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#so excited I finally have a all 2s gear
Baltiboo’s Greatsword Build!
I’ve been kinda wanting to post about this, and figured hey why not. My build has changed a lot since I last posted about it, and my damage is much higher.
First things first I have my new equipment!
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Note: some people like to use Mardula instead of Grecia. Grecia happens to be my preferred, so that’s what I use
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Rip fillstat it’s not the best, but it’s what I use
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Twilight dragon can also be used instead of WW because of short range damage, but I prefer WW
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I’ve seen people use a variety of different xtals besides Lalvada. I use it for the attack boost, but if you don’t think it’s necessary you can use something besides lalvada. York for attack mp recov.
I also use avatar stats, but since I can only post 10 pictures with a post, I’ll just list what they are
Wings:
Weap attack +18
Atk +15
Dodge +21
Top:
Acc +9
Weap attack +21
Bottom:
Attack mp recovery +6
With all of that, these are my current stats
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Hp is a bit low for some but nothing hp food can’t fix ┐(´∀`)┌
Now for my combos
I went from using a long combo to a few shorter ones. Why? Well in my experience, here’s why short combos are better
•lt makes you quick, meaning you can evade more attacks and you don’t have to worry about hp
•Your not stuck in one place while your combo is being used
•With buff and attack combos being separate, you won’t have to waste mp with Bezerk or War Cry again because it’s mixed in a combo with Meteor
•And lastly, it’s just better damage
And these are my 4 combos
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Buff combo which comes first. Buster for a tiny bit of damage and hp regen. Takes very low mp.
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Next is attack mp recov. With how much mp meteor takes your going to need this, just make sure whatever your fighting stays near the decoy.
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And the dps combo! I’ve done anywhere from 300-600k damage with this combo (depending on what you fight)
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And lastly a backup rampage combo. Though it’s not as good as decoy, it can be used as an alternative in certain situations, but it’s not very good long term.
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Here’s a test I did with meteor on Don Yeti. My meteor is pretty good on lower level mini bosses, I’ve gotten close to 600k at Salamander.
I don’t know if this will ever be useful to someone, but this is my 2h build inspired by an old guildie (*^∀゚)ъ
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holy-mountaineering · 6 years
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You asked for the Qabalistic Tree of Life Spread that I do and here you are. What I’m going to do is go through and briefly explain each card, its position on the Tree, and then I’ll give you a summary/synopsis of the spread as a whole.
Think of this spread as a sort of quantum map, or even the land of a regular map, everything is happening at once, in each place. It’s important to think of yourself as moving “through” the map but you are also simultaneously everywhere at once. For the sake of this specific experiment, think of this as a map.
Where we’re starting the journey from is Kether, the monad, the first sign of creation. We’ll call this your hometown, since it is where you’re from originally. Here we have XXI The Universe, Saturn, Tau.
The Universe is the totality of what we can sense and know. The dance of the Woman with the cosmic serpent and the Eye destroying while everything constantly recreates. We see the Universe only from our position in it. You may send out your satellites to explore unknown areas but you can only process what they might mean from your place. The more we try to take into our restrictive minds and spirits, the more we know about the whole and ourselves and our place in the Universe.
Step back and look at the connections and totality of everything you know and experience. It’s quite a view.
In Chokmah, which is like your freeway getting you out onto the road out of your hometown is the Princess of Swords, the earthy part of Air.
This is the material situations that manifest from your way of thinking and communicating! You have to understand that we literally create reality with our perception, thoughts, and language. And that can get messy if we don’t keep them in check.
Get your head into the game as they say, you’re here right now and what is going on in this moment is what you need to focus on. Stay away from nostalgia and daydreaming, think on your situation, not possible scenarios.
In Binah, which is ruled by Saturn and for the sake of this reading we will call the first stop on your roadtrip. You haven’t really arrived anywhere but you’re stopping and getting a chance to repack your car in a more efficient way. Sitting in Binah is VIII Adjustment, Lamed, Libra.
These are the scales of balance in the higher order of things in your life. The scales are naturally balanced, but it is when we add things onto either side of the scale that it becomes tricky. To return to balance you have to remove things or add on things. Such is a balanced life.
The person who is the beam which the scales are balanced on is not blind justice, she wears a mask, not a blindfold. She carries the Sword of the Magus, which is to say she uses her reasoning powers to cut away imbalance.
You are the crux, balance your mind in higher regards. Add things or take away according to the balance it creates.
