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#watch me have to rewrite this in like an hour bc the second episode drops in twenty minutes
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Colin's build isn't as flashy as some of the others in the party, but he does have one that is interesting to me in terms of mechanical character. Just to take stock what he's working with first:
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16 (+3) Constitution, highest in the party. Mathematically, i.e. on paper since we don't know actual hit points at this time, he easily paces with Delissandro on hit points.
16 (+3) Strength and 17 (+3) Dexterity, second highest in the party. His longsword uses Strength, and his dagger uses Dexterity (because it's higher).
15 (+2) Intelligence, second highest in the party as Karna, Raphaniel, and Amangeaux all tie for first with 16 (+3).
AC 17, second highest in the party. Very respectable AC for this level.
Rogue 2. Because rogue is listed first on his card, I presume he is a base rogue; this is notable because it grants him four starting skills (as opposed to two plus one from a rogue multiclass) and proficiency in Dexterity saves. He has Expertise in Insight, as he made a check that was natural 4 but 11 total. Rogue 2 also means Cunning Action.
Fighter 3. Fighting Style (which could be interesting depending on what his choice is), Second Wind, and one use of Action Surge.
Battle Master. He knows three maneuvers.
Feat: Mobile. Brings his speed up to 40 feet, and difficult terrain does not reduce it while he is dashing. Combined with Cunning Action, he can run 120 feet with a double dash: greater than the next fastest Amangeaux (30 base, 90 at double dash) and twice the speed of the rest the party at their greatest full dash (assuming no items modifying speed are in the mix). Mobile also allows him to neutralize attacks of opportunity: someone he makes a melee attack against, hit or miss, they cannot make an attack of opportunity against him for the rest of the turn.
Colin has a very physical stats forward build, in that Colin's best stats are all physical and all are at least +3, moreso than even Delissandro who has a higher Charisma than Constitution and Dexterity. (You can check all the stat cards from the first episode here.) The combination of Cunning Action and Mobile makes him incredibly difficult to pin down or corner and moves very fast with an ability to close on a target. A respectable AC and proficiency in Dexterity saves also makes him pretty dodgy at this level, and a good Constitution makes him hardy; he is a tank.
I find his build very interesting because it tells a story of someone who is very comfortable on the battlefield and is used to combat scenarios. It corroborates what he tells Delissandro ("Any other battle advice or anything you want from me, 'cause that's kinda my gear.") and is in line with him planning combat strategies when anxious or uncomfortable. An individual player can always take or leave the flavor of a subclass, but the narrative of the Battle Master leans heavily on someone who has been trained in military arts or has learned very well through experience in the field.
Base rogue with the Mobile feat very much tells a story. His respectable Intelligence paired with Battle Master does too. Altogether, his mechanics communicate to me that he is well suited to his job as a sellsword, and he is one of skill and experience.
A lot of this can also be augmented by class choices, particularly Maneuver Choices. I won't speculate too much on choices because there's so many good ones, but Evasive Footwork, Ambush, Bait and Switch, Disarming Attack, Riposte, Quick Toss would add to this sense of someone who is difficult to pin down, moves easily through combat, and has a good grasp of the rhythm of battle.
Colin's entire set of mechanics together give me personally a sense of someone who is very much a survivor and of someone who knows how to move through combat, both in the intellectual skill to calculate and the physical skill to execute.
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