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#the pose i didnt mean for to be this stiff but hey i got good coloring practice out of it
toffeebeantable · 1 year
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Its been 2 years since I’ve joined this fandom. Thank you Mob Psycho for so much, and thank you Reigen for dragging my ass into this fandom
Alternate versions under the cut
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I really like him with lineless hair the most
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sojrner-fishsticcc · 2 years
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loona pm - further updates!
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lots and lots of updates for this post! been trying to make roughly a post per day to not go overboard but still share what im working on cos MAN ive been absolutely going through this project! this rules!!!
so first off, very minor and later addition i finally gave loona glowing eyes! ive been meaning to do that for a while but i finally figured out how to! so yah, she looks v pretty now.
the major thing was animation. WAYYY more animation. i discovered the cpm modeling discord last night and its helped me get a really good grip on how it works (if you ever use cpm, go there because trust me you are not going to figure this stuff out on your own.) so heres just a big list of poses i animated (still a lot left! ahh!!!)
 - walk cycle (improved!) now looking at it after looking away from it for a while it looks a lil goofy so i might rework it at some point but god i cant get over how nice that digitigrade cycle looks.
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 - run cycle! (omg its so cool im so so happy with how it came out) like seriously. i am so so proud of this. some of the hair bobbing and the chest and head movements are a bit stiff so i will probably improve on them. still, this is absolutely the part im the most proud of.
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 - jumping (meshes super well with running anim, a bit buggy when falling long distances but thats a bug with cpm itself) i recorded this one in game since AHGHHHH it looks so cool in context. the running-jumps are rad as hell.
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 - sneaking and sneak walking. like the running, i cant get over how the digitigrade walk cycle here looks. it has a lot of bone clipping that is probably not anatomically correct nor comfortable but whatever. it looks cool and i like it. sneaking is still buggy, so i cant do things like spam the shift key as that little “hello!” thing that some people do, because cpm has some issues switching between poses instantly, so here when crouchign for a split second it displays the default crouch but then corrects itself making it bug out. that sucks but i dont really know if theres much i can do about it.
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- punching/swinging with both hands! more of a minor thing, but hey these little details are super important. id love to figure out if i could make a context thing so that it makes a full horizontal swing when holding a sword or weapon. (i didnt feel like recording a gif for this just believe me bro.)
thats about all i have so far. i plan to do much more and fix some minor bugs like symmetry in walk cycles soon but its a bit difficult. also, not only animation got an overhaul- i also finally implemented proper armor mapping that’s compatible with (hopefully!) any armor set! heres a demonstration of that using the minecraft dungeons armor & weapons mods, just bcos they look very cool and they help a lot with details in armor. (oh and btw, i made the hair specifically press down against her head when wearing armor, of you can tell)
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as a further plan, i really want to add some extra movement stuff to this. i know that custom player models allows changing the hitbox, health, reach, etc. and i really want to make this loona model run really fast and have a super high jump. like i said in a previous post, im a big fan of the videos \@rohan_furries posts of his mod which adds detailed anthro fox models to mc, and one of the things it does is add a ton more movement so you can absolutely fly around and lunge and stuff. i really want to add that because GOD running around and kicking ass in this model would be i think the coolest thing in the world. i really hope i can add more detail to the animations because i would love to just stack so much detail on this thing until its so so so smooth... but generally i think itll be mostly finished by the end of this upcoming week, including polishing some of the already existing poses. but ill probably still continue working on it beyond then to add some cool movement stuff like i said above, which i dont know if its even possible but GOD if it isnt im going to figure out how to get it working. i also want to get it working with other buggy things, like some modded armor sets arent compatible with the armor mapping ive set up. ill have to ask around on the cpm discord for that because god the people there really seem to know what theyre doing. theyre all rad as hell btw. other ideas ive had include blinking anims, maybe some more polished idle poses, startup and finishing anims that help it transition between poses more smoothly (which i swear to god might be broken but might just be doing it wrong.) and also gestures if i can figure those out. i also might try to change the arms to be made of two segments instead of the current one so i can get a bit more detailed with the posing. im struggling between adding detail and maintaining the minecraft artstyle. im also excited to finish this project so i can do this all over again but better with another model. dont really know what character its going to be, if you have any suggestions send them to me i guess? idk, i might find a cool one or make one of my ocs or make an oc just for this.
when i finish this model i dont really know what to do with it. its mainly a little project for myself, but i really want to share it with people. ideally id want to sell it for like 10-20 dollars because this thing has taken hours of my time but i still want to share it with people, but im 16 and dont have a way to transfer cash :\ might figure something out, whatever. if you’re interested in getting your hands on it once its finished maybe send me a message? i cant guarantee it but i might if you seem cool.
ok, NOW i need to go to bed since its like LATE as HELL right now. good night guys :)
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