In Chesed which is ruled by Jupiter and again for the sake of this experiment we’ll say involves your influence and benevolence in your current trip is the Queen of Disks, the watery part of Earth or how you feel about what is going on in your material world of normal life stuff.
This Queen is above the landscape observing the river create life in the desert. The Queen of Disks is meditative and calm. She sees creation and is a part of it without getting her hands dirty.
This card shows what you feel about what is happening in your everyday “real world” life. The ideal here is to get out of the messy bullshit of “normal” stuff, get higher beyond mundanity, and look back down with new and more complete perspective.
Get above your situation so you can see more of the landscape.
Across the Tree in Geburah, which is Mars Town, where you find your drive and what you’re trying to accomplish/conquer is XVIII The Moon, Pieces, Qoph
.
This is the ‘Sun at midnight where you stand shines on the other side of the world’. The pull of night and day eventually rising illuminating what was once dark. As opposed to the old Aeon idea of the Sun dying, this is cyclic notion of the push and pull of the day and night. The dark give the light context and vis a versa.
See the light in the dark, accept the cyclic push and pull, if you don’t like what “time of day it is” in your life I assure you it will change like the tides.
In Tiphareth, the Sun and center of gravity holding all this in place, the heart pumping the blood through this, your heart is the 3 of Disks, Works or Work or Working.
Like all the 3s, this is the first formulation of the suit, Earth or material world things. The 3 sided pyramid pictured on this Tarot card sits on water propelled by Dharma Wheels, spinning and causing waves. The drive and energy of the war-like Mars has become stubborn and resolute in the goat-fish Capricorn.
This idea of work is not mindless toil. This is doing the very necessary things in your life so you don’t fuck yourself over on the basic things everyone needs to survive. This is formulating the most simple workable thing that gets your at least basic needs met so you can expand.
Put together a simple way of dealing with the material world, something that can be expanded on. Keep your wheels turning even if they feel like they’re just spinning. Make waves, they’ll go further and affect more than you think!
In Netzach, Venus town, where you have the realization about how this is going to change you as a person with a personality is the Princess of Cups, the earthy part of Water.
This is the canyon wall being ground down over the millennia by moving water. The nutrients and minerals in the earth are transported down river to the fertile delta. This is the natural, “following your feelings” within your daily life. Try not to fool yourself, follow your intuition, not just passing whims. Feel, don’t necessarily react immediately.
Go with what you feel and intuit, let yourself go with the flow, if you will. Allow your situation to move with your emotions and be patient with your progress.
In Mercury Town Hod-ville, where all the Universities are and everyone has real intellectual shit going on is the 7 of Cups Debauch.
This is Venus (beauty, personal growth) in Scorpio, the dark water where things growing aren’t seen so clearly. This is emotional composting so let things rot out to fertilize future emotional growth. But like a compost pile, you must turn it, give it Sun, and make sure that it doesn’t get rancid.
Emotionally things might seem rotten, but it’s just trying to become wonderful fertilizer for greater emotional maturity and better future relationships.
On the Moon in Yesod, the receptive and reflective place that is alot about the feelings that you’re picking up from all this is the Princess of Wands, the earthy part of Fire.
This is the material substance that comes from fuels action. Think of this: you have to make a fire because it is cold. You have a set amount of wood. You can make a big ass, bright ass fire that will leave you cold later that night when you’re out of wood, but jazzed while it’s happening. Or you can make a smaller, less exciting fire that will keep you warm all night.
There is also a message about the last step in any action is really to become the actions and to let them become you. When your very Earthly substance is in it, you are no longer doing you just are.
Don’t burn yourself out and exhaust your resources on what you’re tackling in life right now. Do this and you shall live to dance and play another night.
Down here in Malkuth-istan, the everyday life mundane, waking up pooping, and going to work world is the 2 of Cups, Love.
Like all the 2s the deuces of Water is building towards completion. This is the ever becomingness of love. Love never dies it is simply transformed like any other energy. Love isn’t a competition or something you can measure. You never stop loving someone/thing because you have “reached maximum love levels”, shake hands and walk away from it. There is no end-game to love and that’s why it’s scary and makes people act like idiots sometimes. Astrologically, Venus in Cancer can be interpreted as nurturing your emotional growth.
Build on what you’re feeling and don’t try to think about anything too concretely emotionally or intuitively. This is a building process so try not to focus on the final outcome but work with what you have now.
So, There are things in your life bout to give you a way bigger picture of everything and how you fit in as long as you can leave your head. There is balance in this not overthinking and new view which will, in a way, sort out the shit you’ve been worried about. As it tends to do.
