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#stay tuned for my meta analysis on HUNK next
godtier · 8 months
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so i wasn't gonna make a separate post about this but @sapphire-weapon had a post (that i reblogged a few days ago) in which someone mentioned that they think it was a missed opportunity in RE6 for jake to not have spoken to wesker. i had a p long conversation with sirea about it and my thoughts about that sentiment, but it was also nearly 3 AM my time when that happened so i dunno if i was even articulating my thoughts properly lmao
and yes... this is technically a meta post and i know i said i was gonna do the mmx meta post first... but this one isn't gonna be nearly as long (i hope) and i gotta get the brainworms out before i die
(quick edit note: i reworded the list item below from saying he was "likely a drug addict" to "likely a recreational drug user" because i feel like that better encompasses what i'm trying to get across
(another edit note: i made another post regarding jake's usage of drugs that stemmed from this post! it's marked as mature bc of drug usage, so it won't show up in tag search. if you're interested in that, look here!)
so the idea that wesker being alive in OG RE6 would have brought an opportunity for jake's character is kinda, imo, antithetical to the purpose of jake's character in the first place.
when we meet jake, we know a few things about him, right off the bat:
he's a mercenary
he's likely a recreational drug user or at least heavy/risk-taking user
he doesn't give a fuck about anything but making money
his whole character journey is going from this selfish, money-focused dickhead to someone who actually cares about doing something good, just because it's the right thing to do. at the start, jake refuses to simply give his blood away when sherry mentions needing it for a vaccine. no, he wants a cash payout. 50 million dollery-doos for a pint of his blood. by the end, he lowers the price to a mere 50 dollars. one could argue that was symbolic and he actually didn't care if he was paid or not, but that's neither here nor there.
but why was he like this? because his childhood was shite; his mother was sickly, he had no father figure, and by 15-ish, jake had to learn how to hustle to keep food on the table. and by "hustle" i mean "do a bunch of mercenary work and killing people." and when shit went south with his little group of mercenaries (their entire group was sold out by a heel-turner), jake basically went "fuck alla y'all" and lost all sense of conviction or morals.
during the game, he expresses his bitterness for his father, wesker, pretty clearly. even though his mother still loved wesker, tried to raise jake to respect him despite never knowing him, it didn't matter to jake. he hated that guy. well, really, who doesn't?
we're not gonna talk about excella rn ok
jake's entire character arc is built up around this hatred as well as a subconscious fear of becoming his father. the fear part doesn't show up until later in the story, after he and sherry were captured by the Big Bad's organization. they were both experimented on for several months, during which jake overheard the researchers talking about his father, wesker. this gives jake a sort of "explanation" as to why he is the way he is; he takes the "nature" side of the nature vs nurture argument.
ofc sherry scolds his ass and basically tells him "grow up and take responsibility for your actions."
and here's the thing... this fear, narratively, works just fine without wesker being there.
(since this got obscenely long, pls continue below for the actual explanation lmao)
jake eventually comes to the conclusion that yeah no it's definitely up to him to not become wesker, not his genetics. he does this without wesker being there. that's the entire point of his character journey. in order for an interaction with wesker to even matter or have any sort of impact on jake's character arc, his character arc as a whole would need to change.
see, imo, wesker being there diminishes a lot of the power of that journey. in the game, he isn't there for jake to scream at, to question. all those thoughts in his head that might be circulating around, like why he left his mother, why he did what he did, etc, cannot be answered. this is not a bad thing in a character arc as this is shit that happens to people all the time. people don't always get the answers they may want from family members because those family members are dead. they have to learn to move on without those answers or they have to rely on people who knew that person to fill in the blanks. this is what jake already does in game. he has to rely on sherry, and by a smaller extent, chris, to fill in those blanks for him.
but we as players, observers of the narrative, already know the answers to some of those questions. why wesker did what he did, primarily. anything else is only pertinent to jake and him knowing those answers doesn't change anything for his character arc as it is.
if wesker was there in the game, what would that even add to jake's narrative? a scene where jake yells at his dad? asks him "why did you leave?" when wesker wasn't even aware that he had a kid in the first place? remember: wesker had no fucking idea that he had a child. there would be no reason for wesker to even believe jake in the first place. sure, there could be a scene where he goes "well i'll be damned, ig he really is my misfired chromosome," but... then what? what does that add?
