#sotha sil expanded
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trainwiz · 2 months ago
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Sotha Sil Expanded 3.0 is now out!
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It's been 11 years since the last update to Sotha Sil Expanded, and I'm finally back to bring it up to Todd's high standards (as well as apply a decade's worth of professional experience, assets, and new modding tools to it).
This features a HUGE amount of fixes, new features, new models, new meshes, new voice acting, new signage, new tubes, and generally aims to address the myriad of problems people had.
Is it still a giant puzzle-filled clockwork hell?
No shit.
Am I going to subject you to needless (keyword needless) suffering?
No. My back hurts and I make estimated tax payments, I'm above that now.
So come and take a trip back to 2012, when we were all bright eyed and hopeful, the internet thought Homestuck could still possibly be good, and Sotha Sil wasn't an eight foot tall brass heartthrob with enough self-insert smut to make even Vivec blush who also invented Tamriel's guns (I mean he still could be, guns are neat).
Full changes include:
The sewers of Sotha Sil have been replaced with a new area and memory matching puzzle, which stars a returning lore character and favorite of mine. If you don't like him, that's fine. Just know that I'm in your walls.
Fabrevar and Gestalt now have new voices (with Gestalt integrating the Gestalt Revoiced mod).
Tons of additional detailing and lighting in various cells.
The sewers still exist as an optional side area now, with their own reward.
The entire Clockwork City and Fabricant Foundry now have signposts to help you better navigate my deranged nonsense.
The Fabricant Foundry now provides telekinetic worker rings, to better help sort through the various deadly garbage you'll be faced with.
Fabricant Foundry puzzles now have lights that indicate when a sector is repaired and item weights have been rebalanced.
While killing mad fabricants in the slums will still cause the denizens to hate you, there is now a new quest that will allow you to seek penance and forgiveness for your horrible actions. To begin, talk to the Archcanon after you royally screwed the pooch.
New models for things like power cores, the Clockwork City's sun, as well as improved textures for things like the fabricant Tribunal.
Various ambient sounds have been replaced to be more modern and less grating.
Guide fabricants have been added to each district of the city, who can provide helpful directions.
Your strength attribute can be used to bypass several small puzzles, including allowing you to break glass, carry more garbage in the disposal area, and more.
Various areas in the city and dungeon that could previously softlock you now have ways and ramps out of them.
Added Sotha Sil's pauldrons, robe, staff, and crown once the main quest is complete. All of these are vastly more powerful in the hands of a master enchanter, much like Brass Daddy himself.
Added various missing icons for items in game, such as quartz ore.
Sotha Sil's mask (now his crown) has a new enchantment and powers.
Changed Subori's quest to be about following various bottles.
The runaway train sidequest now has a nonviolent solution.
The Chamber of Soleh is now a single area, with more queues for the invisible bridge puzzle.
Added sound queues to the radio tower box collection sidequest.
Added non-sneaking based solution to the Slums main quest.
Industrial district main quest now involves tracking down visible lightning blasts, and has multiple solutions for various stages in the quest.
Temple main quest has been shortened and made less tedious, including reducing the radius and locations of the liches and removing various pointless stages.
Added new original artifacts in Sotha Sil's Lab.
The Vault of Magnus will allow you to bypass its puzzles provided you have mastery (100 >) in the associated skill.
The Valley of Udok's puzzle has been redone to be more navigable and based around color matching, and is no longer instant death upon failure.
Vast amounts of optimizations done in various areas, including the Clockwork City itself (which now runs at playable framerates!)
A huge amount of new models, including signposts, lanterns, TUBES, wires, spheres, tunnels, and more, all appropriate or based off the existing Sotha Sil tileset.
Imperfections, Fyr Manor Modules, and Pieces of God are now able to be detected via the Detect Key spell effect.
Fixed issue where augmentations didn't work.
Fixed various script issues that would cause the mod to not work in OpenMW.
Reduced number of enemies throughout the mod, except where appropriate.
Hall of Delirum's meshes are now separate from Ghostfence meshes, allowing better compatability.
Fixed bad integration errors that prevented various doors from working.
Almalexia will now reset herself if you Darth Maul her off the ledges of the final battle arena. You have to do it PROPERLY, with swords, like Todd intended.
Fixed various bad colliders that could cause you to fall through stairs.
Fixed mismatched icons on ceramic armor.
Fixed missing textures for various meshes.
Fixed softlock that occurred with moon sugar crates in the Residential main quest.
Fixed exploit that would allow for infinite Ceramic pauldrons from the High foremer.
Fixed quests that wouldn't mark themselves as complete.