Right now it’s important for you to get above the everyday sausage factory of life and feel yourself taking in and reflecting this change, that like everything else in this spread revolves around you doing the (W)ork to make it work. Again, do not overthink this, just do the thing that makes the wheels turn and the gears move. You can see the results of labor and if they’re good results, you’re doing the right thing.
Allow yourself to be who you are, even if that means feeling a bit swept away from time to time emotionally and how you connect with folks and yourself and what that means to your life, practically speaking. As rotten as the communication can be, rot is a natural process to use things to turn one thing into an(other) thing(s) and is pretty magical. Let that mess go away and turn into different, dare I say, more useful things. Mind your burn out with the “energy you take in” for lack of better terminology. Avoid burnout by saving your energy as much as you can for your “Work” (see cards in Tiphareth and Yesod “mirroring” each other) for now.
“Life’s like a river,” a sweet band once said in a bangin’ ‘80 powerballad, and they were fucking right. Love is also like a river, it has a source and if it’s good and strong and everything goes well, it will pour out into something greater. But it’s the river, not the source or destination of the river you need to focus on. The ebbs and flows, currents, and motion are what you need to see. Do not overthink this. This isn’t about the end result, it’s about your trip.
Ta DA, lemme know if you have any questions, comments, concerns, or criticisms and I’d be happy to work it out!
93
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kisaragizan · 7 years
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Ultimate Storm (Aqua Force) + Thoughts
Hey everyone, Zane Kisaragi here once more! I’m doing a deck profile of my Aqua Force deck that I know was long overdue from December when I finally completed my Blue Wave deck with Set 9 stuff. The reason for the delay is because I’ve been going back and forth between my two favorite builds of the clan and ultimately I ended up picking one over the other due to various new cards, how it does vs the current meta, and overall how accessible it is to me. However, recently I’ve been taking a closer look at my real life deck and decided to revisit a build I made a year ago and further improve upon it (especially after I dropped it without updating it), which is the build now.
Deck Name: Ultimate Storm Deck Description: So for those who don’t already know, I originally had a deck profile called “Divine Storm” which basically took various elements of other Aqua Force builds, offensively and defensively, mixing them into one to give more flexibility and versatility across many different match ups. I’ll go through what I’m playing in real life and then what I’m playing online (because there are cards that I’m playing that have not been released so think of that segment as an “alternative cards choice) followed by why I dropped Blue Waves as a whole (for now), followed by my thoughts of Vanguard now and where my hopes of Aqua Force are towards.
Grade 3s
x4 Blue Wave Dragon, Anger-boil Dragon: The dragon himself. His GB2 is one of the most aggressive abilities that any of Aqua Force’s Grade 3s can have to a point that it can rival stride. Because my G-zone favors this card, he is technically my “ideal ride”, however even if I don’t ride him, I have a very strong back up.
x3 One Who Surpasses the Storm, Thavas: Favorite card, my avatar even. I sincerely hope that he gets a new Grade 3 edition of himself that helps out the entire clan. Other than that, there isn’t much to talk about this version sadly: I don’t really use his GB2 and although his retire does help, his ultimate form does cover the “control” part of the deck. Although, he is beneficial to have in the vanguard circle if you’re going into Lambros especially with Melania and Adelaide in the fray. However I always have my lucky SP Art in any/every Aqua Force deck.
Grade 2s
x4 Tidal Assault: Yes, for those who are familiar to my situation, I finally got myself a fourth Tidal Assault. The reason being is that: he was super cheap and the new print looked super shiny. I really shouldn’t have to explain what Tidal does for the clan outside of being the staple of any Aqua Force deck.
x4 Battle Siren, Adelaide: Thavas’ personal Grade 2 waifu. She is useful for one turn but she’s worth it especially in the control match up when you stride into Commander Thavas. 11k by herself and swinging twice from either front or back (if used with Commander), makes her super strong.
x4 Couple Dagger Sailor: Couple Dagger is one of my favorite grade 2s from the past because she allowed my decks to have an aggressive nature outside of Tidal. I feel as though if a deck is too generation break heavy it loses to Grade 2 or even Grade 1 gaming (namely 7cs Rush Grade 1 Rush), even in Aqua Force since your only way of evening the odds is by relying on Tidal. In addition, she doesn’t require a booster and even protects herself for later. Both reasons why I dropped Magnum Assault from my deck (although I might try him again at 1 or 2 later, not sure yet.)
