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#this is based off of that one under//tale ss?? where like the player character was lookin at the mirror and stuff
hakusins · 3 months
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tw // injury, bruises, blood, degrading tattoos
276 days later - Eri the Orphan
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kyndaris · 3 years
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Pray Forgive this Discourtesy of an Impression
Many of my friends - and by extension, I also include you dear readers of this blog - know, I have been a fan of the Ace Attorney series for a very long time. It began in the days of my youth, when I discovered Apollo Justice: Ace Attorney for the Nintendo DS. As someone that was interested in legal proceedings but was unsure of actually taking the step of becoming an actual barrister in court, it helped feed my very unique itch of shouting OBJECTION! and pointing at the counsel opposite me.
That and the fact that the lawyers of the franchise were also amateur sleuths, piecing together the truth of whatever crime had actually been perpetrated and denouncing the witnesses brought in to testify as the actual masterminds.
Honestly, I wish court cases in real life were this exciting.
Even back then, the idea of acting the sleuth and figuring out the intricacies behind a complex plot of murder had me salivating. It did not help that I had read Arthur Conan Doyle’s collection of stories about a world-renowned detective and hoped to emulate his ability to make rapid deductions based on simple observation.
So, when The Great Ace Attorney was first announced, I was justifiable excited. To play as the ancestor of the great Phoenx Wright? Interact with Sherlock Holmes in 19th century London? WHERE DO I SELL MY SOUL TO?
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To my great dismay, however, there were no immediate plans to release the games in the West. In fact, I even pondered on whether or not I should indulge in obtaining a fan translated copy (or watch a playthrough).
As the years passed, I lost hope that there would ever be a release of The Great Ace Attorney games in the West. And so, life went on.
UNTIL OF COURSE, THEY ANNOUNCED THAT IT WOULD BE RELEASED! IN JULY 2021! AND THOUGH MY SPIRIT WAS A LITTLE CRUSHED TO HEAR THAT THERE WOULD BE NO PHYSICAL RELEASE IN AUSTRALIA, I QUICKLY PUT THE GAME ON MY NINTENDO ESTORE WISHLIST, READY FOR PURCHASE!
When release day came, I was pumped to dive into the world of finger-pointing and strange reversals where the defence attorney had to prove their client innocent beyond all reasonable doubt. The game itself begins with Ryunosuke Naruhodo, a student of Yumei University being accused of murdering a visiting professor: John H. Wilson. At his side is his best friend: Kazuma Asogi, a practicing law student.
Wishing not to dash his friend’s dreams of travelling to Britain (should the trial not be won), Ryunosuke steps up to represent himself. Valiantly, he battles against Prosecutor Auchi. And just like his descendant, fumbles his way through to the inevitable truth. That he was setup and that the actual culprit was a person hidden under plain view: an English gentlewoman by the name of Jezaille Brett. She had murdered the esteemed professor through the use of a special poison that could not be identified by the technology at the time before shooting the victim to pin the blame on our hapless student.
It was a tale as old as time for those that have played the Ace Attorney series. What I liked, however, was the fact that this time round, there were multiple witnesses in the stand and how they would play off each other. Their reactions to what someone else said were great ways to enliven up the gameplay and helped move the story along when I seemed stuck on where to present my piece of crucial evidence to highlight an inconsistency.
By the end of the first trial, however, the game sees our protagonists on the way to the United Kingdom. Having stowed away in his friend’s trunk, Ryunosuke is accused once again of murder. This time, of his friend. And by the great Herlock Sholmes, no less! Unfortunately, due to copyright infringements, the translation team was forced to change the name of the character. Still, this adaption of one of the best literary detectives served to be a breath of fresh air. He was an enjoyable and lively companion. 
I also very much liked how they inserted so many references to the actual stories that were penned by Arthur Conan Doyle: the Red-Headed League, Speckled Band, Hound of the Baskervilles, the Man with the Twisted Lip...
The reinterpretations of so many beloved characters also helped to put a spin on what I would have expected. Truth be told, I never thought I would become so protective of diver-turned-inspector-apprentice Gina Lestrade. She is a precious cinnamon roll! How dare anyone think she would actually murder anyone when it’s clear that she’s a misunderstood tsundere with a heart of gold!
