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#unlike nero whose attacks are mostly mobile so he can evade damage by staying agressive
prototypelq · 7 months
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Just saw some coop DMC5 videos and hoooo boi I get it why the feature was not fully implemented in the game. Don't get me wrong, even just barebones coop where two players can play one entire level together with just enemy health buffed up like 5 times and double spawns would have been Nice To Have, but yeah making it actually fit well in game would require rearranging 80% of levels, enemy scaling and balancing and just, a ton more work. Plus AI reworking cause it clearly has no idea what to do with more than one player. Still would love for this feature to be actually implemented in game, no matter how barebones it would have been, it seems like a ton of fun.
It's hilarious how the players keep accidentally stealing each other's kills or messing combos by snatching demons to the other end of the arena. There is not even nearly enough space for three sparda idiots on the base game levels. Also I can't even see the Nero player over the lightshow the twins' are pulling off there.
Hilarious, absolutely unbalanced, enemies are just everest-level damage sponges, pure fun
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