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the-curly-tsunami · 3 hours
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apparently one of the ways to say "shaved my head" in Japanese is "頭を坊主にした" which is literally something like "did the monk thing to my head"
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12 September 2024
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the-curly-tsunami · 5 days
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Really the kicker about discussing colonialism intrinsic to certain fictional tropes/archetypes/genres/what-have-you is that white bitches et al get SO mad about it. "Ohh so I'm not allowed to play farming sims? Wearing a silly hat makes me a fascist now?" I was just exercising critical thought but yknow what? Just for you? Yeah it does
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the-curly-tsunami · 5 days
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mister kitsuragi…
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the-curly-tsunami · 5 days
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the-curly-tsunami · 7 days
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khartoum aid kitchen has 17 locations helping fight the catastrophic famine in sudan, pls consider supporting them!
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the-curly-tsunami · 9 days
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I played the alleged anti-rpg, moon (1997) approximately 2 years ago; it was a game that took my mind by a storm and inspired a well of creativity unlike any other. After years upon years of being incapable of original work due to a deep rooted dry spell, it was moon that opened the floodgates of my brain back up and enabled me to start making things directly from the heart again.
I’ve played a lot of games, and moon is both a cult classic and one of the most fascinating for a good reason. In the 6~ ish hours you get with it, it communicates such a wealth of abstract thematics that have managed to create a ripple effect present with games we love even today. This post examines the core of the game: the metanarrative relationship that exists between The Hero and The Invisible Boy.
There are major spoilers for the game in this post. Please read at your discretion! 
When moon posits itself as an anti-rpg, what does that term entail?
At a glance– the player assumes it’s a reference to the gameplay system which is structured around “saving” animals/monsters as opposed to fighting them. 
However, what makes the game an anti-rpg in actuality has little to do with this feel good, heartening mechanic: because the very end of the game tells you distinctly that this mechanic will not truly save anything or anyone. Whether you’re killing or saving these monsters, animals, characters, etc. you are still viewing them as metrics, objects of your affection/destruction, numbers and things and targets for your own amusement. The Invisible Boy still has a leveling system, just like The Hero. To allow these creatures and characters to flourish, you ultimately must leave them behind. The game is an anti-rpg, not because you harness the power of pacifism over violence, but because the ultimate act of love for this game, for its characters, for its messaging is to step away from it and internalize what it’s communicated to you in your real life. That’s the only way you can “beat” it.
But to deconstruct this further: the game itself deconstructs the notion of “roleplaying” ala using the protagonist as a self insert through The Invisible Boy. Who is The Invisible Boy, and who is The Hero?
When introduced to the game, you are playing as a young boy who is subsequently also playing as a character: The Hero, who serves as his initial avatar. The first thing the game prompts you to do is enter a name. The title track of the song that plays during this sequence is Entry Song, a seemingly basic reference to “name entry” that doubles as an allusion to the fact that this is the exact moment where both the Invisible Boy and The Hero “enter” the world. The name you enter applies to both characters, a reveal that’s delivered to you at the very end of the game – The Invisible Boy has this name in lower case, while The Hero has it in upper case. Fundamentally the same name but mirrored to each other. The young boy is thrust into the world through the TV screen, losing his corporeal form and therefore becoming The Invisible Boy. His existence is a strange, undefinable thing; for a reason never made known or explicit, The Invisible Boy is capable of seeing dead animals felled by The Hero. This may be due to the metanarrative divide he exists within as a “real” boy who has entered the two dimensional world of the game, but his ability to communicate with the dead transcends his interactions with the slain animals. In the sequence with Tanaka, it’s noted that the Invisible Boy has the capacity for contact with spirits and that “regular people” cannot enter the liminal space that exists between the living and the dead. What does this imply regarding the Invisible Boy? I’ll circle back to this after establishing what we know about The Hero.
The Hero, when you are first introduced to him, only exists at the mercy and control of the boy controlling him; once that boy enters the universe, he seems to act in accordance to his mission regardless and is preoccupied with the notion of leveling up and defeating the Dragon no matter the cost. Of course, easter eggs and lore within the game go on to reveal that The Hero is actually Gramby’s dead grandson, pierced by the White Feathered Arrow and trapped within the cursed armor, which effectively brainwashed him into becoming a bloodthirsty warrior with no real cognizance of what’s going on. The rainbow generator may seem inconsequential, but rainbows often symbolize the bridgeway between life and death.
