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hi I'm gonna ramble about that kobayashi dragonmaid anime or something
i do not like it (in fact its .quite the opposite)
i dont know much about it (dropped it in the first episode), and I don't recall stuff correctly some stuff is from the tiny amounts of research I have made so take this with a pile of salt
and this also gets a trigger warning for mentions of pwdo-esque stiff
specifically where I'll talk about kanna, the only one I remember the name of
ok now that I mentioned kanna
she's an okay girl???i guess
though there's a point that I have to talk about: the weirdness and disgusting thoughts those sickos that make perverted art/writing/idk what else of her even though she has an appearance of a 9 year old
"but she's a dragon!!'ok and???
whether or not she's a mojillion year old dragon, that's still disgusting because that artwork depicts someone with the appearance of a child .you are fine with sexual stuff that depicts a child but it's "Just Because She's A Dragon"no one cares if she's a dragon that looks like a 9 year old
another thing about kanna that I hate a lot is not somethibg about kanna herself too and it's not fandom stuff
its that one girl that has a VERY weird amount of crushing on her
this .thing
i don't know why but she's just .so hateable to me
she acts so weird with kanna .somthing about her .weirds me out .i dont remember well but I dont wanna watch it because
i cant bother myself ro watch it .if you were to give me a torture method just make me watch it I guess
and there's like two other girls that share the same trait
having huge bonkers and somehow not feeling any back pain
but the weird thing to me is that one of them is 16?????
SIX????TEEN??????????
SiX FUCKING TIEN?????
ehuhe
and the other one has no salvation either since she stays and I think FLIRTS???with an 11 year old guy idk again i don't remember much
+++ i have seen that apparently the anime actualy goes OVERBOARD wirh some stuff mentioned in the manga
proves that some stuff is probably just for perverted fanservicing
there's probably more weirds hit that happened than what I have said
but I guess that's all I can say I'm not good at long posts
yea
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Im gonna be honest in this post, pwdos are inherently attracted to your style, that doesnât mean you are pedo bait. It means you fit their disgusting type. Itâs terrifying, I know, but im here for you. Pedos arenât people. Donât treat them like people. Report, stalk, everything. I got my friends ready to sic on pedos, just give me a name.







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https://www.tumblr.com/mangoposts/754929104138174464/httpswwwtumblrcommangoposts75492884492181504
it reminds me of like a middle aged pwdo
Same whoâs balding
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@philippinelogos is âan unprecedented compilation of logos, marks and seals in the Philippinesâ #filipinofriday
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THE MAKING OF PHOENIX WRIGHTâS SECOND DAY OFF
Or: The Immense Struggle of Trying to Make Decent Content
A good year and a half. Thatâs how much time passed between me starting Phoenix Wrightâs Second Day Off and me uploading it to YouTube. What a hell of a load off my back that was. If you couldnât tell, making this video was a bit of an undertaking, to say the least. And by âundertakingâ I mean âan exercise in pure agonyâ. So, I figured Iâd do a bit of a writeup here so I can get across to you the absolute hell of an experience making this video was.
PART 1: THE INITIAL PLANNING STAGES
The original âPhoenix Wrightâs Day Offâ was released in February 2018 to, though not a lot of views, a generally very positive response. Despite its janky animation, people seemed to enjoy it for its complete ridiculousness, comedic timing, and overly-choreographed fighting. Not to mention literally being the only Ace Attorney-themed Garryâs Mod video ever made that actually uses the Ace Attorney characters. (Iâm still the only person to ever do that as of the time of writing. Woohoo.)
Given the positive reception and the fact that I literally ended the video with a âTo Be Continuedâ, I was ready as I could ever be to start work on a sequel. The first one only took me a couple weeks to make, so surely a sequel wouldnât take much longer, right?
