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willhurdstrings · 4 years ago
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#taxdaybaby #taxday2021 Taxes done! It’s always good to check my math using a #graphingcalculator and #abacus LOL! #ti82 #texasinstruments #texasinstrumentscalculator #musicianlifestyle #musicteacherlife🎶 #violinist #violist #scientificcalculator #vintagecalculator #vintageelectronics #deathandtaxes #freelancemusician #violoncellodaspalla #mathandmusic #musicandmoney #mathmusic #2020taxes (at Washington D.C.) https://www.instagram.com/p/CO-Sq2nALfb/?igshid=r9dqbhdpngr4
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cloudvelundr · 4 years ago
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@texasinstrumentscalculator ha they definitely would, even if the game did something like dump you off at the nearest occupied fire, wether it’s at an inn or campsite or someone’s house, whenever you nuke your stamina wheel. People would still game it, but it’d be more of a gamble if you lost your last stamina bar in the wrong place. Like passing out can gain or lose you ground, or dropping while under attack is just a game over.
But you could get Easter eggs too! Pass out too many times in Hebra and Selmie will get mad at you. (She wrote a whole book about this!) If you’re brought to the stables they’ll give you a cheaper rate your next night with them ‘cause you are doing them a concern. The gossip ladies in Hateno will definitely talk about the new neighbour’s horse dragging their butt home. If you pass out on the great plateau you wake up in the cabin with Rhoam giving you a Look before disappearing. Tye and Sorelia will start to flirt with you if they keep finding you instead of silent princesses.
so, a game mechanic I, but prolly no one else, would like to see in BotW2 : a… okay, ive been thinking of it as a journey mode, separate from a tourist mode (which also should exist) but basically a setting (or even separate game file, but setting that can be toggled is probably better) that leans a little more into the role playing/endless road trip of BotW and levels consequences for how you treat link and (blease Nintendo) Zelda in game play, because I’m in the camp that likes to make link sleep like a human person sometimes.
But basically, if journey mode is on and you run Link into the ground (no food, no sleep, make homer go crazy constant running, etc) Link suffers.
Don’t eat any of the food you stocked? You lose stamina- and if it goes on too long, you start losing hearts. You could get fancy with how this works or no - no difference between an apple and a meal is easier, but a filling meal might let you go longer before side effects hit, and this would encourage actually using the food you find more. Food heart and stamina loss would be wholly reversed by eating, but without it the stamina won’t replenish like it does after a climb or sprint. Also! It does not have to be stamina food.
Don’t rest? Similar deal, your stamina starts dipping faster and recovering slower, but while you can counter it somewhat with food or potions eventually you start losing hearts that can’t be regained by anything but a good sleep. Resting at a campfire will refill hearts lost to injury but not sleep loss.
Over exerting is the same - sprinting all day loses stamina for the next day, throwing hands with a hinox loses a chunk off a wheel until you rest, throwing hands with a lynel loses… more. Hearts aren’t effected here, but like with not resting only sleep will truely fix it.
There is one exception to the whole “let the kid sleep” thing - a restorative draught is rare to get or make, the sort of thing you save to drink before a boss, but it will restore all hearts and stamina. +❤️ or +⭕️ foods can still grant extra hearts and wheels but they can’t actually restore.
This would all encourage using your supplies, using your horses more, maybe hitching rides with travellers wagons if those are a thing (ooo save wagons from bandits? Or some wagon ppl are the bandits and since you hopped up now you have to escape their camp! How much stuff did you just lose and can you get it back? Or you just get booted off minus your rupees) Some old roads only really stand out if you take it slow so take that a little farther - maybe some things literally only appear if you’re patient enough to find them, certain fairy fountains, ruins hidden by magic from the reckless just as some things can only be found by being reckless enough to ruin something rare.
It’s so easy to wander around this game and just tell yourself a story… this would just add to that a bit.
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goblins-riddles-or-frocks · 4 years ago
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@texasinstrumentscalculator Sure! I mean that it handles the set up portion that covers scenes we’ve already seen in Unlimited Blade Works in slightly different ways. Both in what it focuses on within those scenes (like the bit when Sakura drops the plate when she sees the yet unmanifested command seals on Shirou’s hand) and how it actually plays out.
I was thinking of Kirei’s introduction specifically. When we see him first in UBW he opens with the spiel about Kiritsugu (initially unnamed) and it’s extremely funny because it looks like he’s just talking shit about him. But in Heaven’s Feel he only talks about Kiritsugu a little bit later, when it’s clear who he’s talking about, and through connotation it sounds like he admires him? Or just really the line where he’s like “Shirou Emiya, huh?” without having to be told Shirou’s name. Things like that.
Like I’m sure some/most of it is just the movie wanting to speed run through things we’ve already seen, but it’s fun to pick apart the different connotations. And from a story telling perspective to see what they thought was important for Heaven’s Feels’ purposes.
Watching the first Heaven’s Feel movie. The production value is so good. I’m living for the gore shots.
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