#xna 2.0
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renoloid372 · 1 year ago
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i ripped these out from dead samurai. this is the highest quality cover art i could grab out. im STILL trying to get the sprite textures and its been like a year or two :,)
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ebouks · 3 years ago
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Essential XNA Game Studio 2.0 Programming
Essential XNA Game Studio 2.0 Programming
Essential XNA Game Studio 0 Programming Jim Perry, Allen Sherrod Essential XNA Game Studio 0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating…
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judgeverse · 7 years ago
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hey it's worth noting here that i'm NOT going to be revising models' default versions except if they have no other form (tremor, rain, smoke, etc). if i change up a default outfit, it's going to have the unmasked head attached (ie kuai and hanzo) or some other significant variation. my goal isn't to make mkx 2.0 here, it's to create models that i myself am going to use in illustrations for a post-mkx story, which I'm also publishing for you guys to use if you do xna/3d stuff
with that in mind, here's some plans for model releases
-unmasked kuai - entirely finished and ready to go. outfit repainted, face repainted, normal eyes instead of pure white, scar revised to look more like a regular scar. hoping to post early today
-frost - almost done, needs her shiny/depth maps created and applied. made out of kitana's face, cassie's sub zero kosplay, and additional hair from elsewhere. needs eyelashes applied, eye texture changed to match kuai's, neck re-rigged to attach properly, and teeth revised. might get her posted today
-jade - similarly needs shiny/depth maps but her repaint is done. revised from her mk9 model, and she is indeed a full revision not a repaint, unlike the mkx crew. hoping to get her posted asap
-cyrax - same situation as jade but he needs a bit more repainting. very excited to get him released as he was the first mk9 revision i did. sindel, sheeva, and nightwolf are in the queue behind him
-raiden. mk9 raiden is not finished in his clothes repaint, but his face is done and when that's complete you'll all get Unmasked Excessively Beautiful Raiden that i've previewed on here a lot
-shinnok of course but he needs some fine-tuning still. need to repaint his helmet to accommodate his hair, and repaint his hair to look more realistic. his outfit may also need a few tweaks and revisions as well
-fujin and sareena are also in my wip pile but nowhere near complete, so be patient there
-custom ninja dad outfits. including: default kuai and hanzo with unmasked heads (these both need repainting), kold war kuai and hanzo with unmasked heads (also really need repainting), heroic kuai (ij2 repaint, has some rigging glitches on his hands that i currently can't fix, needs shiny/depth maps, repainting finished - use with caution re the hands, but he's a cutie), and mentor hanzo (custom from another game, repainting partly finished, not yet cloth-textured, needs shiny/depth maps, completely adorable ninja outfit)
...and so forth.
stuff i wanna make:
-repainted osh-tekk kotal that's actually blue + that head on his other outfits, if it works (since i recall that one has hair, i think? idk)
-revitalized ermac repaint (probably the klassic head plus default or tournament body)
-tanya repaint (dlc head plus treacherous tanya body)
-jin repaint, one of his other outfits (maybe that adventuring outfit thing) plus his default head without the headdress
-takeda repaint, again one of his other outfits (probably) plus his head without the headband
-cassie repaints - default head plus athletic outfit, undercover cassie with fabric depth, and probably a revision of the main outfit so it doesn't have boob socks, but we'll see
-jacqui but i'm not sure yet exactly what i'm gonna do with her, i frankly don't want to have to repaint her armor at all so she'll likely get an outfit swapped from elsewhere
-VERA who I'm looking forward to making! she'll be made out of jacqui's face repainted plus different hair and civilian outfit
-obviously mkx raiden is also on this list but i'm likely going to do his default face plus a much more raiden-esque repaint of future raiden. i have a vision for it
-i have to do something with lizard boy syzoth for mk valentines, so he's on here too
-ULTIMATE challenge mode: i want to fix samurai shinnok. i know it can be done. I Know It.
...this seems like a pretty big pile of work, i know, but repaints take me a few hours max so this is possible
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demonixis · 8 years ago
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The shaders refactoring is almost completed with some extra features. First I added normal mapping support! As you can see on the video, the model has more details. The reflection is also fixed.
Because of how XNA is made, we’ve a to compute tangents and binormals. I know that it’s not a good idea for performances reasons, but for now this computation is made in the vertex shader. I’ll change that soon to compute then on the CPU to avoir this job in the shader.
The computation is simple
float3 c1 = cross(input.Normal, float3(0.0, 0.0, 1.0)); float3 c2 = cross(input.Normal, float3(0.0, 1.0, 0.0)); // [0] Tangent / [1] Binormal / [2] Normal output.WorldToTangentSpace[0] = length(c1) > length(c2) ? c1 : c2; output.WorldToTangentSpace[1] = normalize(output.WorldToTangentSpace[0]); output.WorldToTangentSpace[2] = input.Normal;
And the use in the Pixel Shader
if (NormalTextureEnabled == true) { float3 normalMap = (2.0 * (tex2D(normalSampler, input.UV * TextureTiling))) - 1.0; normalMap = normalize(mul(normalMap, input.WorldToTangentSpace)); input.WorldNormal = normalMap; }
C3DE has a StandardMaterialBase which is compatible with multi-pass lighting. From that I create a StandardTerrain, Standard and StandardWater materials for high quality rendering. Of course it’s not yet done, the next step is to make a StandardBillboard, etc.
