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#risertrap
xxfinalgirlxx · 4 months
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Risertrap Guide
Risertrap is a free indie game on itch.io at https://abho.itch.io/risertrap. It has four endings and draws inspiration from the Saw franchise and the Blackjack minigame from Resident Evil VII. In this guide I'll be explaining all four endings!
Trigger warnings for this game: gore, amputation, death
Basic premise: you are playing rock paper scissors with a fellow victim. You have two monitors visible on your screen-- the one on the right displays your choices of rock, paper, and scissors. The circles on the bottom screen are 'calls', which you can use when you lose a round. It lengthens the round into best two out of three, to perhaps save a finger (or worse).
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To explain this simply: the beginning screen. The circles represent how many times you can force a 2 out of 3. When you use one, it is passed to your opponent-- there are ALWAYS four calls available. It can be passed back to you later. You just select your move by clicking on its icon. The blue bar on the bottom is your timer. Running out of time causes an automatic loss and according penalty.
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This is the screen when you have lost a round. You may use your 'call' to force the 2 out of 3, or you may take the loss and forfeit.
The monitor on the left displays your body parts. Whichever part is flashing in red is the next to be removed by the trap set by the sadistic narrator.
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For example, on this screen, I have not yet lost anything, and the pinky finger will be the next to be removed.
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An example of a hand with two fingers removed.
Each time you or an opponent lose a round, the platform you are on raises by one level, indicated by this bar.
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The platform is at level 7 here.
Now that's the basics of the game, onto each ending! Spoilers ahead, please feel free to explore the game on your own!
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This is a simple ending. As body parts are removed, eventually all of your vital organs will be taken, leaving the right monitor like this:
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Your vision will start to fade in and out. Eventually, you will-- without your lungs and heart-- die of hypoxia, caused by inadequate oxygen delivery to the brain.
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This starts off exactly the same as ending 1, but instead of eventually dying of hypoxia, it happens when you lose one more round and your brain is removed.
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When your opponent has their brain removed, you win! The opponent CANNOT die of hypoxia due to balancing issues. I can't give much strategy on how to win, as this is entirely a chance game. Just try to use your calls wisely! I recommend not overusing them and trying to hoard them. Keeping them out of your opponent's hands forces more losses for them!
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Your unfortunate opponent once you've won.
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This ending requires multiple playthroughs.
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This is a little dark to see, isn't it! Let's brighten that up.
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There we go! Now you can see a pattern of dots. Wondering what to do with this? That's for your next playthrough! For now, we're going to click on the pattern itself.
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It reveals this! That is, quite obviously, Morse Code. I have provided a morse code cheat sheet!
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Try and translate yourself!
(Line break so you can translate without seeing the answer below)
Translating that message, it says LISTEN, with a picture of the stylistic eyes. Now, with that knowledge, let's start over! You can continue to play, or just refresh the game and start again!
Now we'll be breaking that morse code translator out again. Try to remember these patterns--
P = short, long, long, short
R = short, long, short
S= short, short, short
I bet it's starting to click now, but if it hasn't: your opponent is blinking in morse code! Start the game and watch his eyes closely. P stands for paper, R stands for rock, and S stands for scissors.
Your goal is to TIE with him. So watch his blinking carefully, and tie him. Over, and over, tie with him.
After eight ties, the right monitor will glitch out, saying Critical System Error.
Keep in mind you can ONLY do this if NEITHER of you have been injured yet.
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He will begin to speak to you through the monitor!
>hello
>im glad you got the message
>we activated the backdoor, which aborts the game
>thank goodness it still works
>but we won't be able to get out of here alive
>if we had admin access, we could get the system to unbind us
>and give us new legs, too (did you notice that? neither of you have legs!)
>but we're going to die anyways without the passcode
>...
>well, at least we aren't forced to kill eachother
The screen will then display a numberpad.
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Here it is!
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Back to the status monitor, look on the right side to see three buttons. Press them in the sequence shown on the pattern from before.
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The dark dot in each column is which to press in order. So it goes bottom, top, middle, top, middle, top, top.
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Now a passcode appears in the top! It is NOT randomly generated, and remains the same through each playthrough-- it is always 9153.
He will begin to talk to you again.
>you... did it...
The platform will rise to your freedom now!
>let's get the hell out of here, friend
That's the end of the guide! This was such a fun little game and I can't wait to review and write guides to more.
EDIT: requested tip-- press Z to skip the intro!
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