#wips3cc
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Patched the hole, and made it a default replacement. Just have to test to make sure nothing is wrong with it.
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Trying to stay awake till a decent sleep time, so I'm chipping away at this hair again. So far it's looking really good, and the weights are great. The real test is seein how it's gonna look in game though.
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Some sleep later and the testing begins. Most animations look alright, with the only thing I see is maybe some tweaking on the shadow textures potentially with the alpha layer. Also debating making the shrugless version sleepwear too, since it kinda looks like a slip anyway.
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So the default replacement works for the original version. The textures seem a little off for the sweater version, so that needs to be fixed, since the lighting is way off on it. Must have messed up the maps, bleh.
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The hair works fine now! Well, mostly anyway, it still needs some tweaks. Thankfully I didn't need to rip it up in the end, I just had to swap which spot it went into in workshop (I had hair as group 0 instead of the hair clip, oops).
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Finally got the V2 suit jackets done, just gotta do the slacks and I can move on to finishing V3
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Still working on the suits. I think for this one I'm gonna have to redo the mask since I'm not quite sure if I like how it looks. Normally I like making buttons recolorable, but I may sacrifice them, so the bow is separate.
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IT'S THE STUPID SHIRT
That base game shirt the verts on those sides are merged. I guess another case of something small breaking through the EA cracks.
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I think it may be about time I just make some models, and a box that's easy to plonk down rather than aging them up and down as I need. But that would also include sitting through pre-nraas condensed CAS...
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I may have lied and kept working
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Finally got the shrug to fit together, just need to properly attach it to the dress. I didn't anticipate just how different the shoulders were to the sleeves, so I ended up just grabbing the sleeves and attaching them just under the shoulder. Where the two meshes had the most vertices in common. Cat's UV data merge is still infinitely helpful with this kind of thing. Makes the UV tedium so much more bareable.
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Got the UV for the dress done, and working on the texture before the cardigan version. I was debating painting in an extra wrinkle, but I dunno if it really needs it given how it looks currently.
Progress is going at a pretty good clip, and I'm already really happy with where this is at. Making and adding the cardigan to this will be super easy (knock on wood). I think I'll work on the cardigan next before making the other textures.
#sims 3#wip#wips3cc#I'm also toying with the idea of making this a tucked in top too#because I'm a sucker for variations#but first getting the initial versions I want working#after this I think I'll dust the prom sets off finally#cause I need my men to have more suits >:O
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Putting off working on my final paper with UV work. So far gotten the dress UVs into one piece for this version of it. Just gotta straighten it out later, then I can work on creating the version with the cardigan.
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Sick hours working on this instead of sleeping. Eyes hurt so time for bed. I forgot how wonky the red hot dress' uv is. Why was it carved up into roughly six different pieces?
#sims 3#the sims 3#wip#wips3cc#may make this a second version without the cardigan#since I do like how it looks#also fighting the urge to make a bunny suit since I wanna rip the tail off the showtime suit#seeing as I'm already ripping off the sleeves for the cardigan
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Now then, to the mask dress. I've already picked out most of the parts, but now it's a matter of choosing which side split to work with. The red dress would be the most accurate, although I'd have to smooth out the texture to remove the sparkle. Alternatively there's going with the super tall thigh split that's off to the side, but I remember being an even bigger nightmare to work with.
#sims 3#wips3cc#wip#I'm leaning towards the red hot dress just for accuracy#but let's be honest#my indecisive ass may just choose to do them both#because what's having a healthy creator load balance?
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Finally, it's fixed and ready.
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