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#wow you can really see the art improvement compared to the second thing i linked. coolio
magicicephoenix · 1 year
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For the color palette thing maybe an ink demon/bendy in either hunter’s moon or heartaches
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ink demon with hunter’s moon!
only realized when finishing this one up that it’s extremely similar to a different color palette thing i did. weird
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belle-keys · 3 years
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I Love Matthew Fairchild aka Incoherent Thoughts about Chain of Iron (2021) by Cassandra Clare
I made one of these rant-rave reviews for SJM's book so check it out if you want, no pressure tho lmao.
Aight so I finished Chain of Iron last night and OMG I HAVE TO YELL like I loved it sooo much like yooo, I have a lot to say. I know the book is new so... beware for spoilers plebs.
Also context: I been reading the Shadowhunter books since I was 12 and I'm 19 now *insert dead emoji face* so yeah, I'm just so happy rn with where the Chronicles have come and the fact that they’re still ongoing *insert uwu face*. I remember when in like 2014-2015 or something when Cassandra Clare teased that Will and Tessa's kids' generation was gonna get a trilogy set in Edwardian London, loosely based on Great Expectations, and holy hell? I think that was perhaps one of the best days of my life considering how much I adore The Infernal Devices (that trilogy really changed the way I see YA literature... don't ask cus I won't shut up about it) (also yes I read TMI and loved it too but there's a “generation gap” between TMI and the other Shadowhunter books stylistically so don't ask me about that either cus I also won't shut up).
Anyway, shoo from here if you want a critical essay on Chain of Iron. I'm not providing that, this is just me raving here for the fun.
Listen... I want the bulk of this to just be two main things: The Matthew Situation, and then all the literary and judeo-christian meta aspects of it.
BUT I ALSO NEED TO TALK ABOUT EVERYTHING ELSE SO FRICK LET'S JUST START WITH THE OBVIOUS SHIT LIKE THE PLOT AND WHATEVER
Okay, the plot and writing and shit, let's get that out of the way:
The WHOLE Jack-the-Ripper-esque ambiance was just sooooo good man wow like I did not expect the book to take this cold turn but it worked so well. There was such a contrast between Jamie and Cordelia's warm little house and then the cold winter and the stabbings and shit and it felt like a nice little callback to the actual Ripper phenomenon that preceded them and a nod to the Whitechapel Fiend story from Tales from the Shadowhunter Academy.
Bitch OFC that whole thing with Wayland was a set-up like nawww that was too easy to spot and I get why Cordelia feels like shit about it.
Dawg Lucie was just the Among Us imposter here in that my girl was just venting and sneaking around with dead people and I was like nooooo girl run, don't deal with Fade this is a set-up THINK ABOUT JULES LUCIE THAT'S LIKE YO GREAT-GRANDSON *sobs* but yeah anyway my girl has death powers she gonna kill some bitches next book.
You see that confrontation between Lilith and Belial? MASTERPIECE DIALOGUE like this was the point within which I was just like "yo is this the book of Genesis or a YA Fantasy novel" like when Lilith said "I may have been cast out but I did not fall" like??????????????????? I YELLED she did not have to END Belial like that. What a bad bitch.
More on Lilith and Belial... "You, who brought nations into darkness? Shall I finally be able to tell the infernal realms you have gone mad, lost even the image of the Creator." HAHAHHAHAHA SHE SAID "YO BELIAL GO GET SOME THERAPY AND GET OFF MY ASS" LIKE??????
Ughhhh yasss Clare has improved writing diverse characters in this book compared to in The Dark Artifices in my opinion... I'm not gonna expand on it cus ain't nobody got time for that but like, I enjoyed how she wove Persian poetry and tales into the story and the way in which she writes Cordelia and Alistair. They're not caricatures of Persian people but rather multi-faceted beings who also happen to be Persian and I appreciate that. Also, Alistair and Thomas and Anna and Ariadne were just so fun and interesting to read as coupbles but also as individuals. She really higlighted diversity in a very natural manner. All I need is a hijabi character and I’ll die a happy woman lmao.
The level of META man like the references to Classics and art (I swear, she might have compared Matthew to angels out of Caravaggio AND Rosetti AND Boticelli paintings and I Am Living For It) and just all the quotes from holy books and shit omg I love it here like you really feel catapulted into the time period, she draws reference to external art and philosophy so well and I feel like she upped the notch on it in this book (didn’t know that was possible but it was the prose is BEAUTIFUL, archaic, but not pretentiously so). No, like the characters live in their OWN worlds of literature and art and history in the way we are living in THEIRS. They quote Wilde and Milton while we'll quote Clare. It's awesome.
This is an unusually structuralist take even from me but: I like the way the milieu social of the book, i.e., the high society Edwardian circles and their values, have a direct influence on the plot. James and Cordelia got married because society’s values essentially forced them to, not a demon. Cordelia abandons Jamie at the end of Iron because her shame as a woman in society and fear for her reputation made her, not a demon. Thomas and Alistair can't be together solely because of how Alistair tarnished the reputation of the Fairchilds and Lightwoods by using the horror of infidelity against them. Issues relating to marriage, gender roles, etc, stemming DIRECTLY from the time period rule the sequence of events to the same degree as the epic fantasy aspects (demons, Princes of Hell, the lore itself) do and I LOVE that dear God above.
OKAY THE GOOD SHIT LET US TALK ABOUT CHARACTERS AND SHIPS (N.B. but imma discuss Matthew and the Fairstairs situation separately below this portion):
Alistair's redemption arc: No, cus Alistair's redemption arc is honestly amazing. He really did change and it's not like his betterment as a person was linked to any one heroic deed but rather he simply decided he wanted to be better especially for his family and he decided to become a proper protective son, a caring brother, and an amiable friend. He fully owned up to his Malfoy tendencies and apologized without expecting forgiveness. He shows how he cares in the little ways and omg it's so sweet and tender. I really do want him to love himself now and be embraced by Matthew especially and the rest of the Thieves.
Dawg Lucie and Jesse are so funny to me like it's so hilarious how this girl fell in love with a whole ass ghost that no one else knows about like HHAHA. Are Lucie and Jesse my ult ship ever? Nah, but it's nothing to do with Clare, it's just that their relationship happened pretty quick and feels quite like something epicly romantic that Lucie herself would write. I just like slow burn and friends-to-lovers the most from Clare. To be honest part of me just wanted Lucie to not have a romantic arc all together but like, it's all good, I'm not complaining.