Grade 1s
x4 Kelpie Rider, Nicky: Again, I finally managed to get myself my last 2 fodders just before I got my Commanders and Wailings. I still use him for my deck thin strats (especially if I want to ride the SP Thavas and/or have a hand full of triggers or need field). At times I do feel like playing less of Nicky so I can play more Grade 1s that will help but because Striding is needed, I prefer not to run into a situation that I can’t stride because I didn’t have Nicky at 4.
x4 Perfect Guards: I’m missing 3 Plato’s so zzz. Outside of that, you can get away without playing the counter charge PG because most of your strides cost next to nothing and a big power play will only require 3 CB at most. Not to mention, Supersonic Sailor is also here.
x3 Battle Siren, Melania: Thavas’ personal Grade 1. On Wave 3, CB1 if you have Thavas Vanguard to give herself 5k and a draw. She’s one of the best grade 1s to have because she can switch her roles from booster to attacker and she’s able to keep herself on the board majority of times. I even was playing her in Blue Waves because I found that Melania does more on a Commander and Lambros turn than Seagull Soldier did overall.
x3 Battle Siren, Stacia: I was often going back between 2 Stacia/4 Melania and 3/3 but at times I felt 2 wasn’t enough so I played 3 to help assist with Tetra-boil turns, Wailing turns, and even Lambros if my field was set up correctly. I might play her to 2 for a tech of something since I notice my soul builds up high and the only thing that soul blasts would be Adelaide.
Starter & Triggers
Bubble Edge Dracokid: I’ve said it once, I’ll say it again: The best starter in all of Aqua Force. Rewards for being aggressive early, especially if you’re missing a grade 3 (to ride or to stride with). I should go further to explain that, Andrei is good but all of my grade 2 targets already restand and my only other available targets are Melania and Grade 3s. With Melania being a triple counter blast and calling a grade 3 is probably for emergency field presence. I have attempted to try Milotis (Wave 3, Soul Charge it when a Thavas VG attacks, call a Thavas from deck and at the end of turn add that Thavas to hand). However, I feel drawing 1-2 cards early as possible will be more beneficial to me than adding a Grade 3 since those cards could be heals, units, and even grade 3s themselves for stride fodder. 
x4 Blue Wave Soldier, Brutal Trooper: One of the 3 best criticals in the clan. You can shuffle it back into deck just to increase your critting and optimally, used with Tetra-boil will allow you to draw an entire wall of defense.
x4 Supersonic Sailor: Since I’m severely lacking the Countercharge PG, this is my main way of counter charging. Very rarely I use this but because of how often this deck draws, you’ll draw into it and you can shuffle back Brutal Trooper to maintain critical triggers that you can check.
x4 Battle Siren, Malika: Draw Triggers. I’m not huge fan of them especially since I have Petros, Melania draws, Bubble Edge draws, Brutal Trooper draws, essentially this whole deck is just “drawing”. The reason I have them is because originally I noticed I wasn’t drawing into something. Whether it be stride, or PG, or heals, units: I just ended up drawing into what I really needed. Chalk it up to RNG, I figured I’d try draws and eventually they started helping me get those missing cards. I’m still a bit skeptical about them because drive checking them when I need a critical is the absolute worst feeling, so I might just play 2 and throw in my Petros, but for now, draws are staying until I feel I’ve worked my way out of them.
x4 Heal Triggers: Heals are heals, they don’t really do anything for now. I still play Carolina but I also appreciate the Blue Storm, Kitchen Sailor aka “The Chef” and Ice Flow Angel. There is a new heal trigger with an effect coming out, which I’ll explain in the online portion.
Generation Zone
x4 Storm Dominator, Commander Thavas: Holy god yes, I finally got 4 one of them being an SP. (Yes, I got an SP pack but it’s a complicated funny story which I’ll explain later). One of the best strides in Aqua Force because of his versatility against Link Joker, Aqua Force’s greatest match up. Currently the best first stride too because enabling GB2 for Anger-boil and Thavas name for units like Adelaide and Melania to go off. I will say it actually feels good to have all 4. Originally the original deck profile was to make this card as strong as a Lambros turn since I felt Lambros in the meta that the deck was up against, was not a safe stride to go into.
x4 Blue Wave Marshal Dragon, Tetra-boil Dragon: Like I said before with Anger-boil, my G-zone is geared and favored to ride Anger because of Tetra-boil. While he does lose 1 Drive Check, he is able to restand when a rear attacks on the fourth battle. Paired with Brutal Trooper and you can honestly make back so much advantage if you’re unable to finish them there. I generally only stride into this for Brutal Trooper but he is a safer finisher to go into compared to Lambros especially given the meta. Speaking of.