you could argue that wesker could use jake, maybe try to manipulate him into doing shit for his plans, but... that wouldn't work with the way jake's characterization is mapped out. his entire characterization would have to change for this to work in a satisfying way.
jake already hates wesker without ever meeting him. he would not willingly participate in anything wesker offered to him. he already knows that wesker nearly destroyed the world multiple times and had a hand in destroying an entire city. even if jake has no moral compass at the start of the game, by the time he learns about what wesker really did, who he really was, he's already showing that he does have one, it was just dormant up until that point. he's clearly disgusted by what wesker did. what foothold would wesker have that wouldn't immediately result in it just falling flat?
given how wesker is, i could see him perhaps belittling jake, maybe saying "wow you suck for being my spawn," or something during a fight with the intent to rile him up. would that work? no, not narratively nor not in the way jake is characterized. again, jake doesn't want to be like wesker. why would insulting him and saying he's not "as good" as wesker expected him to be motivate jake or even anger him? it shouldn't, because jake doesn't want to be anything like wesker. if anything, it may annoy him, but that's kind of a lame reaction, right?
if anything, the most i could see culminating out of this would be jake standing over wesker after he's defeated again (because it's resident evil and obviously wesker can't win) and having a "wow idk what i was worried about" moment. that's it.
but he doesn't need that. having a scene like that cheapens the weight of him figuring that out himself, without wesker there as "proof."
because the point of his story, of his character arc, is that he figures that out on his own (and with the help of sherry and the events he witnesses) because he has to. he doesn't need wesker there to spoon-feed that to him. he figures that out by working with sherry, by seeing the effects of the C-Virus on everything that it infects. wesker being an abstract entity in his life is enough, because the frustration of not seeing him, not being able to put a bullet in his skull himself, fuels the rest of his journey.
this is where i think that people who make these observations or criticisms (primarily those who think that jake's character would have been improved if wesker was there) need to understand the difference between what's good for a character as a person and what's good for their arc.
interacting with wesker would be good for jake as a person, in that he would no longer need to wonder about it. the answers would be spelled out for him, and he wouldn't have to do any wondering about the what-if. he wouldn't have any doubts left that he'd need to untangle.
but in doing that, it cheapens his arc; it would do more of a disservice to it, imo, than anything else. it would make his journey more formulaic and boring.
it would also clutter up the already cluttered narrative of that game. you have him not only struggling with his heritage, struggling with the fear of becoming his father, struggling with needing to be the "savior" by giving his blood, struggling with his moral compass, but now also struggling with seeing his father for the first time in person?
it makes his arc top-heavy. in that scenario, you could easily replace him with another, completely new character who has zero ties to wesker and the story wouldn't change in any meaningful way. the reason why it works the way to does now is because wesker is already dead. it creates that internal conflict, that internal frustration, that jake has to learn how to deal with since he cannot take that frustration out on his father in-person. he has to make peace with that struggle in other ways.
now, that's not to say there aren't ways that adding wesker into the story of RE6 that don't disrupt that balance. primarily, when it comes to a potential RE6 remake, the writing team can (and hopefully will) rework aspects of the entire game to make the plot more streamlined. this could include adding wesker in and redoing jake's characterization and character arc entirely.
this would be the only way i could see it working out. if jake's entire motivation was changed, his entire backstory was tweaked, then wesker being around could probably work! an interaction between them could be made to make sense and not bog down the rest of the plot as a result.
sirea also mentioned to me in our conversation that adding wesker in to RE6 remake could actually help streamline the plot and i do agree with that. she mentioned that all of the main characters have a tie to wesker in some way, which is absolutely true. having him there would neatly tie their campaigns together in the plotline and make the game as a whole feel less disjointed and messy.
this is especially true when we consider there are 4 fuckin campaigns that all run alongside one another and intersect at random points. it gets so fucking difficult to page through and figure out when certain things happen in the plot. you'll see them happen in order in chris's campaign, for example, then you go start leon's campaign and have to start over again and try to remember what happened at the same time during chris's campaign and so on.
now imagine that not with just two campaigns but four. it gets gross quick. sure, there are parts where the characters run into each other and that helps ground a general timeline in your head, but as far as time elapsed... it's so fuckin hard u guise
there's a reason why it's so hard to summarize the plot of RE6. it's because there is just so much going on in that fucking game.
anyway, that's my rant/sort of meta analysis about why i think wesker didn't need to be in OG RE6 and probably would have made jake's entire arc stupider than it already was
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