Okay Grace- like yooooooooooo I never hated her yunno. She has been abused and isolated all her life. It's not that she is a bad person, but rather that she does not know what being a person even entails. Can't even say she's a “doll” of a person cus she's never even been pampered like one by her family. I really started understanding her motivations since when they gave us her half-childhood with Jesse. I want better for her but cmon can she REALLY be saved???
GRACE X CHRISTOPHER *pretends to be shocked*... Okay, sometime in the middle of the Dark Artifices series some big brain put together a very thorough family tree of the families and like, it clearly showed that Grace and Christopher got married so like, lmfaooooo, I knew this was coming one way or another, but the journey to this ship is more important than the destination. Like in a way Christopher is such a cute baby lamb that it makes sense he'd end up being immune to her Grace-ness when he's just a cute little Einstein boiii. Like this is just so funny to me cus he's so oblivious to social conventions while she makes the milieu social her entire life so OFC it's gonna work. Like, this is such a worlds-colliding trope like just Give It To Me.
James and Grace - aw mannn Jamie just had me fricking wanting to hit a wall every two seconds cus like yooooooo every single time I think he and Cordelia are gonna stop being emotionally-constipated spouses, Jamie says some kinda shit like "omg me and Daisy are just friends uwu" like DO I NEED TO HIT YOU?????????? See I can't blame him for not slamming the door on Grace's face even tho he totes should- Jamie is so cerebral and kind that even if Grace wasn't using the enchantment on him, I think he would always be soft for her even if it isn't in a romantic way. There's just so much miscommunication cus like he said "Thank God" when she broke off the engagement with Charles and lowkey embraced her but it also wasn't his fault cus it wasn't even romantic BUT OFC IT LOOKED HORRIBLE TO CORDELIA like James literally never told the woman at least once that he loved her so OFC she thought she was back to square one with him dear God above what a mess. Not his fault, but she DID set down one rule for him: don’t cheat with Grace. And yeah even tho he hasn’t properly cheated, it must FEEL horrible to her cus she’s just been enduring the pain of their unrequeted love for so long :((
See imma just say it but if Cordelia thought that James didn't love Grace then she def would have confessed to him about her feelings right but like James, on the other hand, was delaying his own romantic confession cus he was BEING EMOTIONALLY CONSTIPATED and I can't even say the bracelet was solely to blame cus like my boi was just being so difficult omg I believe he should be lightly spanked by his three parents aka Will, Tessa and Jem *cries*.
Cordelia is such a MOM like she's so mature and stable and her self-preservation instinct? OFF THE CHARTS I love this woman like James definitely treated her well as a hubby but like I JUST WANTED HER TO HAVE CLOSURE ABOUT SOMETHING and boy oh boy she did get that closure she got it good but not from the person she expected in the LEAST *hehe* *pelican screeching*... like Lucie was being sus with the whole ghost business and James was being just, quite a case, dealing with Grace and Belial right and I don't blame them at all for their secrecy and shit but her FATHER DIED and her friends were hiding a lot from her so in a way she turned to Alistair for help but he could only do so much cus of his own pain (she couldn't even talk to her mom cus she's pregnant and she doesn't wanna stress her right) and then there was this emotional block between her and Jamie, Lucie was often absent and conspiring with the dead... the last person remaining was HIM (imma discuss this soon), but yeah my heart just went OUT to her cus she's tryna save herself and her family and she just doesn't know what to do. That's why I love the way her mom told her to stop holding herself back for others and live her own life. Like Cordelia grew on me so much cus in Gold she undoubtedly was a strange Elizabeth Bennet-wallflower hybrid and I... do not usually get attached to wallflowers but in Iron I feel like I finally understood that she was just tryna be unproblematic and self-preserving all along and nottt put her family and friends in a tough situation.... she reminds me of my mom personality-wise so yeah I’m totally rooting for her now that her *situation* in the past seems clearer.
Anna, Thomas and Matthew are such a SQUAD lmfaooooo like united in their gayness they'd be so unstoppable.
Will and Tessa are the most in-love of all the in-loves in this story and I respect that so much.
I lost a year to my life every time the romance between James and Cordelia got cockblocked. Like they were MARRIED and I thought they were gonna at least sleep next to each other at least once BUT NO James couldn't take a hint omg I'm actually gonna eat my fist and sob (but in retrospect, I think this serves a bigger purpose in terms of the narrative structure i.e. the interruption of all the spicy James and Cordelia action serves a bigger purpose which I think brings me to my next section, *exhale*)
Welcome to the Matthew Fairchild Enthusiast Club (this section is me talking out loud; it makes no sense):
bitch.
LISTEN TO ME LISTEN WELL I LOVE THIS BOY SO MUCH IMMA SCREAM I REALLY AM GONNA SCREAM MY FIST IS LITERALLY IN MY MOUTH *BACKFLIPS OFF THE ROOF WITH LANA DEL REY PLAYING*
Okay like where to BEGIN I think the Shadowhunter boy who I'm most attracted to is Julian while the one I love the most is Will but I think I see myself in Matthew the most. Like ever since that first story where the Thieves all met at the Academy then got expelled, I think that I just KNEW Matthew was destined to be epic. Plus the whole Wilde obsession? I’m no libertine myself but I just love his chaos and passion for life.
NO CUS HE'S SO WITTY AND SWEET AND EPIC AND YET SO SECRETIVE AND DEAR GOD ABOVE AHHHHH WILL HE SURPASS JULIAN FOR ME??? Ion even know but this is just sodjsgdwsdygyegydgef
Hear me out but I said after finishing Gold last March that I wanted this book to be Matthew's healing arc right so halfway into the book when I realized that we weren't getting all that good healing arcing I was confused just cus I thought it seemed natural to address all of his alcohol issues and sadness by now. LITTLE DID I KNOW CASSIE WAS SETTING UP A WHOLE OTHER ARC WITH HIM THAT I WOULD HAVE NEVER GUESSED WTH.