Oh, how wrong I was. Still, I started planning out exactly how things would go. Throwing around ideas in my head. I needed it to be bigger and better than the original, of course. How was I gonna do that? Well, my initial plan was, uh, misguided, to say the least. What I wanted to do at first was create the sequel entirely in Source Filmmaker, along with giving it a darker, more serious tone to contrast the ridiculous slapstick of the first. Not a great idea for a sequel to a video that mainly relied on throwing ragdolls around for comedy.
https://streamable.com/taxrn
The original intro for PW2DO, based off the intro for âFargoâ. A lot less cool-looking than the final intro I made. (Even though I intended the video to be made in SFM, I made the intro in Gmod solely because I could just film myself driving the car instead of having to animate it manually.)
The final intro was done in a not too difficult fashion - the characters were animated in Garryâs Mod on top of greenscreens, which I then imported into Premiere and changed to solid colors. Added some extra video effects I found in places. Set it to an instrumental of Propane Nightmares. Iâm proud of how it turned out, mostly. I wonât deny after I introduced the characters I didnât exactly know what else to do with it, so I just filled it with some random actiony shots I thought might look cool. Incidentally, this was the only part of the final video that was made in Premiere - the rest of it was just edited together in Vegas Pro. Which crashed many times during editing. Fun.
PART 2: THE PAINS OF INDECISION (AND ALSO SOURCE FILMMAKER)
Nonetheless, I got to work, despite not actually knowing how to use Source Filmmaker. âIâll figure it out as I go along,â I figured. And over time, more or less, I managed to figure it out. Sort of. And by âfigure it outâ I mean âbecome subject to the true hell that is SFMâ.
Let me give you some quick background here. SFM has two main editors for animation: The âmotion editorâ, and the âgraph editorâ. The motion editor uses a relatively easy-to-understand method of animating: you select an object you want to animate (a prop, weapon, ragdoll, etc), select the span of time in which you want the thing to move to its new destination, and then you move it to the new destination. Sounds simplistic, but can be used extensively to create good-looking animation. (I myself used this method for the bar fight in PW2DO.) The graph editor on the other hand, is much more involved, depending on the tried-and-true method of using keyframes for animation. Some people prefer this one because it allows you to directly edit and fine-tune each little animation curve to your liking.Â
https://www.youtube.com/watch?v=UUXnpk8xDLg
This unfinished PW2DO prototype was animated entirely with the graph editor in SFM.
Really, you can use either one for animating, whichever suits you best. For me, personally, the graph editor feels like something designed in the seventh circle of hell specifically to torture me. Why does adding a new keyframe screw up all my preexisting animation? Why does adding a new keyframe make the ragdollâs bones stretch out to infinity? Those are just a couple questions I shouted at my computer screen while trying to figure it out.
Eventually, I just gave up. I came to terms both with the fact that I wasnât satisfied with what I was making, and with the fact that trying to use SFMâs graph editor to animate was making me want to julienne my keyboard. (I hadnât figured out, or really even considered the motion editor at the time.) âScrew it,â I said to myself. âIâll do in Gmod, like the last one.â
PART 3: OH RIGHT, GMOD SUCKS TOO
The first PWDO was relatively simple to make, at least compared to the second one. There were two main tools I used: Stop Motion Helper (a tool for animating stuff within Gmod itself without the need for actual stop motion or whatnot), and the classic technique of âthrow stuff around in front of the cameraâ. I had little to no experience doing 3D animation when making it, but it worked out anyway. It let me practice some camera framing stuff, too. All I was really doing for most of it was animating the characters moving along with the camera. But for the second video, I desperately wanted to up the ante. I wanted it to be cooler. More edgy. More cinematic. Turns out, thereâs one main reason that proved difficult for me. And thatâs that Garryâs Mod kinda sucks for long-term animation.
