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#words cannot describe how much i love kris and susies relationship
frosted-co0kies · 5 months
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hc that kris s teeth glow
stole from this post. Kris you are so weird (affectionate)
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just-char · 3 years
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Hey Char, been a while. I'm curious, did you play the Snowgrave route of chapter 2 and if so what were your thoughts? I played it and it makes me think of you with the horror elements, so I wondered if you gave it a go.
Hello, Bun! Long time, no see, indeed. I’m glad to hear you thought of me as I primarily associate playing Deltarune and Undertale with you (you were the one who bought me it in the first place, after all, and convinced me to play it. Even when I listen to the soundtrack I think specifically of how you enjoyed it!)
Also, Napstablook = Krickis as far as I am concerned. Where there is Napstablook, I am thinking of Krickis. On actual serious thoughts, the Snowgrave Route is certainly an exciting one. I have not played it myself (Kris and Noelle are so young and I can barely manage to play the genocide route in Undertale) but I did watch another person play through it and my thoughts are as follows: wow!
Toby Fox most definitely has a hidden penchant for horror and it’s planted all across Undertale and Deltarune (Alphy’s lab in the true pacifist run in Undertale immediately comes to mind.) It’s a lot to do with the environment and atmosphere he’s capable of building in all areas of the game creating process, whether it be music or art design or battle mechanics (I imagine with the help of others too, but unfortunately I’m not very familiar with who works on the games) and creepy seems to come easy to him! I know you didn’t ask about Spamton, but his boss battle is another fantastic example of this. That horror element is a lot more... nightmare-y, though, I suppose? What I mean to say is, it’s almost silly. It doesn’t feel as real as what’s happening with Kris actively throughout the game, or what happens to Berdly. Part of this is because fighting Spamton doesn’t have consequences (that are obvious to the player.) The worst that happens is that Kris appears to have a panic attack afterwards and is visibly upset by what they’ve been forced by us to witness, but what I like specifically about the Snowgrave Route is that this lasts and it’s really explored. The lasting consequence it seems to have on the psyche of Noelle and Kris and the implication of the entire route is horror through and through, in a fantastic, amazing, wowza way.
And now, because I am a little bit too excited to talk about this, an unedited and possibly impossible to read ramble about horror and Noelle and Kris below the cut. The way I describe the game and the role the player has might be upsetting, so please do not read unless you’re very comfortable with body control horror etc..
Deltarune isn’t a horror game but its premise mirrors one in multiple ways and I find that very fascinating. It is almost more unnerving that such horrible experiences are masked by the fun, whacky outer layers. One could play Deltarune and never find Jevil or Spamtom’s boss fight or play the Snowgrave route and remain blissfully unaware of what lurks beneath a very normal (if occasionally dark!) adventure story.
Despite this, there is a lot to be said about Kris and the player’s control over them, as well as some choice words from Noelle about Kris’ recent behaviour and demeanour. It’s hard not to assume that Kris is possessed by us. We can force them to say things but they can react to these dialogue choices and become visibly upset at the actions we force upon them, so even playing the game as intended without discovering anything remotely below the surface, it’s impossible to ignore what actually playing the game and controlling Kris does to them. Essentially, stripping away all of the scariest parts of Deltarune doesn’t matter, because its actual premise, where you play, not as Kris, but as an entity CONTROLLING Kris, is in itself horrific! Kris is a child, at most sixteen and I certainly believe younger than that, and no amount of drawing them weirdly tall and lanky and emo-y can change that.
Possession and inability to control one’s self are heavily utilised in horror. When you consider how many times you’ve watched someone be tied down, forced to witness whatever is happening to them in real time, or the general horror and gore associated with demon possession in even current mainstream movies like The Conjuring (or even a mix of both! Media that explores being trapped inside the body without any control while being possessed and the effects it has on your mind is not common enough) it’s easy to see the connections between a lot of horror tropes and Kris’ ‘problem’. Only thing is, we’re directly perpetuating this horror every time we play. We are the demon! We are the person who is strapping someone down and forcing them to witness horrific things by our hand! I mean, it’s just fantastic. Deltarune is by no means a horror but it certainly feels like it. I suppose that’s the power of implication!
Being more specific to the Snowgrave route (I promise the previous ramble was related!) the player extends this control to Noelle, arguably the most vulnerable and ‘helpless’ character in the game so far besides Kris themselves (and even then, that’s in a much more literal way.) unlike Kris, who physically has no choice, Noelle feels as though she has no choice. She’s a pushover and unable to prevent who she perceives as her childhood friend from forcing her to do things she doesn’t want to. Her relationship with her mother seems to play into this complex. Noelle has always been one of my favourite characters— even with what little we see of her in chapter one, she makes a lasting impression and it’s not surprising that people wanted her to be a party member in this chapter. (The irony!) But this newest chapter also furthers an interesting trait of hers, namely, her fascination with fear. She enjoys being scared, she gets a rush from being in dangerous situations, feeling unsafe. She says so herself, though she uses more external situations to explain it (scary forests, etc.) It certainly explains her crush on Susie, but in the Snowgrave Route, it really works against her. Or, we use it against her. At a first glance, what we do to her in the Snowgrave route is awful, and then, the more you think about it, the worst it gets (usually a trademark of excellent horror and great writing in general, in my opinion.) not only are we playing into her deepest insecurities (because remember, it’s not Kris doing this, or us playing AS Kris, it’s just we, the player) we are actively abusing her as a person. We force her to fight. We force her to hurt people. We do all this for power. And we do all this while simultaneously doing it to Kris as well! And forcing Kris to be our mouthpiece, forcing them to hurt their friend who they presumedly love and care for! Unlike Susie and Ralsei, Noelle’s opinion of us cannot affect our journey and she is easy to control, so we do it. And once again, these are kids! They are children! We are not fighting Sans Undertale to the death, we are actively abusing and controlling children, much to the detriment of their mental health and the physical health of those around them.
Details such as the watch and the blackened “conversation” we have with Noelle in the hospital really only add to the experience. The implication that Berdly has been seriously harmed and potentially killed by what we’ve done to him (or more accurately, forced Noelle to do to him) is handled really interestingly from the younger persons perspective, where he simply doesn’t wake up. I could really go on and on, but unfortunately time is a constraint and I don’t think what I’m saying is very easy to parse anyway.
To summarise: Snowgrave Route good. Very well-written. Deltarune is a horror in disguise, but I will continue to put my hands over my ears and pretend everything is okay, just like Mr Toby Fox would like me to do. Thank you very much for the ask, I hope you’re doing well! If you have any thoughts of your own, please share them with me. I’d be delighted to hear your opinion as a writer (horror or not.) :]
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