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#yes this includes tulin's ability
quixoticvalkyrie · 11 months
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champions powers >>> sages abilities
seriously though, why were they downgraded so much?? Ah yes Sidon, your sister would save me from death on the regular but your little splash power is very useful
also Yunobo, I know damn well you have Daruk's Protection, you can't loan me that instead?
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ashleyquinn03 · 5 months
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After a while of playing Tears of the Kingdom, I have some complaints. Don't get me wrong, I absolutely loved Tears of the Kingdom, but there are some things that I don't really enjoy. Some of these are things other people have stated they don't like, and some of these are actually something that are controversial.
Let's start with the ones people can agree with:
There are too few sky islands and there's almost nothing on them. There are a few exceptions like the Great Sky Islands, the entire way up and including the wind temple, the diving islands, etc. But the majority are copy and paste empty islands and all of them were Zonai related. I wish they added Monk Maz Koshia's sky island directly above the Great Plateau like in BotW's DLC, the islands from Skyward Sword, and the City in the Sky from Twilight Princess for some examples.
A real explanation of where Sheikah tech went. Like, we all know what the developers said: "they all vanished suddenly after the Calamity was over" we know that's bullshit because Purah and Robbie still use the ancient Sheikah technology for their towers, the Purah Pad, Purah's telescope, Robbie's mini Cherry, and the lone guardian on the roof of the Hateno Ancient Tech lab. Also it didn't just vanish after the Calamity as the true ending cutscene in BotW shows at the most a month after the Calamity and Vah Ruta broke down, not vanished.
The empty depths. I love the ruins and lightroots of the depths, but on the scale of the entire kingdom of Hyrule? It's empty. Up above you would find Koroks, small structures, different surfaces (sand, grass, rock, snow, etc), enemies and even citizens. I know that you can find mine ruins, the construct factory, Yiga outposts, and enemy mines; but the depths were so vastly empty with the exact same scenery no matter where you were. I would've preferred far smaller areas than the surface counterparts or even just have the Faron, Eldin, and Central Hyrule depths since that's all you actually need to go.
The Lightning Temple. Listen, I love the Lightning Temple. I just wish that they had used the Arbiters Grounds instead of a completely new dungeon. No, I don't mean I wanted Twilight Princess's Arbiters Grounds instead, I mean that there would've been some really cool, subtle lore that the Arbiters Grounds had been destroyed after TP and was rebuilt as the TotK Lightning Temple. Like, could you imagine seeing "The Lightning Temple: Arbiters Grounds rebuilt"
Sage abilities. How they implemented this was the absolute worst. If I were to redesign the sage abilities, I'd have it work more like BotW's champion abilities but with the same reload time as the sages. I'm going to say how I would've implemented each one. For Tulin's ability, I would've pressed the sneak button while in the air to gust forward. For Sidon's ability, I would've held down the block button like Daruk's Protection but swung the weapon while blocking to have the "water slice." For Riju's ability, when you use the bow, you hold block and instead of it Z-targeting the enemy, it would turn the arrow into a lightning arrow (a different type of arrow than electric arrows because it's used as Riju's ability to call down a lightning strike.) As for Yunobo and Mineru's abilities, they would've been the same as before. So, Yunobo basically is the only one with an Avatar and Mineru just follows you as is.
Dragon Tears. No, it's not because it's too similar to finding Link's memories in BotW, it's because you can find them out of order and before finding Impa. Yes, I am frustrated that the first dragon tear I actually investigated was the death of Sonia and I had no clue what was happening. I wish that it forced you to find the tears in order. Like, the geoglyphs would appear one at a time. Or maybe give the same cutscene as when the final tear appears. The light dragon has a tear drop and we need to go find it.
This one is the most controversial thought I feel like... Ultahand. Yup, I don't like ultahand. I don't like building my own vehicles. I don't like building robots. I just don't like engineering games. I love the Zelda puzzles, but when I had to build the solutions in shrines? I hated it. I prefer the BotW shrines where you find a solution by thinking outside the box. In TotK, there is no box to think outside of because whatever you try, it's possible with what we gave you. Make a bridge out of car wheels? Go ahead we love that! I would've personally felt more satisfied with finding a solution that wasn't intended, but in this game every solution was in fact, intended.
That concludes the things I didn't like about the game, everything else, though was absolutely fantastic.
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