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#rage aspect
alicesoinions · 8 months
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Aspects
My views on Homestuck's Aspects. Part of this analysis is the idea that Aspects have relationships to each other, each bringing the other about.
I will use my own custom Aspect symbols throughout, but the analysis itself is based on canon.
Space
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Space is the Aspect of beginnings, of new things. Space experiments and improvises. Space cares about what is possible now, and cares more about the discoveries made in a journey than about a specific endpoint. Space is infinite discovery and potential.
Space is represented by art, fashion, atoms, and frogs.
Space is the color of the night sky, empty beyond human perception, endless and unfathomable but not featureless. Inky darkness, dotted by stars. Space has no color at all, which sometimes results in it using Sburb’s default texture.
Space is opposed to the Aspect of Time.
Space is the fundamental force of creation that gives rise to the duality of Life and Doom well as the unknown mysteries of Void.
Void
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Void is the Aspect of the unknown. Of hidden, ill-defined things impossible for us to know or give names to. Void is the Aspect of true reality, of things on a spectrum, of quantum and biology.
Void is represented by water, darkness, and pumpkins.
Void is the color of deep waters, hiding what lies within; its color somewhere on a gradient, but impossible for humans to pinpoint or define no matter how long they stare; Void is the shifting hues of the color of the sky.
Void is opposed to the Aspect of Light.
The unexplored unknowns of the Void hide the untapped potential that is Space, leading to new creation.
Life
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Life is the Aspect of agency and self-direction. Life is self-directed and idealistic; Life concerns itself primarily with what Life wants to do, not caring for obstacles or drawbacks. Life sees an infinitude of options, and picks the one it desires.
Life is represented by plants, food, coins, and wealth.
Life is opposed to the Aspect of Doom.
The ultimate freedom to do whatever one wants eventually leads to the ennui of Breath. The interplay of Life and Doom leads to defining one's self in Heart or hiding in Mind.
Doom
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Doom is the Aspect of fate and constraint. Doom has burdens and limitations; Doom concerns itself with practical issues instead of lofty ideals. Doom sees no escape or negotiation, going with what others demand of you.
Doom is represented by skulls, death, and fire.
Doom is opposed to the Aspect of Life.
The practical matters and the knowledge of our limits leads to the endless toil of Blood. The interplay of Life and Doom leads defining one's self in Heart or hiding in Mind.
Breath
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Breath is the Aspect of detachment. Breath goes with the flow, not caring about anything or anyone in particular; Breath does whatever feels right in the moment, not worrying about much.
Breath is represented by wind, leaves, and rivers.
Breath is opposed to the Aspect of Blood.
The freedom of exploration of and detachment of goals leads to the compromise and negotiation of Hope and to exploration of the self in Heart.
Blood
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Blood is the Aspect of effort. Blood has lofty expectations, from both itself and others, and runs itself ragged to accomplish all of them. Blood cares intensely about what it does, without rest or thought.
Blood is represented by blood, sweat, stone, and iron.
Blood is opposed to the Aspect of Breath.
The exertion and toil of Blood eventually lead either to hiding in Mind or to the revolution of Rage.
Heart
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Heart is the Aspect of self and emotion. Heart is a person's identity and definition, their emotions and their friendships and their biases. Heart goes with its gut. Heart cares about what its heart directs it to.
Heart is represented by music, hats, and horses.
Heart is opposed to the Aspect of Mind.
Heart’s loyalty and instinct lead to the upheaval of Rage and Heart’s caring nature leads to Blood.
Mind
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Mind is the Aspect of thought and masking. Mind coldly adapts itself to circumstance, hiding the true self in order to blend in with what's acceptable. Mind is impartial. Mind weighs all the options, and picks the one most suited to the situation.
Mind is represented by masks, blindfolds, and scales.
Mind is opposed to the Aspect of Heart.
Mind’s bottling of emotions leads to the real detachment of Breath; and Mind’s adaptive nature leads to Hope.
Rage
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Rage is the Aspect of rebellion. Rage is skeptical of what society presents as true, and fights tooth and nail for what it stands for. Rage riots and fights back; Rage would sooner bring revenge than healing. Rage fights for sudden change.