x2 Marine General of Heavenly Silk, Lambros: I still have my two thanks to one of my closest friends. Lambros still retains his glory as being one of the solid finishers for Aqua Force especially since he’s free. However, back then and even now, Lambros faces a lot of “disruptions” especially from Gears, Kagero, Link Joker, Narukami, Granblue, and even Angel Feather. Especially with G-Guarding, I feel Lambros has a lost a lot of his value to be the “sole finisher” of the clan but he is still pretty powerful when the time comes.
x2 Storm of Lament, Wailing Thavas: Saving the best for last, the newest stride of Aqua Force that I got December. I’ve been so excited to get him because everything about him is just super amazing: from the art, the name, the lore I gave for him (because he’s missing one), and especially his ability. His GB2 is CB1 on Wave 3 or more, he gets 5k per rear-guard attack and opponent cannot call Grade 1s to the guardian circle. Already right here is super good: at the bare minimum, 36k with a grade 1 restriction. Lastly, his GB3 is when he attacks for every rear-guard attack, your opponent retires one of their units. I’d argue to say this is probably this is one of the most devastating strides in the entire game right now, even more than Phantom Diablo because you’re forcing your opponent to drop a lot of hand due to grade 1 restriction, they have to call back all of the units that were retired and in addition to the previous attacks that they had to deal with before, honestly a complete game changer. I play 2 because there have been times when I played 1 and I needed a second Wailing to seal the deal because they obtained a perfect guard after I had already used my initial one, plus the G-zone is pretty flexible to warrant 2. This is a pretty safe stride to go into because regardless if the attack gets disrupted, it’s still counted as another +5k, even attacks that whiff or go at a rear guard. I have had the pleasure of breaking a GC wall of defense with Wailing + triple triggers all to vanguard. Even in the face of clans with recycle Perfect Guards, Wailing just does not care and the aftermath of it is pretty messy. I’ll rant more about how glorious Wailing is later.
x2 Guard Leader of Sky and Water, Flotia: Wave 1st or 2nd, she gains +5k Shield. She’s okie, not the best, maybe the worst but I have ranted about how she can screw with attack patterns especially on restanding vanguards. Outside of that, she’s used as a means to accelerate my G-zone so I can go into my GB2 stuff faster.
x2 Blue Storm Deterrence Dragon, Ice Barrier Dragon: On Wave 1st or 4th+, he gains +10k Shield. This one is a little bit better than what Flotia is, still wondering why it wasn’t Wave 3 or more but I mean I guess their mentality is that on Wave 3 just Perfect Guard.
Online Deck/Alternatives
So, this won’t be like my regular Alternatives segment since I have played the deck online via Cardfight Area, and I am able to use some of the newer cards (albeit only like 2-3 new cards). Other than there, these are cards I don’t have in the deck but would prefer to use or offer as a suggested tech/swap.
Grade 3s
Jockey of the Great Sea, Skyros: This would replace Thavas, me personally I’d keep 1 Thavas just because of Stride Fodder situation. Skyros is a key importance of the deck because it gives the deck a solid match up against direct control on the opposing turns. In addition, his on placement skill gives you the ability to grab a G3 meaning you have the ability to stride later and removing dead checks from the deck (and alternatively, switch your Vanguard). As for the exact number, 3-4 works best because I feel you should always have something that can be searched a low amount vs something you want to see very often since its better to have and not need to than to need and not have. Originally, the Divine Storm deck had a fatal weakness which was staying on Skyros for too long because most of your support is Thavas and since Wailing was not released at the time, having only 2 Commanders made Skyros a very dead vanguard in terms of being a finisher. Now with 2 extra Wailing Thavas, you can effectively make use of your Thavas units like Melania and Adelaide a lot better while on Skyros or even Anger-boil, provided you stride into a Thavas vanguard.
Grade 2s
Magnum Assault: While I have expressed that I no longer like Magnum Assault as a staple because his requirements being both slow and dependent on booster, he is still forcing at minimum 15k shield (10k and 5k provided w/ a 7k booster), is generic, and reusable. So with that, you can replace Couple Dagger or Adelaide with him but I’ve been trying him at 2 by cutting one of each and seems okay.
Grade 1s
Light Signals Penguin Soldier: So as I said before, the deck doesn’t really soul blast a lot, so you can actually play this at 1 or even the countercharge 2 Jellyfish in place of one Stacia.