At first I thought Matthew didn't have feelings for anyone at all, and if he DID develop feelings unexpectedly, I fricking thought that maybe he's catching feelings for James, if anyone??? I mean, I did have some suspicions about Matthew from the get-go: like he's so secretive and as readers we think we know everything there is to know about him since we were all privy to the truth potion incident in his short story right BUT NO I GOT PLAYED AND I DESERVE IT SO BADDDDDD.
Listen I hadn't shipped him and Cordelia simply because I never thought it in the realm of possibility but it MAKES SENSE as a ship... think about it: he never says what he feels, he flirts with her like he does with EVERYONE, he is kind to her in the way he is with EVERYONE. Really, Matthew is shippable with everyone, doesn’t matter if they’re taken cus that’s just what his Matthewnes allows for ya feel. There is such a beautiful irony that CORDELIA herself did not see this coming. Even the little teasers and hints in Gold have only NOW started making sense to me likejhss. I just felt like the hints in book 1 did not indicate to me that Matthew really harbored real romantic feelings for Daisy. I thought he was upset that James and Cordelia were being fakes, not a developing CRUSH on the woman fgs.
Not to mention that you usually sense a ship building when the emotional connection or sexual tension between the characters is made clearer but to me their FRIENDSHIP grew right but it didn’t feel like Cordelia was thought that she liked him or he liked her so that means me and Cordelia are clowns *together* 😤
Okay I was lowkey having SUSPICIONS but I immediately shut them down right... like firstly when he took her to the White Horse in his car and she went OFF and OFF and off about how she felt free for the first time? I thought Cassie was just tryna develop Cordelia's self-liberation arc through Matthew there. Heck, I didn't even think ANYTHING of it when Matthew confession to Cordelia about the "truth potion" incident at all cus I was like they're FRIENDS??? BUT now it's adding up now...
See when they were at the inn place and he was telling her that she doesn't in the least seem like a 100 year-old married woman? I was like hmmmm he's so sweet but why did Cassie phrase it like that like??? When Cordelia later reiterated that she thought Matthew's flirting was “meaningless”?? I was like hmmm kinda SUS tho. And then when he and James had their fight over the way Jamie kissed Grace like again I thought he was just like? ion know? mad at James for it but I didn't think he was in LOVE with Cordelia??? So I immediately put aside my slight suspicions. The probability that he had a crush on James at that point seemed more likely to me.
BUT THEN it started hitting me that every time Matthew drank, even before he explained his issue with the truth potion, that Cordelia would note it, she would worry about him, she would think of her father which seemed so poetic to me, history repeating itself and all that but this time you can FIX it??? Yeah, but again I didn't think the L WORD would be involved man???
Now imma sound like a delulu shipper here but it just makes sense they would develop feelings logically- reason being that it definitely is possible based on the way Cassie set up the story, like there's a combination of little “friend things” that can turn this into a proper ship: Matthew rescues Cordelia in the ballroom when Grace captures James' attention in Gold. Cordelia sees her father in Matthew all the time but knows now she has a chance to be there for him in the way she couldn't have been there for Elias (classic “history repeats itself” trope, she doesn't want Matthew drinking in Paris like dhshghdfhdhch). Cordelia tastes freedom for the first time when driving with Matthew. Matthew caught James and Cordelia making out in the room and was pissed but not even HE properly knew why then??? Umm, when she thinks James is forreal cheating with Grace on her she subconsciously goes to Matthew??? I also found it funny just how every intimate marital moment between her and James got interrupted somehow. Like, it's as if the narrative is just a living force REFUSING to let James and Cordelia as a ship be consecrated. Heck, every time Matthew is scantily clothed Cordelia notes it. LITTLE CRUMBS I TELL YOU LITTLE CRUMBS.
I tell you when Cordelia showed up to Matthew's flat I thought they were gonna f*ck as friends but I got SOMETHING EVEN BETTER SOMEHOW
THEY ARE GOING TO PARIS LA BELLE EPOQUE PARIS THE PARIS OF DREAMS AND ART LIKE??? FRICKKKKK I DID NOT SEE THIS COMING AT ALLLL MAN? I deadass thought the story would be restrained to the UK but like it MAKES SENSE the trope subversion MAKES SENSE.
“In Paris, with you, I will not need to forget.” SHITTRGEGGGDG
BUT CORDELIA LOVES JAMES TOO LIKE I CAN'T DENY THAT... where are we GOING with this like Matthew wouldn't lie about his feelings and yet Cassie wouldn't give us Matthew and Cordelia crumbs to only end it in the next book immediately for her to just ditch him for James. I mean she was clearly holding back on fleshing out James and Cordelia as a ship for this but to WHAT END??? Daisy feels wild and free with Matthew and she feels warm at home warm with James. I can’t advocate for the sinking of ANY ship here.
Imma say what we're all thinking: Is she gonna give us a Will x Jem x Tessa type situation where Cordelia gets both of them cus I'm not strong enough for this but I also think it'd be really funny if James gets a surprise bi awakening in the next books and then we get POLY even tho this would never happen, it’s actually impossible, because of the whole parabatai thing.
Listen I ship Cordelia and Matthew much more than Cordelia and James, not that I dislike James in any way tho. It's just: Matthew is so unrestrained and she's so composed. They seem like an unlikely pair so it makes sense that they hit harder for me. James and Cordelia have such similar personalities but I ALSO don't ship James with Grace at all so like?? Poly would be... ideal... but it can’t happen especially cus they are fricking parabatai... a Will-Jem-Tessa situation seems more likely but mannnn ion know what to expect. I just want FAIRSTAIRS to have their moment in Paris. I mean James and Matthew clearly don't abhor each other for this.
Take everything I say with several grains of salt, take everything I say with the whole Dead Sea actually, cus I damn well know that Matthew is so flirty and whatnot that I’d have shipped him with anyone in their little circle but now that she set him up with Cordelia it all feels so right?? I have wanted this man in a good relationship since he walked onto the page in Nothing But Shadows so-
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I can't believe Cassia duped me like this omg, Matthew is gonna have his healing arc in Paris with Cordelia by his side like- THIS IS ALL I HAVE WANTED AND SO MUCH MORE. Question to yall btw: are you all as surpised at Fairstairs as me or did yall see it coming all along like smart people? Am I a lone clown? 🥺
BRUH okay criticisms of CC?:
Lmfao a part of me feels like I GOTTA say something bad about CC or the book but honestly I have no objective complaints about it as of now. Am I saying that it’s the PEAK of Young Adult literature and Urban Fantasy? I mean, I make no such claims tbh. I’m not here to be critical when I read as a hobby and when CC’s writing makes me happy regardless of how flawed some people see it.