Fixed issue where the Sanctum of Serlyn couldn't be completed.
Fixed lighting issues in the depths.
Fixed issue where various lifts wouldn't function correctly, at least visually speaking.
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sylvienerevarine · 2 years ago
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I'd like to thank the team behind the Sotha Sil Expanded mod for their gritty, true-to-life portrayal of New York City.
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iosaturnalia · 7 days ago
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Notes on "No Afterlife For Scarab Beetles"
Part I (Chapters 1-3)
SUPER nerdy fictional linguistics stuff under the cut.
Language Notes
So, in my view of Morrowind, here are the known languages in the region as of the Fourth Era:
Ald Chimeris (also known as Velothi), which was the first language to branch off from Merethic-era Aldmeris, evolving from codespeak used by the dissident Velothis before their exodus. It was spoken from the late middle Merethic period period until the time of the First Council. It is used in religious texts from the Merethic Era, and studied by clergy and scholars, but the only ones who still maintain an oral tradition of it are the Ashlanders. (Ashland is an offshoot of Ald Chimeris that developed during the Late Merethic and spoken widely amongst tribes into the Fourth Era, but as it has evolved it has diverged significantly from Ald Chimeris and thus become less and less intelligible to those who speak Modern Dunmeris.) Middle Dunmeris (also known as Chimeris), which was the official language of 1E Resdayn/Morrowind from the early First Era until the Treaty of the Armistice. It is the language in which our characters speak. (This is very rarely spoken in 4E Morrowind, but scholars of linguistics/history may speak it and it is used extensively in literature and music from the Tribunal era.) Based on close Dunmer names are to Welsh ones, I think this might have sounded a lot more Celtic, rather than the Semitic sound of modern Dunmeris. Modern Dunmeris, a substantially Cyrodiilicized version of the language, developing throughout . It is the language spoken in Morrowind the game, but this story hasn't gotten there yet.
Ald Chimeris is what is meant by the italics in Nerevar's prayer and in the song below, although some of the other words used in italics are meant to be understood as the other dialects.
The song in Chapter 2 is taken from the anonymous text "Of Jephre" and translated into Dunmeri. The only words I had to change - because they weren't in the dictionary yet - was "wink and blink" into simply "move", and I changed the Chimeri name for Jephre to match the language better.
Jephre walked the earth before the first day, And in the light of the stars  Weaved a song so beautiful  That the very stars moved to its sway. Some of the stars to this very day still [move]  in memory of the song of night and darkness. Yfere khosi’ag as Nirn gan as alna’sin, En gher as sil am as silvaar  Balmephid’ag ot ania et merdekhes Et as silvaar’neif okad’ag de amel okahn. Lah am as silvaar de isk sin’neif neiris [okad] Gher norim am as ania am san en lor. 
Story Notes
As you can see, my irl background in music plays a big role here, as I love delving into the music-related Elder Scrolls lore. Nearly every culture on Nirn has music as part of their magic or combat history, and it is an artistic device used by people in the universe (see "The Poison Song"). I see music as being a separate school of magic that pulls directly from Lorkhan's power, rather than from Aetherius/the sun and stars. The only really Anuic culture we see it in is Yokuda/Redguard sword singing, but they are men and so are more Padomaic by nature.
For the Chimer, their identity is connected to the land of Morrowind, which is partially why they became so xenophobic. House Dagoth didn't just end up settling on a volcano because they wanted to live in danger - they knew it was a center of divine power. They believe that honoring Lorkhan through music is the best way to follow the Good Daedra's teachings. Those who can hear the song are considered to be powerful; those who can understand and interpret the song are on their way to divinity. I'll expand upon this a LOT more within the fic.
Voryn, Vivec, and Sotha Sil all have extreme sensitivities to arcane energy, but their ascension manifests in different ways: Voryn achieves a sort of "anti-CHIM," Vivec actually achieves CHIM, and Sotha Sil just achieves a ridiculous level of arcane knowledge/power but isn't untethered enough from his ego to break through. (Almalexia and Nerevar obviously also use magic, but I think their power is directly Daedra-given, honestly.)
I was surprised to have had Nerevar dominate the narrative for so long, but I felt that it made more sense for us to be watching the ceremony from an outsider's perspective. I find that a major aspect of this ship is the friends-to-lovers trope, the slow burn, and a TON of miscommunication and misperception between how Voryn and Nerevar see each other. I guess that's kind of a keystone of romantic development but it's very strong here.