So what does that have to do with the Invisible Boy?
The simplest way of communicating it is that the Invisible Boy and The Hero quite literally cannot exist without one another. The prologue featuring The Hero (called FAKE MOON) that you go through foreshadows the game’s central plot events but through the lens of The Hero, which are then experienced through the lens of The Invisible Boy. From chasing around the “crazed dog?”, to the fight with Perogon, to boarding the airship, to the mass slaughter of the animals on the moon – the story of the game, whether it’s as The Hero or The Invisible Boy, has already been written into existence. Much of moon is storytelling in reverse, wherein the further you progress, the more you come to understand The Hero’s “reality” during FAKE MOON. The songs that play during FAKE MOON are songs that reappear during REAL MOON with different instrumentals to denote them (1, 2, 3, 4, 5). Same melody and yet it evokes a completely different feeling.
The Invisible Boy follows the same road as The Hero; everywhere The Invisible Boy goes, The Hero is shortly up ahead of him. They take the same steps, meet the same people, activate all of the same plot points. The Hero’s world is rigid and unyielding, limited to an 8 bit soundtrack with environments and people rendered to their simplest forms. The Invisible Boy’s world is a subversion of this, with no soundtrack to guide him – instead you’re given a variety of genre breaking tracks to play of your own accord, with only the sound of your own footsteps to accompany you (The Hero and The Invisible Boy’s footsteps are both used to characterize their presences). The Invisible Boy’s leveling system demands that he talks to and understands other characters, but there’s still a pervasive sense of loneliness that colors his gameplay, a feeling that never quite leaves; much like The Hero’s journey. When Gramby sees The Invisible Boy, she recognizes him as her grandson and uses the inverse of his name, the version of it that exists in all caps. 
Is this to say that on some level, The Invisible Boy and The Hero exist as the same entity in dual points and egos? Possibly. The Invisible Boy is a real person, and The Hero comes into existence because of him. At the end of the game, when The Invisible Boy is slain by The Hero, The Hero dies immediately: because The Hero cannot exist without the Invisible Boy. When The Hero’s armor falls away, you do not see a child.
You see nothing. You see an invisible boy.
Florence speaks often of a recurring motif in this game: rebirth, the bridge between realities, life and death. Dying and being born again. The Hero gets his second chance – as the Invisible Boy. Because the Invisible Boy and The Hero are still a product of their design (the role of the protagonist), they condemn the cast and world to the same fate regardless of the means they take. Shedding their role within the game is the only way they can save anyone. Florence proposes that the dreamscape, the subconscious, is a gateway to another reality – The Invisible Boy’s “promises” to the Moon Queen take place in the dreamscape, where he retains his form as a human child as opposed to The Invisible Boy. The Invisible Boy and The Hero are both bound by their promise to save Love-De-Gard no matter the cost and no matter the sacrifice. On the moon, when you see the Moon Queen in person, she is physically attached to the Dragon The Hero fights: they exist as a dual ego, as two sides of the same coin. The Hero has been following the trail of the Dragon, while the The Invisible Boy has been following the guidance of The Moon Queen. They are one and the same. 
Fiction, stories, games, are escapes to other realities that exist to us and us alone. We, as the player, make out its meaning. Is that meaning steeped in blood? Is it dehumanization? Is it gratification?
While many use the scrapped “ending” as a frame of reference for The Hero’s fate or what he truly is, that’s simply inaccurate; Kimura has talked about this “ending” quite a bit. Here is an interview where he states that not only was this not an “ending” but rather a part of a scenario that you’d clear in order to eventually attain an ending that resolved the scenario in question, but also that it was scrapped early into development because it was not the direction they had wanted to take the game in. Thematically, it’s incongruent with what we’re presented. Here’s another interview where Kimura discusses it, once again stating that it would clash with what the story was presenting as is.
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Conversely, there is a vocal theater that was released where you follow along with The Hero, aka the young boy that exists inside of him. Near the end of this theater, you get to hear The Hero actively make the choice to exit the game and open the door; perhaps cementing the idea that The Hero and The Invisible Boy exist as dual egos, hence why neither are shown in the ending credits.
