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#shaman hut skyrim
mikatesmods · 8 months
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Thistle's Lair
Shaman's hut for Skyrim LE
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shieldslinger · 2 months
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SKYRIM
Sven was born to the Skaal on Solstheim during the First Era. Due to his sickliness, his mother eventually infected him with lycanthropy in order to give him some strength, and her boy grew into a strong and fierce warrior. He learned from the land, his people, and his Dwemer neighbors. So when the Dwemer became entrenched in conflict, Sven joined their side--fighting and dying at Red Mountain. Well, almost dying. His people laid the burial enchantments on him and froze him in ice, but it only served to preserve him to a brand new era with a new kind of conflict. 
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STATS
name: sven blue-shield hair color: blond eye color: blue height: 6′2″ weight: 220lbs race: nord birthday: 4 sun’s height 1E675 birthplace: solstheim birthsign: the serpent
SKILLS
preferring sword and shield, sven is well known for the white STAR INSIGNIA on a  blue field). he also tends to lean towards heavy armor. he always carries SKAAL LEATHERS, wearing them when hunting and fishing, as they are lighter and warmer than the STALHRIM ARMOR he’s known to wear into battle.
post-visit to solstheim, sven begins to practice skaal magic, as his mother tried to teach him all those years ago. his focus still remains on the physical–he still mainly wields sword and shield, but he eventually begins working ice magic into his battle technique. he is, however, rather gifted in restoration, specifically wards. due to his magic and his werewolf nature, he has the unique ability to befriend a majority of wildlife, and occasionally calls on their aid in battle.
outside of fighting, sven has high alchemy skills, and mainly makes potions to sell in town. he has rather high speech and knows his way around a smithy well enough to craft items in the traditional skaal way.
sven is also gifted in the use of his werewolf abilities. he has complete control when he shifts, though he is forced to shift every full moon.
RELIGION
while sven does not frequently practice his religion, he does believe in the all-maker as the one god-like entity in the universe. the all-maker creates and sustains all things and provides for their people when they reach oneness with the land. oneness is a kind of balance, that nothing is taken from the wilderness that is not wholly used–trees are only chopped down when absolutely necessary, every part of the animal is used when killed, and nothing is picked or killed without a need. the opposing force, called the adversary, represents greed, waste, and laziness, and often rises in power when the skaal lose sight of their goal to achieve oneness with the land.
the skaal–sven included–do not doubt the power of the aedra or daedra, but instead, realize them to be what they are: not gods, but powerful entities with incredibly long lives.
RESIDENCE
sven calls CLOCKWORK CASTLE his home, especially after discovering the secrets of the current residents. he knows he must help them as much as he is able, though at the point that he discovers them, he’s not able to do much in the way of magical help. he tends to be drawn towards the mountains and other snowy places, as the cold air seems to invigorate him rather than slow him down. the other places he calls home reflect this preference:
HENDHRAHEIM, a house in the mountains about halfway between markarth and falkreath
VLINDREL HALL in markarth
WINDSTAD MANOR just outside morthal
A SMALL HUT he built between dawnstar and morthaal
FACTIONS & WORK
most of sven’s work comes from his alliance with the companions, dawnguard, and the blades. he frequently takes jobs from the companions and dawnguard, though his relationship with the blades is on thin ice, considering that their leadership tends to rub him the wrong way. he also takes jobs from jarls as he passes through the city, and occasionally bringing in small goods for trade as well (like meats, furs, jewelry, etc).
HISTORY
sven was born to the skaal of solstheim during the first era, raised by sigrde the golden, the then current shaman of his tribe. she did her best to raise him according to their ways, to impart the wisdom of her teachings to him. he always listened, but his heart was more in hunting and exploring the outdoors. sven mostly minded his own business, but due to his small stature and weak frame, he was picked on by the other children for being dead weight to the tribe. he fell ill, off and on, with such frequency, that his mother decided to do the forbidden: she gave her son the curse of lycanthrope, or in her eyes, the gift of strength and health. his chances of survival were slim, but because of his strength of spirit, sven was not only able to survive, but thrive. he grew quickly after that, filling out form and becoming a gifted hunter and warrior for his people. however, in his early 20′s, sigrde passed, leaving sven to throw himself into helping his people and his island.
the dwemer were as present on solstheim as they were everywhere else, and the peaceful skaal were relatively good neighbors to the elves. on the whole, they stuck to their own respective parts of the island, occasionally meeting for trade or during travel. sven was a bit more curious and outgoing than many of his skaal brethren and ventured inside the dwemer city of nchardak once. he found their architecture and machines to be breathtaking, if intimidating.
as the conflict between the elves heightened overseas, the dwemer on solstheim began to develop new weapons to support their side. this called for an increase in resources, something that nearly brought the dwemer in conflict with the skaal. however, not seeking to fight a battle on two fronts, the dwemer opted instead to use skaal scouts to find suitable areas to mine. sven was one of those scouts for a time, until the fighting started. he, and many other skaal, grew concerned that the conflict abroad would someday be brought to their island, and wishing to prevent that, allied with the dwemer in their fight. 
the war seemed to be going their way until that fateful day at red mountain. the battle was so large and chaotic that when sven was gravely injured, he was dragged to the healers and given herbs to ease his pain and put him to sleep. different healers later believed him to be comatose, and by the time he had safely arrived back in solstheim, to be dead completely. his people buried him with honors, freezing him in ice and blessing his grave off the coast, so that his spirit, even in death, might protect the shores of solstheim.
it’s not until centuries later that his grave is hit with fierce dragon fire, causing the magic placed on his tomb to wear and the ice begin to melt. his tomb thawed and eventually released him into a new era of conflict.
