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#so his feelings about the whole thing were complicated but in the end Vasco was more important
canisalbus · 6 months
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Is that canon!?! Was Machete just really naive/didn't really understand the implications of his relationship to Vasco? Did his mentor ever find out about them or discuss such things with him? I assume bc he didn't have parents, he kinda didn't get educated on sex or anything. Was it a big shock to realize he was "sinning"?
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My Personal Opinions on Some French Grand Opéras
Here we go. I’ll be focusing solely on pieces in what’s widely considered the “Golden Age” of grand opéra (from 1828 to about 1870).
1828, Auber: La muette de Portici: never seen or heard so I cannot comment, but I do think it slaps that it helped start both the Belgian Revolution and the genre of grand opéra.
1829, Rossini: Guillaume Tell: I love this one. it’s one of the few grand opéras that has a happy ending and it’s fully deserved. it’s long but it all has a point-- the first act introduces us to the community spirit that drives the rest of the action; even though it’s called Guillaume Tell, it’s not just about Guillaume Tell. it’s about a whole movement coming together, with all these vividly-drawn people of different social statuses, ages, heritages, and livelihoods coming together to do good in the world in the face of oppression. also it’s Rossini so it bops start to finish. the finale is one of opera’s best. I could not have higher praise and admiration for this piece.
1831, Meyerbeer: Robert le diable: another rare case of a grand opéra with a happy ending, but it feels a bit more contrived, something I wrote about when I watched it about a year ago for the first time. it’s quite a clever ending, however, and I love that these lovely characters get a happy ending. Robert is the least interesting principal character both musically and dramatically; the musical highlights of the show are mostly Bertram and Isabelle’s big scenes. the former is also arguably grand opéra’s most exciting ballet sequence, the Act III ballet of the nuns (or as I like to call it, the Zombie Nun Ballet). it’s long but it is incredibly worth it. overall, I really do enjoy this opera although it is very much an uneven piece.
1833, Auber: Gustave III, ou le bal masqué: here’s a thing I wrote about it like 3 months ago and I stand by every word.
1835, Halévy: La juive: It’s damn near impossible to find an even remotely close to complete recording. However, what the recordings have is excellent. The score is marvelous all the way through, although for the most part I tend to prefer the ensembles to the arias (the exception, of course, being Éléazar’s 11 o’clock number). Speaking of Éléazar, he’s an extremely complicated and frankly uncomfortable character, toeing the line between being one of opera’s most complex characters, an even more complicated proto-gender-swapped-Azucena if you will, and being an unfortunate vessel of antisemitic stereotypes. This is made even more complicated because Halévy was an assimilated Jewish composer. On the whole, Rachel is the only wholly sympathetic character in the piece, although all five of the principals are lovingly scored. 
1836, Meyerbeer: Les Huguenots: *holds things in because otherwise I would write an entire essay about this opera and you all know that because I have done that several times* Both a great strength and a great weakness of this piece is its sheer wide-ranging-ness, particularly in terms of mood. Unlike, say, La juive, this opera does not have one overall mood, instead steadily progressing from bright, brilliant comedy to one of the most horrifying endings in opera. Dramatically, this is great for the most part, although the sheer amount of exposition in the first two acts may take getting used to. Just as the drama gets more intense and concentrated as the opera goes on, the music gets more intense- and frankly, more often than not better- as the opera goes on. The window/misunderstood engagement business is something I still struggle to see the exact dramatic purpose of, because I think the question of religious difference would likely be enough to separate Raoul and Valentine at the beginning anyway; to me, it feels like Scribe and Deschamps were struggling to find a way to integrate Nevers into the story, as he is crucial to the opera’s lessons about love and tolerance, so they stuck in a quasi-love-triangle in order to justify his presence earlier on. (Also, for goodness sake, could you at least have given him an onstage death scene?) Anyway, in this way the story can be a bit unwieldy and uneven at first, but stay the course with this one...and even a lot of the first couple of acts are wonderful. The characters are all wonderfully written if rather episodic in many cases, but this opera is ambitious and by the end, it’ll tear your heart to shreds. It’s amazing. Uneven, yes, but amazing nonetheless, and I will defend it to the death.
