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mortellanarts · 2 years
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I have finally learned how to draw ztd Akane
(Scenes from this fic!)
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kayzero · 27 days
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Rhizomes, A Brief History (Part 2)
spoilers for zero escape: virtue’s last reward below the cut
……
The Rhizome Project was named for the shape that the facilities would take, twisted metal moon-bases that would burrow into the surface from their origin point in the center of a crater. The project was announced to the public mid-2027, with the shuttle serving as proof of concept, Rhizome-1, launching November that same year. In February of ‘28, it was announced that Rhizome-1 was fully constructed, and that going forward, each succeeding Rhizome would take even less time to build.
You remembered the memes going around about how astronauts could make an entire colony livable for five families plus the construction team on the moon in less time than it took a crew to put up a single building down on Earth; having been on the moon for just over a week, you just thought that there was nothing else for the astronauts to focus on.
Due to the success and apparent speed of the Rhizome’s construction, more shuttles carrying the wealthiest and most influential families of the world went up to colonize the moon—one every month from May to November. Naturally, when Radical-6 grew from a few isolated incidents into a full-blown global epidemic, a horde of reactionary upper-class families started clamoring for their turn to abandon Earth to its fate and colonize the moon. There were so many of them that the project leaders had to allocate more resources to both the spacefare from the planet to the moon and the actual construction of the Rhizomes, all so they could raise the number of families colonizing the moon in a single Rhizome from five to nine, not including the ship operators and facility’s construction crew.
You had no idea how Akane managed to secure this base. There were actually so many problems with it that it made your head hurt. First of all, the Rhizome Project was headed by the United Nations. The first eight shuttle launches all carried the families of a few ambassadors to protect them from kidnapping attempts for the purpose of extortion. And that was another thing, the naming convention would suggest that this base, Rhizome-9, was the base that was set to launch in December ‘28, which would explain the gap between Rhizome-8 and the Radical-6 panic launches, except it doesn’t make any sense!
You knew intellectually that Crash Keys had to have some great amount of monetary and political resources at their disposal—rocket launches weren’t exactly cheap, and unauthorized rocket launches sure were a great way to get shot down by literally any military organization paying attention, and rockets usually demanded a lot of attention. But you did manage to successfully launch, and on the very last day it was possible—the powderized debris polluting the atmosphere was thick enough that any spacecraft trying to fly through would get every one of their engines clogged, and every person on board would die in a horrible crash.
But you hadn’t put together that the unfinished Rhizome that your ship landed by was a Rhizome Rhizome. Nine upper-middle class families all pooling their money together couldn’t afford the seats for a single family on one of those ships at the prices your research had detailed.
……
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slightly-more-subtle · 10 months
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My Banner
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This is the full banner I slapped together to commemorate the fanfiction I'm currently obsessing over: Zero Win Game, by @kayzero.
(Maria icon made with Picrew. Link: https://picrew.me/en/image_maker/1170750)
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katieamazeballs · 2 years
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These are gorgeous
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bibiana112 · 7 months
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Game of Life - JubyPhonic ; Vane Lily - My Eternity ; GHOST - Hyperdontia ; Lukewarm - Penelope Scott ; "How The Internet Changed Found Footage Horror" by Pim' Crypt on YouTube ; Zero Win Game by kayzero
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mqole · 9 months
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hbjhkgvhj ok here are uh. some character designs i did abt a year ago
these are all based on the incredible @kayzero's fic zero win game, which is a rewrite of ztd with akane as the protagonist, and it has possibly THE BEST characterization of akane ive ever read- listen just. just go read it you will be enriched i promise.
im not putting an image description bc i dont know where to start (sorry!!) BUT ill put a bunch of character design notes below the cut for people who are insane like me <3333
ok first of all. i know when i sent these to kay the other day they said there were some details canon to zwg that i missed (akane's lil hoodie pocket, aoi wearing white to contrast junpei's black (which is SO inspired btw.)) so just. PRETEND those are there bc i forgor <3
i spent the most time on sigma, phi, akane, junpei and aoi just because they've had multiple iterations of designs. it was fun to take bits and pieces from each version of them, so thats why they get a feature page
you can see a lot of my little pink notes with criticisms of the ztd designs there. in general, i really dont like the ztd designs, they all feel unnaturally bland to me (although thats probably also the artstyle).