Okay what next?
So like I’m excited for the adult high fantasy she’s releasing in the fall and whatever other works she might be releasing outside of Chain of Gold within the Chronicles.
As for TLH itself? Man I’m just VIBING like I suspect I will reread Chain of Iron soon and maybe one of the anthologies just because I am happy that this series actually happened after me waiting like 6 years for it when it was just a concept: a Dickensian retelling filled with poetry and culture and history and the conventions I so loved in TID at age 12. This is all I been wanting tbh. I’m just enjoying watching this series come to fruition for it to inspire and transform me in some way. I feel like in a way my coming-of-age aligns with that of these specific characters yet I ALSO feel like I raised Jamie since infancy. Wack.
MATTHEW AND CORDELIA IN FRANCE LA BELLE EPOQUE TO BE EXACT IMMA CRY I DID NOT SEE THIS COMING AND AHHHHHH. ALSO WILL AND JAMIE GOING TO CORNWALL TO GET LUCIE AND MAYBE BOND I LOVE WILL. HE WAS ONE OF MY DILF AWAKENINGS AT AGE 12 AND NOW HE’S HERE AGAIN IMMA CRY. I WANNA SEE MATTHEW GET HAPPY. AHHH.
Ending with a fun quote: “In the wise words of someone or other, there are more things in heaven and earth than are dreamt of in your philosophy, Maurice.” 😉
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sylleboi · 4 years
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𝕬𝖚𝖙𝖔𝖒𝖆𝖙𝖎𝖈 𝖊𝖓𝖈𝖔𝖚𝖓𝖙𝖊𝖗𝖘 | 30/03/20
For this week, we have a new workshop to do, tying into the first brief (Pick & Mix), focusing on surrealism and the theories linked with this by psychologist Sigmund Freud. 
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Attached was the following text written by our teacher to introduce this workshop and the tasks that come with it;
“After a successful week with the post it note comic, and some excellent write ups that are really well documented, this week's task revisits some of the work from Term 1 (as we started in our drawing sessions) with some of the ideas stemming from Surrealism, dada and the psychoanalytical theories of Sigmund Freud.
This task is presented by Bristol based artist & animator Will Barras who will be offering commentary on your work at the end of the week. Follow the PDF attached and work through the tasks at your own pace. You have all week so take your time and experiment as much as possible.
We have more challenges to come, so try to put time into these as they will form the main body of your experimental work.
Upload your results and be as creative and imaginative as possible, but most importantly let go and embrace the ride.
Good luck peoples!”
Consider the primary objectives of a Final Project:
Collect information (Research) 
Recall knowledge (Use learning)
Apply understanding through application and review (Propose & make exciting work and evaluate it)
I find that the above points refer to a simplified process of working through meet the final goal that is set by the FMP, althought this also applies to workshops and side projects that gets documented on this blog, as well as the productionfile.
Question: Are you doing these things and how can we improve and develop this?
I feel that I already do these, althought I yet have to further improve on evaluating the things I do, asking “Why” more often.
Answer: Experimentation - (The action or process of trying out new or revisiting ideas, method and activities)
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This weeks aims & objectives:
To review basic principles of automatic practice in relation to a specific artist
To experiment with working from abstract starting points
Be generate experimental work that shows progression of learning
To compare your work to the work of others
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The surrealist/dada movement was an art movement, as well as a literary movement, that began around 1915 - 1917. Some of the key artists leading this movement was Hannah Höch, André Breton & Max Ernst. The movement aimed to break free from the chains that weighed down everyone during the great depression- The artistic field had now begun to evolve into a playground for ones’ imagination, challenging what used to not be acceptable in common culture.
Accident & chance
Embracing Improvisation (What does improvisation mean to you?)
BEING AUTOMATIC!
Surrealist automatism is a method of art-making in which the artist suppresses conscious control over the making process, allowing the unconscious mind to have great sway
Unlocking the unconscious mind.
In Sigmund Freud's psychoanalytic theory of personality, theunconscious mind is a reservoir of feelings, thoughts, urges, and memories that are outside of our conscious awareness.
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𝕽𝖊𝖘𝖊𝖆𝖗𝖈𝖍:
This weeks challenge for experimentation is bought to you by Bristol based urban artist and animator Will Barras. Your task is to analyse his work, considering the effect of the visual language (how he uses line and tone for example). Find out about him and considering the aforementioned surrealist principles write a short statement to suggest how he uses those principles in his own work. 
Will Barras
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Illustrator, artist and animation director, Will Barras, currently lives and works in London, althought he grew up in Birmingham and later moved to Bristol to study graphic design. He quickly became known for being part of a group of young artists, working within Bristol’s street art scene. This then led to him appearing in a book titled “Scrawl”, alongside the artists Steff Plaetx and Duncan Jago, becoming a core and founding member of the Scrawl collective. “Scrawl”, originally published in 1999, was an influencial book made to document a new movement in street art, graphics and illustration. 
Barras was selected to be one of the original artists for this collective. He was selected due to being renouned for his methods of portraying fluidity in movement. He also worked closely with creating pieces that were more narrativly driven compositions, incorperating such narratives into his line work. Barras’s unique composition of these three key elements, made his mark as an artist all the more inspiring, pushing new ideas against the grain of classic art. All of this has led his work to become staple pieces in many galleries across the globe. This includes Asia, Europe and the U.S.
He has painted a variety of different murals around the world, within this mix is one that he did with the members of his Bristol group at Tate Modern’s tubine hall, as well as one that he did for Pow!Wow! Festival in Taipei. In the studio Th1ng, located in central London, he worked as the head of animation.
Visual analysis and study:
His artwork has a very recongnizable style and feel to it. It has an urban flare to it, making it feel very fitting within the scene of street art.
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“A big barn I painted in Dumfries with Amy Winstanley for the Spring Fling festival and Recoat gallery based in Glasgow.
http://www.amywinstanley.com
http://www.spring-fling.co.uk
http://www.recoatdesign.com”
The painting below has little information about it, as for what I can find, but somehow the piece almost speaks for itself. The play on perspective, composition and values is very eyecathing. It impresses me how he is able to convey motion to such an extend that you can almost just imagine it moving before your eyes, but perhaps that’s just me.