1840, Donizetti: La favorite: I’m not as familiar with La favorite as with some of the others on this list (I’ve seen two different productions once each and I have a recording of it saved to my Spotify library that I listen to bits and pieces of very occasionally) but I do think it’s an excellent piece overall. LÉONOR DESERVED SO MUCH BETTER. The music is lovely all around; I know Donizetti wrote at least one other grand opéra in full and part of another, both of which I need to check out because in its own way, Donizetti’s style works wonderfully with grand opéra.
1841: Halévy, La reine de Chypre: here is a post I wrote about La reine de Chypre. basically all my thoughts remain the same except I have to add: Halévy as a whole just needs more love. there’s a few other of his operas I have waiting (a recording of Le dilettante d’Avignon that has been sitting in my Spotify for who knows how long and a film of Clari with Bartoli and Osborn I’m also sitting on) but there are so many pieces that sound fascinating but have basically ZILCH in terms of recordings.
1849, Meyerbeer: Le prophète: before I say anything else about this opera, I need to ask a burning question: WHY THE HELL IS THERE ONLY ONE GOOD VIDEO RECORDING OF THIS OPERA?!?! on the one hand, I adore the Osborn/Aldrich/Fomina production; on the other, I would also like other productions, please. anyway, I said one time in the opera Discord that while Les Huguenots will probably always be my favorite Meyerbeer opera for an array of reasons, this one is definitely Meyerbeer, Scribe, and Deschamps’ strongest work. it is both unusually dark and unusually believable for an opera of its time—and the fact that it still holds up so well is disturbing to say the least. this opera thrives on complexity in all forms and yet has probably (and paradoxically) the simplest plot to follow of the four Meyerbeer grand opéras. the score is brilliant start to finish, mixing the best of bel canto, Romanticism, and something altogether darker, stranger, and more original. definitely one of the most underrated operas ever. the aforementioned production is on YouTube with French subtitles; give it a watch here.
1855, Verdi: Les vêpres siciliennes: Vêpres is an opera I love dearly although I have yet to find a production that is completely satisfying. I think it’s because this opera is a lot deeper, a lot more complex, and a lot more troubling, frankly, than people are willing to go. also it should be performed bilingually and I am dead-set on this: the dissonance of an opera about French capture of Italian land being sung entirely in either French or Italian is always a little off at least (and also part of the reason why my brain probably adjusted to hearing this opera in either language better than, say, Don Carlos). but anyway, neither side comes off particularly well here, particularly due to the violence and sexual assault on both sides of the equation: both Montfort and Procida are heavily in the wrong, and while Verdi sympathizes with both for personal reasons (Verdian Dad in the former case, Italian Liberator in the latter), there is a lot of troubling stuff in here. nevertheless, the music bops, the story is intriguing, and I think we can all agree that Henri and Hélène both deserved better, especially considering how close they got to bliss (although I think we can also all agree that the end of Act IV twist to almost-rom-com is pretty abrupt).
1863 (full opera: 1890), Berlioz: Les Troyens: I wrote this review of Troyens after watching it in the Châtelet 2003 production in December 2019 (first time ever watching it) and I still stand by just about every word. Such a fascinating opera, great adaptation of the first few books of the Aeneid, marvelous score (of course, it’s Berlioz!)...but could there be a ballet or two fewer, Berlioz? Or at least shorten them up? And that’s coming from someone who likes ballet. But anyway, in every other respect it’s absolutely marvelous. Some people say it’s the greatest French opera ever, and while I hesitate to say that, it comes pretty damn near close.
1865, Meyerbeer: L’Africaine (Vasco de Gama): Vasco da Gama/L’Africaine is even more troubling—much more troubling—of an opera than Vêpres to me and I wrote a whole thing here as to why. I still stand by most of it, although upon reflection, I feel like the ending that drove me so crazy has virtually the exact same idea behind it as the end of Troyens/Book IV of the Aeneid: empire has consequences and those consequences hurt real people, who, though different and not among those perceived as “heroic”, are worthy of being treated as human, not being collateral damage. (I’ve written at least two essays about this for different classes, both specifically in regards to the Aeneid.) It may be time to revisit this one. The score is lovely, after all, although it didn’t stand out to me as much as others by Meyerbeer.
