable. The inventories full of crap back in 1 were jarring and really took you out of the game.
That reminds me: ammo. Before, you had infinite ammo, your gun would just heat up with each shot, and if you filled the meter, it would have to cool down. Well, they ditched that in favor of ammo pickups. Enemies drop ammo, or the pickups will just be placed around the map. Apparently this was a controversial change, but I like it a lot more than before, it introduces a new challenge.
Along with ammo are your powers. They really made biotics a viable thing here. They're fun, they're powerful, they can really kick some ass if you use them correctly. I didn't make much use of them, but I appreciate the work that was put into improving them.
Just a few more things. I promise I'm almost done.
Overall, the game felt a lot more difficult. I felt substantially weaker; shit would tear through my shields like they were nothing. Bioware also did away with medi-gel, kinda. You still have it, but it's exclusively for your teammates if they go down. To regain health, you have to take cover. This made it a lot more challenging, I couldn't just spam heal in the middle of a battle, I actually had to strategize and hold positions. I like it.
The last major improvement they made was to the squad AI. It was actually worth a damn now. Squadmates would actually get kills and it was glorious. It didn't leave me feeling like I was totally on my own like before.
Also they got rid of omni-gel, but I don't think anyone cared.
THE GOOD PART 2: THE WORLD
Ohhhhh my god the world. It really hit me just how much better the atmosphere and level design was when we got to Omega. It's in the terminus systems, which are systems that are ungoverned by the citadel and the council. Omega is basically the citadel for crime lords; it's a dirty, slummy neighborhood on an asteroid. If you know me, you know I'm a sucker for settings like that (read: see Dorohedoro), so I LOVED Omega. Anyways: the world. It's so much more alive!!! When you touch down on a new location, everything really hits you all at once. There's people to talk to, places to go, things to see, it was great. The ambience was so much more potent; there's always some conversation going on in the background. The levels themselves were much less linear feeling, you could really explore & go anywhere. It wasn't like the citadel in the first game, which was so annoying to traverse.
The most important part of any world is its characters and Mass Effect 2 did not disappoint. In terms of races, it was mostly the same with a few newcomers: like the Vorcha. They're cool gremlin-looking dudes that slum around Omega & work in merc groups. There's a lot of prejudice towards them unfortunately. They're regarded as dumb vermin by pretty much every other race. People hate them more than they hate Batarians. It sucks cause they're actually pretty cool!
Speaking of Batarians, we got to see them a lot more, too. Unfortunately not in better conditions than the previous game; still mostly depicted as mercs, terrorists, and slavers.
There was also the Drell: anthropomorphic lizard guys. We only saw.... 2? Your squadmate, Thane, and his son. They're apparently near extinction. :( Their home world was destroyed, somehow, and they were taken in by the Hanar. Their relationship with the Hanar was symbiotic, the Drell lived on their planet and in return, as put by Ari, they do anything for the Hanar that "required having bones."
Another cool race we saw ONLY ONE OF, were the Yahg. The only one we saw happened to be the Shadow Broker. He was cool & tough, not much to say about him, but I liked him a lot.
I also wanna briefly touch on the enemies in the game.
The big bads were the Collectors. A race of bug-like aliens that were very elusive. In reality, they're actually Protheans that've been cultivated and genetically modified by the Reapers. Much like the Keepers on the citadel. Cool dudes.
Besides the Collectors, you were blasting mercs, which I loved. There's three distinct groups: the Blood Pack, the Eclipse, and the Blue Suns. Each group comprised of different species, with their own gimmicks.
The Collectors also had some new creatures in their ranks. Among the Husk, there were Scions. Scions are cool, grotesque Husk-like abominations. I like them a lot, but don't get me wrong: they SUCK. I died SO MUCH TO THEM. They have this long-range shockwave attack that's nigh impossible to dodge. Absolute bastards.