(I characterize Voryn as some certain flavor of neurodivergent; I think he and Sotha Sil are very alike in that they're both very rigid in their expectations and the way they need control, and this makes them more capable of making decisions. Nerevar, however, has an open-minded personality in the exact opposite flavor of neurodivergence, and this inhibits his decisiveness. Mood.)
Character Notes
I came up with the name Talghyn after l came across the Welsh name Taliesin and discovered that "Tal" in Dunmeri is apparently a root word for sight-related things. Therefore, Talghyn means "seeker."
Milutha simply means "bird," which I think is so appropriate for her character. Azron is a religious name based on Azura, kinda like someone naming their kid "Danielle."
(I still need to come up with a name for Mama Dagoth. I want to do her justice, as her place as the only female Dagoth we know of means she has to be serving cunt all over the place.)
Finally, here is my grand list of the other Dagoth brothers in order from oldest to youngest (in human years - they're actually older):
Vemyn - 19 y/o - arrogant and snarky jock-type training in hand-to-hand combat, and the second biggest dick to Voryn after Gilvoth
Endus - 18 y/o - the party animal of the family and a brilliant mage and alchemist, very generous and joyful, and Voryn's third favorite brother
Odros - 16 y/o - the brother to whom Voryn is closest, a diplomatic and forgiving personality, skilled in the thief/hacking field and a big fan of Dwemer tech
Tureynul - 12 y/o - a stoic scholar and avid reader, and often at odds with Voryn because of their close age
Gilvoth and Araynus, twins, 10 y/o - Gilvoth is hotheaded and nasty and makes it his life's purpose to pick on Voryn, while Araynus is more cordial but also blunt and straightforward
Uthol - 7 y/o - Voryn's baby brother and his favorite on principle, a peaceful and friendly boy who is already showing a talent in restoration magic
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talldarkandroguesome · 2 years ago
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7th of Hearthfire, Turdas
What wonderful news! Tel has sent word that they will be arriving next week!
I have let the children know and Sildras and Cariel are both very excited. Kuna, well, she is less so. She does not understand why anyone should be so excited about someone who chose Vivec over Almalexia to follow.
Honestly, I do not blame her. If I had to choose one of the Triune to pledge myself to, I would certainly select Almalexia. Despite her role in the fall of the Chimer, she has stuck to her word. She wanted to take on the role of Lord Boethiah and as far as I can tell, that is what she is doing.
Of course, Lord Boethiah is far more powerful, but for being a mortal trying to step in the footsteps of a god, Almalexia does manage to stay the course. She says she will help the poor, and while there is certainly a small element of corruption in the Temple, the poor do have their basic needs met. The city she protects with all she is. She has seen to it that threats are eliminated.
After seeing how quietly the Maulborn threat was put down, I am sure that there have been hundreds of small threats that she has protected the city from without anyone being the wiser of. I have great respect for that. And so our city sees great prosperity and peace as a direct result of what she does.
Vivec has that awful moonlet that he hangs over his city like a threat to the people. Worship me or I will destroy you all. It is all very doom and gloom. Pageantry with a threat of violence. Very distasteful if you ask me. And he mantles my Prince so poorly. It is pathetic.
Then there is Sotha Sil. Off in his own little hidden city, hiding from the world. Not very good as far as caring for your people. Does he wish to be Azura so badly that he must run off and try to have his own plane? At least Lord Azura will intervene to help Her people.
I was surprised to see a very spirited discussion of the False Tribunal today between my children. Cariel's ideas were much more rudimentary, she has heard much and parrots back what she can recall, but she is still very young. Sildras did well in letting his sisters have their discussion and supported Cariel in explaining what she meant. He mostly worked to mediate the discussion and when Mother came in to find this going on, she went from cross to fascinated. Like me, she did not wish to make her true beliefs known, but simply asked questions of the girls to sort out what they believed and why.
Kuna mostly seems to think that Almalexia is the best because she is a woman and women are inherently more powerful and amazing than men. Mother asked about Vivec, being that he is neither wholly man nor woman, yet somewhat both. Kuna did not seem to know what to make of this knowledge and eventually settled on that if he were half and half, that makes him half as strong as a woman, but half more strong than a man. But if he spends time as both, then he is very powerful only half of the time when he chooses to be a woman.
Mother was certainly concerned and I think is going to have some special lessons with her to talk about that while women are very special and every bit as capable as a man, sometimes more so, there can be men who are also very interesting and amazing.
Cariel seemed to think that it is because the living gods were once mortal that they can understand mortals better than other gods. They know what it was like to be mortal and can therefore better work as our gods by knowing our struggles intimately. Having gone through them, they anticipate our needs best.
