#ts2ofb
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motherof70 · 1 month ago
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Fixed Food Bins
Although I spend most of my time building, whenever I do play I love to run a wee shop. An unfortunate feature of many custom food bins is their propensity to revert back to the original maxis colour when you buy something from them, or the texture is in some other way not right. It's bugged me for years. I recently had an idea as to what might be wrong and managed to fix these Rustic Food Bins made by Raynuss.
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I've included his original colours. You'll notice the meshes cut into the wall there but I'm not quite proficient enough again with meshing to attempt moving them, and it doesn't bother me too much. They're in large appliances, residential and community. Find them here
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deastrumquodvicis-sims4 · 1 year ago
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Petrified Wood/Highlands Flooring
Tile, Masonry, and Stone - §11
Sims 2 Conversion
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back2thesims2 · 5 years ago
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I’ve spent the last couple weeks making clutter for my chocolate shop and thought someone else might enjoy it.
Included:
-House Tins and Vertical Tins
-Chocolate Bar Displays and Stacks
-Bags and Boxy Bags of Chocolate
-Toblerone Stack
-Glass Chocolate Display for Counter Tops
-Chocolate Boxes/Tin/Bag Combo Clutter
-Chocolate Bar Fan (Click to eat one!)
FYI: The counters are BuggyBooz Kitchen Basics and the Shelves are Veranka’s Vanadium Shelves on SilentLucidity’s Shiftable OMSPs.
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antagonistchanremade · 6 years ago
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So, after a bit of thinking, I’m not entirely sure I want to *just* make a mod to reintroduce TS2OFB’s workbenches to Sims 4. I think I want to expand on the idea further. I have seen people make entire fanmade packs (though I can’t remember if I’ve seen any Game Packs; I definitely have seen Stuff Packs and haven’t seen Expansion Packs...).
Now, I’m not sure how possible this is, since I haven’t seen any other mods that do something as ambitious as this so far... but I wanna expand on the Servo life state.
As Servos were in TS2:
They’re robots. They have a completely different body from other Sims and thus cannot wear most clothes; however, there are a couple clothing accessories that only they can wear.
TS2 was unique in that you could stack Life States to create hybrids, and Servos were not exceptions- while a Servo could not also be an Alien, Bigfoot, or Genie (since all four of those life states are created as they are, rather than “converted” from normal Sims), they could also be a Zombie, Vampire, Werewolf, Witch, or Ghost.
You can only get a Servo by having a Gold Talent Badge in Robotics and building one on the “Non-Deadly” Robot Crafting Station. When you build one, it is in a “switched off” state, where it’s treated as an object that can be sold. Activating it is what adds it to your household as a fully-fledged Sim.
When a Servo is activated, it has a few random Talent Badges and maxed-out Cooking, Mechanical, and Cleaning skills.
It doesn’t age, is always considered an Adult, and isn’t affected by temperature.
Servo speech sounds like R2-D2 noises to the player, but since Sims understand them and they can still teach toddlers to talk, it can be assumed that they’re just speaking some variant of Simlish.
Servos only have the Fun, Social, Environment, and Power needs, Power being a replacement for Energy that can be replenished not only by sleeping, but also by eating and “recharging” in sunlight (or, if the Servo is also a Werewolf, their Power need is fully replenished when they wolf out, just like how a normal Werewolf’s Energy will fully replenish).
Water is very dangerous to a Servo and will cause its needs to rapidly plummet, with a few exceptions like doing dishes, repairing plumbing, and- thank god- walking outside in the rain/snow. It won’t die from this, but it can “break”, in which case it’ll run amok electrocuting Sims before eventually powering down (when it can be fixed).
Now, some obvious updates would need to be made for the way TS4 works:
The “Mechanical” skill would be replaced by the Handiness skill, and the “Cleaning” skill would be gone altogether. The Cleaning skill could hypothetically be replaced by the Programming or Gardening skill.
The only Life State that stacks is Ghost, so we can say goodbye to the idea of Vampire, Mermaid, and Spellcaster Servos.
Talent Badges aren’t a thing anymore, since they existed purely as a way to patch in uber-specific skills when all the rest of the TS2 skills were very broad (and also all part of the base game). When TS3 revamped the skill system, Talent Badges became redundant. So, Robotics would become a Skill, and the Servo would have a couple other random skills instead of random talent badges.
It’d make sense for it to always be considered a Young Adult instead of an Adult now, since Young Adult seems to have replaced Adult as the “standard” since TS3 made it one of the main life stages.
Since the Environment and Comfort needs no longer exist, it’d be missing Environment, too, and it probably would be immune to a number of Comfort moodlets, if possible.
...and some less obvious updates that would make it fit in better with TS4′s life states but would also be a lot more ambitious:
The Power need would, like the Vampire Energy need, be twice as long as your typical Need.
Servos can actually die from too much water exposure, now, and will even get a unique Ghost form.
Servos would have a skill tree not unlike the Vampire, Celebrity, and Spellcaster skill trees. They could cast their special abilities from Power like Vampires can from Vampire Energy.
The Robotics skill, like the Vampire Lore skill, could be useful for a couple other Robotics-related abilities.
You can make Servos straight from CAS.
I dunno. If I do this, I’ll definitely start with just integrating them into TS4 similarly to how they were in TS2, then I’ll see about expanding on them.
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