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thaan · 1 year
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Sorting all done
Now just need to get one more gift box for the forest if they rerelease those
And then I just need to sort the rest by alphabetical order
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thaan · 1 year
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Alela Egg Aristocrat
Do you know who likes eggs? The aristocrat
Eggs and Aristocrat are two of my favorite archetypes to play, so let's combine them for more fun and keep it under or close to 50$
The plan of the deck is simple. Play Alela (or not; I won't judge you, but it would ruin the few other steps). Play a bunch of cheap artifact. Generate a bunch of annoying faeries. Find a way to kill them to drain people.
The deck runs a good amount of artifact matter cards that mostly make you draw cards when artifact enter the battlefield or are cast, which allows you to continue chaining more cheap spells to draw more cards along the way. There is also the egg classic of Faith Reward and some of those similar cards that allow explosive turn when you chain off with them. Scrap Trawler and Myr Retriever allow you to prolong artifact cast sequence as well. Especially with Metalwork Colossus shenanigans. Mind Desire is totally optional in this deck, but I do enjoy the card a lot, and it allow to continue some casting chains that would fizzle out.
There are quite a few upgrades you can throw into the deck if you want to improve it. Krark-Clan Ironworks is an obvious upgrade, allowing even more degeneracy in the deck. Junk Diver allows infinite chains with proper artifact/creature sacrifice. Mycosynth Golem makes everything cheap, if not free to cast. Time Sieve with Encroaching Mycosynth can allow extra-turn shenanigans. There are quite a few other upgrades since artifact matter cards are quite plentiful.
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thaan · 1 year
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The advantage of making so many budget deck
I can really start going all out on the one I like after to upgrade them
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thaan · 1 year
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Rem Karolus Evading own Tax Effects
Someone is trying to use a non-mana ability? That's a paddlin.
Someone is trying to use a burn spell to clear the table? That's a paddlin.
Someone being greedy with non-basic land? That's a paddlin.
Someone is being passive and letting you ramp up? That's a paddlin.
Someone trying to ramp up and tapping all their lands? Oh, you better believe that's a paddlin.
The plan of the deck is quite simple: tax your opponents while using cards that will make you ignore said tax.
I put most of the old powerful red mass burn spells that had the downside of being fully symmetrical in here, and instead of affecting everyone, they only affect your opponent, thanks to the commander and other cards like Blessed Sanctuary and Personal Sanctuary.
The deck also punishes other decks for using greedy mana bases by making them take damage either when they tap them or when you cast something like Price of Progress. It is quite surprising how much damage you can pull out with those spells, especially when you either copy them or repeat them often.
Gadrak also excels in the deck against a go-wide deck if you manage to follow up with a cheap burn board wipe in the same turn.
There is plenty of card draw and mana rock in the deck as well, so it allows you to have fuel for the match as well, and Past in Flames allows you to have an explosive turn.
If you want to upgrade the deck, there are multiple ways you can do so.
You can double down on the burn tax by adding damage-doubling permanents to the deck as well.
You can also go on a Mass Land Destruction path while punishing other with thing like Sulphiric Vortex.
Or you can heavily go into a more prison/stax style by adding effects like Blood Moon to the deck.
You can also customize the deck quite a lot with alternate art like invocation and secret lair card.
Be warned that other players can get a bit salty with how the deck functions, so make sure to try it out with a group that you trust.
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thaan · 1 year
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Couple new decks on the way to test out
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thaan · 1 year
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Adeliz Token Storm (50$)
What happens if we take a Zada cantrip deck but add blue to the mix to allow easier card draw and a bit more late-game viability?
The game plan of the deck is as follows:
Use cantrip to boost the team/dig for token maker.
Use said token maker to amass a big enough token army to overwhelm other
Or create a big storm count and kill others with Stroke of Genius and use the token army to stall the game long enough.
This deck is really easy to pilot; there is a lot of card draw in it and alternate win con so there is always a chance that it could heavily snowball from 1 good turn. Especially with all the usual mana generation spells (Seething Song, Brass Bounty and all the other treasure/straight mana spells)
Zada and Goro are honorary wizards in the deck, allowing you to either easily give haste to a token army or allow you to pump/draw everything with a single cantrip. Runaway Steamkin allows you to easily chain cantrips for basically free once you get the counter running on it.
It is possible to change a couple of the wizards in the deck for more token generators if you prefer. I chose the option of having some early wizards in the deck to be able to chump block a bit early game against an aggro deck and prevent them from just running over me.
Be careful near the end game since it's really easy to overcommit with draw spell and draw your entire deck by accident.