I can only imagine how this conversation will expand when Tel arrives. I am sure they will be thrilled by the theology discussions of children. I do look forward to Kuna telling Tel that Vivec is not as cool as Almalexia and seeing what Tel has to say in defense of their beloved Vehk. To a child. A child every bit as stubborn as her mother.
It is going to be a very fun week once Tel arrives.
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Varyn in fancy Sotha Silean garb
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gronglegrowth · 4 years ago
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ESO Clockwork City pales in comparison to SSE Clockwork City in terms of both writing and lore from what I've seen from all these posts complaining about ESO CWC.
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trainwiz · 4 months ago
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Alright who's ready to dress up like Sotha Sil, cause that's the opportunity i'm offering here.
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kagrenacs · 4 years ago
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Explaining the Iceberg #8
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In which the theories get worse as you delve deeper. (some content is cut because it’s not appropriate/something I would want to discuss)
Coldharbour/Clockwork Tamriel: Coldharbour has many locations that resemble Tamriel, and often are outright taken from it. C0Da seems to indicate Sotha Sil’s final goals for the clockwork city is to recreate and ‘perfect’ Tamriel.
The Crimson Ship: During the Knahaten Flu, the Kothringi were hit particularly hard, and the Crimson Ship was full of refugees trying to find a new home. They were turned away at every port, until reaching Hammerfell. After being turned away once again, they sailed out to sea. Some years later, pirates found the ship full of corpses.
Storming of the citadel: Unsure of this, the wording is too general. It could possibly refer to the Morrowind Mainquest, when you take back the profane tools, A Covenant quest in Elder Scrolls Cnline, or the Main quest in Elder Scrolls Online
Altmeri formwars: Mentioned in an MK short story. Possibly a war from a previous Kalpa that involved the Dreugh
Yagrum Bagarn made the Numidium: He states he was a Tonal Architect under Kagrenac, there’s a possibility he may have worked on the Numidium as well.
Sons of Hora: Mentioned in the Nu-hatta, related to mantling. ‘this is the death children bring as son’s of Hora’. My guess is that it’s the ability of mortals (sons of Lorkhan, Hora?) to actually mantle deities and understand their limits.
Kaleidocules: ‘Leaky Creatia’  the power of creation, magical possibility 
Ayleids=Bird people: A race of unnamed bird people Topal the Pilot was said to have met on his journey across Tamriel. Since they occupy the same region as Ayleids did (although they seem to have been present before the Ayleids and subsequently died out), and since Ayleids have recurring bird motifs within their armor and art, it’s thought that these two groups may be one in the same.
Dragon Tusk: The name of the oversoul (cumulation of all aspects) of Akatosh/Auri-el ect. Is Aka or Aka-Tusk.
Lorkhan’s heart the egg of time: In Morrowind, the egg of time is a rebuttal paper to Kagrenac’s theories on the use of the tools on the heart of lorkhan.
Khajiit ??? Genetic memory: I can’t make out if that says lactable as in the infant formula for babies, or something else. 
The Prisoner: A name for all playable characters in tes, revolves around the concept of seeing past barriers formed previously (the prison) and overcoming these obstacles to change things.
82nd Crodo: Mentioned in the redguard forums, a community in Alinor.
City of Rockcreek: In Arena, there is a city called Rockpark. A glitch in town generation happened, and the palace to Rockpark was blocked off, rendering it inaccessible. In Daggerfall, the developers referenced this glitch in ‘Ius the Animal God’ But misspelled Rockpark as ‘Rockcreek’
Atmora-Aldmeris Invasion: Not quite sure what this references, my best guess is the invasion of the Atmorans and Aldmer from their respective continents to Tamriel.
1008 weapons of rapture: 1008 or 108 is usually in reference to Cyrodill (8+1 gods), in Et’Ada, Eight Aedra, Eat the Dreamer, there is mention of 1008 weapons of rapture. This could possibly refer to the Divines, the Middle Dawn that lasted 1008 years, or perhaps 1008 literal weapons.
Thalmor UFOs: Seems to have originated on the iceberg
King Harald and Talos die at 108: There goes that numerology again
Adamantia Scroll rocket: While this seems to have originated on the iceberg once again, there is a group of tes LARPers with the shared name Adamantia
Ghartoki: Mentioned in what my beloved taught me after Vivec reads a symbol on Nerevar’s palms (possibly some sigil, scars or just reading palms). Ghartok in Ehlnofey means hand, and in the sermons it’s often associated with the word Padhome, or change.
Thalmor and Jyggalag: The Altmer are orderly so they worship Jyggalag.
