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MARKET ANALYSIS
1. Are there similar games as ours on the market?
Actually there are many similar games on the market and they are quite popular (Survival games: ARK: Survival Envolved, State of Decay, The Forrest,...this list could go on forever). But mostly they don’t focus on learning anything lasting, they are often combined with supernatural characters as well (Zombies, Vampires and similar creatures or post-/apocalyptic sceneries) and primarily focus on action.
The thing that makes our game unique is the main focus on learning about one’s environment. It is important to us, that after playing the game, the user has a feeling of really being able to survive on his/her own. We try to combine the thrill of playing a survival game with learning about biology, science, craftsmanship and other fields that would come in handy when needing to survive on your own.
Everytime you learn something crucial in the gameplay, an index card will be saved into a folder that you can always recall to help you in the real world. Like that the player will hopefully also be motivated to actually go out sometime and try to use their knowledge and experience their natural surroundings.
2. Target Group/ Audience
The main target group would consist of young adults, 14 - 20 years, who are just starting to go outside on their own, exploring their surroundings, or starting to travel the world. Of course older and interested people are not excluded. The game should function as a guide through the world. First you learn everything you need to know through the gameplay, collect the information you gathered in a online encyclopedia and finally you can use all of your knowledge in the actual world, formally known as reality.
Missing information TBA
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COMPANY ROLES
Game Producer/ Manager: Angelika Schneider
Game Artist/ Modeler: Bettina Fink
Game Programmer/ Designer: Bianca Gruber
Game Analyst/ Tester: Dev Dutta
...further information (set of skills, responsibilities) tba
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Thank god for FarmingSimulator 2017
#farmingsimulator #gamecity
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Lean back and enjoy a part of Styria - in Vienna
(Game City Vienna)
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GAME CITY VIENNA
As supposed to, our group visited the Game City Vienna. The location, at the Rathaus Vienna, was great. A lot of free space, at least outside, and a wonderful scenery, which put the game city in an interesting contrast. After getting our 18+ bracelets we entered the almost bursting Rathaus. There were people everywhere! We realized soon, that we wouldn’t be able to play a lot of games without standing in line for hours. But, as luck would have it, we managed to play at least a view fun games.
One interesting game we stumbled upon was a combination between board game and tablet application. The principle was pretty much the same as “Activity” engaging in creativity, knowledge and activeness, but with the tablet, game players are able to adjust the game to their level of knowledge, nationality.
Other games we played were fun to play as well, but not quite as educative as we’d hoped.
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NAME & LOGO
After brainstorming for a little while, we agreed to choose a name that would convey our creativity and inventiveness. We chose a name that is in fact a synonym of “brainstorm”, “Brainwave”, “idea”; BRAINCHILD. Luckily it wasn’t hard for us to agree on that name. For the logo of our brand, we thought about a kid, holding up a balloon, which will look like a brain. Yeah, very creative!
At this point the logo is not carved in stone and not finished, but will be soon.
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