As for your teammates, a lot of newcomers, but some friendly faces too. Most notably Garrus. I love Garrus, he's my boy. We fucked. Tali also came back, I'll talk about her more in a bit.
Anyway, among the ranks were:
Miranda - total cunt. The Ashley of Mass Effect 2. Absolutely miserable to be around. I didn't speak to her unless I had to.
Jacob - Polite soldier type. He was cool but I didn't really care about him.
Mordin - MY PROBLEMATIC FAVE. He's a crazy, fast-talking, oldhead Salarian. We found him on Omega working on a cure for a plague that was going around. First and foremost, he's a genius scientist, but he also has combat training & can hold his own. At one point he sang a Salarian sea shanty, and then another time he was like "hey Shepard I saw that you moved your eyes in a funny way, btw I don't wanna fuck." Totally awesome dude. The thing that makes him problematic is he, well, modified the Genophage to be more effective. He quite literally sterilized the Krogan further and committed genocide. As the story progresses, he shows some remorse for his actions. I LOVE LOVE LOVE Mordin.
Thane - the aforementioned Drell that you encounter. He's a master assassin- really cool dude. Very calm & collected; prays to different deities before every kill, I dig it. He's also dying, that sucks. Love my boy Thane.
Samara - an Asari Justicar, which are highly esteemed warriors in their culture. Almost like ninja monks. They pretty much have immunity from any legal repercussions. They live by the code, an ancient set of scriptures that basically tell them to kill anyone that sucks or tries to hurt them. Samara is, as Ari put it, "the most autistic woman in the galaxy." She's awesome, has a really tragic backstory. We killed her daughter.
Jack - Oh Jack. She's a high level biotic that was experimented on as a child by the terrorist group Cerberus. Tortured for most of her early life in a facility you go back to and blow up with her. She's a volatile bottle rocket of anger & angst, ready to explode at a moment's notice, and also the hottest woman in the galaxy. You can't romance her as fem Shepard, which is a fucking TRAVESTY. I love Jack so much.
Zaeed & Kasumi - not even worth talking about.
GRUNT!!!!!!!!!!!!!!!!!!!!! - MY BOY!!!!!!!!!!!!!!!!! He is your Krogan squadmate for the game. Bred in a tank by the late Dr. Okeer. He's grumpy and ready to kill anything that moves. He was born literally yesterday & I would die for him. For his loyalty mission you take him to TUCHANKA!!!! THE KROGAN HOME WORLD!!! It's a fucking disaster of a planet, it looks like every level from a late aughts military shooter. But guess who you can fucking see there??? WREX!!!!!!!!!!!!!!!!!! If you chose to save him on Virmire, he has since returned home & become the leader of his own clan: the Urdnot. The Urdnot are the dominant clan on Tuchanka and are trying to reunify the planet and its clans. My boy Wrex is delighted to see you. He's really thrived on Tuchanka, becoming a very stoic leader, but very visibly happy.
A lot of the Krogan you encounter on Tuchanka are mean to Grunt because he was tank-born. But not Wrex, the old merc sees right past this & welcomes Grunt to try his might in the rite: the ritual that Krogan perform as they enter adulthood. The rite is basically just a tower defense game, culminating in fighting a Thresher Maw. If you succeed, Grunt is welcomed into clan Urdnot. Grunt still chooses to tag along with you in your mission, as you are his Battlemaster. He really comes to respect you over the course of the game, I love to see it.
Tali'Zorah - It's Tali, baby. She's back. She's finished her Pilgrimage & is working for the Quarian fleet. I specifically wanted to mention her because her loyalty mission is actually really cool. After her recruitment, Tali is called back to the Quarian fleet, having been accused of treason. You see, after her mission on one of the former Quarian colony worlds (where you save and recruit her), she sends deactivated Geth parts back to the fleet for her father to do research on. Due to the research being done, this backfires, the Geth are reactivated, and kill the entire ship, including Tali's father. We learn this during the hearing, and everyone is shocked. As a way to clear her name, Tali & Shepard go to the ship the Geth are on and clear it out. I really like this mission because it adds a lot of depth to the Quarians & their culture. I loved seeing the Flotilla; the architecture of the old, second-hand ships they travel the galaxy with. Meeting more Quarians was a delight too. Easily one of my favorite races in the series; their conflict with the Geth is complicated & tragic, and I'm eager to see how it plays out.