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“#divinestyler #defmask #gammaproforma #kallenbachgallery”
I attemped to do some simple continuous warping animation to convey what I mean a little better:
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𝖁𝖎𝖘𝖚𝖆𝖑 𝖆𝖈𝖙𝖎𝖛𝖎𝖙𝖞:
01: Using a wide brush create a large sheet of accidental/automatic/ unconscious blots & splatters, organics shapes and curvaceous marks using a range of coloured ink/paint. The brighter and more acidic the better!
Because of the fact that I don’t have paper made for paints/ink, I decided to try doing this task digitally- simulating the analogue look of watercolour or watered down ink, or even arcrylics.
I did this by using a variety of different watercolour brushes, made to emulate the look of the analogue mediums. I used them as randomly as I possibly could, trying not to plan where I would put the next brush stroke.
Once I had put down all the paint stokes, I then went over it while the layer was locked with a big soft edged brush, layering up different colours until I was happy with how it looked.
02: Make 3-4 sheets of these and then let them dry.
Digital 01:
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Digital 02:
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03: Then using fineliner develop these marks into faces/characters/scenes by adding details/features and developing these into detail illustrations that are spontaneous and free flowing.
For the linework, I primarily used one single brush; hard edged and circular. (The one selected in the picture below)
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I chose this for the reason being that I have found it to be very responsive to the use of a drawing tablet & pen. It does a good job at making expressive lines with its tilt sensitivity, making it a pleasure to use; It reminds me of how brush pens work and feel.
Here are a few tests on some of the lines I can create with it;
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Digital 01: 
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Digital 02:
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Digital 02: Process
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1. I have always found that beginning these blob doodles are the most diffucult for me. Perhaps because it takes me a little while to really get into the flow of continously seeing images in the randomness.
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2. I began from the left, slowly working my way to the right and the top, since I felt that I had more clear lines to go from being around the edge of the paint.
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3. Eventually I braved it and went right for the middle of the piece. This was the turning point for me in the process of doing this. It enabled me to truly let get, have fun, and not feel intimidated and nervous to do the next doodle.
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4. This is when I began drawing creatures of the sea, slowly building up a story/narrative.
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5. I don’t actually remember what I was even thinking at this point anylonger- I was simply just letting the pen guide me around the canvas; letting it all flow together however it felt as to do so.
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6. I began to delve into the little details. I felt as if they would add to the general flow of the piece; being busy, yet in a manner that lets your eyes wander with curiosity.
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7. I was now moving on to doing the right side of the piece. I had a little more trouble visualising the top right corner, so I did that last.
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8. At this point I felt a little stuck as to what to do, hence it being, yet again, dedicated for adding some more little details here and there.
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9. Eventually I overcame the frustration I had built up and took to do the right side of the artwork.
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10. I tried to convey motion and flow by the way the animals are positioned and posed, trying to make it calm in the middle where the girl is, and then busy/chaotic the further away you get from her.
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11. This second to last step was, again, for adding detail. I wanted to fill up any bits that I felt appeared too empty and spaced out, so to no disrupt the feeling of flow in the painting.
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12. With the inking done and rendered to my satisfaction, the last step was to play around with colours.
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≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡
Digital 01: Colour variations
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Digital 02: Colour variations
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04: Scan/photograph and upload to Moodle.
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𝕱𝖎𝖓𝖆𝖑 𝖗𝖊𝖛𝖎𝖊𝖜 𝖆𝖓𝖉 𝖗𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓:
Which of these words would you use when discussing the work of Will Barras and your own art pieces:
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I would most definitly use;
Organic/Fluid
Figurative
Automatic
On top of these I would probably add;
Harmonic
Dynamic
Epochal
Visionary
Can you construct a comparative sentence/paragraph using at least 5 of these words. What are the differences and similarities between the works you have created. What conclusions did you make about this experimentation?
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willsff7rthoughts · 4 years
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[REVIEW] Final Fantasy VII: Remake
WARNING: This review contains spoilers for both Final Fantasy VII (1997) as well as Final Fantasy VII: Remake (2020).
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Introduction
Before I get into things, I feel like this review deserves a little bit of context. 
Final Fantasy VII (1997) is my favorite video game of all time. As a kid, I liked my Game Boy games; Pokémon Red and Link’s Awakening were good fun as I passed summer days at my grandparents’ house. However, it wasn’t until I played Final Fantasy VII that I fell in love with video games and realized the platform’s potential as an art form. The game packed a full and impactful punch – a vast and varied world to explore, an engrossing and gripping story, characters whose lives are changed forever, stunning graphics (at the time), a simple yet deep combat system, and a new way of keeping things fresh at every turn. All of this spanned across four discs and fifty hours of a completely riveting gaming experience. 
Video games have been my foremost hobby and passion since my first foray into this wonderful adventure, and thus it isn’t a stretch to say that Final Fantasy VII helped define who I am as a person. So, let me be the first person to say that I was nervous when Final Fantasy VII: Remake was announced. I wasn’t one of those people who obnoxiously kept asking for it, nor did I even really want it. The odds of this remake meeting the sky-high expectations set by the original were astronomically low, and the thought of recreating my first love in a modern gaming culture where games are more popular, more culturally relevant, and more heavily scrutinized than ever before was downright terrifying. Imagine that the thing you loved and championed for the most was vilified in the social media era. Indirectly, the part of you which that thing helped to define would be vilified, too. If, in the middle of the remake’s development cycle, Square were to suddenly announce that the plug was pulled on the project and it would never see the light of day, I wouldn’t have been upset because I was so fearful of being disappointed. Nothing could have eased this fear – not the news of the old guard getting together to make this game, not the breathtaking visual previews, or the overwhelmingly well received gameplay demo. I needed to see for myself if Square could re-capture lightning in a bottle.
The point that I’m hoping to illustrate here is that this isn’t a Kingdom Hearts III (2019) situation where Square could have put prison gruel on my plate and I’d still eat it up like a well-seasoned filet mignon simply because I’m happy it exists. Quite the opposite, in fact. Upon popping the disc in, I went in with a strict and critical mindset because this game had to be absolutely stellar; anything else would be a massive disappointment.