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After finishing the first game: The Great Ace Attorney Adventures I could not help but feel that the story was incomplete. In many ways, just like with Trails of Sky, it served as a prelude to things that would come. There were plenty of hints of what Ryunosuke, with plenty of dangling and tantalising mysteries. A few characters that were introduced, such as William Shamspeare, never got to see the limelight until the second entry: The Great Ace Attorney Resolve. 
Why have such a uniquely dressed character walk by in passing without putting them into a case? It made no sense. It was as if Chekhov’s gun, placed in clear view, remained unused.
As such, when the credits rolled, I immediately dived into the sequel. The cases that I played through in the second entry seemed much more connected and provided a more cohesive overarching plot. In fact, while I thought the first game was a good addition in its own right - what with its stereoscopic images (which was very difficult to try and make 3D on a huge television), I thought Resolve was much better at tying up all the loose ends that players were left with. 
That and we also got to enjoy the return of multi-day trials, with a mixture of investigation and court appearance, rather than ones that seemed concentrated on a single day (and were quite tiring to endure). I will say that the final episode being a continuation of the fourth was a little suspect, but didn’t mind it because of how much was revealed and discussed in those last few moments.
In saying that, the games are not without their flaws. As always, sometimes it takes a while to make the connection on what evidence needs to be presented to which statement. There were times in the first case of the second game where the hints provided to the the player once they had gone through the testimony, made me focus on a completely different area than I should have. 
I also floundered a little because the clues relied more on memory of what Ryunosuke and Susato had been discussing when they were examining the evidence, but which was not updated in the actual information. As such, it took quite a while to figure out the SS Grouse inconsistency during the fourth case in the second game.
Then, of course, there were the the inconsistencies or unexplained plot points in the games themselves. In the first case of the first game, one of the key evidences that was used to highlight who the real murderer in the John H. Wilson case was blood on a serving of beef steak. The blood was on the left of the platter. The victim however, had a bullet hole on the right hand side of the chest. Given that he had been facing the table at the time he was shot, why would the the blood be on the left side of the serving platter?
Also, how did the reporter Menimemo even get a knife to stab Jezaille Brett in the first case of the second game? Did he already have it on his person? Also, since it had been first established that the victim had been stabbed, why go through all the rigmarole of having to also prove that the reporter had both poisoned and stabbed the victim? Talk about overkill.
And someone please explain how anyone could serve as a prosecutor in a case when they have a CLEAR CONFLICT OF INTEREST! A court of law is not a place where someone can slake their thirst for vengeance. And it was clear from the start that Kazuma Asogi should have been removed because of his misguided vendetta against Barok van Zieks.
The same could also be extended to the jurors. I don’t think anyone who knows the accused or the victim personally is allowed to serve as a jury member because of implicit bias. Then again, this is a game and I should probably just enjoy the game for what it is.
Despite these little quibbles with the narrative and the fact that there seem to be a very limited number of prosecutors and defence attorneys in Britain and Japan (along with jurors), I had a fun time playing through both games. After all, never in my wildest dreams did I think that they would be released out in the West. Even the summation examinations and pitting the jury members against each other was something fresh and different. While the Mood Matrix and Apollo’s ability to perceive have given new ways to solve cases, there’s still little that’s been done to shake up the formula of cross-examining a witness.
The Dance of Deduction between Herlock and Ryunosuke was also a brilliant piece of change that made some of the investigations more fun. While I’ll miss the psyche-locks, perhaps it’s a good thing that The Great Ace Attorney has moved away from mysticism and spirit channelling to focus more on Herlock’s wacky hijinks.
And before I forget, I need to throw out a special mention to Iris Wilson, the ten-year-old child genius that puts us all to shame. Growing up in an Asian household, I’m sure my mother wishes I could have got a doctorate in medicine by that time. 
On a side note, it was fun voicing a few of the characters as I played. I’m sure my family were quite confused as to why these terrible accents were petering down to the kitchen. 
Do I have any regrets?
Some.
But it’s always fun giving voice to these wacky characters and bringing them all to life with a few flamboyant performances.
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