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shieldslingera · 1 year
Text
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SKYRIM
Sven was born to the Skaal on Solstheim during the First Era. Due to his sickliness, his mother eventually infected him with lycanthropy in order to give him some strength, and her boy grew into a strong and fierce warrior. He learned from the land, his people, and his Dwemer neighbors. So when the Dwemer became entrenched in conflict, Sven joined their side--fighting and dying at Red Mountain. Well, almost dying. His people laid the burial enchantments on him and froze him in ice, but it only served to preserve him to a brand new era with a new kind of conflict. 
Tumblr media Tumblr media
STATS
name: sven blue-shield hair color: blond eye color: blue height: 6′2″ weight: 220lbs race: nord birthday: 4 sun’s height 1E675 birthplace: solstheim birthsign: the serpent
SKILLS
preferring sword and shield, sven is well known for the white STAR INSIGNIA on a  blue field). he also tends to lean towards heavy armor. he always carries SKAAL LEATHERS, wearing them when hunting and fishing, as they are lighter and warmer than the STALHRIM ARMOR he’s known to wear into battle.
post-visit to solstheim, sven begins to practice skaal magic, as his mother tried to teach him all those years ago. his focus still remains on the physical–he still mainly wields sword and shield, but he eventually begins working ice magic into his battle technique. he is, however, rather gifted in restoration, specifically wards. due to his magic and his werewolf nature, he has the unique ability to befriend a majority of wildlife, and occasionally calls on their aid in battle.
outside of fighting, sven has high alchemy skills, and mainly makes potions to sell in town. he has rather high speech and knows his way around a smithy well enough to craft items in the traditional skaal way.
sven is also gifted in the use of his werewolf abilities. he has complete control when he shifts, though he is forced to shift every full moon.
RELIGION
while sven does not frequently practice his religion, he does believe in the all-maker as the one god-like entity in the universe. the all-maker creates and sustains all things and provides for their people when they reach oneness with the land. oneness is a kind of balance, that nothing is taken from the wilderness that is not wholly used–trees are only chopped down when absolutely necessary, every part of the animal is used when killed, and nothing is picked or killed without a need. the opposing force, called the adversary, represents greed, waste, and laziness, and often rises in power when the skaal lose sight of their goal to achieve oneness with the land.
the skaal–sven included–do not doubt the power of the aedra or daedra, but instead, realize them to be what they are: not gods, but powerful entities with incredibly long lives.
RESIDENCE
sven calls CLOCKWORK CASTLE his home, especially after discovering the secrets of the current residents. he knows he must help them as much as he is able, though at the point that he discovers them, he’s not able to do much in the way of magical help. he tends to be drawn towards the mountains and other snowy places, as the cold air seems to invigorate him rather than slow him down. the other places he calls home reflect this preference:
HENDHRAHEIM, a house in the mountains about halfway between markarth and falkreath
VLINDREL HALL in markarth
WINDSTAD MANOR just outside morthal
A SMALL HUT he built between dawnstar and morthaal
FACTIONS & WORK
most of sven’s work comes from his alliance with the companions, dawnguard, and the blades. he frequently takes jobs from the companions and dawnguard, though his relationship with the blades is on thin ice, considering that their leadership tends to rub him the wrong way. he also takes jobs from jarls as he passes through the city, and occasionally bringing in small goods for trade as well (like meats, furs, jewelry, etc).
HISTORY
sven was born to the skaal of solstheim during the first era, raised by sigrde the golden, the then current shaman of his tribe. she did her best to raise him according to their ways, to impart the wisdom of her teachings to him. he always listened, but his heart was more in hunting and exploring the outdoors. sven mostly minded his own business, but due to his small stature and weak frame, he was picked on by the other children for being dead weight to the tribe. he fell ill, off and on, with such frequency, that his mother decided to do the forbidden: she gave her son the curse of lycanthrope, or in her eyes, the gift of strength and health. his chances of survival were slim, but because of his strength of spirit, sven was not only able to survive, but thrive. he grew quickly after that, filling out form and becoming a gifted hunter and warrior for his people. however, in his early 20′s, sigrde passed, leaving sven to throw himself into helping his people and his island.
the dwemer were as present on solstheim as they were everywhere else, and the peaceful skaal were relatively good neighbors to the elves. on the whole, they stuck to their own respective parts of the island, occasionally meeting for trade or during travel. sven was a bit more curious and outgoing than many of his skaal brethren and ventured inside the dwemer city of nchardak once. he found their architecture and machines to be breathtaking, if intimidating.
as the conflict between the elves heightened overseas, the dwemer on solstheim began to develop new weapons to support their side. this called for an increase in resources, something that nearly brought the dwemer in conflict with the skaal. however, not seeking to fight a battle on two fronts, the dwemer opted instead to use skaal scouts to find suitable areas to mine. sven was one of those scouts for a time, until the fighting started. he, and many other skaal, grew concerned that the conflict abroad would someday be brought to their island, and wishing to prevent that, allied with the dwemer in their fight. 
the war seemed to be going their way until that fateful day at red mountain. the battle was so large and chaotic that when sven was gravely injured, he was dragged to the healers and given herbs to ease his pain and put him to sleep. different healers later believed him to be comatose, and by the time he had safely arrived back in solstheim, to be dead completely. his people buried him with honors, freezing him in ice and blessing his grave off the coast, so that his spirit, even in death, might protect the shores of solstheim.
it’s not until centuries later that his grave is hit with fierce dragon fire, causing the magic placed on his tomb to wear and the ice begin to melt. his tomb thawed and eventually released him into a new era of conflict.
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