#payload
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lpn3rd · 7 months ago
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numartian · 2 months ago
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20 win10 mspaint portraits i did of my ocs, one for each of the program's default colours
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gijoe-forever · 2 months ago
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catboy-medic-tf2 · 7 months ago
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TFtober day 5 - Battlefield
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premium-unleaded · 1 year ago
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Robots in disguise ig
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zernna · 2 years ago
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I have a major love-hate relationship with Overwatch, but playing Moira is just too fun to really stay away from for long. WHY though is it always a healer left to push the payload SOLO...xD the pain is real.
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reversemoon255 · 3 months ago
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FansHobby MB-29 The Blaster Team
Even more Minicons! I don't think I've ever handled the original Blaster Team? I think their theming is a bit better than the other two, since the Saber Team is just different planes, the Shield Team is different cars, but the Blaster Team feels more comprehensive, being a transport vehicle, a shuttle, and a satellite. They look a bit better as a group because of it.
The Good: It's got a firing missile! When was the last time you saw that? These guys have pretty good robot modes, not having much looseness, but they also have pretty interesting posability. Not-Skyblast has two sets of knees on each side of its legs, and Not-Astroscape has very specific jointage so its legs can split open while also having knees as a robot. There's some very clever stuff going on.
Their Blaster Mode is also quite solid, yet it has a bit more give in different transformation areas to allow for alterations for different robots. (It's how I got it to work on Optimus' shoulder.) The handle is also designed to lock into two different positions to allow for most any robot to hold it, which is a big improvement over the Shield Team.
The Bad: The vehicles might look nice, but they don't always lock together the most solidly. The robots also have just enough posability to look good in certain poses, but do lack a few essential things that would have really helped, but also might have made the Blaster a mess to work with.
Overall, while it's not perfect, it might be my favorite of these weapon sets? It's also neat to just have a small armada of Minicons. I'm really hoping they do a Not-Perceptor. Seeing them do a combining robot like this would be super cool.
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pluralsword · 1 month ago
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we like this size difference between Legacy Pathfinder and T30 Cosmos
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hasbr0mniverse · 7 months ago
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Toy Pick Of The Day - G.I. Joe A Real American Hero! 1994 - Code Name: Payload - Primary Specialty: Astro-Pilot - Subgroup: Star Brigade
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ari-zonia · 1 year ago
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I had made ID cards for the NPCs of my Payload chapter 2, but it took me until now to get the ones for the players done. These are for DJ, Reaper, Dharc, and Snowy
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kirbythefifth · 1 year ago
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Why isn't the excavation team (RED) the one with the bomb on payload? Did they forget the job?
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shadowbrightshine · 10 months ago
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I've learned a new trick in Payload! If I'm crouched down as pyro, I can push the cart much farther, and the other team doesn't notice me because I'm a pyro who isn't just flaming around the cart. Then I turn around and act as a rear bringer and a damager for the rest of my team.
Also you can push the cart back, like away from your point. It seems many don't know this, so I crouch and push the cart away from our point while the others beat back the op team so they have to work harder to get it where they left it and beyond.
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gijoe-forever · 2 months ago
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teamfortressgeography · 29 days ago
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pl_barnblitz
Now that the bots are gone, we can also beat the shit out of this light uninterrupted
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hasbr0mniverse · 8 months ago
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The G.I. Joe Files - PAYLOAD grew up watching the early space shots blasting off through the Florida sky. He stared through the hurricane fence and rode that flaming booster in his dreams. But unlike others, he worked on making that dream a reality by joining the Air Force. He flew F-4 Phantoms over southeast Asia for three tours "just paying his dues" and upon his return stateside, signed up for the astronaut training program.
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ari-zonia · 2 years ago
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So I am planning on starting a "chapter 2" to a tabletop campaign I DM'd ages ago in a system called Payload, so I'm making ID cards for the players and NPCs, and I decided to start with my main three OCs (since they're NPCs anyways)
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