Dispatch Mission Seagull Soldier: Same as the previous one, but I like playing Seagull at 2 personally but you can still find room for one if you want to tech him in. That and, the power up does help Tidal/Adelaide/Couple Dagger but otherwise the units hit on their own especially Adelaide and Couple Dagger.
Triggers
x4 Kelpie Rider, Petros: Petros is Thavas’ personal critical that gives +5k to Thavas vanguard and 1 draw by soul charging it. Hm, you can easily replace either criticals or even the draws with Petros. In Supersonic Sailor’s case: You don’t need the unflip since you have your perfect guards but better safe than sorry. For Brutal Trooper: there’s only 1 pair of Tetra-boil so being able to use Brutal to plus is only going to happen once at the most. Lastly draws, because well, Petros is basically a 10k draw trigger, which ideally would be better to replace the draws but can’t say for certain as all of these triggers are equally important.
x4 Officer Cadet, Ioanes: This is the new heal trigger that is released in the fighters collection that has a skill when used to call forth it’s corresponding Generation Guard. It’s skill is to draw after pitching a grade 1 or less from your hand. It’s decent but there aren’t too many grade 1s or grade 0s at that, that I’d be willing to drop for this effect. Better than nothing I suppose.
Generation Zone
Air Element, Sebreeze: I’d take out one Tetra-boil for Sebreeze because having all of your generation break units (especially Melania and Stacia) to be used against a 9k is very powerful. Accelerates your Generation Zone, and again you don’t really counterblast too often so this would be a powerful investment, if not, your second stride will push for game. As an after thought, unless you played Thavas in a high amount, Melania and Adelaide won’t be of use but Tidal and Stacia still helps.
Blue Vortex Marshal Dragon, Last Twister Dragon: For those who do not know what this unit is, this is the Generation Break 8 for Aqua Force. You’d replace this with your last Tetra-boil. Last Twister Dragon can come off as very underwhelming and I agree because for starters: Aqua Force should never last to Generation Break 8, the G-zone has a plethora of finishers that striding into this is very unlikely. However, it is possible to stride into this with some G-guarding and of course going into your persona strides. For 1 CB, it gets on Wave 2nd - 4th, when your unit attacks it gets +5k and at the end of the battle, you check top 4 cards call it and if it has Wave both VG and called unit get +5k. For a “final stride” compared to other clans, yeah very underwhelming. The idea of this stride is basically to use it when your field is lacking. All you need is to have your rear guard get to Wave 2 and you can start building your board back up even stronger than before. I’ve had people come up to me saying it’s worthless because there’s no good Wave targets (outside of Melania/Foivos/Anger-boil) however that’s only a “bonus”. It’s a “throw everything you have” type of card. I have been fortunate enough to stride into it twice and have won both games because my field was severely lacking in both cases but I still managed to pull through. This card also conflicts with key units like Tidal/Adelaide/Foivos because they have to be called to the same rear as the attacked unit making their restands wasted (although you can just call them last, like calling Adelaide as the final card). It’s still something awesome to stride into if you get the chance, if you don’t like it, you can always add in this card.
Marine General of Heavenly Silk, Aristotle: Originally a pretty decent card because you could snipe 2 if you were on Thavas or even kill important units. However, because only does GB1, I feel its slow because I like to be able to have GB2 ready so I can go into GB3 by second stride especially with Wailing Thavas. Comparatively, I’d easily choose the Generation Break 8 over Aristotle because again, it’s a cool card to stride into and if you have next to nothing in terms of field, you get back a field, +5k, and hopefully end the game. 
Guard Leader of Sky and Water, Ioanes: This is the new G-Guard that was revealed to Aqua Force. On Generation Break 1, Counterblast 1 and flip up a G-Guard in your G-zone, choose any number of rears and they get resist and cannot be attacked and the shield gains +5k for each unit chosen. Already: best G-guard in the clan. Only downside is that it is Generation Break 1 but it’s super good. It deals with the “Wave 3″ vulnerability that our previous g-guards failed to cover and it protects our units. I’d play this over one Flotia but you only need 1 because ideally you only G-guard 3 times a game, so this can easily flip up a g-guard that won’t be used if a heal gets damage checked. (I have used all four heals at one point or another) However, I suppose you can play 2 but I see no point.