1867, Verdi: Don Carlos: *holds myself back from writing a 10-page essay* y’all, there is a reason that when someone asks me what my favorite opera is, I always choose this one even though I’m horrible at favorites questions. it’s Verdi, grand opéra, romantic drama (SO MUCH romantic drama and SO MUCH gay), political drama, religious/social struggle, personal struggle, social commentary, spectacle, intimacy, masterful characterization all in one. what more could you want? I first saw/heard this opera in Italian long before I did in French, so my brain is more hardwired to hearing the Italian but both are good. my motto is “Italian or French, I don’t care, but Fontainebleau has to be there.” fuck the four-act version. I mean, I will watch four-act versions but five-act versions are just superior. I’d prefer uncut performances (the first part of the garden, the Lacrimosa, the extended opening and ending), but these aren’t dealbreakers for me. it’s the perfect synthesis of Verdi and grand opéra, much less unwieldy than Vêpres (as much I love that one), both musically and dramatically.
1868, Thomas: Hamlet: Part of me wishes this was more faithful to the actual source play (why??? the??? fuck??? does??? Hamlet??? live??? although there are alternate endings), but part of me also realizes that the play is already four hours long as is and singing it plus ballet would make it WAY too fucking long. This does a pretty respectable job. The music is gorgeous, by turns almost sugary-sweet and thrillingly ominous. The Murder of Gonzago scene is an absolute masterpiece. The Mad Scene is justifiably one of opera’s best (although I’m not sure it was a good idea to have that and a frequently-cut 20-minute ballet with no relation whatsoever to the main plot to make up all of Act IV). There are a lot of bops in this one. The four principals are closely followed and still very well-drawn. Both of the stagings I have seen were excellent. An underrated opera.
1869 (grand opéra version), Gounod: Faust: Another of my absolute favorite operas. Since this existed for a decade before its transformation into the grand opéra we all know and love, I won’t comment much about its actual format and adherence to grand opéra tropes aside from saying the Walpurgisnacht ballet is one of grand opéra’s best and extremely good at giving off Vibes TM. I used to hate how the character of Faust was written and thought he was incredibly boring. Not anymore (although of course, I still hate him as a person. fuck him tbh). This opera has a reputation for being saccharine and old-fashioned and I think that’s a bunch of garbage right there. It’s about the search for eternal youth and the expectations of conforming to social values and people’s struggles with themselves when a) they “fall short” and b) when the world ostracizes them for being “different” and “out of line”. I am also firmly convinced that Marguerite is the real protagonist of Faust (like how I’m convinced that Valentine is the protagonist of Les Huguenots if there even is a singular protagonist in that opera but I digress). The music slaps. People need to stop cutting whole scenes out of this. I’m still undecided on the order of the church and square scenes of Act IV. Marguerite and Siébel just need everything good in this world.
Anyway, those are my two cents! I tried to keep these pretty short, so if y’all want any follow-ups, let me know!
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masterskywalkers · 4 years
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10 Questions for De Sardet
Originally put together by @imperatoralicia​, and the questions can be found here!
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1. What is your Legate’s first name? 
Caleb De Sardet. Caleb can mean 'devotion to God'.
2. What are their pronouns? 
He/Him/His
3. What is their favoured method of fighting? 
Primarily he's a magic user, but he's also trained in firearms too. Occasionally he'll use his pistol.
4. Where is their favourite place to be? 
Before leaving for Tir Fradi the library in his family home. He loves reading and learning, and there was a piano in the room that he often played.
When at Tir Fradi ... probably outside, exploring the world. Caleb loves how beautiful the island is, and how alive it is outside of the cities. If he could he'd spend his time just exploring on his own, but that's not the safest thing for him to do without someone else by his side.
5. How did they feel about leaving home? 
Torn, to be honest. 
He was excited for the new beginning, the fresh start and all the potential new discoveries awaiting them, but he didn't want to leave his mother behind. Especially knowing that he would likely never see her again given her ill health. Looking for a cure helped as it set his mind on something with the aims of saving others from a similar fate, but what likely became of her remained a constant thought at the back of his mind. 
