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#there's a reason i have been taking the effort to show some pip-boy variety in anatomy
purkinje-effect · 4 months
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Thinking again how it would feel infinitely more realistic if any given installment of Fallout included multiple Pip-Boy models. Like, 2000, 2000-VI, 3000, 3000-IV, etc etc. Why is there only one model type visible in a given installment? Design simplicity? Surely, like how some people have the newest iPhone, and others still have their fifteen year old Razr, different models could've gotten scavenged. One area ever only getting a single model distributed feels... so unrealistic in a hyper-capitalist setting.
More NPCs should also have one. I know they're supposed to be incredibly rare (and potentially difficult to refurb/restore) but that doesn't mean it's prohibitively impossible for a non-Vault Dweller to have one. Esp. when NPCs on multiple occasions will insinuate you must've killed someone for the one you're currently wearing, or at the very least, someone died for you to get it.
I really wish we could see someone with a jury-rigged refurb Pip-Boy that's held together with bubblegum and spite. Someone whose Pip-Boy only works if it's plugged into a terminal. People with a newer or older model than the one your character's been given at the beginning. Being offered more chances than just the Pimp-Boy to change which one you've got.
It's kind of disappointing that 76 doesn't have Pip-Boy skins that make them look like other models, or even plans that let you craft other models that you can skin. (My line of thinking with this is many things--e.g. the Secret Service Underarmor, Binoculars, Jetpacks, etc.--come in multiple colors/patterns, but instead of recoloring the base one, you craft a new one. The ATX recolors for the Ranger Outfit feels pertinent precedent too somehow, but I can't put a finger on it.)
Anyway. More Pip-Boy variation within a single game setting pls.
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