Hereâs the difference between animating in SFM and animating in GMod. SFM is made for animation. GMod isnât. So, if you want animating in GMod to be anything less than horrendously tedious, you need some addons to help you. Stop Motion Helper is a neat little addon that lets you animate stuff in Garryâs Mod with the âtweeningâ type of animation. Simply put, you pose something in point A, make a keyframe, move it to point B, and then make another keyframe. Stop Motion Helper will then automatically animate it moving between the two points. Thus, instead of the stop motion method where you have to pose every individual frame, you technically only have to pose the beginning and end. Not that it looks very good if you only do that. Of course, like any kind of animation, itâs still something that requires a lot of effort if you donât want it to look cheap and robotic. But it works. Sort of.
Doesnât work too well with vehicles, though.
There were a multitude of small limitations and annoyances, however, that proved to be annoying to deal with in GMod nonetheless.
FIRST PROBLEM: Because GMod isnât made specifically for animation, resuming a project within it is kind of a hellish endeavor at times. Unlike Source Filmmaker where you can just open a project file and everything remains the same, Garryâs Modâs saving tool doesnât save a lot of the addon-related data when you create a save file of whatever scenario youâve made. That includes stop motion helper animation. While SMH does have its own support for saving animations, you have to save every single animation as its own separate file. Take the scene in PW2DO, for instance, where Phoenix shoots those cops to get the security footage.
https://streamable.com/2ikd1
There are seven moving parts in this scene - Phoenix, the picture frame, both cops, the gun, the shampoo bottle, and the camera. Note how many of these are moving in each camera shot along with how many shots there are (ignoring after the cop goes out the window, because thatâs not done with SMH). Thatâs ten shots, if you didnât want to count. If I wanted to save this whole scene for potential later tweaking, Iâd have to make a save file for the session along with saving the animation data for all ten shots - thatâs ten separate animation files for this one scene - and then I would have to manually reapply the animation to each individual moving element.Â
On top of that, not everything can be saved at all just by sheer concept. The muzzle flash, for instance. While the flash graphic over the gun was added in post, the actual light emanating from it was something I had to do in-game, and itâs not something you can animate with SMH. Therefore, I had to play the animation in GMod, and then specifically time me hitting a button on my keyboard to make the flash happen at just the right point. Thatâs just one workaround in a program that, when animating in it, is like 80% workarounds.
But nothing about Garryâs Mod frustrated me quite as much as the final fight scene.
PART 4: THE BAR FIGHT
The final fight scene of PW2DO was the one thing that kept me from releasing the video sooner. Seriously, out of that year and a half or so, Iâd say only a month or so was spent working on the GMod portions of the video. The rest was just that stupid, godforsaken fight scene. (And mostly procrastinating on making it.) Allow me to try and outline to you what I went through doing this.
Now, the fight scene went through three specific incarnations. They were all based around Maya and Athena tracking down Phoenix and beating the crap out of him, it just differed on two basic things: the location, and the fight music. The first idea I had was them fighting Phoenix in an alleyway while ABBAâs âWaterlooâ played in the background. (i know that sounds silly but i swear i couldve made it work) That one didnât get beyond planning stages - Iâd kinda choreographed some of it in my head, I know Phoenix was supposed to get a crowbar at some point, but it didnât get any farther than that.
The second incarnation was much more well-developed. The way I figured it was as such: Phoenix, after retrieving the security footage from his office, would go on the run and get on a bus. However, when he got on the bus, itâd be revealed that Athena was driving it, and Phoenix would fight Maya as they went down the road. (No comment on how Maya and Athena got a bus.) This was gonna be set to âLetâs Go Crazyâ by Prince, inspired by the opening car chase scene from Kingsman: The Golden Circle. (Meh movie, neat fight scenes.) Eventually theyâd crash the bus, all go flying out the window, and then Phoenix would get arrested by the cops as he did in the final video. Sounds neat, right? So, what stopped me from doing this?
jesus christ so many things
Everything wrong with this concept centered around one particular problem. I absolutely could not, for the life of me, figure out how to animate a fight scene in a bus that was moving down the road. In SFM that mightâve been possible, but in Garryâs Mod? Good luck with that one. I practically tore my hair out trying to come up with a single working solution to this. Allow me to present to you the various ideas I had and why they all failed miserably.