AND FINALLY....
LAST BUT NOT LEAST....
THE MAN OF THE HOUR....
MY ABSOLUTE FAVORITE COMPANION...
LEGION!!!!!!!!!!!!!!!!! - PERHAPS THE COOLEST COMPANION EVER, BESIDES WREX..... I didn't know of his existence until he was introduced. Ari was very careful not to tell me about him, and I'm thankful for it. I love him so much. Legion is a Geth. A true Geth. One that is not following the Reapers. It turns out, the Geth we've been fighting for the last few years are actually a faction of "heretics" that broke off from the main group. The main group are still peaceful & reclusive. I really, really, really love this twist because it adds so much more depth to the Geth. It gives them reason to be, more than just a fodder enemy for the Reapers. It makes them more complicated. The Geth are vilified across the galaxy & the reason AI have become illegal, but they're really just misunderstood. During Legion's loyalty mission, you are tasked with destroying the heretics. Except you have a choice; you can destroy them, or save them & rewrite the code that's made them submit to the Reapers. It's a morally ambiguous mission- I took the latter route, opting to save them and rewrite them. It feels wrong to do that, but it's better than genocide... Anyway, yeah, Legion: absolute favorite part about Mass Effect 2. Everyone is hesitant to have him aboard the Normandy, but he rocks & I would die for him.
THE BAD
That was a lot, if you've gotten this far, thanks. I have a lot less to say about the game from here on out, as it's a really fun and good experience. But as with anything, there's always some bad.
These aren't even necessarily super bad things, just stuff that irked me. Primarily:
Stability - the game's a lil buggy. There were weird animation errors & at one point I crashed entirely. Ari was also unable to play in windowed mode for some reason, which made watching me stream a pain, since they had to watch on their phone. They're gonna get a second monitor here soon, though. 👁️
UI & Controls - extremely nitpicky, but, a few times, dialogue options and weapons in my wheel would switch around. I don't really know why, but it got me a few times. The bigger thing was the controls on the galaxy map: if you pressed escape, it would kick you out of the map entirely. Very annoying.
The DLC - I'm not really sure what all was DLC, because it was included in the legendary edition of the games. But the DLC characters, Zaeed and Kasumi, were fucking nothing. Just empty husks of characters, lacking all depth & interesting story. I did their missions for completion's sake but they were fucking stupid.
The final boss - SUPER SUPER COOL CONCEPT!!! It's a fucking Reaper shaped like a skeletal human, it was so awesome looking, but the fight itself was underwhelming and lacking. I did it in a single try. Literally I had more trouble getting to it than fighting it. You basically just shot its weak spots until it died.
Weapon mods - they got rid of them!! I thought that was a bummer, I liked the customization they offered in the first game.
All in all...
Mass Effect 2 is a fantastic game. Easily a contender for one of my favorite of all time. The world, the characters, the story, it's all fantastic. It really took the basis the first game left & expanded upon it in such a cool way. We've since started 3, and I'm already thinking "oh this is not nearly as good as 2."
Thanks again to Ari for playing it w/ me. It's nice to actually experience and enjoy games again. Having a partner to go through it with has made it 10 times more enjoyable.
The one last thing I have to say about the game is that I really enjoy how everybody calls you Shepard exclusively. At one point, during a conversation with Liara, I thought to myself, "wait, what's Shepard's first name?" That's when I remembered, I named her Obama. Obama Shepard. Ari laughed at me.
Again, if you read this far, I appreciate it. I'm sure once we've finished 3, I'll have even more to say.
With Love,
Obama Shepard
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