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Im gonna say it.
The cinematic cutscenes from TOTK sucked.
Theyre mostly just characters upright, idle, giving exposition. I was bored when sonia died because of how lacking in emotion the whole scene was played out, from the hardly-there voice acting to the models robotic movements.
I was bored every time a guardian ancestor passed on the stone, the "imprisoning war" was a footnote of a lackluster 6v1 where everyone just stood there or floated in slow motion in the periphery in a strike pose.
The only cutscenes that had a lot of movement were ganon-centric or reused preset animations for creatures (like the molduga assault or the creation of ganons army)
Its just SO LAZYYY
#and that endgame cutscene where zelda just looks at the camera and speaks for 2 minutes like a fucking dating sim char#at least in BOTW the memory cutscenes had so much LIFE and zelda moved with her emotions in scenes#where did that all go?#TOTK was a good game but not because of the story#totk desperately needs someone to go thru and reanimate every one of those stupid dragon tears#enough of my ranting tho#totk#botw#tloz totk#tloz botw#loz totk#zelda#link#ganondorf#dont look at me#the legend of zelda#tears of the kingdom
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