Rage is represented by fangs, beasts, and waves.
Rage is opposed to the Aspect of Hope.
In fighting against their shackles, one gains the newfound options of Life. Rage’s sudden changes forms half of the past events of Time.
Hope
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Hope is the Aspect of diplomacy. Hope believes everyone is good at heart, and that everything could be solved if only everyone talked things out. Hope has blind faith and will sooner comfort a friend than hurt an enemy. Hope solves things slowly and steadily.
Hope is represented by religion, ribbons, and blankets.
Hope is opposed to the Aspect of Rage.
Hope’s compromises and negotiations lead to new shackles in the form of Doom. Hope’s slow changes form half the past events of Time.
Time
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Time is the Aspect of the past. Time is concerned with traditions, patterns, and the inevitability of what came before. Time brings the authority of established rules and governance. Time looks to what was to decide what will come about.
Time is associated with gears, crowns, sand, and clocks.
Time is the color of a gear turning to rust, of blood leaving a vein, of a game timer running out. Time powers shine in all colors at once before they settle on one.
Time is opposed to the Aspect of Space.
The knowledge of the established patterns of Time leads to the knowledge and definition of Light.
Light
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Light is the Aspect of definition. Light has clear rules, clear definitions, and clear answers. Light creates frameworks of understanding and puts things in black and white, right and wrong, relevant and irrelevant, which can sometimes lead to ignoring the gray areas between. Light is the Aspect of human knowledge of the world, our ideas, stories, and sciences.
Light is represented by the sun, fire, and compasses.
Light is the blazing color of the sun, impossible to look at for long, but shining its light everywhere, a white light that returns as a myriad of colors.
Light is opposed to the Aspect of Void.
The sharp delineations of Light ignore the gray areas outside definition, creating Void.
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3proutboy · 6 months
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Homestuck aspects but objects concepts!!
I’ll need to add some adjustments for time n heart (need to add a musical aspect to time and a hat for heart)
More concepts here BD
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Prob goin to make void into the canvas, and doing hope’s concept next!
Also im a total newbie at homestuck so its not a surprise if im goofing up bro- o(-(
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peachyclown · 7 months
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So I decided that this month I’m gonna make witches of all aspects (excluding Space, Life and Time) so here’s my Witch of Rage!
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nekropsii · 1 year
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I'm curious, what's the bigotry you see in the classpect system?/gen
Rage was very specifically made with the Makaras in mind, especially Gamzee, and the symbol is just Juggalo paint. Gamzee's religious obsession to Insane Clown Posse is a racist stereotype against Black men- specifically about their alleged "religious devotion to Hip-Hop/Rap", which was a much more popular myth back during his conception. Rage being fitted for Gamzee specifically is an excuse for Hussie to perpetuate the "Angry, Violent, Unstable, Drug-Addled Black Man" stereotypes as well, alongside several other things. It's all packaged nicely under the label of "Ragebound" to make people not think about that too hard.
Rage as an Aspect can be retrofitted into something that is not a violent Anti-Black stereotype- easily, in my opinion- but as it stands, it's pretty fucking gnarly. I know I have a whole post about the Anti-Blackness stored in the Makaras somewhere, but it's basically all of the first negative stereotypes you can think of and then some, and Rage is a vessel to perpetuate it in a way that you can brush under the rug if you're thinking of the characters and lore from an ignorant and purely Watsonian standpoint.
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brospit · 29 days
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Homestuck Aspect Favicon
BS: Here's some Favicons! Mostly images I just shrinked, haven't posted anything like this on here before, so here.