With that set up, and a thirty-eight hour escapade from the Sector 1 Reactor to the highway out of Midgar in the books, let’s get into it. I’ll be covering and assigning subjective scores to each of the following categories: Visuals, Sound, World, Gameplay, Characterization, Story, Ending. At the end, I’ll deliver concluding thoughts and attempt a final subjective score.
Visuals
We’ll start with the bells and whistles. Visuals, and then sound.
I’ve always been one to say that graphics are a low priority in the world of video games, that the “game” part is what should grip you moreso than the “video” part. In fact, I haven’t adhered to this more loudly than when defending the 1997 original because no game has been subject to more “polygon graphics” and “Dorito hair” memes.
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All that said, good graphics are one hell of a cherry to have on top. And this game’s cherry is a sweet one.
Square Enix has always been at the forefront of graphical prowess for pretty much their entire history; they tend to set the bar in this department when it comes to a new Final Fantasy installment and this remake is no exception.
It’s pretty simple here: Everything. Looks. Fucking. Amazing.
We’ll start with the character designs. All stay true to the original; the biggest liberties that Square decided to take were Barret’s sunglasses to highlight that renegade, demolitionist aesthetic (he may or may not wear them indoors a bit too much, but I digress) and Tifa’s new stockings and sports bra underneath her iconic white tank to give her more of that sporty, martial artist look. Both are welcome additions. Zooming out and taking a look at the entire cast, everyone looks absolutely brilliant in their 2020 self. 
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Facial expressions, lip syncing, and body language are of course impeccable and life-like for all characters throughout the game’s entirety. It’s important to note, too, that Square pushed the envelope so much on these character models that it’s often hard to distinguish whether or not in-game models or pre-rendered models are being used in cutscenes. 
Animations both in battle and out of it are extremely fluid and well-done. Battle particles and visuals are flashy and distinct without being overbearing or stealing the limelight away from the gameplay itself. Between Kingdom Hearts III and now this game, it’s probably fair to say that all of the chatter surrounding Square’s adoption of Unreal Engine 4 can now be put to rest. 
I’ll cover the visual quality of Midgar itself in the “World” section, but as you can probably imagine, I was blown away by that, too.
Visuals Score: 10/10
Sound
Let’s begin with the voiceover quality (I played in English). This is actually a harder obstacle for Square to tackle than people realize, I think. These aren’t brand new characters. People know them already. The original game’s dialogue was done completely in text, so if you’re Square, you face this challenge where your players have a distinct voice in their head for these characters based on their appearances, backgrounds, personalities and choices of words. Can you capture that exactly?
I think Square did a great job, for the most part. You can hear Cloud’s fake apathy, the sincerity underneath his front of not caring. There’s a distance and mysterious quality to his voice that I think is so essential to his character. Barret is likely the weakest in terms of vocal performance; when he gets loud, I can’t get the Internet’s early comparisons to Robert Downey Jr. in Tropic Thunder (2008) out of my head. However, when speaking at a normal tone, and especially when speaking at a somber tone, I think he’s absolutely perfect. Gruff and tough, yet absolutely empathetic and passionate. Tifa likely has the strongest vocal performance, perfectly capturing a character who is pensive and struggling to identify what’s right amidst the chaos around her while being put in the position of needing to be the voice of reason. Aerith’s voice is higher pitched and carries more whimsy than I had imagined, but I also really like this version because it paints Aerith as this ordinary, innocent and playful woman which is true to her initial characterization before we find out that she is connected to something much, much deeper. The rest of the characters are voiced beautifully, from the Shinra crew, to the entirety of Avalanche (shoutouts to getting Badger from Breaking Bad to play Wedge, how absolutely perfect), to the random scared citizens we meet amongst the slums.
Moving onto the soundtrack... just wow. Nobuo Uematsu, you brilliant son of a bitch. 
I’m of the opinion that Final Fantasy VII boasts the second best soundtrack in the franchise, second only to Final Fantasy IX (2000), and I really didn’t see where it had room to improve. Imagine if all of The Beatles were alive and said today, “Yeah, we’re going to remake Abbey Road, and make it even better.” Like... how? How do you improve upon a masterpiece? The potential and possibility is just outside of our comprehension, right? And yet, they would probably find a way.
Similarly, in a 2020 landscape in which Nobuo has a lot more tools, tricks, and experience up his sleeve, he managed to churn out a reimagined soundtrack that builds upon the core strengths of the original to create something new and grand. For example, from the jump, we can compare the Bombing Mission tracks. The original is fantastic, and a classic – a spunky baseline combined with anxiety-inducing synth horns create the perfect ambience for the mission at hand while setting up Midgar’s feel of a grungy, electric city. Nobuo’s version for the remake utilizes a sweeping orchestra to create the exact same feeling but with a much fuller sound fitting for a modern game. 
Of course, plenty of new tracks were created for this game as well such as the score for the Wall Market sections, and certainly deserve their place amongst the old songs that we fell in love with before. Because of this, no two areas of Midgar felt the same (which can happen in a world where everything is called a sector and a number), and areas from the original took on that received their own theme took on a life of their own. Finally, the collectible jazz tracks were an amazing touch that provided an alternative look at the game’s iconic themes without breaking the immersion of the world too much.
A few of my personal favorites from throughout the game:
The Airbuster – A remake of Final Fantasy VII’s boss theme, and it just... slaps, as the kids say.
Critical Shot – An alternate battle theme that we first heard in the trailers which was simply a lot of fun to fight to
Tifa’s Theme – Seventh Heaven – The iconic piano track blossoms into a wonderful and iconic orchestral experience. Beautifully done.
Aerith’s Theme – Sector 5 Church – This one’s a bit of an outlier; it’s not actually listed on the FF7R OST and is in fact original to Nobuo’s Final Fantasy VII piano collections, but it’s the perfect example of music tying a ribbon onto a scene. Cloud falling into the Sector 5 Church and meeting Aerith is something I’ve seen countless times, but I was still moved to tears by how beautifully everything comes together. 
On Our Way (Collectible Jazz Track) – We get the Kalm theme early with this one. Man, oh, man that saxophone.
Sound Score: 10/10
World
To be honest, it was basically a given that Square was going to nail the bells and whistles. Square-Enix games rarely, if ever, disappoint in the audiovisual department. With those out of the way, we can start moving to the meat of the review: How well did Square-Enix recreate this iconic world? In the case of this edition of the Remake, did they manage to bring Midgar to life in an acceptable way?