6. What are they passionate about? 
Caleb loves reading and learning new things. He tended to keep to himself as a child and would often loose himself in the books that took up space in the library. He's very charismatic, and for the most part enjoys attempting to solve difficult situations and find the best solutions possible. The more time he spends on Tir Fradi the more passionately he grows to respect the natives, and he's very interested in learning and understanding more about them and their cultures in a respective manner. That respect and willingness to learn more about their ways only grew once Caleb discovered his real heritage.
7. Who are they friends with and why? 
Kurt, Vasco and Siora are whom he's closest to out of his companions. There's always been a friendship between Kurt and himself, and Caleb believes he's one of the very few people from the Continent who generally cared about him and Constantin whilst they were growing up. Vasco was a little intimidating at first (especially with the whole 'it's a ship. Not a boat' exchange) but they soon started bonding whilst at sea, quickly realising they actually had a lot in common and that they enjoyed one anothers’ company. As for Siora, she was the first sign that showed there were people who looked like him on the island, and that intrigued him instantly. Once they started to get to know one another he found her kind and insightful, and Siora quickly became a valued friend to him.
8. Who are they more than friends with and why? 
Vasco, for a long while. There was shared attraction between the two of them once they started getting to know one another, and it wasn't long until a pretty serious relationship started to develop between them. They both fell in love, but as things started to fall apart all around them it put strain on their relationship, especially since Caleb became pretty dead set focused on Constantin's health and mental state. Later Constantin (like ... endgame / postgame timeframe).
9. Which faction are they most likely to be seen hanging out with? 
Definitely a mix between the Natives and the Nauts. Both allow him the opportunity to feel normal away from the ongoing bickering and politics he's often surrounded by, and he really respects them. I think he gets along well enough with Cabral as well, especially after helping her with some of the more delicate matters she entrusts him to look into. 
10. How did your Legate’s story end?
My main canon for him is that Caleb decides even though he knows it's the right thing to do and that he's likely the only person able to do it, when faced with the harsh reality right before him he just can't kill Constantin. Instead he ends up joining him in Godhood. It's sort of a bittersweet moment for him because he knows he's failed so many people, but he realises within it that there really isn't anything he wouldn't do for Constantin - even if it meant destroying the natural order of things and letting the world around them crumble to dust.
I have ... thoughts on that too. It's about agency and dependancy, and Caleb's failure is very much him realising he doesn't want to imagine nor live a life without his cousin, and that he doesn't even know what life would be without him. 
... I do however also like the idea of Caleb eventually becoming Governor after Constantin's death and marrying Vasco (who is sure to return to him every so often once he returns to Captain his ship). But I feel like that's sort of AU for Caleb, since I kind of imagine him and Constantin having this unbreakable bond which ends up doing more harm than good in the end. If Caleb killed Constantin, I reckon he'd be a huge mess - and I'm not sure if him taking over as Governor would a) be beneficial for him as it feels like he'd be working on something the Constantin he grew up with would have wanted to see prosper into a creation built between the two of them or b) not be such a smart idea given what his headspace would be like through his grief. 
Basically, TL;DR ((piles more angst and complication of emotions onto Caleb when it comes to Constantin))
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mediaeval-muse · 4 years
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Video Game Review: GreedFall (Spiders, 2018)
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Genres: action RPG, fantasy
Premise: Players assume the role of De Sardet, a human noble who arrives on the recently-discovered island of Teer Fradee. Able to ally with either the natives who inhabit the land and/or any of the foreign nations competing to colonize it, De Sardet seeks out a cure for the mysterious illness that plagues their family, while also battling monsters and magic.
Platform Played On: PC (Windows)
Rating: 3/5 stars
Disclaimer: My rating is in response to multiple aspects of the game, not just its politics. If I were evaluating solely on politics and gave the developers the benefit of the doubt that they were trying to make something with a good message, my rating would be around the 1 to 2-star range, depending on player choices.
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals.
Story: I’m immediately wary of any pop culture item that tries to tell a story about colonialism and Indigeneity because it usually ends up indulging in colonialist fantasies rather than critiquing them. Complex, morally-grey stories are great and all, but when it comes to tales about colonialism, “both sides” narratives tend to look a little insensitive. So, I can’t tell you why I decided to play GreedFall, other than I heard that it filled the Dragon Age-sized hole in people’s hearts. Since I’d rather use my own judgment than read video game reviews, I bought this game on sale and gave it a go. If nothing else, I told myself, I could use my history and literary analysis chops to say something intelligent about it.