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ballsalsda · 4 months
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Grimdark sylph of rage!! Im a sylph of rage so i made this
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starlit1daydream · 1 month
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some thoughts on UTY aspects
clover is a mind player (mind's association with justice, right/wrong, logic, the superego, morality, etc. mostly basing this assumption on terezi since we don't have many other mind players to draw from)
dalv is a space player (associated with isolation and creation, the "reclusive artist" archetype is 100% space-coded plus the corn he grows accounts for the association space has with nature and gardening)
martlet is either a breath player (scatter-brained, air-headed bird girl who is a self-admitted freeloader and struggles to hold down anything stable or concrete) or maybe a hope/rage player? (something about her faith being shaken in every route you play, in neutral her belief in clover's goodness being wrecked by flowey, in genocide her belief in humanity as a whole being crushed by clover and in pacifist her faith in the royal guard & judicial system being destroyed after everything she sees on her journey to the point she resigns)
starlo is 100% a heart player (his entire character arc revolves around him being lost in a persona he creates for himself, clear-cut heir of heart tbh)
ceroba is a blood player (does this even need an explanation? the woman whose entire story arc is based around continuing her family's legacy, saving her daughter and depending on route avenging her best friend? yeah okay)
axis is somewhere in the heart-mind dichotomy (he's an "emotionless" robot whose entire characterisation revolves around him being very emotional and aggravated, you literally win his boss fight by turning him on for fuck's sake)
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relaxxattack · 2 years
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“those bound to the aspect of rage are bringers of chaos. they possess great contempt for lies or false ideas, including the stability that false ideas can impart.”
x x x / x x x / x x x
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nonbinary-morro · 1 year
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Im kinda curious since ive seen two main interpretations of it so i wanted to gouge what most off yall think.
The latter is what the official homestuck wiki and extended zodiac site define it as, but its common knowledge at this point that they arent exactly accurate with their definitions, plus this analysis piece made me wonder how much of our view on the aspect is though its canon characters (and all the biases that follow) only.
I guess I just wanna see what the fandom at large's thoughts are, it feels like a very underexplored aspect so any discussions/explanation of your stance/the aspect in general in the notes is welcome + appreciated.
(also reblogging for a bigger sample size is not required but greatly appreciated!!!)
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santostrife · 1 year
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[The Rage Aspect]
A redesign we made for the sake of the Sovereignstuck! Comparatively quite different from the canon depiction
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lime-bloods · 9 months
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Ragey thoughts:
Gamzee's role in the first half of Act 6 sneaking around the dream bubbles picking up important items is the logical next step up from plucking ideas from the void
Presumably taking ideas floating through the void also plays into Gamzee as a Bard, the archetype of the Hero who is "inspired" - can we elaborate outwards from that for Kurloz and Cronus somehow?
It occurred to me yesterday that since Caliborn's "masterpiece" is essentially him describing the moment he confines ideas into flesh (represented by trapping the Heroes in his juju), the fact that all the figures in the story are made of clay is probably deliberately to evoke the image of creation myth. So long as we're thinking of Rage and Hope as aspects of sealing and releasing, then, should we also be thinking of them as the Hope and Despair in the story of Pandora's box? Hey, Jake's favourite movie is even about a trip to the planet Pandora!
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Eneida and Jabbah
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scalematez · 1 year
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At nekropsii's recommendation, what are your thoughts on rage and hope as aspects?
Thank you for asking!! Alot of this is based in my own interpretation, research and opinions, here are my thoughts below the cut though:
Rage and Hope as aspects intrigue me, because they really do have a lot of potential. They're the pair of aspects I've studied the most and probably the only pair of aspects I've actively made posts on. A lot of difficulty in interpeting them as aspects comes down to 2 things:
Our canon Hope and Rage players to study consist of 4 with destructive classes, and a Page.
Every Hope and Rage player is a character that was either written to be a terrible person, a villain, or Hussie didn't like them and approached them in a mean-spirited way. Often some combination. Essentially, they're either the worst or a joke.
Also the description for Rage on the True Sign website was 100% written by a cop.
While you cannot for even a second evade the fact that Hussie's bigotry is a part of it, with @nekropsii having already made a good post (which I'm sure is the one you came from) on how the Makaras (and how the author wrote them) are a lot of the reason why Rage is the way it is, I do believe Hope and Rage as aspects can easily be written and interpreted in a way that doesn't have this problem and in my opinion more interesting and nuanced than the interpretation of Rage being "the most dangerous aspect".