The Invisible Boy and The Hero could be viewed as an elaborate metaphor for our relationship to gaming and art. They could be viewed as a metaphor for how young boys are socialized into violence through gaming. They could be viewed as a literal story of rebirth. They could be viewed as a young boy, learning to navigate the world and himself, at odds with these two facets of himself. They could be viewed as a young boy wanting to learn how to do right by the world, and the creatures he’s come to love. They could be viewed as something so abstract, or something so literal, that the possibilities are endless – but their identities and roles are inextricably linked and form the heart of moon. After finishing, I dug through the game in a relentless pursuit in some attempt to understand what happened to The Hero, how his narrative could be read more mercifully, what the point of this child’s alleged suffering was–
In the end, the answer is simple. You are him and he is you, just as the Invisible Boy is.
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the-curly-tsunami · 9 days
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Saddest thing ever is reading an academic paper about a threatened or declining species where you can tell the author is really trying to come up with ways the animal could hypothetically be useful to humans in a desperate attempt to get someone to care. Nobody gives a shit about the animals that “don’t affect” us and it seriously breaks my heart
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the-curly-tsunami · 10 days
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we need to destroy the pale snow bunny femme x dark skin muscular butch sapphic comic industrial complex
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the-curly-tsunami · 10 days
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Sento's no good very bad day
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the-curly-tsunami · 13 days
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Hello, my friend. I hope this message finds you well. 🙏
I am writing to you with a heavy heart and an urgent request for your help. My family is in a perilous situation due to the harsh conditions and the famine we have endured for more than ten months. We are facing immense challenges, So please read my story as if I were a member of your family, if my family is your family.🥺
I'm Ola, a graduate student from the Faculty of Science at Al-Azhar University . I'm dedicated and passionate about becoming a good researcher and teacher.
Unexpectedly, my life took a drastic turn transforming me from a passionate student into a person struggling for survival. 🥺
I have created a campaign to help me and my family rebuild our lives and meet our basic needs for food, drink, and other essentials in these harsh conditions. This will also help me continue my education. At this critical moment, I implore you to share my campaign with your network, both offline and on social media platforms. Your advocacy is vital to our success.
All I am asking for is your support. Every simple thing makes a difference in changing the situation we are in. You can help us either by giving direct support to our campaign or simply by sharing/reblogging the pinned post on my page and/or writing a post about my campaign. This would greatly help us reach more potential donors, and I would be very grateful if you could share the campaign link with your friends and family via email or other social media platforms. ❤️
I sincerely hope you can empathize with our dire situation and consider supporting us. Please be assured that any help brings us closer to our goal, and no matter how small your donation might be, it will make a significant difference in my family's lives.
I would appreciate it if you could follow me to stay updated, as I will always need your help. 💔
This is my GFM link:
https://www.gofundme.com/f/empower-olas-pursuit-of-education-amid-crisis?qid=30ec4c502382b9962b96d698a687d9a8
My campaign has been verified by @ 90-ghost, @ northgazaupdates, @ el-shab-Hussien, and @ nabulsi's vetted list (line 205).
Thank you in advance for your kindness and support. I am waiting for your response. ❤️
Please donate and/or share with others. 🥺🙏
Sincerely,
Ola
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the-curly-tsunami · 13 days
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im not saying office jobs aren’t bad in some ways but its always very telling when people treat it like the WORST job at the bottom of the rung…because they have never had to face manual labor as a real option they would ever be forced to take.
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the-curly-tsunami · 15 days
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the-curly-tsunami · 18 days
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redrawings of my fav frames from the 1st episode!!
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the-curly-tsunami · 1 month
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Some nonspell attacks I think look nice pt. 5
Utsuho | Miko | Nitori Mayumi | Sannyo | Momoyo Yuugi | Satori | Megumu
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the-curly-tsunami · 1 month
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i am absolutely begging now. mahmoud is so close to his goal. literally so fucking close. i dont know this man personally but ive been following his updates for months and months. please, just, if you see this, please stop to reblog it. i need people to see it. please.
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the-curly-tsunami · 1 month
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