#procjam2017
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humanhacks · 8 years ago
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Prototyping something for the Procedural Jam.
http://procjam.com/
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procedural-generation · 8 years ago
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ProcJam 2017 Announces Speaker Line-Up
It looks like ProcJam 2017 (November 4th-13th) will have a great mix of speakers. While there won’t be a live talk day this year, there’s discussion of live-streaming the talks.
More information on the ProcJam site: http://www.procjam.com/2017/09/11/procjam-speakers-announced/
And while I’m talking about ProcJam, the second issue of Seeds is still looking for submissions: http://www.procjam.com/seeds/ Just send them in by the 15th! Last year’s issue had a ton of great content, and I’m looking forward to reading about your stuff in this year’s issue!
Between the art packs, the tutorials, the grant, and the speakers, this is shaping up to be a banner year for ProcJam.
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humanhacks · 8 years ago
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My super small game is playable. Tomorrow I will add sound and mobile controls. Then after that : Adventure Mode :)
https://lukke.itch.io/edelweiss
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humanhacks · 8 years ago
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https://lukke.itch.io/edelweiss
Added :
- Autopilot mode
- Mobile friendly controls
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humanhacks · 8 years ago
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Rough seeds
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humanhacks · 8 years ago
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Testing the landscape generator outputs.
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humanhacks · 8 years ago
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Testing how map elements are working as a team.
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humanhacks · 8 years ago
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Player character
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humanhacks · 8 years ago
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Started to play with level generation rules.
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humanhacks · 8 years ago
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Game name. Title screen mockup
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