Start by accepting that no Aspect inherently has more or less capacity for evil by default, because that'd be fucking dumb. They are supposed to be base elements of the universe. Even if the """""canonical""""" True Sign quiz says so, it logically wouldn't make sense. Rage, as long as you're not writing it like a bigot, has just as much capacity for good as Hope does, and Hope has as much capacity for bad as Rage does. After all, beliefs are destructive all the time, so someone having the power to overthrow belief systems is not necessarily bad. It's all dependent on the individual and how they're using that power.
I find one of the easiest ways to repair Rage as an aspect to some extent is to focus on it not as an aspect of inherent anger, instability or destruction, but rather of rebellion, skepticism and most of all iconoclasm. If the greatest power of Hope is to believe in things even against all odds, then the power of Rage would be to not simply accept things at face value even if it's the easier option. Rage is essentially the punk aspect. It is an essential and healthy concept.
The anger or pessimism facet of Rage as an aspect, if and when incorporated, should be handled with care. Don't just make a character angry for no reason other than because they're a Rage player; is there a source for it? Is their anger justified? Because it most certainly can be. Don't just needlessly villainize a character for feeling anything non-positive. And certainly don't needlessly villainize a character by writing them as a racist caricature, but that should be a given.
Hope, on the other hand, isn't necessarily a good or fun aspect to have. It's certainly not an evil one either, not inherently so (if your beliefs or insistence on pushing them on others are harmful enough it can be), but because the majority of Hope players are likely to be classes that directly challenge their sense of Hope in some way, they actually tend to be pretty miserable at points.
I mean Jake isn't even a destructive class and he spends a lot of his screentime nearing the end of the comic sad and somewhat unresolved. He gets called "Joke" more than once and doesn't even have it in him to correct it. And of course, the canonical and legitimate Worst Character in Homestuck title goes to a character who is a Hope player; Cronus Ampora.
In my studies on hope as a concept (and figure) in Greek myth I found that one thing vital to understanding, for example, the story of Pandora's Box, is that hope was not inherently seen as a good thing. It was more akin to "expectation". It was rather seen as an extension of human suffering. It's only later that views towards it became more positive. Remaining positive in adversity and staying true to your beliefs can most certainly be an incredibly good thing. But believing in or expecting things that simply are not true or will not come true can put you in a really bad place.
I think that understanding the Hope and Rage aspects as, at least in part, an extension of and/or response to suffering can help give them nuance. Two different tools to face adversity with. It's just a different stance of approach.
And I can't go without mentioning that having abilities based in what you do or do not believe in make them very interesting and powerful aspects. Granted, all aspects have the potential to be interesting and powerful. But just imagine making something real because you believe in it hard enough, or calling bullshit so hard that you de-power or even destroy the antagonist because you don't believe they could even have that kind of power. Not that that's an ability that you'd wake up at level 1 with, but y'know.
I think in all honesty that they're incredibly cool aspects on a conceptual level that never reached their full potential and probably realistically couldn't in their source material, partially because of the author's approach to them, and partially because the comic ended somewhat prematurely. Which is fine (the second part I mean) but it is worth keeping in mind.
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nekropsii · 1 year
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Man it’s kinda fucked how rage is super coded with anti-black racism, and then how hope (it’s antithesis) has Captain Classism The Imperialist and Jake English who’s pretty obviously based on the white explorer Laura Croft trope….
Yeah... That's an instance of things lining up by accident, I think. I don't know if I'd go as far to say that dichotomy is on purpose, but it's still... Unfortunate, all things considered.
I say that I wouldn't count that as intentional because Hussie did not write Eridan or Jake to be superior. If anything, Eridan's own feeling of superiority over Landdwellers is made out to be an objectively bad thing. Like, he's the asshole in that situation. Jake, meanwhile, is treated by the cast- his own friends!- as a bumbling idiot and a sexy lamp. The narrative treats him as useless without the meddling of other people. They're both literally Hopeless individuals.
And then there's Cronus. I don't have to elaborate on that one. He's consciously written to be "The worst character in Homestuck", and Hussie damn did succeed.
