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#snazzyjazzsounds
Frank! Did you read the article in the New Yorker about the possibility that the sightings of the Pennsylvanian Skunk Frog Man may actually just be a really fucked up bird??
Yes
Sometimes animals are said to look like people: llamas, pigs, possums, iguanas. They even look like fake people, like the story of Bozo the Clown. You don't read about the Pennsylvania Skunk Frog man, because he's real. But on the Internet, people say that he is a head of lettuce that is really a human head, and then they call the Eerie Huntington Museum and Library to get rid of him for them.
I am the Pennsylvania Skunk Frog Man.
Some of the reports said that I was headless, but I assure you I am quite head-full. As my doctor (also a veterinarian) warned me: "Once you get head trauma and heart disease you could just come apart and die." I need to remind myself to look in the mirror before I eat dinner.
It has also been reported that I am a frog, that I am made of lettuce, that I should be at the bottom of a lagoon somewhere in Africa, and that I am asking for money. Well, if you were a frog you might think it would be nice if someone took your picture and sold it for you, but I am not the skunk frog because it has too much responsibility.
One part of the story is true and maybe I should have started with it: my friend Ron was tired of me smoking the cheap cigarillos he gave me. I didn't have a cigar but I asked him if I could have the cigarillos and have a drink and he said, "Yes, but don't smoke my cigarillos." I asked him if I could buy a beer from the machine and he said "Yes, but don't smoke my cigarillos." He said, "Don't smoke my cigarillos."
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tanadrin · 1 year
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@snazzyjazzsounds
it’s weird how for much of human history “democracy” was just like. technologically unfeasible within a medium sized state.
on the one hand i’m a big fan of, like, material conditions as an explanatory factor for social and political structures. on the other, i’m wary of letting the dicks of history off for their dickishness, as if it was impossible to know or nobody ever suggested that war and slavery and exploitation were bad, because, y’know, they did.
i think the paucity of something we might call democracies in the ancient world is due to several factors:
1) states originating as wealth-extraction machines. the earliest states seem to have approximately in common the monopolization of a valuable resource, as in hydraulic despotism, and a degree of keeping people in place by force, so elites can glean the excess of farmers and live without having to do food production themselves. sometimes this supports things people consider to be socially valuable activities, like the upkeep of temples, and sometimes not. but if you want to live in an egalitarian society, even one with villages and farming and whatnot, your best option is the extremely vast territory outside the control of organized states, which at least back in the beginning of Sumerian civilization is, like, most of the Earth. States compete over resources and optimize for better resource extraction, and more sophisticated hierarchies and ideologies that enable them to control larger territories, but the goal of “roughly egalitarian society without a ton of coercion” is exclusive with the goal of “live within the boundaries of a state.”
and i think a lot of ancient commentators noticed this; this is why the Tao Te Ching seems so down on the whole idea of statecraft to begin with, and why it paints the picture of an ideal society being one where the people of one state can hear the dogs barking in the next state over, but have never met those people face to face in their lives. because it was written in a period of fierce inter-state competition, and it did not escape the authors’ notice that states were mostly a bad deal for the people who lived under them.
(as we might also notice of the Roman Republic and Ancient Greece, even “democratic” forms of government were ways of brokering power-sharing between elites; most people living in ancient democracies had no ability to participate in their political systems.)
2) infrastructure is expensive, communication is hard. as you note, how the fuck do you coordinate a medium-sized democracy when it takes days to get a message from one end of your state to the other? on the one hand, yes, very big states did exist in this period, like persia. as did states with comparatively well developed apparatuses, like rome. but a lot of how big states operated historically was delegating to local elites--you tax the big men in the province you just conquered, and trust them to figure out how to get the most money out of their peasants. our modern idea of democracy is in many ways predicated on our modern idea of a state, which is somewhat different an animal than an axial-age kingdom!
and a big part of why this is so difficult i feel like has to be linked to the small size of towns, which is linked to the fact that most of the population had to be farming, because the amount of extractable surplus from the rural population was small.
for centuries--longer than the industrial revolution itself, maybe since the late middle ages--my sense is that the yield per farmer has been gradually increasing, which in addition to the population growth enabled since the industrial revolution itself has really vastly increased the amount of time we can spend on things other than producing food. and i suspect that that means states have a lot bigger pool of manpower available to them to assist in their administration, and gives them the capacity to do things like be run for the benefit of a larger subset of their population--and in turn for the population to demand that they be run that way.
3) i suspect lots of ancient societies were run in ways we would approve of, i.e., comparatively egalitarian, not terribly exploitative. i also suspect these societies didn’t look much like (their neighboring) states. you’re not building pyramids for the pharoah if you don’t have pharoahs after all. your court officials are not writing histories of your dynasty if you have no court and no dynasts. so these societies, along with very many others, leave less of a historical impression.
but i don’t want to overly romanticize the past; lots of societies that left no lasting historical record also probably sucked ass. slavery is observed even among hunter gatherers. humans can be real dicks, and we have, as terry pratchett noted, a really unfortunate tendency to bend at the knees.
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triviallytrue · 2 years
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@snazzyjazzsounds actually gonna flesh this one out a little more since it's an interesting question.
So the way historical chess engines work in simplest terms is an evaluation-based system - they would be given some hardcoded set of rules to assign a point value to a given position representing which side was winning. They would pick moves by brute forcing a ton of moves and evaluating the position at the end, using a minimax algorithm to find the moves that lead to the best position.
This can be optimized by pruning branches, ie if a move tanks the evaluation, don't bother calculating a ton more moves further down the line, just assume it's a bad move and ignore it.
The fundamental weakness of these engines was their evaluation function, which of course must be imperfect. Back in the day, before they became too strong for humans to play against, human players would often adopt "anti-computer tactics".
Computers were flawless when there weren't many pieces on the board - endgames were nightmares. But they often misevaluated closed positions with lots of pieces on the board. Human players would attempt to steer the game into such a position, at which point they would stall until the computer made a fatal error.
This isn't the same as playing randomly or suboptimally, but it is an unusual strategy. Random/suboptimal play would backfire, since the computer doesn't "know" anything - it's viewing every position for the first time, effectively, so it has no sense of what is "common."*
Computers improved in many ways - better evaluation functions, better pruning, and most crucially, a shitload more compute power. These tactics haven't worked in decades.
*This isn't exactly true. Some engines come with tablebases. Chess is currently completely solved with seven pieces or fewer on the board - any legal position with <=7 pieces has a forced win or draw for one side, provably.
And, well, neural nets. In the last few years, top engines have incorporated machine learning strategies into their evaluation of positions, instead of making them fully static. I don't know exactly how this works, but the results speak for themselves - engines have gotten noticeably stronger (to the human eye, as well as when competing against other engines) and have especially improved on those closed positions they used to struggle with.
This could only be an exploitable weakness if you could insert your own training set, but that would kind of defeat the point, like creating a flashing red weak point on a mech you built.
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At the end of Days, when Time has been slingshot back into oblivion and the gods have vanished into the dreams of mortals and mortals into the dreams of the gods, what will be the final question emblazed on the hearts of all?
I think at that point they would be "are you guys crazy???"
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tanadrin · 1 year
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@snazzyjazzsounds
okay so charles has the 9th highest population of citizens of any head of state, just after Bangladesh, but he has the largest area. However if the USSR was still around he wouldn’t. 
88% of that population is just the UK, Canada, and Australia. of the remainder, 80% is just papua new guinea and new zealand. most of the countries he is head of state of are very small! the mean population of the commonwealth realms is around ten million, but the median population is only around 400,000.
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