Thousand Year Storm and Mindsplice Apparatus are there to make the midgame transition easier on you by allowing you to cheat in bigger spells at a discount (Thousand Year Storm + Cantrip + Mana Generator Spell = A lot of free mana available). Usually, if my opponent allows me to untap with a Thousand Year Storm on the field or let Mindsplice Apparatus go unchecked for a bit, that is enough to sneak in a win quite easily.
If you want to spice up the deck with alternate art cards, it is quite possible and cheap with this deck. A lot of the new wizards have different art styles, and a lot of those cantrip are available in older versions or in limited editions as well.
In terms of upgradeability, there are quite a few routes you can take. You can always add Laboratory Maniac/Thassa Oracle to the deck to make the overdraw a strength instead of a weakness. Mana Rock/Mana Base can be easily upgraded with more land coming untaped or generating more mana. You can also go for a more control route and using the storm part of the deck as the main wincon.
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thaan · 1 year
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Budget Jalira Flicker (51 ish$)
Pretty simple game plan
Create a token using one of the various sources.
Spin Jalira
Get something beefy on the board.
Flicker or Cast something
Profit
Most creatures in the deck have a good ETB or a Cast Trigger, which means you can easily start getting value out of one Jalira spin. Also, since you have a flicker package in the deck, you can easily control the board this way by repeating ETB effect.
Multiple cards can be drawn from the deck as a way to put cards from your hand back into the deck so that you can find them using Jalira's ability.
Scry is also great in this deck, allowing you to manipulate your library and set up the Enter the Battlefield Combat trick so that you can survive easier.
If you want to spend a bit more on the deck, it is quite easy to upgrade it.
In terms of land, you can always grab more utility land to be able to play a more control-like matchup.
Another great path of upgrade for the deck would be a way to easily untap Jalira, especially if you put an Intruder Alarm in the deck. (Intruder Alarm triggers when a creature enters the battlefield, so it would reset Jalira every time, and if you want to go even deeper, you can add the Genesis Chamber to have a token to use.)
Proteus staff would be a good addition as well, acting as a second Jalira on the field as well as making it harder to get rid of for some decks.
Training Grounds is an obvious easy upgrade as well, making Jalira's ability cost 1 blue and allowing you to spam it even more.
Another way to upgrade the deck as well is to use a less "janky" token generator and use legendary creatures as a sacrificial offering since Jalira cannot put those into play with her ability.
If you want to just customize and add some flair to the deck while keeping it budget there is not that many option unfortunately .
Not many of the card have limited or ''special'' edition, but you can always go the custom way and get custom made token since this deck does use quite a few of those.
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thaan · 1 year
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Time to finally start organizing all my card
Not pictured 3-4 more box under the bed
Step 1 color sort them
Step 2 Alphabetization
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thaan · 1 year
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Creature-less Kess Storm (50$ budget)
EDH can be quite expensive so let's go ahead and make a budget deck that can be easily upgraded down the road.
I did cheat a bit on the price and ended up with a deck that's worth 50.56$, so I didn't really hit the 50$ price goal but it was close enough.
The idea is quite simple: storm off using Thousand-Year Storm and use proliferate to kill with Infect.
Proliferate is also used to boost the mana production, so yes, those old janky Storage Land and Depletion Land find a home in this deck.
Kess herself does bring a lot to the table as well; being able to recast things like Mana Geyser, Brass Bounty, or just another tutor helps quite a bit.
In terms of upgrading, it's really simple. Better tutor, better draw, Inexorable Tides (I totally didn't realize that was a 20-dollar card now), better mana base, better mana generation (when did Cabal Ritual jump to 10 dollars?), or planeswalkers to benefit from proliferate.
In terms of blingability (totally not a made-up word), you have quite a lot of options. A lot of those cards have either extended art or an alternate design. So if you want to have a non-budget budget deck, this deck can fill that niche quite easily.
If you can't win via infect due to something preventing the poison counter, you always have the option of winning with their deck (Fevered Suspicion), throwing treasure at their face (Rise and Shine), or making them draw cards (Sign in Blood, Caress of Phyrexia).
I played it for a couple of matches at my LGS, and I was surprised by it. If you manage to untap with Thousand-Year Storm and a couple of draw spells, it's quite impressive how far you can go. A couple of cards can help with the storm counter if Thousand-Year storm is not on the field (Arcane melee, Mindsplice Aparatus, The Mirari Conjecture, and Spellweaver Volute (a pet card of mine)). Funny enough, even with people trying to destroy enchantments, you can go off of with instant speed spell quite well (thank you, Frantic Search, and your untap).
So I hope you liked this small deck, and I will try to post more decks in the future (I have a couple brewing, waiting for cards so that I can sleeve them up and test them at my LGS).
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