I don't think Hussie liked Hope as an Aspect too much, if I'm being honest. Rage is a product of Hussie being a shithead. Both, conceptually, require a level of earnest consideration of other people's perspectives that I don't think Hussie was equipped to get into. But the dichotomy there is something I'm calling Hanlon's Razor on.
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what's the difference between a Maid of Hope and a Maid of Rage?
The maid of hope is someone who used to be told exactly what to think and believe by someone else. They might have been scared of this other force that instructed them, making sure they didn't disobey or think in a way that was different from their expectations. When the maid is liberated, they will decide what is optimistic and what is pessimistic, what is possible and what is not possible. They can basically decide what is allowed to be and what is not allowed to be. They create things from their own imagination at will, for their own purposes, all the time. Maids are a bit scary.
The maid of rage is someone who has been controlled in perhaps a more traditionally aggressive form of abuse. Maids start out being under control, and this can be benign, or it can be abusive or harmful. They were shown a version of the truth that was completely controlled by another party. They were not allowed to decide what was right and what was real. Things were condemned and the maid was expected to accept that without question. When this maid is free, they will liberate what is right and true. They correct untruths and deny alternate possibilities. They forge the path of the correct and just for everyone in the party according to their own... heart, I guess.
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Asking for Sampo classpect bestie ♥️
One Sampo analysis comin right up bestie! ♥️
Edit: Damn even when writing him henever ceases to make me mad. My draft not saving 4 times...
Sampo Koski: The Sylph of Rage
gonna put in a page break this time, for this is a doozy!
Sylph: The passive creation class
One who creates their aspect for others.
Alternatively, one who heals through their aspect.
Rage
Abstract: Doubt, Confusion, Skepticism, Chaos, Truth, Actual Rage
Literal: Clowns, Cults, Theater
Rage is one of the most... bewildering aspects in Homestuck, and those who identify with it are even more-so.
Sampo is no different: A man of many voices and personas, sending anyone that has the misfortune of running into him into a whirlwind of schemes and swindles.
Rage.
Those bound to the aspect are sources of great confusion and chaos. They're steadfast and stick to what they believe in, near impossible to convince them of otherwise. Though this might label them as stubborn, it's unwise to underestimate them:
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Sampo's introduction to the astral express crew was nothing short of baffling. What is a man doing there huddling beneath a pile of snow in the middle of nowhere?
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The answer comes rushing in with Gepard running into the Astral Express Crew in his pursuit for the blue haired man. Gerpard accuses them of being Sampo's accomplice and when they try to clarify that they aren't, Sampo disappears. Note that this makes March 7th very angry.
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This, apparently, isn't anything new and has gained a reputation for causing trouble. Disappearing at inopportune moments, antics like these are considered as "classic" behavior by Seele.
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Now that his chaotic nature is established, next is pinning truth into his character. But how can a man who constantly lies and connives have any bit of truth tied to them?
Let's segway into his class, the Sylph
I know it sounds kinda weird, but bear with me.
Sylphs are mostly known as the healers of Homestuck, creating and providing others with their aspect to aid them in one way or another. But keep in mind that this isn’t always the case.
Sylph of Light Aranea Serket has more obvious examples of healing and providing Light to others. In our first introduction to the character, she offers to heal Terezi of her blindness, stating that she could help "people see things":
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How magical.
Aranea can also instill literal Light into people, like what she did with Jake English.
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Next we have Kanaya Maryam, our Sylph of Space. When we get to meet her properly, we get to see her in her room. Kanaya's room is covered with garments she created, some for other people.
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Obvious Sylph behavior there, but Kanaya's role becomes more... atypical than what one would expect a Sylph to be.
Kanaya's aspect of Space is associated with both emptiness and matte; literal space. Therefore Kanaya heals through creating more space.
During the Horrorstuck phase of the comic, Eridan was planning on joining the side of the antagonist Bec Noir as a desperate attempt to keep livin. He blasts holes into both of them, killing two trolls as some sort of proof to Bec's loyalty. One of those trolls was of course Kanaya, and through what I could label as a unique ascension into her role as a Sylph by reviving as a rainbow drinker was she able to stop Eridan from killing any further.
