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#they added TWO more map layers but me saying they could have left the shrines or titans models in the game is asking for too much more???
ganondoodle · 7 months
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i really like tumblr bc despite its reputation i get way less annoying people being clowns on my posts on tiwtter i can mention literally anything i dont like about totk and you bet theres some guy that either gets really salty about me not worshipping the game like a god that can do no wrong or straight up get mad about what they IMAGINED i said
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gamersonthego · 4 years
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Chase Koeneke’s Top 10 Handheld Games of 2019
With the Switch in full gear and the debut of Apple Arcade, 2019 was another solid year for handheld games. Sequels to many of my favorite games were plentiful, but very few absolutely blew me away. And a few games I really loved (Slay The Spire, Return Of The Obra Dinn, Super Mega Baseball 2) were handheld ports of previous games I didn’t feel super great about adding to my list. So instead, I left this final year of the decade feeling content, and that’s perfectly OK too. So here are 10 games I liked this year, even if I didn’t love them.
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10. Tetris 99 (Switch)
I love pretty much all iterations of Tetris. From the iconic Game Boy release I would play in the car, to the Facebook-based Tetris Friends that kept me company through many boring lectures in college, to last year’s gorgeous and powerful Tetris Effect, Tetris is A-OK with me.
Battle royale games on the other hand? Not so much. Despite enjoying shooters in general, I’ve yet to play a single match of PUBG, Fortnite or Apex Legends, and I’m not itching to change that anytime soon. But I found the mechanics of the battle royale genre to translate rather brilliantly to Tetris. It’s a thin experience (even with the expansions made to the game), but it’s an addictive one. And the fact I never quite crested the mountaintop – even if I did get a second place finish to video game Santa himself, Wario64 – is one of my biggest 2019 gaming regrets.
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9. Mini Motorways (Apple Arcade)
Dinosaur Polo Club’s previous game, Mini Metro, made my top games of 2016 list, so it’s not surprising to see their latest game show up on this year’s list. What is a little surprising is how much of what could be said about Mini Metro can be echoed here on Mini Motorways. From my 2016 write-up:
Mini Metro wins my heart for its amazing ability to be serenely relaxing and nail-bitingly stressful simultaneously. Watching the train cars move back and forth around the sharp, minimalistic map brings a calming sense of satisfaction, but when the ever-growing amount of train stations hits critical mass, there were few experiences more harrowing this year. The basic strategy is smart and layered, preferring to let you experiment rather than tutorializing you to death up front.
You could remove the word “train” and get yourself a pretty accurate Mini Motorways review. But unfortunately, it’s not quite that simple. While I love a lot of what’s new in Mini Motorways – being able to create partial roads to better plan out cities from the start, colorful and sprightly graphics – the strategy and variety on display here actually pales to the previous game. One Mini Motorways upgrade, the traffic light, doesn’t even seem to function correctly. And the fun modifiers in Mini Metro’s different locations like Tokyo’s shinkasen are nowhere to be found here. Every city has a body of water to deal with, it’s just that some are slightly more of a pain than others. That’s not variety.
Don’t get me wrong, I love Mini Motorways and have put a lot of time into it. It’s my #9 after all. But if I had to pick just one to take up space on my phone, Mini Metro is getting that spot every time.
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8. Risk Of Rain 2 (Switch, PS4, Xbox One, PC)
The first Risk of Rain also appeared on my games of 2016 list, and like Mini Motorways, the sequel is good, just not quite as good…and also feels a bit unfinished. But unlike Mini Motorways, Risk of Rain 2 made a bold change, ditching the two-dimensional world and sprite-based graphics for 3D polygons.
Bringing the z-axis to the tried and true roguelike mechanics of the original Risk of Rain makes for a new experience, for better and worse.
The worlds of RoR2 are bigger and more awe-inspiring. The 3D nature makes some classes and items feel more viable (like the melee Mercenary class) and it’s much easier to dodge incoming enemy attacks.
But the shift in perspective is anything but perfect. Just as enemies miss you more, so too will you often miss your own targets. The camera is both too close and yet also too far away, depending on the situation. The levels, after your inspired awe has left you, are barren, and the main objective of hunting for a teleporter to take you to the next area can be a frustrating venture as they are much more easily camouflaged in the polygonal zones.