Motheaters: A little song mentioned in this thread https://www.imperial-library.info/content/forum-archives-unknown-posts
Klecksographic Lyg: Another iceberg original, Klecksography is the art of making art from inkblots, essentially this is just saying how lyg was created in a fancy way
Ha-Note is Mehrunes Dagon: https://www.reddit.com/r/teslore/comments/3o0uwk/nanote_dagon/ the original theory is here, TL;DR Ha-Note, a monster born from Vivec, renamed itself ‘City-Face’ and fled to Lyg. The ‘grabbers’ grabbed it, because they can’t create things of their own and said they’d build a Hope-Tower upon it’s face. In the Commentaries of Mankar Cameron, he states Mehrunes Dagon was built from hope.
Zurin Arctus=Versidue Shae: An apparently deleted theory, mentioned only in this post debunking it https://www.reddit.com/r/teslore/comments/9rs2ad/what_were_the_motives_of_versidue_shaie/
The King’s Cough: Mentioned in Sermon 29, another name for the Thu’um
The Catalyst: The driving force that starts an Enantiomorph 
Tsaescence: A tsaesci word from We ate it to become it, MK states it means it’s the Tsaesci word of “High Perception” In context, seems to mean something similar to CHIM.
Hero of Kvatch=Pelinal Whitestrake: See the Knights of the Nine DLC. (To expand further, there are many similarities between the two, force of change, knight to the emperor/empress)
Amiel Arctus: An old screen name for Michael Kirkbride
The Space Gods: Found in the last song of Pelinal and Eight Aedra Eat the Dreamer, like many things in tes, it’s Lorkhan.
Uriel V: The father of Uriel VI, tried his best to invade Akavir.
Otherkin: You are reading this on tumblr. You know what this is. MK made a lengthy forum post about how Tosh Raka hates the Otherkin for some reason.
Falmer are Hermaified: Horrible word, but there are resemblances between Hermaeus Mora’s shrines, and Falmer shrines.
Invisible Dragons: In morrowind, if you ask M’aiq about dragons, he’ll state they’re too high up to see. Or invisible
Alien Ayleids: A relic from the since deleted bethesda forums. MK wanted to have a plot twist where Ayleids were Aliens.
The insect god: Mentioned in the Adabal-a, or Morhaius’s memoirs. May be a since-retconned god, could possibly be Lorkhan due to his frequent connection with Scarabs.
Suicide Trolls: An easter egg in Oblivion, a poorly scrawled note and a troll found dead under a bridge across the bridge from Bravil.  
Arkay=Arnand the Fox=Zurin Arctus: Zurin Arctus is sometimes called Arnand the Fox (Seen in where were you when the dragon broke) Shor is also represented as the fox, which makes sense since Zurin is a Shezzarine. This connects to Arkay by Malacath/Orkey/Arkay, who is a trickster god (fox like) in Nordic pantheons. Malacath also got compared to a fox once. I never said these theories were well backed up.
Dwarf-Orc theory: referring to Dumac, who is sometimes called Dumalacath, or Dumac Dwarf-Orc, suggesting he has an orcish and dwemer parents. This also may imply there are cross cultural connections between the two groups (especially when you consider the Rourken clan having Volenfell, Malacath’s hammer.), meaning Dwemer blood could still be present within Orcish clans.
Tosh Raka: The Dragon-God of the Ka’Po’Tun. Became a dragon through unknown means (possibly through Dracocrysalis?) Hates the otherkin I guess.
A worn and weathered note: A curious note from Morrowind. https://en.uesp.net/wiki/Morrowind:A_worn_and_weathered_note
TalOS: Talos is called a virus by Jubal in C0da. If you think of the Aurbis as a computer, Talos could be considered analogous to a Trojan Virus when you look at his place in the pantheon of Divines. He used the mantella to cheat-code the universe into accepting it as Lorkhan’s new heart to power the Numidium. An error occurred, and now the universe considers TalOS the new Lorkhan.
King of Worms = The Underking: Both are liches, both are undead, that’s about it. May stem from initial confusion of MK saying there were ‘multiple underkings’ when he meant there were multiple copies of the same person in the dragon break.
500 companions were dragons: the 500 mighty companions, an obscure text calls at least one of the companions a dragon, and some of the names were draconic sounding.
Dreamer can’t wake up: Straight from the mouth of MK, this might mean ‘the Godhead isn’t literal’ or it might literally mean, the universe can’t cease to be because the Godhead just stops.
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foulserpent · 4 years ago
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Which mods would you recommend for Morrowind?
