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#to be an accessibility focused 2d game artist Will get me somewhere. hopefully. hee hee
ruvviks · 1 year
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bones!! what is ur research paper on
HII it's about art style development for an applied game!! for my graduation project i worked on a game that helps first year high school students playfully practice their arithmetic reading comprehension skills and i was in charge of developing an art style for the game :D
basically i had a checklist of requirements for myself for the art style so like. its appeal to the target audience, its suitability for the educational environment it'll be used in as well as readability and accessibility to ensure that the goal and functionality of the game are prioritized and that all students can play the game without issues
so the paper focuses on how to find the right balance in all of this through looking at media the target audience enjoys and which kind of art styles fit with this, which narrative elements from those kinds of media overlap with the narrative aspects of our game and which visual elements of the art styles work and don't work for this game in the context of the story as well as its purpose and for the target audience specifically :D
it was pretty fun to work on but also i was in the fucking trenches when i had to work on it so i was. mostly suffering a lot SHGJFDHGJDFG but it gave me a good idea of like a very structured way to develop an art style! in previous projects it always was something that we quickly decided on at the start of the project so we could get started with actual production but to actually focus on the development itself before starting production was very fun and useful to do
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