most people whove looked into the colour symbolism in zero escape are probably familiar with the whole red/blue thing: that is, theyre colours representing the morphogenetic field. akane and aoi are the most obvious examples of this. 'aka' means red, and 'ao' means blue. in the first nonary game, akane and clover wear red - the colour for transmitters - and aoi and light wear blue, the colour for recievers. in 999 proper, akane wears purple, to symbolise how she can recieve AND transmit, while junpei wears red and blue by themselves. you can do a whole analysis of these colours and i will not put it here thats a whole SEPERATE post
anyway! the actual designs!! i'll start with sigma. i wanted to reconcile his vlr design with zero ii's design, and initially i planned on giving him a coat, but it didnt really have a nice silhouette, so i ditched that idea. instead, i turned his jumpsuit from vlr into a polo shirt - much like what he has in ztd - and gave him some zero-y accessories: the white turtleneck, the belt and the gloves all come from zero's design. once id included the white turtleneck, making the pants white felt really logical. in character design, its generally best to limit the palette of colours as much as you can, so it was a good excuse to reuse a colour while also paying homage to his ztd design. i also cut his hair bc hes a scientist and he'd do that.
phi's design is a lot more like her vlr one than her ztd design. the blue coat was her hallmark accessory, and im shocked that they ditched it for ztd, so i gave it back - along with her boots and hair accessory. i kept her pants and glasses from ztd, as well as the way the bottom of her shirt is tucked into her pants. they just have a much nicer silhouette to me. between my first pass of colours and my second pass, phi's colours changed the most - i realised i had too many blue guys in the lineup, and wanted to make the colours stand out individually. so i leaned into phi's orange-ness. giving her hair accessory, pants and boots an orange hue instead of a blue one, as well as shifting her coat to a more teal colour really helped make those colours pop.
AKANE MY BESTIE!!!! her design was probably the one i had the most fun with. i basically just took her ztd design and purpled it. I did want to include some more details though - her neck scarf was in both her 999 AND vlr design, so it felt wrong not to include it. i also added some gold highlights to her design, just to complement the purple - her boots are also toned yellow, so it felt fitting. the cut of her sleeves, as well as her hair, felt really natural: i gave her the side ponytail from ztd, while letting more of her hair fall to the side to retain her silhouette from 999. i stole the sleeves wholesale from vlr akane, but can you blame me. look at that robe. its so pretty.
overall i have mixed feelings on ztd junpei as a character, but i think his darker turn is at the very least a fun direction to take him. I do like the jacket he has in his concept art. IT SURE WOULD BE NICE IF THE MODEL ALSO HAD A JACKET. his design went relatively unchanged overall, i basically just retoned his hair, gave him a button-up instead of a t-shirt, and puffered his jacket. the red and blue from his vest in 999 is reused here, but in darker, more muted tones. you can see in the corner of the drawing i played around with swapping the red and blue, but the red focus felt too edgy for junpei. the blue also pops really nicely against his dark clothes, so i kept it.
anyone who has spoken to me for more than ten seconds will know how insane i am about aoi kurashiki i mean come on my name is santa. i think a lot about his two designs: that of the first nonary game and in 999. in the first nonary game he wears a blue scarf, harkening to his role as a reciever, but in 999 he wears monochrome. my personal interpretation of this is that his 999 fit was him purposefully disguising his connection to the morphogenetic field. so post-999, since he doesnt have to worry about that, i gave him his blue back!!! his general fit is the same- his pants and shoes are artistry so obviously i kept those, and i ended up making the rest of his look black to contrast his 999 design. if i were to redesign him now wearing white, id probably go a different direction altogether. that third little drawing ive included has some test outfits for him, carlos, and maria, but i never really went anywhere with them. also i gave him dark roots to show his relation to akane a bit more. and also because i like projecting my roots always grow back SO fast
that brings us to the 4 characters introduced after vlr: carlos, mira, diana, and... maria??? yeah like i said go read zero win game. do it. maria is such a fun character. she was, coincidentally, ALSO the only character where i had to design someone from scratch. you can see i fiddled a little with colour palettes, trying to figure out how to give every character a unique look. diana and carlos' designs actually go almost unchanged here- i think dianas design in particular is actually pretty great, and works as a nice foil to luna in vlr. carlos is just kind of normal. he can have his silly polo shirt.