First, she was able to fill in her otherwise fatal wound before hunting down Eridan and return the favor, increasing the space within his torso:
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This may have not have healed anyone, in fact its the opposite, but killing Eridan was for the benefit of the other trolls still alive.
Sylphs are also the archetype of the fairy. Fairies can grant wishes or power to those who ask for it, just like how Kanaya created a wand for Eridan and how Aranea gives long expositions to anyone who comes across her booth, acting out the phrase "Knowledge is Power".
So how does this apply to Mr. Koski?
Remember that the Sylph is a passive class, they don’t take action themselves until someone or something else influences them to do so. And once they are incentivized to act, they act to help others accomplish their goals.
I should also mention that it’s ironic that a person on the path of Nihility, a character that deals in debugging the opponent, would be classified as a healer player.
So what if I told you that Sampo Koski is the true savior of Belobog.
Let’s go back to our protagonists’ first meeting with him: If it weren’t for the convenience of his encounter at the beginning and the subsequent misunderstanding with the Silvermane Gaurds of being his accomplices, the Astral Express Crew wouldn’t have easily been able to find their first lead in their mission through Cocolia.
But before they were about to leave with them, when March 7th was still trying to prove their innocence, the Trailblazer shows the Captain, Gepard, a photo of their planet as proof that they aren't from this planet.
The image stirs up feelings of surprise and awe, the viewers unable to believe that what they're looking at is their home.
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This would lead to the first bit of Belobog's lore and what life was like before the big freeze, being retold in legends.
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This also raises confusion for the players, you must have wondered why Belobog is in an ice age while the past had recounts of outer-world visitors at least once.
For his freedom, Sampo enables truth and suspicion. Though a trade evokes images of a rogue, there is a explanation that I'll dive into later in another post.
Two big examples that showcase his "roundabout restoration" both happen during the opening and closing acts of the Underworld arc.
While the Trailblazer and March were at Natasha's resting, Dan Heng wakes up. Sampo talks to him first and instructs him to join the fight club, telling him that if he were to become champion he would be able to uncover something about it.
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Though, winning doesn't exactly mean that one can get into direct contact with them. Instead, winning buffs Dan Heng's reputation and his likelihood of reaching someone who may have their answer.
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This leads them to Wildfire, where the Underworld arc begins. Through Sampo having the Astral Express crew meet Wildfire were they able to save the Underworlders from their crisis and the Crew able to discover more about the planet’s stellaron.
It’s also where Bronya, who was also brought down there by Sampo, not old uncovers the truth of Belobog’s underground residents, but also about herself and her origins rooted down there, both of which were hidden from her by her mother Cocolia. And through that experience does she decide that once she becomes Supreme Guardian she will help her planet for the better.
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If Sampo didn’t bring Bronya to the Underworld to witness their hardships, she wouldn’t have the initiative to help them once she returned. We also wouldn’t have had BronSeele
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I should also note that Sampo could also have been named after the mythological item of the same name. The Sampo from Finnish mythology was a device forged by a blacksmith named Ilmarinen, its purpose was to bring great wealth and prosperity yet the characters that are involved in its story were consumed by greed and fought for its ownership before losing it in the sea and breaking it.
Next, let's discuss the arc of the Sylph.
Sylphs deal with the struggle of moderating their aspect, sometimes having so much of it that they push it onto others needlessly in the form of meddling. Meddling in other's affairs is a trademark characteristic of Sylphs that can be seen in Kanaya and Aranea: The former being given the name Fussyfangs due to her habit of placing herself between others and act as a mediator in stressful situations and the latter literally messing with the timeline so much she caused it’s destruction just to become important in Homestuck's larger narrative.
The entirety of his character story is just him under many disguises and swindling others left and right, meddling and double-crossing other's while causing chaos and raising suspicion while he’s at it. Sampo was also responsible for one of the most ridiculous bans to ever happen in Belobog in my opinion:
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But in an example where his meddling does cause some good happens when Bronya was about to (falsely) apprehend our Crew, Sampo comes in out of nowhere to rescue them. In the process though, he knocks everyone out. His interference saves our protagonists and skews Cocolia’s plans off course.