It’s also just…not done. As of this writing, there’s no final boss fight, just a shrine that lets you sacrifice yourself to say you’ve “won.” There are missing classes on the menu and the artifact modifiers tab says “coming soon.” Last time I checked, the Switch was not an early access machine, and the fact that this version also gets a “Switch tax” makes it go down even more bitterly.
So why would a deeply flawed game like this make my list? Because the core loop of Risk of Rain is still better than most experiences out there. Stacking power-ups to near omnipotence is a blast, and running around with a friend or three in co-op is more fun than ever. Risk of Rain 2 may eventually become a great game someday, but for now, it’s a good game. And despite its issues, it’s still good enough for me.
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7. Baba Is You (Switch, PC)
Sokoban meets coding logic; Baba Is You layers these puzzling elements to create something that feels familiar, yet fresh. It’s a simple concept: You push physical words around the self-contained areas to manipulate the level’s rules and collect a flag…or a different win condition if you’re clever enough.
Take the screenshot above for instance. “Baba is You” means you control Baba. “Flag is Win” means you need to touch the flag to win. But say you push the words “is Win” to vertically align with “Baba.” Now Baba is both you, the player and also the win condition, so you can forget the flag. You win automatically!
The puzzles continue in that fashion, ramping up the challenge very quickly (or maybe I’m just not very good at it.) I’m nowhere near mastering it, but for its highly inventive mix of environmental and logic problems, I’ve got an incredible amount of respect for it.
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6. Assemble With Care (Apple Arcade)
I’m kind of down on Apple Arcade as a concept (I’d rather just pay for the few games I want and be done with it), but if games like Assemble With Care keep coming out, I might have to soften my stance. Assemble sees you repairing broken objects like rotary phones, cassette players and watches by using the touchscreen to pull objects apart, replace their busted components and piece them back together. It’s wonderfully serene: There’s no time limit, no logic-defying puzzle box qualities, no Operation-style buzzer if and when you make a mistake. It’s just nice.
A lesser game would leave it at that, but Assemble goes a step further, wrapping the repair mechanics with a short, satisfying story with solid writing and voice acting. It’s this year’s Florence, and while it may not be as impactful as that game, it’s a must play for anyone with an Apple Arcade subscription (or a good reason to burn your free trial if you’re not a subscriber).
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5. Untitled Goose Game (Switch, PS4, Xbox One, PC)
Like Assemble With Care, Untitled Goose Game does not hang its hat so much on its mechanics as what it chooses to do with them. There are no fail conditions to Goose Game and what challenge it holds is relatively minimal. But it’s a true sandbox game in that it’s loaded the small town you inhabit with lots of little things to play with and discover. It’s Grand Theft Auto, except they’ve replaced carjacking and shooting with taking an old man’s stool or honking at a kid until he hides inside a phone booth. You’re an asshole, you’re just not a malicious asshole.
A list of tasks helps to keep you focused, but it’s more of a nudge in the right direction so you can discover something else to mess with or people to bother. And once the game is “over,” you get a new, more inventive list of tasks, all with the benefit of the entire sandbox available to you. It might not be the most complex game, but when it comes to the enjoyment of play, it’s one of the best this year.
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4. The Legend of Zelda: Link’s Awakening (Switch)
I’m well known for my aversion to finishing Zelda games. I’ve played almost all of them and have finished exactly two of them (Oracle of Seasons and A Link Between Worlds, probably not the two you’d expect). And despite enjoying it, even the original Link’s Awakening eluded me, so seeing it get an overhaul in the form of a Switch version excited me. Not only was this a second chance for me to play a classic, but it was also another opportunity for the world to see how great handheld games have always been.
Outside of the really well done tilt-shifted graphics, the remake is mostly made up of small quality of life improvements. The overworld isn’t as rigidly screen-based anymore, allowing the player a little more finesse in dealing with enemies. Some equipment, that on the original Game Boy version must be switched in and out ad nauseam, now has dedicated buttons on the controller (never again must you be without your sword). All these decisions allow for the charm of the design to shine through even easier than its original version.