ALRIGHT so i just pretty much copied my entire download history into a list. 
note that i havent experienced/played all of these and i dont think i even have some installed, but a good portion of them i do and use
Things you might need
Morrowind Code Patch
TESCS fixed for Morrowind Steam GOTY v1.6.1820 - GOG - Bethesda.net - English and French TES Construction Set
BSA Unpacker MW
Races
Argonian Racial Swift Swim
More Argonian Hair
True Elven Eyes
Non-Beast Argonians and Khajiits (pretty rough, when you take your boots off your model fucks up)
Pluginless Khajiit Head Pack
Constant argonian water breathing
Better Bodies
Dirnaes Beast Animations
Diverse Khajiit
Facelift
Weapons/Armor/clothing
Ornate Hlaalu Armor
RR Mod Series - Better Telvanni Cephalopod Armor
Detailed Armor
More Better Clothes Vol I - Vanilla
More Useful Spears
Unique Finery Replacer UFR
Mage Robes
Better Robes
Simple Cloth
Scarf Mod
Daggerlad
Vanity
Fang-Like Fang of Haynekhtnamet
One Handed Spears and Halberds plus Javelins
Telvanni Cephalopod Armor
Buoyant Armigers Armor
Longspears
Creatures
Pack Donkeys - featuring Cait's models
Silt Striders
Illuminated order particle lich addon
Peaceful Fish In Morrowind - English
Creatures Version XI (a little excessive imo)
Silt Strider Animation Restored
Guars
Nix-Hound Replacer
Dagoth Creatures Replacer
Cliffracer Replacer
Chatty Scamps
Location overhauls/etc
Valley of the Wind Overhaul
Mamaea Awakened
Shrine of Mount Assarnibibi
New Gnaar Mok
Vivec Market
Balmora Underworld
Ports Of Vvardenfell
Ahnassi's Cottage
Suran - The Pearl of the Ascadian Isles
Balmora Redecorated
Illuminated Palace of Vivec
Passage of Prayers - High Fane Corridor Overhaul
Palace of Vehk
Dramatic Vivec
Epic Ald Ruhn
Epic Balmora
Kogoruhn Expanded
Caldera Mages Guild Expanded
Interiors of Mournhold
Interiors of Solstheim
Sotha Sil Expanded
Quests
Ashlander Quests
Tales of Ald Velothi
The Sanguine Rose
NPCs
Unique Guards
Hold it
Gondolier Helm Integration
Creeper the Drummer
Dreamers Expansion
Female Tel Mora Guards
Dunmer Nobles Overhaul
Sload and Slavers
Yet Another Guard Diversity
Ashlanders Herd
MaCKom Dwarven ghosts
Ashlander crops and livestock
Dremora Overhaul
NPC tweaks
Azura Prince of Moonshadow - fixed
Sotha Sil is a Dunmer
Divine Vivec
Buoyant Lord Vivec
Vivec Voice Addon Tribunal Version
Almalexia Voice
Voiced Vivec and Yakety Yagrum
Divine Dagoths
Other replacers/retextures
R-Zero's Throbbing Meat - a Corprus Meat Replacer
Akulakhan Replacer
Dwemer Statue Replacer
Concept Art Ghostfence Replacer
Detailed Tapestries
Arukinns Better Books and Scrolls
Scum Retexture
Unique Finery Replacer UFR
One True Faith - Saints and Frescoes Retexture
Ket's Potions and Beverages Retexture
Dunmer Lanterns Replacer
Thy Spirits Thy Lords
Full Dwemer Retexture
Ominous Akulakhan Redone
Environment
Different Sky Colors for Morrowind
Leafy Trees
Cave Drips
Underwater Mod
Remiros' Ascadian Isles Trees 2
Plant life retexture
Vurt's Bitter Coast Trees II
Imperials Go Home
More Detailed Places
Velothi Strider Port Lights
Dwemer blinking lights
Mechanics Changes
Immersive Pelagiad and Caldera Fast-Travel
Sleep Anywhere Legally
Weapon Sheathing
Purist Friendly Magicka Regen
Graphic Herbalism
Misc 
Morrowind Content Restoration
Djangos Dialogue 1.4
All Boat Ports Plugin
Morrowind Comes Alive
Creeper is Rich
Animation Compilation
Religions Elaborated
Boats
Visually Filled Soul Gems
Lore Friendly Deep Immersion
Almalexia Kills You
Tactical Morrowind Desert Eagle
Daedric Chainsaw - Morrowind Version
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elderscrollscustomcontent · 4 years ago
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Sotha Sil’s Left Arm (Dwemer) Décor
I thought this would be fun to do! ^__^
I’ve uploaded this to TSR. I will update this post with that link but for now. Download links underneath:
The Sims Resource (release date: Jan 25th)
Sims File Share
Dropbox
“Discover University” pack required. You’ll also need the debug cheat “bb.showhiddenobjects” to access this. As it is a debug item. I personally use TwistedMexi’s better build buy mod. All the debug items are categorized and can be cloned. Also has an expandable catalog. 