For saving him from Gepard, he feels like he owes us a rescue back.
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For how he knew where to find us, he tells the Trailblazer that after his escape from Gepard, he looked after them and March and Dan Heng afterwards.
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In fact, Sampo has a peculiar habit of watching others, especially if who he's watching has no idea.
This moves onto my next and final point: What is Sampo's purpose in the story as a Sylph of Rage?
This is where this post will cross more into theory territory, starting with Sampo's Lightcone.
The card's brief description describes a sniper aiming his crosshairs at Sampo, who seems oblivious to his impending demise as he throws money all around him. Before the sniper can pull the trigger however, his target turns to look at him through the lenses. Almost as if he was waiting for him.
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The description mentions how it seems that Sampo can read minds, but I can promise you that he likely couldn't. But what Sampo could do is appear to those he thinks can benefit from his services, attracting them by doing something outrageous. Hence his plead to have his assassin to hear him out.
This brings us to his last cutscene in Belabog: the Trailblazer’s fever dream.
In it, he does say some very… curious things. Although it can be said that this is how the Trailblazer perceives the man, there’s a few things about this scene that make me think otherwise.
The dream plays out like a snippet of a play with Mr. Koski being center stage. He seems to be talking to someone, briefly recounting his feelings on the Astral Express Crew.
This "someone" could be the Aeon Aha, who's design is a chaotic mashup of circus and drama, both of which are associated with the Aspect of Rage.
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Who Sampo could be talking to could be Aha, the Aeon of Elation. Despite being on the path of Nihilty, why would he have ties to a different Aeon?
Well, Nihility is only half of what Aha represents. The summary of their beliefs being that the universe is ultimately without meaning, Nihility, and cruel by nature. But Aha does give a reason to live through that pain, and so what it means to live a life to the Elation is to find joy to numb the pain.
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Healing wounds, diluting sorrow and eliminating pain through laughter well explains the role of a Sylph of Rage in simple terms. Sampo echoes this statement in the Trailblazer's dream, adding onto how he'd rather be on the sidelines instead of being an active player:
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It's been established that Sampo likes to work behind the scenes in order to avoid arrest and that the events in Belabog have left him exposed more than he'd like. He is given the offer to leave and come to Epsilon, which is curiously enough the only place where Aha's followers, the Masked Fools, are mentioned to be in.
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He refuses, saying how he doesn't find the place any fun. Perhaps he doesn't find the company of Masked Fools to be anything to be associated with. When taking into consideration his secretive nature and the extravagance of the Masked fools, then it's a fair assumption that he doesn't like them despite being affiliated with the same Aeon.
Afterwards, he starts to say his farewells to the entity. Though this may read like Sampo is just talking to Aha while oblivious to the fact that their conversation is being observed, the whole dream makes itself to be a play; a monologue.
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He mentions that he needs to make his curtain call, which is when an actor comes out from backstage to acknowledge the applause of the audience. He faces forward, towards the camera before asking if the viewers enjoyed his performance. He asks if he brought joy, but to any who played this line may just have added more confusion and suspicion to Sampo’s character.
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Once the Trailblazer wakes up and you choose to tell March that you dreamt of Sampo, March takes it as a bad omen.
So what purpose could this dream have?
March could be correct in that the Sampo dream could be a signal for events to come. Whether those events are either good or bad, we’ll have to wait and see.
We are going to see Sampo again later down the line for his curtain call, the story on his lightcone is a microcosm of what will happen to the Trailblazer in the future: They will need help, likely in a dire situation, and Sampo will appear out of no where to aid us. His sudden appearance will certainly stir shock and surprise to everyone around him, using that to his advantage to bide precious seconds to clock in his blows.
His dream serves as a reminder that he’s watching us from the shadows, or at least keeping tabs on our progress and waiting for the right time to give the Trailblazer an offer they can’t refuse.
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