miras ztd design is. ugh ok look its FINE but i hate the boobie designs in zero escape because they always feel like they were designed seperately from the character. mira in zwg is still a sussy baka, but she's a lot more cordial- i enjoyed seeing her more as a snake lying in the grass. I ended up giving her green because its a fun colour to give characters who youre meant to distrust. SO MANY TIMES reading zwg i was like "oh maybe mira's chill - oh wait maybe shes not - oh wait maybe shes chill again" and i love her for that honestly. she still gets boobies because i love women but i gave her a fun little long sleeved corset top. the amount of skin she shows directly correlates to the amount you should trust her (i am only half joking.)
i wont talk about diana because honestly the only change i made was giving her a little blue strip at the bottom of her skirt, but i'll talk about maria and carlos together. carlos i kept as a little pink boy because i love him and i love pink and listen its my character design ill do what i want. maria in ztd AND in zwg experiences reverie syndrome, which is connected to the morphogenetic field. her and carlos' designs both incorporate red and blue again- (just realised diana also has red and blue. pretend that was intentional) -to show their connection to the field. yes yes i know its pink but listen its red enough. like aoi, i gave maria and carlos both different iterations of their designs. i'm less sold on carlos', but i did actually like the baggier, heavy designs for maria. with those ones she looks more depressed than she does wearing overalls, so im calling that a win. maria's was the design i was least satisfied with overall, but hey i did these like a year and a half ago and ive gotten much better since then soo.
if youve read this far this is once again a reminder to read zero win game by kayzero on ao3
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zwganonim · 25 days
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Jedynym groźnym gatunkiem jest człowiek~zwg (zostawcie [*] dla tego lisa który umarł w męczarniach przez człowieka bez serca który chciał wyżyć się na kimś słabszym od siebie...)
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postsofbabel · 8 months
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rawobojuha · 2 years
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mortellanarts · 1 year
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I'd die at 22 to feel alive at 21
(The voting for decisions/fragment selection on this awesome ztd rewrite fic by @kayzero is happening on Tumblr now so... maybe try reading it to understand the context of this? I prommy it's worth your time pls join me)
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kayzero · 3 months
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By the way! I'm curious abt your thoughts on how ztd handled junepei. How would've you done it differently?
Sorry if im being annoying/overwhelming :( I just wanna hear your opinion Dyfdy
there’s a post about the Junpei body parts puzzle and how it was symbolic and cool and how it would have been psychologically devastating for Akane if it were an actual planned Thing instead of just Mira fucking around, which basically encapsulates all of my ztdpei feelings.
ZTD Junpei is not significantly different from 999 Junpei, even though the narrative tells the audience that he really really should be. He spent a year chasing after Akane, he found himself staring at the cesspit of crime, and he’s still sillygoofy, if not a bit dumber than he was in 999.
He’s snarkier and cattier but not actually angry or bitter or frustrated toward Akane—he doesn’t even question things most of the time. He finds himself in another death game and he falls into line. There’s no cynicism, no quiet moments of reflection to showcase inner turmoil and grief, no real edge. They just dressed him in black and painted a scowl over his dopey lovestruck smile.
What would I have done differently? You’ve already seen some of it. He’s philosophically combative, if not argumentative, he’s asking questions and refusing to do anything blind, he tries his best to get a word in during decision-making. He’s still Junpei, so he shouldn’t be a Red Hood vigilante edgelord shooting every problem in the skull, but he has seen the darker parts of humanity, and if there are no other options…
Basically, I wanted a bit more VLR Tenmyouji and a bit less 999 Jumpy, so I did that, and you’ve seen most of what he has to offer in ZWG.
In the last two fragments that have yet to be revealed, he plays more of a supporting role in one, where I can showcase how his character has evolved but not overly diverged from his portrayal in 999.
And then the other one is his Character Fragment.
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ruvowuqesam · 2 years
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katieamazeballs · 2 years
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bibiana112 · 9 months
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Mars mission got hacked... That's bad
Mars: Missioned
Main frame: Hacked
Operator: Freaking the fuck out
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lepoxohanoga · 2 years
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nefalerab · 2 years
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