In terms of politics, I don’t think GreedFall was as terrible as games where the goal in itself is colonization, but I also don’t think it achieved a narrative that was critical enough of colonization. De Sardet’s primary goal is to achieve balance between all the nations (which I’m calling factions because they’re mostly that). While I can admire that GreedFall really pushed for peaceful relationships, as well as pushed back against abuse and racism, I ultimately thought the developers didn’t consider how the struggle for balance actually facilitates colonialism. This game presents colonialism a diplomatic issue, so as a result, Teer Fradee is kind of a fantasy where colonists can settle on native land while maintaining friendly relationships with Indigenous peoples (at least, if you play it that way - at worst, you can seize absolute power). The experience was similar to the one I had playing BioShock Infinite, whose politics involve a “both sides” argument - the difference is that BioShock Infinite made explicitly clear by the end of the game that Booker was the true villain. With de Sardet, it’s a bit more ambiguous, depending on how you play, but I do think the game pushes you to be diplomatic rather than power-hungry. As a whole, it brings up the very valid question of whether or not colonialism should be in media period, or if there’s some value to be derived from consuming problematic media that tries to do good and talking about it.
Still, I have to give credit where credit is due. GreedFall had the guts to actually try to tackle little-discussed themes in this game, such as forced conversion, abuse within the sciences, and institutionalized bullying. While the missions associated with these big themes were accomplished with varying degrees of success, many of them added emotional depth to the game. Companions would have emotional reactions to these quests that tugged at my heartstrings, and there were never any shots of graphic violence or mutilated bodies, so it didn’t feel like I was playing the game for an edgy thrill. All of the side quests had a lot of bearing on the main plot and the worldbuilding - I don’t think I encountered any “fetch quests,” so most of the things I was doing actually related to enhancing my understanding of the world and its social dynamics.
The game also did a good job of presenting players with factions that were constantly in conflict with one another, lending an added layer of complexity to all the political aspects of the plot. Character’s personal quests were also very well done and had emotional depth. Vasco’s arc about learning about his true family was a nice exploration of birth family vs found family (he’s a sailor whose birth family gave him to the naval faction, the Nauts). Kurt’s quest was also a good one about the bonds between military recruits and really showed his commitment to people over institutions (he’s de Sardet’s commander at arms). Siora’s quests were more about staying true to her culture (she’s a native and daughter of one of a now-deceased tribe leader), while Aphra’s were about learning to be open minded when learning about a different culture (she’s a scientist interested in plants). Petrus’ were a mix of taking down the head of his Church and helping your character find their roots (he’s something of a pastor who also wields magic to fight). You can tell that the developers were inspired by Bioware games in that you can cultivate reputations with your companions and eventually romance them. Many of these romances are available to both male and female PCs, so there’s potential for a queer ship.
I will say that by the end of game, I was emotionally wrecked, despite all the political problems. So, I do think the developers of this game have a good sense of storytelling - I just wish they had done better politically.
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Characters: Similar to Mass Effect or Dragon Age, GreedFall gives players a player-controlled character (PC) and a host of companions to take on an adventuring party. De Sardet, the PC, doesn’t have much personality when they’re being diplomatic, but I did enjoy the moments when they were confronted with information that impacted them emotionally. I played a female de Sardet, and the voice actress did a good job of balancing emotion with the facade that’s required of a diplomat. Constantin, de Sardet’s cousin and governor of New Serene (one of a few colonial settlements on Teer Fradee), is also carefully written as a charismatic, sympathetic nobleman’s son who wants to prove his worth. He and de Sardet share a close bond, which made moral decisions a bit more personal and emotionally difficult. I do think he became a scapegoat for all the evils of colonization, though, and I wish more was done with him to implicate every colonizer on the island. The companions are likewise very likable and fairly unique. Each of them had personal quests and stories that were compelling and sympathetic. I do wish there had been more opportunities to chat with them, or that they talked to each other during exploration (like Bioware companions do). I also appreciated that the Teer Fradee natives weren’t one, homogeneous group. I think too often we see pop culture try to write Indigenous peoples as having the same culture and goals, but with this game, there was some variety regarding what the best course of action would be against an invading force. I’m sure, however, that the depiction of the natives overall was problematic, but I’m not well-versed enough in native representation in pop culture to articulate the issues. While they weren’t portrayed as primitive or child-like (at least, I didn’t think so), I don’t doubt that there were tropes in there that I just couldn’t recognize (for example, Siora maybe a Chief’s Daughter/Indian Princess trope - it’s complicated). I suggest finding and reading an Indigenous critique of the game. (There’s also this one, which is valid, and I do think the game’s efforts and failures are worth talking about.)
