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#why are these characters and their players given a near universal acceptance of nuance and acknowledgement of growth & healing
milquetoad · 9 months
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of the many injustices put forth toward the show by fans i think the most overall damaging and telling of a complete lack of critical viewership is the idea that sam riegel builds his characters with nothing more than the bit in mind. like you are only telling on yourself if you think characters like scanlan shorthalt and veth brennato are one-dimensional and depthless
#if im being exTREMEly generous i can maybe understand this view of scanlan if you started c1 and then gave up 30 episodes later#he played the long game with him more than any other and a lot of his growth could be looked at as shallow if you DIDNT watch til the payoff#but any time this opinion is used as a blanket over all of his characters including tary and even FCG.. like be serious#i mean at this point im definitely biased bc he is my favorite player at the table. However. that wasnt always the case#and even when i was myself writing some character choices off i NEVER applied that to the characters themselves. how can you??#seen sooo many ppl criticize him for making veth an alcoholic or scanlan irreverent & hedonistic as tho it’s only possible#to play these traits as shallow jokes or at best played out satire…. and then the same person will turn around#and praise how percy was built to be pompous & superior and jester immature & self-centered and caleb steeped in self-effacing hubris#why are these characters and their players given a near universal acceptance of nuance and acknowledgement of growth & healing#but SAMS CHARACTERS ARE NOT!!!!#this turned into such a rant but it bothers me SO much. everyone at the cr table is so goddamned talented#and takes the game as seriously as it deserves#so many more points i could argue but this is already so goddamn long no one is reading this far. i love sam and all of his characters <333#critical role#sam riegel#scanlan shorthalt#veth brennato#my posts
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scalematez · 1 year
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At nekropsii's recommendation, what are your thoughts on rage and hope as aspects?
Thank you for asking!! Alot of this is based in my own interpretation, research and opinions, here are my thoughts below the cut though:
Rage and Hope as aspects intrigue me, because they really do have a lot of potential. They're the pair of aspects I've studied the most and probably the only pair of aspects I've actively made posts on. A lot of difficulty in interpeting them as aspects comes down to 2 things:
Our canon Hope and Rage players to study consist of 4 with destructive classes, and a Page.
Every Hope and Rage player is a character that was either written to be a terrible person, a villain, or Hussie didn't like them and approached them in a mean-spirited way. Often some combination. Essentially, they're either the worst or a joke.
Also the description for Rage on the True Sign website was 100% written by a cop.
While you cannot for even a second evade the fact that Hussie's bigotry is a part of it, with @nekropsii having already made a good post (which I'm sure is the one you came from) on how the Makaras (and how the author wrote them) are a lot of the reason why Rage is the way it is, I do believe Hope and Rage as aspects can easily be written and interpreted in a way that doesn't have this problem and in my opinion more interesting and nuanced than the interpretation of Rage being "the most dangerous aspect".
Start by accepting that no Aspect inherently has more or less capacity for evil by default, because that'd be fucking dumb. They are supposed to be base elements of the universe. Even if the """""canonical""""" True Sign quiz says so, it logically wouldn't make sense. Rage, as long as you're not writing it like a bigot, has just as much capacity for good as Hope does, and Hope has as much capacity for bad as Rage does. After all, beliefs are destructive all the time, so someone having the power to overthrow belief systems is not necessarily bad. It's all dependent on the individual and how they're using that power.
I find one of the easiest ways to repair Rage as an aspect to some extent is to focus on it not as an aspect of inherent anger, instability or destruction, but rather of rebellion, skepticism and most of all iconoclasm. If the greatest power of Hope is to believe in things even against all odds, then the power of Rage would be to not simply accept things at face value even if it's the easier option. Rage is essentially the punk aspect. It is an essential and healthy concept.
The anger or pessimism facet of Rage as an aspect, if and when incorporated, should be handled with care. Don't just make a character angry for no reason other than because they're a Rage player; is there a source for it? Is their anger justified? Because it most certainly can be. Don't just needlessly villainize a character for feeling anything non-positive. And certainly don't needlessly villainize a character by writing them as a racist caricature, but that should be a given.
Hope, on the other hand, isn't necessarily a good or fun aspect to have. It's certainly not an evil one either, not inherently so (if your beliefs or insistence on pushing them on others are harmful enough it can be), but because the majority of Hope players are likely to be classes that directly challenge their sense of Hope in some way, they actually tend to be pretty miserable at points.
I mean Jake isn't even a destructive class and he spends a lot of his screentime nearing the end of the comic sad and somewhat unresolved. He gets called "Joke" more than once and doesn't even have it in him to correct it. And of course, the canonical and legitimate Worst Character in Homestuck title goes to a character who is a Hope player; Cronus Ampora.
In my studies on hope as a concept (and figure) in Greek myth I found that one thing vital to understanding, for example, the story of Pandora's Box, is that hope was not inherently seen as a good thing. It was more akin to "expectation". It was rather seen as an extension of human suffering. It's only later that views towards it became more positive. Remaining positive in adversity and staying true to your beliefs can most certainly be an incredibly good thing. But believing in or expecting things that simply are not true or will not come true can put you in a really bad place.
I think that understanding the Hope and Rage aspects as, at least in part, an extension of and/or response to suffering can help give them nuance. Two different tools to face adversity with. It's just a different stance of approach.
And I can't go without mentioning that having abilities based in what you do or do not believe in make them very interesting and powerful aspects. Granted, all aspects have the potential to be interesting and powerful. But just imagine making something real because you believe in it hard enough, or calling bullshit so hard that you de-power or even destroy the antagonist because you don't believe they could even have that kind of power. Not that that's an ability that you'd wake up at level 1 with, but y'know.
I think in all honesty that they're incredibly cool aspects on a conceptual level that never reached their full potential and probably realistically couldn't in their source material, partially because of the author's approach to them, and partially because the comic ended somewhat prematurely. Which is fine (the second part I mean) but it is worth keeping in mind.
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