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Level 2 enemy and boss, level 3 enemy and boss
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Working menu which shows controls and can change the volume of the background music and soundeffects
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Player HUD, with player health at bottom left with abilities, the second ability has a cooldown and will change to an X when on cooldown, the bar at the top is the boss health, only becomes active when boss has spawned
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Item pick up have +1 to them to let the player know what stat was increased
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Level1 background and teleporter sprite
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All the free sprites and sprite sheets used in making The Awakening. Links below
https://www.vecteezy.com/vector-art/303568-a-dark-scary-rock-cave
https://opengameart.org/content/bosses-and-monsters-spritesheets-ars-notoria
https://luizmelo.itch.io/monsters-creatures-fantasy?download
http://faresguettoch.blogspot.com/2016/01/
https://jesse-m.itch.io/skeleton-pack
https://www.spriters-resource.com/pc_computer/riskofrain/
https://www.sounds-resource.com/pc_computer/riskofrain2/
https://steemit.com/pixelart/@kristyglas/pixelart-crystal-cave-process
https://www.deviantart.com/android272/art/Teeworlds-Teleport-570298308
https://www.reddit.com/r/PixelArt/comments/6duod1/ccocfirst_pixel_art_spaceship_looking_for_feedback/
https://alfredsheep.itch.io/simple-platformer-tileset-8x8-and-16x16?download
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Boss death animation for level 1
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Boss walk animation for first level
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last animation for skeleton, skeleton hit
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first enemy animations for skeleton, this is the idle animation for skeleton enemy
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player death animation and last one
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more player animations
both the idle and jump animation is just a single frame on loop
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