Would it be nice if the frame rate were more consistent? Sure. Is the Chamber Dungeon a completely extraneous and half-baked idea? Totally. Does it tarnish the fun that’s there to be had here? Not in the slightest.
I’m proud to say Link’s Awakening has joined the pantheon of Zelda games I’ve actually finished. Now maybe someday I’ll finish that “Link to the Past” that everyone keeps talking about…
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3. Super Robot Wars T (Switch, PS4)
Super Robot Wars X made my list last year despite me having only played the PS4 version. So it feels a little more legitimate to have played the Switch version of Super Robot Wars T this year. It’s still not available in the US (you have to import a copy of the Asia version that comes with English subtitles,) and it’s still an extremely flawed game with its repetitive and uninspired level design and overly complicated systems, but man, I love this bad game so much.
I love tinkering in T’s dense mechanics, upgrading my anime mechs for perfect turn-based strategy synergy. I love jumping through hoops to find the right way to recruit new units. And I still love the over the top battle animations – seriously, if you’re bitching about Pokemon’s weak animations, the video above will show you Super Robot Wars has your back.
Plus they’ve added Spike Spiegel from Cowboy Bebop this time around, so there’s at least one recognizable character from a non-Gundam anime you’ve probably seen in here. That’s…progress.
Look, this game probably isn’t for you, but it is totally for me. And Christmas came early this year in that Super Robot Wars V (which came before last year’s X – the naming conventions are not here to make sense) got ported to the Switch, and last year’s Super Robot Wars X will get ported soon too. That’s a lot of anime turn-based strategy to play, and I couldn’t be happier.
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2. Pokemon Sword/Shield (Switch)
After much Internet handwringing from an extremely vocal minority, the new Pokemon games came out. And, what do you know, they’re good. Really good. They continue the slow evolution (I’m so sorry) of the franchise with small quality of life enhancements, a few new features and a little trimming of the vestiges. I appreciate the renewed focus on gyms and gym leaders and the single connected world, even if it basically two circles with a straight bit in the middle.
The new Pokemon are…fine. Very few that I detest, but also very few that I’d be willing to write home about. The new Max Raid Battles are generally pretty cool, but they all take advantage of the gimmick I’m least thrilled about: Dynamaxing. Making a Pokemon bigger for three turns is not all that compelling to me. And the Gigantamax variants with their special appearances are neat, but it’s basically just a worse form of Mega Evolution.  
So yeah, it’s a good entry in the series. And a good Pokemon game is pretty hard to top in my book.
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1. Fire Emblem Three Houses (Switch)
Hard to top, that is, unless you’re Fire Emblem. But despite being a new game in my favorite franchise, I was actually dreading Three Houses. The pre-release coverage did not leave me optimistic. Old features I hated were making a comeback (cough, weapon durability, cough). The art style couldn’t hold a candle to the jaw-droppingly gorgeous previous entry, Fire Emblem Echoes: Shadows of Valentia. And whether Intelligent Systems was admitting it or not, there was a strong Persona-fication at play here (don’t get me wrong, I love Persona, but if you’re going to get your Persona chocolate in my Fire Emblem peanut butter, I’d rather you just make a sequel to Tokyo Mirage Sessions #FE.)
So the hopes, they were not high. But Three Houses exceeded my expectations with a cast of characters I really grew to love. My loveable loser Golden Deer crew went from zeroes to heroes, and the ability to recruit students from other classes meant I got to make my dream team (Hilda, Petra, and Lysithea were my undisputed MVPs) when saving the world.
The story was deep and complex, and hearing how it changes based on which house you align with is pretty cool. I enjoyed the control I had in molding my students, and appreciated seeing them have a breakthrough in something they used to struggle with, and it becoming one of their best qualities. Turning a lazy, valley girl like Hilda into a front line tank and hearing her bitching about it every step of the way was especially enjoyable.
It’s not my favorite in the series, but I’m glad it’s seen pretty universal appeal and sales from the community at large, cementing its status as one of Nintendo’s premier franchises. Someday I will play through all four of its routes, but for now, I’m content with it comfortably sitting as my favorite handheld game of 2019.
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