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Gameplay: This RPG mainly relies on balancing skills, talents, and attributes. Skills define what weapons you can use and how (one-handed blades, two-handed blades, firearms, magic, etc). Talents are things like charisma, science, or lockpicking - stuff which will affect the way you interact with the world. Attributes are mental and physical abilities like strength or willpower which affect how you wield weapons. Overall, the process of leveling up and gaining points to spend in these areas was pretty straight-forward, and I enjoyed the mental challenge of building a character that fit my play style.
Combat was a little clunky; basic attacks ran just fine for me, but there wasn’t much grace in the way characters dodged or rolled. I also kept getting thrown off by the fact that you can’t press space to jump! But in all, it wasn’t the worst experience. Enemies had helpful health bars, and I enjoyed the combination of a pistol and a rapier to finish off my foes. The diplomatic elements were by far the best part of gameplay for me. If players assign their skill points well, de Sardet can use a number of different tactics and choose from multiple dialogue options, from intimidation to taking advantage of intuition to laying on the charisma. It was fun to figure out which tactic would work on which characters, and how my skill sets translated into consequences for my decisions. I do think, however, that more options could have been presented to players in terms of dialogue choices and role-playing elements. While players make important choices regarding how to handle any given situation, there was little opportunity to purely role play. More opportunities to influence the direction or tone of the dialogue in non-crucial situations, I think, would have helped and made my De Sardet feel more unique.
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Visuals: Aesthetically, I very much appreciated that we were given a fantasy game that wasn’t set in the faux Middle Ages. I loved the 18th century vibe to all the clothing and town layouts, and each of the maps were distinct and fully-realized, from the urban settings to the natural ones. There was a bit of repetition in the urban layouts; the palaces, for example, were the same, and some houses were recycled, but it wasn’t nearly as bad as Dragon Age II. I also appreciated that there were people of various races and genders in all positions and all social circles. There were women in the guard, women working on ships, and so on, without any hint that it was unusual. There was also a fairly wide variety of skin tones, with people of color being included in higher social classes and not relegated to lowly servant roles. There are some problems in that “diversity washing” detracts from the racial conflicts that were very present in the 18th century. I don’t think the developers thought through the implications of putting POC in positions of power where they could commit violent colonial acts against the natives. The creatures on the island were interesting to look at. Their designs frequently combined natural imagery (such as vines and wood) with horror to create foes with an eldritch, elemental vibe. The same creepiness was reflected in the fictional disease that afflicts the colonists; the afflicted had black, vine-like tendrils running through the skin, and there was an impending sense of dread whenever I looked at someone who was infected. Despite all the things I liked, GreedFall’s biggest problem is its animation. For a game that was made in 2019, facial expressions and combat are quite clunky, to the point where the characters felt robotic. I understand that not every video game needs to have top-tier level animation, but playing GreedFall was similar to my experiences playing the first Witcher game or the first Mass Effect or Dragon Age: Origins games. Still technically playable, but it feels very outdated.
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In-Game Triggers: violence (especially racial violence), colonialism, racism, religious zealotry, torture, 
I feel the need to point out that while I don’t think this game is gory or explicit in any way (PG-13 would be my rating), there are some scenes that people may find triggering. There’s also one where a Native is killed by a religious zealot, and I found it extremely upsetting (it happens when you first enter San Matheus, if you need a heads up). Other than that, you never actually see characters torture native peoples, but you do hear about it later.
Recommendations: I would recommend this game if you’re interested in the 18th century, the age of imperialism, role-playing games, and fantasy. You might also like this game if you’re a fan of Bioware RPGs.
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