#tarcomp patch notes
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GALLEON'S GRAVEYARD TARCOMP PATCH NOTES
Fixed:
-Variable Range Targeting has been brought up to date with the driver limitations in place. There will be issues. Please give us the driver compatibility. I beg.
-More integration for Slightly Better Multi-Trac allowing the stock target listing to be replaced with the compatible version from the mod (the code i was sent for how target listing worked nearly gave me an aneurysm)
-UI updates for the settings menu. Advanced settings added back for Variable Range Targeting.
-Fixed the simulator causing memory leaks by firing too many projectiles. There is now a buffer for simulated projectiles. We had to rework projectile hits to implement this. This should, however improve performance.
-Updated localization files.
Known issues:
-Will sometimes spam notifications that every individual unit in your entire formation has disconnected/kicked you from the C3 Network. We would like to remind people that you can only do that if the C3 master unit kicks you.
-C3 integration with any unit containing a Nova CEWS will sometimes "false positive" and say it's connected when it isn't.
-Switching to Short range targeting with the VRT system will sometimes cause you to become "left handed", swapping your left and right hands to calculate for weapon stability.
-Switching to Long Range Targeting will sometimes crash the computer.
-Tarcomp is known to sometimes switch a friendly IFF to an enemy when an HPG pulse is fired nearby. I don't know why this happens and I almost don't want to know. -Previous patch notes
-Tarcomp is known to sometimes switch a tank into a random quad mech when an HPG pulse is fired nearby as well. Sometimes this can happen in reverse as well. Just. Leave them away from an HPG for now.
-HAL is still here. He wants your pod bay doors.
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GALLEONS GRAVEYARD TARCOMP PATCH NOTES
-Added integration for the mod Slightly Better Multi-Trac (thank you StarLeagueSunSpider on MecHub, which is still recieving patches after like 25+ years which is Insane to me)
-Added fix for Highlander weapon stabilization not taking jump-jet velocity into account
-Reverted the Variable Range Targeting software to a prior version due to driver crashes (thank you for nothing, [company name i wont say here for legal reasons])
-Optimized the launch code. Again.
-Put various features to launch delayed until other programs are fully launched. This should minimize lag. I hope.
-Added a settings menu for software startup prioritization (thank you LesbianBow on MecHub once again, you are a lifesaver)
-Updated localization files.
KNOWN BUGS:
-Recently added a bug that shuts down the Tarcomp when an Executioner is targeted (Which is funny, but I'd like to know Why)
-Tarcomp is known to sometimes switch a friendly IFF to an enemy when an HPG pulse is fired nearby. I don't know why this happens and I almost don't want to know.
-Issue arises with projectile simulation spawning too many targeting lines. This results in a memory leak.
-Variable range targeting will sometimes complain now that the driver version is out of date. Ignore that if you can.
-Switching to Short range targeting with the VRT system will sometimes cause you to become "left handed", swapping your left and right hands to calculate for weapon stability.
-C3 network integration sometimes causes the computer to spawn an unaligned-faction T-posing Archer on the corner of the map. The software team is calling him HAL.
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Not the oddest targeting related bug I have ever seen.
GALLEON'S GRAVEYARD TARCOMP PATCH NOTES
Fixed:
-Variable Range Targeting has been brought up to date with the driver limitations in place. There will be issues. Please give us the driver compatibility. I beg.
-More integration for Slightly Better Multi-Trac allowing the stock target listing to be replaced with the compatible version from the mod (the code i was sent for how target listing worked nearly gave me an aneurysm)
-UI updates for the settings menu. Advanced settings added back for Variable Range Targeting.
-Fixed the simulator causing memory leaks by firing too many projectiles. There is now a buffer for simulated projectiles. We had to rework projectile hits to implement this. This should, however improve performance.
-Updated localization files.
Known issues:
-Will sometimes spam notifications that every individual unit in your entire formation has disconnected/kicked you from the C3 Network. We would like to remind people that you can only do that if the C3 master unit kicks you.
-C3 integration with any unit containing a Nova CEWS will sometimes "false positive" and say it's connected when it isn't.
-Switching to Short range targeting with the VRT system will sometimes cause you to become "left handed", swapping your left and right hands to calculate for weapon stability.
-Switching to Long Range Targeting will sometimes crash the computer.
-Tarcomp is known to sometimes switch a friendly IFF to an enemy when an HPG pulse is fired nearby. I don't know why this happens and I almost don't want to know. -Previous patch notes
-Tarcomp is known to sometimes switch a tank into a random quad mech when an HPG pulse is fired nearby as well. Sometimes this can happen in reverse as well. Just. Leave them away from an HPG for now.
-HAL is still here. He wants your pod bay doors.
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Which one?
-L
GALLEON'S GRAVEYARD TARCOMP PATCH NOTES
Fixed:
-Variable Range Targeting has been brought up to date with the driver limitations in place. There will be issues. Please give us the driver compatibility. I beg.
-More integration for Slightly Better Multi-Trac allowing the stock target listing to be replaced with the compatible version from the mod (the code i was sent for how target listing worked nearly gave me an aneurysm)
-UI updates for the settings menu. Advanced settings added back for Variable Range Targeting.
-Fixed the simulator causing memory leaks by firing too many projectiles. There is now a buffer for simulated projectiles. We had to rework projectile hits to implement this. This should, however improve performance.
-Updated localization files.
Known issues:
-Will sometimes spam notifications that every individual unit in your entire formation has disconnected/kicked you from the C3 Network. We would like to remind people that you can only do that if the C3 master unit kicks you.
-C3 integration with any unit containing a Nova CEWS will sometimes "false positive" and say it's connected when it isn't.
-Switching to Short range targeting with the VRT system will sometimes cause you to become "left handed", swapping your left and right hands to calculate for weapon stability.
-Switching to Long Range Targeting will sometimes crash the computer.
-Tarcomp is known to sometimes switch a friendly IFF to an enemy when an HPG pulse is fired nearby. I don't know why this happens and I almost don't want to know. -Previous patch notes
-Tarcomp is known to sometimes switch a tank into a random quad mech when an HPG pulse is fired nearby as well. Sometimes this can happen in reverse as well. Just. Leave them away from an HPG for now.
-HAL is still here. He wants your pod bay doors.
29 notes
·
View notes