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#rbs off bc this is for th sleepover gang and the sleepover gang ONLY (read: whoevers up)
trainingdummyrabbit · 10 months
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pushes two of my interests together cutely . fog-style icons of the swap tokitwins :)
(plus a long technical ramble under the cut bc im incapable of not doing that Constantly)
so the abridged context rundown is that these are styled after the sentiment ttrpg system! in the long and short, every character has ~3 stats, each one assigned a color. each stat represents a core character trait, and can be “locked in” to dictate how a character is feeling or thinking in the moment. taking damage (physical, mental, or emotional) can cause a stat to get “wounded,” rendering it unusable (and further defining character decisions.) thats the very basics of it! the above image is a comp of Base-ColorAlt-ExpressionAlt-ColorAlt. for funsies. :)
. so anyway i gave them stats. WAHAHA
> Yui
- [Yellow: //] the Little Guy stat. he is, at his core, still a 14 year old. a little bit of naivete, a little bit of bluntness. good for earnestness, amicability -- bad for new experiences (he gets nervous :[), commanding respect.
- [Blue: Outcast...] the loner stat. his tendency to stand alone, fend for himself. does what needs to be done. good for self-reliance, judgement -- bad for interaction, accepting support.
[Joint stat w/Mui. They can switch if the other's becomes wounded, taking that wounded stat for their own.]
- [Orange: //] the competence stat. the need to have everything in order, and the ability to efficiently follow routines. good for tactics/stubborness, miscellaneous tasks -- bad for improvisation, listening to others.
- [Black: Silence] kinda cursed... pessimism. the belief that things are just going to go horribly, horribly wrong. he doesn't belong here, and he knows it. good for danger detection, genre awareness. bad for... pretty much everything else. (self-worth, hope)
[like. actually cursed stat. if certain things happen, he has to roll to avoid being forced into locking in this stat.]
> Mui
- [Steel: //]   airheadedness. his tendency to do things his own way-- and not in anyone else's. impulsivity. good for making quick decisions, genuineness -- bad for collaboration, focus.
- [Yellow: //] littleguy stat. curiosity, optimism. just a carefree lil guy that wants to have fun. good for creativity, mischief -- bad for forethought, tempering expectations.
- (Post-Rui) [Blue: ...Never Alone.] bond stat. his connection not just to his brother, but to everyone around him at large. the desire to protect. good for reliability, standing up for others -- bad for isolation,.
[Joint stat w/Yui. They can switch if the other's becomes wounded, taking that wounded stat for their own.]
- (Redlights > Post-Swordsmith) [White: Noise] burning. what hides behind the fog. ruthlessness-- cold, concentrated anger. towards what happened to him, and to whats happening to everyone around him. The Scary One. good for drive, destruction -- bad for preservation, of the self and otherwise.
[whoops! another cursed stat. if certain things happen, he has to roll to avoid being forced into locking in this stat.]
- (Post-Redlights) [*Cyan- Outcast, But Never Alone.] Tokitwins shared stat. Should both of their blue stats be wounded at once, they can collectively choose to instead wound their black+white stats respectively, giving them shared access to this one. to properly wound or lock out cyan, it must be locked out for both of them. 
the trust stat. the ability to act hand-in-hand together, functionally as one. completely putting your faith in another, come hell or high water.
//
so basicaly, they mean The World 2 me,
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