Metal Element, Scryew: Originally one of my favorite g-guards because free +10k for one discard. I dropped it initially because I just wasn’t using it enough and even then I went to play 3 G-guards. I feel Scyrew is good outside of the other 2 G-Guards that I originally played, Scyrew still has value. Dizmel has been replaced by Ioanes and Agleam has been replaced by Ioanes heal trigger. Scyrew still has some value because the Ice Barrier G-Guard, although free, has very stiff conditions, so I’d replace one for Scyrew.
Why I dropped Blue Waves?
I personally do love Blue Waves because Tetra-drive is my favorite dragon and ultimately it’s a very sturdy deck: you plus a lot, you don’t have to commit too much or too hard, and it hits all of the right numbers and it can have maximum flexible while at its peak on Tetra-boil, in addition it has really good early game. I can play it for what it’s supposed to do but at specific moments the deck is very stiff and above all else, I feel Thavas does more, is faster, and more flexible.
I feel the deck itself is powerful but a bit gimmicky because of it’s dependency of Tetra-boil. Don’t misunderstand, I have nothing against Tetra-boil, I think it’s a fantastic card, however, I feel the deck is forcing me to play into it otherwise I end up losing out of many of its advantages and flexibility especially with key cards.
For my starter, I don’t play Bubble Edge in Blue Wave because my only chances of triggering the double draw is with the following
Two Tidal Assaults
Commander Thavas play w/ 1 Tidal Assault
Foivos on Lambros
Tidal on Tetra-boil w/ Anger-boil heart.
Instead I play Officer Cadet Andrey because it allows me to justify running non-enablers like Blue Wave Marine General, Damia or High Tide, Sabreflow Sailor, etc. They can become restanders on their own if the situation arises. In addition, one of my good friends whom is also my teammate showed me Foivos/Andrey interaction which is pretty good. Andrey helps especially on Wailing and/or Lambros turns.
However, even with all of that, I felt Blue Waves weren’t doing enough for me until I strode into Tetra-boil, to which there are times where I felt I should be pushing for game via Wailing. Whereas in Thavas, I’m constantly attacking from all fronts, drawing from Melania and Petros, and even retiring while also having some coverage due to resist of Melania or Skyros. Though undeniable, Thavas technically has a underwhelming early game, but its why I also played Couple Dagger Sailor to give myself the extra advantage. And of course if I rode Tetra-drive, the feeling was not too good. Damia is a Blue Wave ride target but she herself doesn’t really do a whole lot outside of fixing numbers especially for Tetra-boil, Tidal, herself, or Stacia. Again, I did try Melania in Blue Waves which worked in the benefit that I strode Thavas (which was always my first stride) but she remained as a booster if I went into Tetra-boil.
All in all, Blue Waves are a very strong deck if you’re playing “Blue Wave” (striding Tetra-boil) but if you aren’t then it starts showing its stiffness. While you can get away with not using Lambros because it has gone down in terms of value and Tetra-boil is on-par if not stronger than Lambros, I feel this is an issue when it comes to Wailing since again Wailing is a whole different stride with a different type of pressure/objective. Compared to the Thavas deck or even Anger/Skyros or Anger/Thavas, you can stride into anything without much difficulty and do more because Tetra-boil and Lambros are on par, whomever your vanguard is, whomever you stride will have the roughly the same effect. Although I say I dropped them, it’s moreso that Thavas has taken priority because I enjoy his style of play.
Vanguard Thoughts
So my thoughts of Vanguard as of now. Nothing much really, just waiting until I see something of interest or for new Aqua Force support. Regarding Set 9, I felt it was a good set ”economically” because of the reprints of various expensive cards but outside of that, the set was very lackluster and bad. Like outside of Wailing, I don’t think any of the cards from the set outside of Janka see any play whatsoever. There was no Blue Storm support after hyping Maelstrom stride, there was no good Blue Wave support (not that it needed it), only a few good Thavas cards like Nikitas, Janka, and Stand Trigger got to shine. The Quintet Wall was unnecessary. The G-Guard was okay, could’ve been better but whatever. I feel a lot of stuff went wrong for Aqua Force in that set because even though Wailing and reprints were worth, I feel many of the clans issues were not answered. 