I’m going to make a confession. After the bombing mission, I felt bored. In fact, I turned the game off and called it a night. This isn’t to say that the bombing mission wasn’t recreated beautifully – it certainly was – it’s just that I've been conditioned by the original game to associate Midgar with being this slow, uninteresting opening act of the Final Fantasy VII story and that the bombing mission is just the first step to leaving Midgar so that I can start the real adventure. 
And then, I got to Sector 7.
Holy shit.
I hadn’t really put much thought into how many levers Square had at their disposal to bring Midgar to life. Sector 7 served as the first of many slaps to the face that absolutely nothing was off limits, and whatever Square was going to touch was turning into gold. What in the 1997 edition was simply one screen with the bar, a couple shops, and an apartment or two we could enter was transformed into a full-on city. A grid of streets, avenues, and alleyways littered with townsfolk whose conversations about recent plot points we could overhear as we passed by, which created a pulse within the slums. A bevy of different stores and buildings to explore. A fresh cast of characters and NPCs to converse with which deepened our connection to these slums. And the plate. I could talk for hours about this – in the original, such a big deal is made of the two layers of Midgar, and how the top plate on which the privileged live blocks out the sky and pollutes the air for the slums below. But we literally never see the freaking thing because obviously, how could they show it in a top-down view? And yet, in this remake, it’s very much omnipresent. The steel sky of dread and inequality spans omnipresent across the slums we traverse (I unashamedly spent a legitimate five minutes just staring up at it, like “Holy crap. There it is...” as if I were a kid catching Santa Claus on Christmas night). 
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And of course, Sector 7 was just the tip of the iceberg. Sector 5 got a very similar treatment in addition to perfectly recreating Aerith’s house while capturing its vibes of being a diamond in the rough. Shinra HQ was downright gorgeous and more grand than we could have imagined. Something that stood out to me was Square’s ability to expand on areas from the original Midgar that were total afterthoughts – the journey from Sector 5 to the Sector 7 playground which in the original was a couple unremarkable screens became a winding stretch worth hours of exploration, puzzles, and battle. Other originally miniscule areas like the train graveyard, the sewers underneath Wall Market, and the climb up to Shinra HQ all got a similar treatment. Square didn’t stop there, either, introducing new areas such as a brief foray to the suburbs topside of the plate which showed new light upon this electric city. Honestly, what floored me the most was just how much life there was in all of Midgar. The conversations that the city’s inhabitants in virtually all areas that we pass through served to not only give Midgar a heartbeat, but also to make us as the player truly feel the gravity of our actions.
Truly, Square’s brilliance shone bright here – the bland and boring original Midgar only served as a blank canvas for the city to be invigorated in grand fashion for this remake.
World Score: 10/10
Gameplay
This is possibly the most important section. All the bells and whistles about this game are great, and the setting was recreated beautifully while capturing every vibe of the original and then some... but in the end, this is a video game, and aesthetics and soundscape don’t mean anything if your game isn’t fun.
Square-Enix had a monumental challenge before them when having to come up with a combat system for this remake. On the one hand, you have the classic Final Fantasy ATB system which longtime fans of the series absolutely love; this rewards tactical thinking, preparation, and methodically planning out and expending turns and resources to reach the outcome that you desire. On the other hand, turn based combat isn’t exactly premium gaming in 2020. I’m a Final Fantasy purist and even I can admit that. We’re just not as limited anymore. Developers have the ability to create these fantastic action-based games with better responsiveness, flow, and hitbox/hurtbox technology than ever before, and this style of gaming is obviously a lot more appealing and rewarding to a wider audience of players who frankly know better in this day and age.
So, Square did their best Dora impression and said “Why not both?”
And from it came perfection.
Yes, I said “perfection”. Square was somehow able to find a way to make old school and new school tango, and they are wonderful dance partners. 
A brief summary for those who are out of the loop: In a normal state, combat plays a lot similarly to a lot of action-based games we know and love today (think God of War, Kingdom Hearts, Dark Souls). You can move around freely, guard, dodge, and attack to your heart’s content. There are elements here that are absolutely necessary in a modern video game that were missing in the original Final Fantasy VII: Constant engagement. Real-time skill expression. 
The traditional Final Fantasy players don’t get left out either. By playing through combat normally – attacking, blocking, and dodging – the player builds up their ATB gauge. Once their ATB is full, they can enter Tactical Mode, which slows down time dramatically and allows the player to use their character’s skills, magic, summons, and items.
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And the absolutely beautiful thing? You need both standard play as well as Tactical Mode to succeed in combat. The necessity of standard play is obvious – you need to be able to run around, attack, and defend to thrive in combat. But you won’t get anywhere with tougher enemies just by whacking them. You need to use your ATB gauge in order to pack a significant punch to enemies, to discover and exploit their weaknesses, and to heal up your party.
Speaking of the party, I deeply enjoyed being able to switch seamlessly between controlling the party members with the push of a button. AI-controlled party members’ ATB gauges fill up more slowly, which means constant switching, assigning ATB usage, and moving to the next party member are key to maximizing effectiveness. Hooray for even more avenues for skill expression!
And let me just take a second to gush. Perhaps my biggest criticism of the original Final Fantasy VII is that literally every character is pretty much the same in battle. Yes, their base stats vary slightly, as do their Limit Breaks, but aside from that, with enough materia and stat increase item shenanigans (and it doesn’t take much), every character plays and feels the same in combat.
Square completely shattered that criticism in this remake. Every character feels unique and satisfying to play:
What’s remarkable to me about playing as Cloud is how well Square nailed the speed at which he plays at. ‘Cause think about it, right? Dude’s holding a sword that weighs 80-100 lbs, so his attacks and moveset have to be able look and feel like they pack a heavy punch. But at the same time, we know that Cloud’s no rook, and he has some dexterity and speed to him. To find this balance, his combos from beginning to middle a great tempo and good flash, and they finish with a visible powerful and empathetic smash.