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Sotha Sil's Imperfections
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gronglegrowth · 5 years ago
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Random thoughts on the SSE/WoL expansion thing, assumed to be made for Skyrim...
There will be a return of the Clockwork City. Most will be... destroyed, or at least unpowered. Unpowered? Dark. Nothing works. Core is dead. There will be a few fabricants here, maybe Chronographers, or willing to be. The area formerly known as the Industrial District perhaps? will be "Skeevatown" (thanks for the name @skeevatons).
Abandoned trainyard/voidyard for the player to restore to be able to visit the different locations in the mod. You'll arrive in Skeevatown initially by the tram in Lull-Mor (WoL)? Then repair the train and the voidship and whoa new areas.
New weapons and armor salvaged from what remains in the City. Basically just use the item sets from SSE that were missing in WoL.
Player home in Skeevatown? If Fyr Manor is installed we could also hook up the doors to the Hub District just like old times....
Fabricant followers! Most of them are absolutely insane. Being down here in a Broken realm tends to make Broken 'cants after all.
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bitchwhoreofastorm · 4 years ago
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25 + ayem + vehk for the one word thingy
25. Cooking
Month five of the war, they're knee-deep in the dreary slog somewhere between running down Barfok and peeling Hoag's zombies out of the Eastern peninsula with Kagrenac's metal men. Nerevar's encountered a problem relating to Ysmir's newfound habit of shouting armies wholesale off of hills whenever they claim the high ground, so he's called in the experts from Mournhold, though they must travel in secret to avoid Bhag's raiding-parties, and after Khizumet'e's betrayal only the most trusted can be permitted to know about the trip, and what this all translates to is: it's the crack of dawn on the Telvanni coast, the air cool and wet while a mist rises off the low volcanic hummocks all around them, and because most of their traveling-party is still asleep, Almalexia has taken it upon herself to make breakfast.
Yes, she's the Queen, and yes, she's never cooked for herself in her life (save one embarrassing incident during a childhood visit to Ald Sotha, wherein she set a loaf of bread on fire). But they've all been riding hard to answer Nerevar's summons in a timely manner, even the guar haven't yet roused from their near-catatonic slumber beneath a nearby Emperor Parasol, and only Almalexia, a habitual early-riser and often-insomniac, has woken with the sun. She's already sent the sentry to get a few hours of sleep, and the rest of her soldiers are still audibly snoring, and even Vivec, who somehow manages to be even more nervous and wakeful than she is, is dead to the world, curled tight into a ball back in their tent.
And Almalexia cannot bring herself to wake any of them. Well, it's not fair that Nerevar, newly-minted royalty, is already using his egregious powers to put them through this arduous overland trip, and even if they must be going soon Almalexia wants only to make their lives a little easier. So she, young woman with an incurable maternal streak that she is, has of course decided to cook them breakfast.
And how hard can it be, anyway? Kneeling in the damp soil, shivering slightly in the brisk new coolness of the early morning, Almalexia kindles the fire with magika and feeds it on some soft mushroom scraps she's collected from around the comatose guar. When the fire is nice and high, she eases in a cooking-pot. She's watched Sotha Sil prepare saltrice porridge a thousand times before-- a bag of grains, ample water-- so she finds the sack of saltrice they'd brought, dumps in a healthy amount (enough to halfway fill the small pot, she wants no-one going hungry), and then fills the rest of the pot with water.
Preparations made, all that is left for her is to sit back and wait for the saltrice to cook.
The morning is perfect, the air cool and clean. The Telvanni coast is beautiful: a halfway-dissolving cluster of archipelagos and stone spires, like handfuls of crushed pumice floating gently out to the inner sea. Their road through the fractured coastline has taken them over small wooden bridges and through winding canyons dry only at low tide; the region is inacessible to a large army but perfect for two travelers and their guards making their way north. They're at the very end of the shattered coast now, on a low rising hill that represents the start of the undulating basalt-flows which paves the rest of the way, but when one turns to look behind them they can see the labyrinth of eroding dykes and tall pillars rendered jagged and lonely by the encroaching silvery waves. To Almalexia, observing the scenery with half-closed eyes, it’s all very strange and very, very lovely. Settled back against one of the supply-packs, she looks towards the distant inner sea and lets her thoughts drift into a sleepy sort of contemplation.