Have fun with shaders ;)
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gamesdownload-blog · 8 years ago
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River City Ransom Underground-GOG | Ova Games
River City Ransom Underground-GOG | Ova Games
Title: River City Ransom Underground-GOG Genre: Action, Indie, RPG Developer: Conatus Creative Publisher: Conatus Creative Release Date: 28 Feb, 2017 File Size: 237.61 MB / Single Link Compressed Mirrors:
Free Download River City Ransom: Underground PC Game – Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You’ll earn money, unlock moves, and upgrade your skills in a sprawling city on the …
DESCRIPTION
One of the best beat’em ups of the NES era is back!
Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You’ll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.
SCREENSHOT
SYSTEM REQUIREMENTS
Minimum: • OS: Microsoft® Windows® XP / Vista / 7 / 8 / 10 • Processor: Intel Core 2 Duo 1.8Ghz or equivalent • Memory: 3 GB RAM • Graphics: 512MB GPU, DirectX 9, Shader Model 2.0 (XNA 4.0 Reach Profile) • DirectX: Version 9.0c • Storage: 120 MB available space Additional Notes: A faster processor may be required for online multiplayer. XInput devices supported
INSTALL NOTE
1. Extract 2. Run “setup_river_city_ransom_underground_r2_(13216).exe” 3. Play the game
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kacfps-blog · 8 years ago
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Bleed 2 Sistem Gereksinimleri
http://kacfps.com/sistem-gereksinimleri/bleed-2-sistem-gereksinimleri/
Bleed 2 Sistem Gereksinimleri
Bleed 2 Sistem Gereksinimleri
Minimum Sistem Gereksinimleri İşlemci: – İşlemci Hızı: 2.0 Ghz dual core RAM: 2 GB Ekran Kartı: 512MB video card (XNA 4.0 grafik kartı, Shader Model 2.0 ya da daha yüksek bir sürüm) İşletim Sistemi: Windows 7/Vista/XP
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kacfps-blog · 8 years ago
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Bleed 2 Sistem Gereksinimleri
http://kacfps.com/sistem-gereksinimleri/bleed-2-sistem-gereksinimleri/
Bleed 2 Sistem Gereksinimleri
Bleed 2 Sistem Gereksinimleri
Minimum Sistem Gereksinimleri İşlemci: – İşlemci Hızı: 2.0 Ghz dual core RAM: 2 GB Ekran Kartı: 512MB video card (XNA 4.0 grafik kartı, Shader Model 2.0 ya da daha yüksek bir sürüm) İşletim Sistemi: Windows 7/Vista/XP
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kacfps-blog · 8 years ago
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River City Ransom: Underground Sistem Gereksinimleri
http://kacfps.com/sistem-gereksinimleri/river-city-ransom-underground-sistem-gereksinimleri/
River City Ransom: Underground Sistem Gereksinimleri
River City Ransom: Underground Sistem Gereksinimleri
Minimum Sistem Gereksinimleri İşlemci: Intel Core 2 Duo 1.8Ghz ya da eşdeğer İşlemci Hızı: – RAM: 3 GB Ekran Kartı: 512MB GPU, DirectX 9, Shader Model 2.0 (XNA 4.0 Reach Profile) İşletim Sistemi: Microsoft® Windows® XP / Vista / 7 / 8 / 10
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gamesdownload-blog · 8 years ago
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River City Ransom: Underground PC Download For Free Full Game
River City Ransom: Underground PC Download For Free Full Game
River City Ransom: Underground PC Download
River City Ransom: Underground PC Download franchise in the variety of Conatus inventive’s River city Ransom: Underground managed to get off to a rough delivery when it launched at the end of February on Steam. Some gamers felt as if the developers should still have held off unless more bugs have been addressed and just a few different core elements had been fastened. neatly, Conatus has been addressing probably the most bugs and issues, and releasing updates for the title put up-haste.
  Over on the Steam neighborhood web page the builders made a submit in as little as a number of days following the release of River city Ransom: Underground, acknowledging one of the vital considerations introduced up in the reviews and noting that they’re fixing the game up and addressing one of the most issues.
One of the crucial big issues outlined within the overview threads changed into that it wasn’t viable to appropriately save growth when enjoying online in the 4-participant cooperative mode. The video game would trojan horse out. unfortunately, this challenge nevertheless persists, but they are saying that they could be fixing it as soon as feasible.
Different considerations addressed contains fixing a trojan horse where New game+ saves would revert to average saves. They addressed where enviornment stats for characters would override the story stats when the usage of the persona in the practising area and also you took place to exit during the classroom door. and that they additionally mounted a worm that averted uses from picking out non-hero unlocks within the area mode.
Different bugs equivalent to an inventory cycle bug, and a manage difficulty the place avid gamers would lose the capacity to navigate the menu system, have additionally been mounted.
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  River City Ransom: Underground PC System Requirements
Windows Mac OS X SteamOS + Linux
MINIMUM OS: Microsoft® Windows® XP / Vista / 7 / 8 / 10 Processor: Intel Core 2 Duo 1.8Ghz or equivalent Memory: 3 GB RAM Graphics: 512MB GPU, DirectX 9, Shader Model 2.0 (XNA 4.0 Reach Profile) DirectX: Version 9.0c Storage: 120 MB available space Additional Notes: A faster processor may be required for online multiplayer. XInput devices supported.
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