Tifa is far and away my favorite character to play as. Honoring her Final Fantasy monk inspiration, Square designed Tifa in such a way that she feels like she came straight out of a fighting game. Lightning quick, an emphasis on combos, and get this – you can animation cancel. As an example, I was fighting a boss and already had Unbridled Strength (damage boost) and Haste (ATB buildup boost) activated on Tifa. I dodged the boss’s frontal cleave with Focused Strike, strung some basic attacks together, threw in Overpower which links with your basic attacks, and finished by using Whirling Uppercut then canceling the landing animation by using Divekick. That’s. Insane.
Square nailed Barret’s awkward role as the supporty-ranged tank. His damage isn’t great, but he plays at a safe range and is your best bet to take down units at a far distance. He has some ridiculous HP and defensive stats and is a solid magic user so he was honestly great to switch to when my higher DPS characters needed a breather to get healed up. 
Okay first of all, thank God they gave Aerith a magic-based ranged basic attack. The sound of her whacking something in the original to the tune of, like, 12 damage will haunt my dreams forever. Aerith feels fantastic to play as well. I draw comparisons to the Final Fantasy XIV black mage – switch to Aerith, set up an Arcane Ward (doubles spellcasts!), don’t move, and watch as her ridiculous magic abilities burn enemies down. She’s also great to leave on AI-controlled standby so that she can attack safely from a distance and heal up the party as needed.
The battles themselves were great; each boss felt unique and had a weakness to discover and exploit. Seamlessly weaving in cutscenes and dialogue added a cinematic flair that was just another cherry on top of an amazing combat system. The typical monsters and trash mobs that we came across were all unique as well, and their variants encountered later in the game added twists of required tactical thinking.
I have only a couple points of discomfort with the new combat system, and they’re both very minor ones. First, the fact that skills/spells (and even Limit Breaks!) can be interrupted by enemy actions could be extremely frustrating – especially if there were larger amounts of enemies present, your character could get juggled quite easily. Filling up your ATB gauge and readying a skill just for it to be interrupted because some demon hound ran up and smacked you in the head has to be the least “Final Fantasy” feeling ever. That being said, this is easily where you can throw the term “skill expression” right back at me. The second point of discomfort is that enemies were very clearly agro’d to whoever you control as the player. This made playing a ranged character like Aerith annoying at times, because, dammit, I just want to DPS without hordes of monsters running at me! Again, “skill expression” is a double edged sword, but I found it a little strange that enemies would drop what they’re doing, stop fighting Cloud, and start running at Barret just because I switched to him.
Zooming out to other facets of gameplay! I really enjoyed how materia was implemented which may just be a derivative of how smart the combat system was that Square created, but I think Square really hit the mark of having to carefully plan out your party’s materia loadout and envisioning how it would execute in battle. The weapon level-up system adds an extra layer of depth and reminds me of Final Fantasy IX’s skill learning system, which is great. Finally, the large amount of minigames and side quests available added a good deal of variety to the game, without being overly complicated or time consuming.
This was probably the most enjoyable game in the Final Fantasy series from a pure “this is a fun game” standpoint.
Gameplay Score: 10/10 (would honestly be an 11 if such a thing were real)
Characterization
The Final Fantasy series is typically at the top of its class for its character building and development, but I was still slightly nervous heading into this remake that Nomura wouldn’t recapture that magic accurately. Maybe I was conditioned from Final Fantasy XIII (2009) and Final Fantasy XV, but I was especially worried about Cloud. “Please don’t make Cloud this typical brooding, angsty emo Final Fantasy protagonist,” I remember thinking to myself. Because that’s not who he is. Cloud Strife is a dork. He’s a dork who adapts incredibly poorly to new situations and puts on a front of apathy when uncomfortable, but he doesn’t hate the world.
I should have put more faith in the fact that the original game’s character designer became the remake’s director. For the most part, I truly feel like the cast’s Act I character arcs played out and were shown as they should be. Cloud starts out apathetic but that front really begins to melt after he meets Aerith. Aerith herself comes off as this fun and innocent girl but progressively drops more and more hints that she’s part of something much bigger. Barret begins as the loud and rambunctious leader figure which gives way to a total empath who’s still trying to process just what he’s been caught up in. Tifa is shown with her typical slow and steady struggle to come to terms with what has to be done to make things right in the world after traumatic childhood events made her averse to it all.
The rest of the cast’s characters were painted beautifully. Sephiroth made more appearances than normal in this Midgar section (more on that later), but we still don’t understand a word that’s coming out of his mouth. We see the distinct division in those under the Shinra umbrella between those who have morals and those who sip the Kool-Aid. We’re introduced to a new cast of characters in the slums who are working tirelessly to make life better for those around them despite being dealt a terrible hand, and they function to strengthen both the main cast and the story as a whole.
A particular gem that I was delighted by were the interactions between characters. The original was somewhat limited in this department, but we can visibly see the cast grow closer as the remake goes on. Cloud goes from being disinterested and saying “For a price” to any request that Avalanche have for him, to selflessly agreeing to help Barret search for his friends and family post-plate drop, to poking fun at his old self in front using his old “For a price” motto. Additionally, because the areas of Midgar to travel between locations were expanded immensely, things like conversations between characters with no other purpose but character development were added in as we made our way through these winding stretches. That’s a huge advantage that a modern voiced game has over the original that had to use text for dialogue – we had to literally stop everything in order for an interaction between characters to occur. Now, they can just be thrown in wherever. We see more high fives, cheers, ribs, jokes. hugs, and tender moments than ever before. And to me, what this establishes for the cast as a whole is such a beautiful change of pace from a classic Final Fantasy game. This isn’t just a collection of individuals with aligning goals. These are friends.
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This in particular makes me really excited for future installments; we now have evidence that these characters are everything that they should be. That baseline allows for more interactions and development, and even the most hardcore old school Final Fantasy VII fans will get to know and enjoy these characters on a deeper level.
Characterization: 10/10
Story
Too often did I get one of my friends to try the original Final Fantasy VII, hoping they’d fall in love too, only for them to lose interest before leaving Midgar because that part of the game is downright boring. Everything is dark and dreary, we don’t really care about the people of the Slums so we don’t feel the empathy to want to help them, the story crawls along, the deaths we see are of characters we only knew briefly, and all of it seems for naught because we find out Sephiroth is the much bigger threat; not some greedy electric company.
But much like with the design of Midgar itself, I hadn’t really put much thought with just how much they can build upon that unexciting first act.
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