The scent of cooking saltrice and the musky smoke of a mushroom-fire; the snoring and sleep-braying of overworked guar; the fresh coolness of mist on skin; the last stars twinkling into slumber; memories of the heady crop-smell of Deshaani fields pregnant with ripe wheat; memories of waking up with a mouthful of Ald Sotha sand; comfort; fullness after hunger; a meal cooking... 
...
"... Ayem?"
Almalexia blinks and sits upright. The day has suddenly become much brighter. Vivec stands over her, but hir face is obscured by the sun now high behind them.
"Vehk," Almalexia murmurs, rubbing her eyes. Then, "Oh, did I fall asleep?"
"I think so," Vivec replies, kicking at the ground. Even sleepy and disheveled from the road, Almalexia thinks, ze manages to look like some spirit of legend, a guiding light sent down to Nirn by the ghost of Veloth himself. "Um."
"Hm?" Almalexia realises she's been staring and looks away. "Ah, forgive me, I must be tired!"
"It's not-- I mean to say--" Vivec tilts hir head towards the fire. "What's that?"
For a moment Almalexia fails to understand. Then she sees what Vivec's pointing at: her saltrice porridge has transformed itself into a pulsing amorphous mass and is crawling out of the pot.
Almalexia presses her hand to her mouth in horror. "My porridge!"
Vivec grins.
Then, Vivec laughs, a loud childish laugh that wakes the guar and electrifies Almalexia into leaping to her feet.
"Porridge!" Vivec shouts, as Almalexia lunges towards the fire. "That's porridge?-- wait, no, Ayem, don't go near it, it'll attack you!" Ze seizes Almalexia around the waist just as she makes a dive towards her beleaguered breakfast, pulling her back, pressing hir face to her shoulder and giggling hysterically.
"What happened to it?" Almalexia says despairingly, returning the embrace. "I just... don't laugh at me, Vehk, I was trying to make you breakfast!"
"What did you do to it? I think it's trying to make me into breakfast!"
"I don't know! It's just porridge! I added saltrice and water--"
"Saltrice expands when you cook it, didn't you know that?"
“No?” Helpless, Almalexia slumps into Vivec's arms and watches her kind gesture ooze disobediently out of its pot. Vivec is giggling still, clutching her, face pressed into her shoulder.
"I'm sorry, Vehk," Almalexia says weakly, "I didn't think it was possible to mess up porridge. It seemed like it would be easy."
"No, I-- I'm sorry for laughing at you-- it's okay, honest." By now the soldiers have awoken and are emerging from their tents, and Vivec, noticing, embarrassed, releases her. "We can use it to make saltrice-cakes if we just bake them."
"I think I should leave that to you," Almalexia replies, miserable. "I was once told that I'm cursed to destroy anything I touch, and I'm starting to believe it."
Vivec, smiling still, takes Almalexia’s hand in one of hir own. Ze raises it and presses her palm flat against hir cheek.
"Well," ze says after a moment. "I feel fine. So come help me cook."
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morihaus · 4 years ago
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The clockwork city could have been so interesting if it weren’t for the fact that Bethesda can’t do a fucking thing correctly
In Morrowind that whole area leading up to finding sotha sil slapped ass because it was this fucked up cold mechanical hellscape full of death bots and shit, just this really dank and oppressive borderline mausoleum of Dwemer make that Seht turned into his lab/home/resting place
In ESO it’s Walt Disney Presents: Sotha Sil’s Mainpain Emporium!
Idk it’s a downgrade for sure and also Divayth Fyr is there and as far as I know you can’t ‘then how is it rare? Just kill him’ his ass
my god... he's expanded from a manpain garden to an entire emporium
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eteroutsider · 6 years ago
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Once, I ruled this Realm, a world of perfect Order. My dominion expanded across the seas of Oblivion with each passing era. The other Princes, fearful of my power, cursed me with Madness, doomed me to live as Sheogorath, a broken soul reigning in a broken land.
Meridia Nerevar Mehrunes Dagon Almalexia Boethiah Dagoth Ur Sanguine Clavicus Vile Sheogorath Vaermina Mephala Nocturnal Azura Sotha Sil Vivec Malacath Peryite Namira Hermaeus Mora Hircine get an art print!
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trainwiz · 1 month ago
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Working on diagnosing some Sotha Sil Expanded bugs in OpenMW, also screenshotting shit
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