IDEA 1: Animate the bus moving and the characters moving in it at the same time
This was the fastest-thrown-out idea because the complexity of something like this was just too much for Gmod and an animation addon. Whatâs that? You want to be able to stay with the scene as it animates? No, thatâs basically impossible to do. Itâs not like SFM where you could just attach yourself and a camera to the moving vehicle and animate from there. It just wasnât feasible.
IDEA 2: Create moving textures and place them outside the windows to give the illusion of movement
This one went out the window too, unfortunately, as rotating the camera to any degree kinda just seriously killed the illusion. I couldâve done the scene without the cool cinematic fighting camera movements, but⊠is it really Phoenix Wrightâs Day Off without those?
IDEA 3: Create a 3d video of going down the street in GMOD and paste it onto a greenscreen outside the bus, and animate it rotating properly in Premiere
I donât blame you if you donât understand what the hell Iâm talking about. See, miraculously enough, there is actually an addon for GMod that allows you to record 360 degree videos within it - and after a decent amount of finicking around with it, I actually managed to make one that seemed to work fine. It was from this point I actually set out and started making the scene - I got about ten seconds in, mostly comprised of driving shots, a neat easter egg with Homestar Runner (not something iâd do nowadays tbh) and a single shot of Phoenix beating on Maya. I was all set to get going.
And then Premiere just refused to work with the 360 video. Donât get me wrong, I was able to animate it rotating and stuff, but it wouldnât let me do this at the same time as the normal 2D video that was meant to be pasted on top of it. It frankly just. Wouldnât let me. And after a lot of struggling, I just. Gave up. That ten seconds of video, trashed.
https://streamable.com/4omnep
I did manage to re-piece it together from the old files on my drive, though. With mostly missing sound effects.
So, that was scrapped. I wasnât doing the bus fight. What, then, would work out better than a fight scene based off the first fight scene of Golden Circle? Apparently, my mind decided that would be the last fight scene of Golden Circle. Cool.
Thankfully, things went a lot smoother there, but it wasnât without hiccups. Now, if youâve seen Phoenix Wrightâs Second Day Off - I donât know why youâre reading this if you havenât - thereâs a chance you mightâve found the music choice for the bar fight scene a bit odd. If youâre not aware, itâs a cover of the 1986 Cameo song âWord Upâ, by a German country band called The Bosshoss. This is the song they used in the movie so youâre not allowed to question me on this.
Given how western-y the song sounds, though, I had to at least make the context fit. Despite that, I couldnât really find any GMod maps that had a good enough bar interior for a while - and I really wanted it to be a bar fight. Bar fights are cool. Thankfully, I did eventually manage to find one. This one, in particular: https://steamcommunity.com/sharedfiles/filedetails/?id=806759276&searchtext=
Yes, thatâs a My Little Pony based map. I worked with what I had, okay? That was the least of the issues, anyway. By this point Iâd had enough of trying to animate with GMod, and as such Iâd decided to move back to SFM, but that caused a whole new issue. This map wasnât made for SFM. And opening it in SFM just. Crashed. I wonât go super into detail of how I fixed this, but essentially I had to download a program called BSPSource so I could decompile the map, re-open it in Hammer, and export it to properly work with SFM.
Still left me with some annoying issues though, as you can see. Not too difficult fixes, though - The first one I just covered up with another corkboard, and the second thing was fixed by typing mat_specular 0 in console. Was a bit annoying that I had to do that every time I reopened SFM, but whatever. It was working, at least. (thatâs something youâll think to yourself a lot if you ever get into using SFM.)