Personally I think Aqua Force needs a whole revamp of better units or better ways of attacking instead of Tidal clones because although they are good, they’re very susceptible to disruptions. I honestly expected Last Twister Dragon to be “give the board 5k and they get double attack & back row swings”. I also expected an alternative Thavas with a skill that gives unit a skill such as backrow swing or restand upon stride, but perhaps maybe in the future. Also another yet minor issue is that our G-zone is very Persona Flip based which I don’t mind that it is because of the Ioanes G-Guard but having to G-Assist away 2 of the same cards is not very pleasant but it’s whatever I suppose. Lastly I have noticed that Bushiroad has been giving clans the ability to stride for free or providing fodder for various conditions, while this game is driven to “Stride to Survive” I do have hopes in Aqua Force getting one in which doing so will mean we would have more space to play other Grade 1s like Seagull. I wouldn’t mind recyclable PGs under various conditions either but they’re okie but I do believe we should have better rears with Wave keyword that enable easier attacking (backrow swings) or units similar to Melania at the very least, is a top priority.
As for me personally, I’m still in the situation of “no regular locals to play at”. I did go once for the Trinity Dragon Box Tournament and uh got 3rd in the pack fights but I won with my Blue Wave vs Luard and Silver Thorns (both ended in Wailing). I also played with friends when I went to NY to get my box of Set 9 and they were pretty fun games. Honestly, I ended up not getting a box because my card was not working at the time and while I did buy a Single Wailing, my other friend (whom is also AQ main) bought the SGR Wailing in front of me and when he bought the box I intended to buy (but couldn’t), he  ended up getting the Aqua Force SP pack but after he gave it to me, hence why I call my SP G3 Thavas the lucky Thavas. I still play online via teams and etc but I recently decided to try and host a tournament with a box prize at the end, so I’m hoping to see how that goes. Other than that, not much has changed. New vanguard stuff such as Domination and Kagero had me revisit this deck since I don’t wanna deal with Dominate, although Kagero is also been getting some very good support so seeing them back in action is interesting. Also initially, I played Blue Wave more because of the early game due to Grade 1 Rush 7cs being a troublesome deck (especially for Thavas but not so much for Limit Breaking and early aggro). However, since they have slowed down due to hits and I did drop Magnum for Couple, I imagine I could use Thavas again. In addition since Blue Waves did suffer from lack of retire for things like Angel Feather, I initially thought by having Wailing, it pretty much had an answer for everything. Like I said before, Wailing Thavas is quite possibly one of the best strides for Aqua Force, on Phantom Diablo tier because it does a lot for so little requirements and is quite honestly one of the greatest things to happen to Aqua Force in a long time.
Other than that, I do play and try out other decks and clans. Some I have in real life but again I mostly play these online for fun if I don’t feel like playing Aqua Force.
Shadow Paladin: Namely Diablo but I have been playing with Luard especially Diablo/Luard and even tried out Diablo/Raging. I have mixed feelings about the trending Luard decks with Folda and 10k Grade 2s but I had to try them out and they’re pretty okay. I do prioritize Diablo though most of the time especially Spectral.
Granblue: I have Nightrose in real life since I started to take a liking to her play style. Retiring, multi-attacking, resourcing, and power columns. Especially with the addition of Negrosonger and Dragut.
Kagero: I originally bought the Legend deck when it dropped and have fiddled with it but I’m especially interested in the new Blademaster because I like how Kagero is making a comeback without Overlord that and Taiten is super fun.
Link Joker: Mostly Chaos Breaker and Messiahs separately. I love Chaos’ art and Universe is just the icing on the cake. Messiahs have a fun play style of picking which to lock and unlock and of course I have a thing for critical vanguards.
Angel Feather: I love Rescue as a mechanic of drive checking before battle. It’s a fun and interesting deck I’ll have to say, plus doing the power pump on the opponents turn is funny at times.
Royal Paladin: Namely for Exceed. I’ve tried Brave and I don’t really like it because I feel I have to force myself into it by dropping and guarding early intensively (since I like to take damage and establish my counter blast) and I’m not a fan of Sanctuary Guard.
Alternatively, I would like try out Genesis and Bermuda Triangle (especially after the Bermuda stuff is revealed but only as online decks). Also I have thought about doing deck discussions of these clans so if anyone wants me to do so, so that it isn’t just Aqua Force 24/7, I’d be happy to do so~
Sorry for the long dragged out post but I had fun doing this. It was awesome and I’m finally glad that I got to post up that deck profile. For more information regarding the tournament I mentioned: Please copy the following link to your browser: http://cardfight-wiki.ru/areafor/index.php/topic,3143.0.html (I’m not sure why tumblr won’t let you click the link correctly but better to copy and paste than no link.) Once more, thank you all for reading. If you have any questions, comments or concerns, please ask or contact me through that link (via forums), or message me on Skype (liltroy614) or on Discord (Ultimate «Kisaragi»#6223).
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