 Anyway, things went pretty okay from this point on. You know, aside from me proceeding to barely ever work on the thing for like a year and a half. I didnât have many hardships during it other than my own procrastination, so instead take a look at some of the funny tricks I pulled to get this scene to go the way I wanted.
https://gfycat.com/OldfashionedForkedFlatcoatretriever
Engineer telekinetically swooces his shotgun back to himself.
https://gfycat.com/SleepyShadowyLadybird
I had to make Phoenix hover over Engie to let his arms reach him without his legs obscuring the camera.
https://gfycat.com/AptHomelyGoral
The rope was way too short to reach the soldier, so I had to have Phoenix basically throw the rope in order to reach his gun. I also forgot to detach the rope from his hand afterward, so it kinda gets flung around with it off-camera.
https://gfycat.com/AgonizingScrawnyAbalone
Phoenix apparently decided for himself he wanted to go out the window.
Aside from all that, though, things finally went okay. Eventually. I managed to finish up the animation, add some extra ending stuff in GMod, and do a neat credits sequence to David Bowie music. All in all, it went okay.
And thatâs it. After all that waiting, I finally managed to put an 8 minute video out from one and a half years of it not being finished. It was quite a load off my mind, for sure, and to this day it stands as my proudest video. Itâs silly, has its down moments, but I can at least confidently say itâs the best Ace Attorney gmod video. If only because there is basically no competition.
So, whatâs in store next? Not much of anything as far as I feel right now. I could make a third one, one day - I did envision it as a trilogy - but although I do have some ideas for it, I still have zero motivation to actually make it. So who knows. Weâll see how it goes. Maybe Phoenix Wright will escape from prison one day.
So, this was the experience of making Phoenix Wrightâs Second Day Off. I hope this gave you something of an idea on how agonizing this video was to make, and totally means you should go and share it everywhere to get me more views because I DESERVE it after the hell I went through.
Seriously, though, thanks for reading, and may this post serve as a warning if you ever decide to do Garryâs Mod or SFM videos. Not a warning against it, mind you, you can make some totally cool stuff. Just be prepared to suffer a bit in the process.
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At #pwdo tech booth #ffcph #ffcph2017 (at The Globe Tower)
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Researchers from Princeton developed software that automatically scanned more than 10,000 sites and found that more than 1,200 of them used techniques that the authors identified as #darkpatterns â â https://www.nytimes.com/2019/06/24/technology/e-commerce-dark-patterns-psychology.html
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Thank you Globe Labs for hosting our PHTechCommunity event last night! It was very fun. đ
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Love milk tea and web design? đ” Join us on our 55th #MiniFFC where we'll discuss tips & tricks for web designers âš Featuring talks by Drei Alquiros and Pierce Jonota. This event is led by Lawrence Morco with 107 Co-Working by Macao Imperial Tea as our venue sponsor. #MiniFFC55 #PWDO
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âI think it scares off a lot of people who might otherwise feel excited about tinkering around in the browser. Itâs like donât be scared.â â Owltasticâs Meagan Fisher on adapting to the modern landscape of web design â â https://dribbble.com/overtime/2019/04/10/owltastic-s-meagan-fisher-on-adapting-to-the-modern-landscape-of-web-design
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All Time Hire Website Design by Archt Padero #filipinofriday â â https://www.behance.net/gallery/82908213/All-Time-Hire-Website-Design
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Scary Client Feedback Designed As Classic Horror Movie Posters by Serious Studio #filipinofriday â â View: #creativehorrorstories â Article: https://digitalsynopsis.com/design/creative-horror-stories-classic-movie-posters/
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Independence Day & #Pride wallpapers collaboration by Wonder, Freedom Fonts, SPARK Philippines, & Jap Mikel #filipinofriday â â https://wonder.ph/visuals/independence-day-wallpapers/
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âI wanted to chronicle, or at the very least tell the story about my beginnings as a web designer up until I got my first job out of college. It's a story that I tell a lot, but never thought to actually record.â â Bryan Veloso #filipinofriday â â WATCH: â https://youtu.be/ygjU6JIHUGcâ https://youtube.com/avalonstar
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âWhat is it about web design that makes it so difficult to understand? Lindsay argued that building a modern website is nothing like designing a book; itâs more like designing a car.â â Robin Rendle https://css-tricks.com/a-website-is-a-car-and-not-a-book/
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